https://www.youtube.com/watch?v=d4cCKz1u1nQ
UPDATE: These videos have been removed at the request of Polyphony Digital and Sony.
The two-day London event for GT Sport has just concluded, and for those unable to make it, we’ve got the next best thing: exclusive direct-feed video in all its high-resolution glory!
This is only the beginning, as we’ll be bringing you numerous videos from the event over the weekend. For now here’s a taster, featuring the new-to-GT Ferrari 458 GT3 tackling the Green Hell. We’ll leave it to speak for itself.
There’s been all manner of information revealed over the last 48 hours, including the release dates, new cars, new tracks, and even pre-order details. Stay tuned for even more!
You can read all about the game, including GTPlanet members’ thoughts from the London event, over in our GT Sport forums.
See more articles on Ferrari, Gameplay Videos, GT Sport London Event, GT Sport Video, GT Week 2016, and Nurburgring Nordschleife.
The trees branches don’t sway, it makes the environment look really sterile. Also the ground textures are still too clean and uniform.
Maybe it was a still day with no wind? But are you real going to notice that level of detail while you’re whizzing by at 100mph? Sure it’s nice to have ultra realistic environments but sims have always been a compromise balancing complex physics with nice graphics.
If you want to see ultra realistic trees go for a walk on the woods!
Does having tree physics is important? I’m more worried about the performance, visual already looks good to me.
It’s just… GT6 on PS3 :-O Nothing changed, graphics, physics, sounds, just the same old game.
Do you have sources that prove your claims?
What kind of PS3 and GT6 copy do you have?
I love the irony of people complaining about and being turned away by the sounds in a simulator. If it bothers you that much, go play rFactor or something.
Kind of ridiculous they haven’t improved after 6 years have gone by, no?
“I love the irony of people complaining about and being turned away by the sounds in a simulator.”. How is this ironic? Are sounds not supposed to be as accurately simulated as visuals in a “simulator”? Are not sounds part of the car, part of the driving experience, a huge part of immersion? I can understand someone not caring much about sounds if they play back through cheap tv speakers or those junky systems that have 8 speakers and an amp for $300 but anyone with a decent sound system for playback is going to notice the fidelity of the samples and all the subtle nuances of simulated sound that accompany a real car at speed on a track. Once you’re exposed to games that do a good job of this, you never quite feel the same way about games that are unable to achieve that