https://www.youtube.com/watch?v=Jjhivx90AsQ
UPDATE: These videos have been removed at the request of Polyphony Digital and Sony.
You had a taste. Now enjoy the whole meal.
Back on Friday, we shared a short snippet of video from Gran Turismo Sport’s big event in London. Featuring a GT3-spec Ferrari 458 attacking the Nordschleife from the replay perspective, it kicked off our video coverage blowout for the game:
- GT Sport Ferrari 458 GT3 Direct Feed Replay Footage
- GT Sport’s Facelifted Willow Springs & Beautiful Menus
- Mazda Roadster Tackles Brands Hatch in GT Sport
Here, you can take in an entire lap of the famed German circuit, behind the wheel (or, more accurately, bumper) of the same Ferrari. The Nürburgring has been the crown jewel in GT’s track lineup since GT4, and for GT Sport, it’s received another visual upgrade. The changes are subtle in nature, but a direct comparison to GT6 does show they are there:
We’ll leave you to soak it all in. This brings an end to our inaugural Gran Turismo Week celebrations, but don’t worry: there’s still plenty more GT Sport news and media coming at you this week!
See more articles on Ferrari, GT Sport London Event, GT Sport Video, GT Week 2016, and Nurburgring Nordschleife.
Loads of complaints but I take it no one noticed that the tire sounds in this video are wholly different from the videos from the original, where race cars tires were chirping non-stop like street tires. Though the race car tires are grooveless so you’ll hear less chirp and more scrubbing and at a low pitch. Engine sounds are still muted and it seems like PD love to keep engine sounds low and flat, but when they introduce AES in GT6 some cars like that Subaru VGT was a raspy snarling beast, screaming with reckless abandon. I do hope they implement AES for race cars as it sounds harmonious and better than this street car tamed by muffler and bafflers exhaust note.
What I noticed was wind noise is done more subtle than before, I was wondering what that sound was and noticed it died at slow points but ramped up with speed and sounds similar to high velocity air movement. What I didn’t like was that engine sounded too perfect as if unencumbered by where it is in relation to air intake, going up hills should cause a change in dynamics, I heard none it sounded flat. This is why AES is something they need to utilize as it can more than likely to mapped to work with the physics and elevation changes and air flow. Audible pops from downshifts are almost non existent, the static shadows look rather flat compared to GT5/6 and more like GT4’s. Not sure it’s a good idea to go with fixed times of day Kaz when you’re supposed to be pushing the game to reality thing, drop the resolution or something but dynamic time of day and weather is a must in a simulator. Do we need to return to the days of 24hr nights and infinite sunny days with same temps for 12 hours straight, we’re not racing in a desert at the North Pole during the winter solstice. This is probably my biggest gripe, returning that that static nonsense, it has less place than standard cars IMHO. I have to rethink my purchase because even if it’s GT it’s a huge step backward from what GT5/6 started. So when is GT 7 going to land, since the news of no dynamic weather in GTS is a massive blackeye, the chance of inclement weather is a part of racing changes in temps affects the road surface and air temps. This infuriates me.
In both this and the Miata video it seems there has been improvement in the pitch and level of the tire sounds already which is welcome news. The tire sounds have always been a little better with the Comfort tires but they sounded pretty good on the Miata, certainly a much more muted tone and a lower, easier on the ears pitch.
Is Nordschieife plus GP circuit (24 Hours) available in GT Sports?
I expected so much more. Yes this looks great…. But let’s be real. We always new it would look great.
Where it falls flat (for me at least) is in the overall experience. It just seems dull. And then you have the sound effects.. Just poor.
RaceRoom Racing Experience. Produced by a small outfit called sector3 sounds way more authentic than this.
It just seems as though we have gt6 for the ps4.
The game is incomplete. The sound quality could take a huge jump between now and November.
After years of being told they are working on sounds it’s still disappointing to hear that not much progress has been made and they are still in last place, IMO, among all games in the overall sound departement. Expecting it to change dramatically in the next few months is technically possible but given their history on sound it’s quite reasonable to be skeptical about it.
@Obselisk I read similar responses before the release of GT6. Nothing really changes..
Couldn’t watch that video, because the sounds are so incredibly awful. I’m seriously hoping that these are just placeholders dragged over from GT6, & that the team has a whole new way of going about implementing car sounds to bring them up to the same level as their competitors. If not, this will be the first GT game that I won’t be buying.
Dear Jordan and Gtplanet Team and PD
Thank you for the invite to the GT Sport event on Friday the 20th, It was very Special as I have never been to any Game Launch event and I had a great time, Even got to meet Kaz and some of the PD team but did not get to meet you jordan.
It was great to see the GT cars and take photos of them that was special No mention of the new Thrustmaster Wheel that was on display in a cabinet looked highend had 4 silver rotor dials and two anaoluge sticks too. Looks a bit like the Bugatti Wheel start saving.
All in all I was expecting a bigger leap from GTS the driving model felt very similar to GT6 and I jumped into it feeling comfortable its still a GT game on PS4 as a fan of the series i will pick up a copy there are lots of videos being posted on youtube so worth taking a look at them.
I wonder if videos of the Hyundai and Bugatti Vision cars will come out, we want to know how they perform and sound like.
@GBalao888 I did drive the Hyundai and Bugatti Vision cars I found they were so much easier to drive than the Toyota LMP on the Ring, The Tokyo track I have to say is a bit boring I just feel its to grey and has no character unlike the SS7 or Monaco.
Ask and ye shall receive:
https://www.gtplanet.net/exclusive-bugatti-vgt-powers-through-gt-sports-tokyo-expressway/#comments
More smooth input on the steering, brakes and gas would make for a better drive around that track. Who ever was driving that car must have drank a lot of coffee.
With the money this studio have ..I expected alot more for the car sounds ..they are an improvement..but way off ..get that right Kaz..before you release the game..and up the graphics on the cars a little more..
No real improvement.
Best looking driving environments ever created that’s for sure. Those trees are top class.
Whoops. I mean that next to Driveclub’s non-realism. These two will be the top of their respective styles.
It obviously looks and sounds better than GT6, but still a bit lacking.
Does anyone miss the wind noise from gt4? I felt like it really added some much needed immersion…
Yes, wind noise has to return. I’m hoping each sound element has a mix level in the sound parameter list: engine, turbo/super, transmission, backfire, internal racket, tires, wind, environment, collision.
Looking great! Not sure if it’s my monitor but most of the GTSport lap runs I’ve seen seem to have this grey look/tone, just like the recent GT games. Maybe PD should try lowering the greys. I also noticed that in the GT6 video in this same article. Besides that, it’s looking amazing!
Sounds, like an exterior view of a 488GTB or a ducati. Those big carbon brakes should be squealing and protesting. No sound on downshifts or overrun, no backfiring sounds, transmission whine largely absent, stones and debris hitting underside of car sounds also missing. Could be nice to hear clicking of gear changes. Visually stunning but would be improved by jet streams, helicopters, blimps or birds in the sky for a more immersive experience. Few more spectators would be nice. I’m curious to see how damage and dust build up on body shell has been implemented as well. Bring on the next video.
^This. Totally agree with everything you said!
Thirded.
insert *My man meme
It’s too soon to judge right now. I think the sounds are pretty accurate, albeit paling in comparison to other titles and lacking in terms of overall excitement, but the game is not yet finished. I agree on the overrun sounds and pop/crackling, but remember the sounds on Ayrton Senna’s F3 car in GT6? Fantastic, they nailed it on that one. I’m sure they’ll do the same for the rest of the game.
If the sounds are accurate how can they pale in comparison to other games/sims? Senna’s F3 in GT6 reminded me of that famous YT guy who creates engine sounds with an aluminum beer can. Lots of buzz and loud noise but all the accompanying sounds that make it sound realistic and immersive are missing.
This is not Sarcasm.
OMG this is such garbage.
Why is GT still using this False World movement?
This isn’t even close to a Sim. It’s so far from real it’s disgusting.
It’s 2016 for crike sake.. Can’t you get the Visuals right?
Go buy a $100 gimbal mount.
make a Video using it..
Then Make your in Game Visuals look the Same..
or go Drive pCars to see what it should look like!
Not this disgustingly false Arcade game junk!
I can’t believe this is what PDI thinks it should look like!!!
I’m not talking about graphics Quality.. I’m talking about how the World shakes and moves.
the Use of a camera fixed to the car body.
no REAL driver see’s this “World Shake” View.. He Sees it with his eyes.
and it doesn’t look anything Like this “The WORLD is shaking” visuals.
https://www.youtube.com/watch?v=g8coE1xuIu4
Not even close to real thing….the world shake visuals had me lol
Theres the whining and crying thread for a reason ;)
@thomas2012 you should create a “im a delusional fanboy and i cant accept criticism” thread and be the moderator…
If every other post is thrashing the sounds, perhaps the plurality is acknowledging a serious flaw. NO BUY
There is criticism, and there’s irrational ranting. If we’re not supposed to listen to gushing of everlasting fanboy love, why should we take gross exaggeration seriously?
@tenacious D I dont think its an exageration when it goes back to years ago, its a good game but with those sounds its a deal breaker, for me and a whole bunch of others… If you listen closely the german says gran turismo sounds are kaput at 1:50..
https://www.youtube.com/watch?v=L0sEzNQtzaE
Go have a look Here.
I posted some Sample Videos for comparison.
I really wish that PDI would take a serious look at this.
http://community.us.playstation.com/t5/Gran-Turismo-Series-General/GT-Sport/m-p/45781916#M685825
Cheap Gimbal mounts, Buy One, Record some videos. Then make your In Game Visuals look Similar.
http://www.ebay.com/bhp/3-axis-camera-mount
Sample In Car Video using a Gimbal.
Over compensated, but Shows How a Gimbal stabelizes the Outside world.
The Car Moves around, not the Outside World.
https://www.youtube.com/watch?v=nd27R2dqQNY
good Assetto Corsa Video
But Head tilt and shake – maybe a bit over done.
https://www.youtube.com/watch?v=GsLfEzeJUs0
Very Good Project Cars Video
https://www.youtube.com/watch?v=sB1yZzZhxlQ
All of these Videos Demonstrate What PDI is missing..
The Camera should Not Be Rigidly FIXED to the Car Body.
It should show what our Eyes would See, and our Eyes act as Gimbals.
Doesn’t matter if we choose In Car, Roof, Bumper, Chase View…
the View that the Driver has, should represent how the Drivers Eyes would see it.
Our Eyes are Gimbals. The World Would Not be Moving around Like PDI has it.
I love Gran Turismo, although my enjoyment was short lived with GT6 due to frame rate issues (PS3 slim). I have collected and enjoyed every variant of the series bar the PSP version. I really appreciate the improved environment and road textures and 60fps gameplay in GT Sport, kudos to PD, I will get this version too. I just need someone to explain something to me.
What’s the deal with the annoying shift noise that’s been present since GT5 (as far as I can tell). The one that occurs usually during downshifting while braking into corners. To me it sounds like fft, fft, fftmmm. I know they are producing daily builds of the game and this issue wasn’t noticeable during the Mazda Roadster vid (excellent vid). I can still hear it at times in the Ferrari vids, especially right after 2:29 in the above one. Shouldn’t it be more like gwarrr, gwarrr, gwarrrmmm, or blat, blat, blat. I’ve never liked that sharp fft/vvt sound.
The detail in Gt sport makes Gt6 look like gt4, however for the first time in the series the colours in the new gt sport game look unnatural and too vivid, just look at the colour tones of the greens and greys
Hope it improves, but I’m looking forward to the drive.
The most exciting thing I noticed about the physics is the much better interplay between road surface/tire loading and drivetrain loading that has been mostly missing until now.
Also the sound is good, people are so picky.
I miss dust, oil, rubber, leaves and birds…
How can you miss something that hasn’t arrived.
The beauty of the graphics is no surprise. But I don’t see any improvements on the sound. I watched the replay version of the Ferrari yesterday and it sounded aweful. Same vacuum cleaner/washing machine noise. Go to youtube and listen to this car in real life. The sound in GTS doesn’t do any justice to this monster!
I really hope that they aren’t already using their new super duper sound generating technology with the new sound tech guy from Forza Motorsport (or is it Project CARS?)
Vacuum cleaner/washing machine…c’mon. It may not be a roaring monster but it certainly isn’t that bad.
Wondering whether different tyre compounds produce different noises in GT sport. The MX5 clip put up yesterday produced very different tyre squel. Engine note isnt bad here but it is missing some compnents of a gt3 car.
If you noticed over the reveal, even the car sounds changed from one video to another, it seems to be a mixed bag of updates and placeholders for now.
Not sure about instrument display..RPM not to clear..and where’s the tyre depletion meter…these are realy important for me.whos thinking thers newt wrong with the GT6 version?
Guess I’m the only that plays video games for fun, not just sounds..
Imagine playing a shooter came and all the guns sound like popping corks
I just don’t understand the nags, firstly the game is a work in progress, second Yamauchi is listening there is no standard car they are working on sound and the graphics are amazing. don’t what makes DC’s graphics exceptional is not its daylight but its raining. we haven’t seen GTS’s rain yet. But I’m speaking nonsense people always find something to nag about
Nice sound, except it sounds a bit odd on upshifts.
At first the sound was too close to gt6, but then i realized it was due to the car model. That familiar exhaust note is very correct for ferrari. Yes there should be more of a raw note in gt3, but that i can not judge until i hear it from the game instead of a random youtube video.
But the sound of the video was way out of sync.. for me atleast that is..
I’m angry at PD that they don’t make any improvement in sound.
Ok, the sample or whatever PD is using for this is almost the same as in Forza 6. I know and I trust that if they can match that, they can do it miles better.
I’m sorry but for me Forza always had the correct samples here and there, but the sound wasn’t that good (again. For me). That being said, it sounded quite good sometimes. We will have to see, but everything is looking quite promising :)
No, no it’s not like the one in forza6
The sound is a clear improvement to me, I’d like to hear how it sounds in the cockpit though. The nurbrugring looks like a clear improvement, I don’t understand how you can say it is “lifeless”. what do you want? an alien invasion going off in the background?
Most sims have lifeless environments in my experience. They looks like tracks rented out for the day for hotlapping rather than a real race day.
Agree with the sound observation and agree with the lifeless coment. The nurburgring is in the middle of the forest so it is hard to have a life in it. The sound is clearly an improvement it just missing the shifting sounds. I don’t know why many people are so angry about GTS. Maybe they were expecting way more than they should have.
I definitely agree with the sound. I was impressed by it too. Tracks are “lifeless” in the sense that there is barely any ambience like people cheering, birds chirping, etc. Even the crowd doesn’t seem to respond properly, but it’s a good thing they aren’t 2D anymore. GT4 had amazing rally tracks that were really vivid with responsive crowds, photographers, etc. A case in point in GTSport is the zombie flag holder. He is just there, frozen in time, no movement whatsoever. I think PD could also throw in a helicopter or plane here and there for good measure like in Forza for added immersion. It would be the equivalent of having fireworks on Special Stage Route 7 and Toscana in GT6! That was awesome!
The constant tyre screeching really ruins it, the engine sound is quite naff but there are a few little pops and bits now and then which help just a touch.
Combined with the limited car line up, no tuning, a sterile and empty world and it being released 3 years after GT6 this is all very disappointing.
Right with you on the tyre screeching. It’s as artificial sounding as ever, and now more present in the mix compared with race tyres in GT6. I can live with mediocre visuals and insipid engine noises – I can’t tolerate abrasive, digital sounding screeching around every bend.
FOR ME: This beatiful green hell seems still lifeless (as always PDs games), Ferrari’s sounds are terrible, no dashboard view. But still wish all best for team to get it right in six months. They seemed very motivated so we can expect huge improvements still i guess.
The in-car camera sound was good on the live streams, the hood cam sounds a bit more boring but not innacurate to me.
these sounds are really disappointing
No there not.
Totally agree. Not enough of an improvement for me to really want to buy this game. Really disappointed as i was hoping for much better engine sounds.
@ TheGTGuy… Yes. They are.
They really are, very little effort has seemingly been put into recreating authentic sounds when much smaller devs have nailed it.
Have to agree with Damad here. The sample is bland, up and downshifts are instantanenous, no transmission whine. Almost none of the character that the real cars sound would have is there.
i cant believe they dont see how bad the sound is compared to pcars and assetto, i didnt buy gt6 and i wont buy this in this state, it ruins the immersion of things…its like COD not listening to their fans and staying witht the exosuits thrusters nonsense…this isnt much of a change from gt6, even when the music goes off at the 3 min mark and its just engine noise…its kaput
2:20 to be exact
Finally, let’s take a look…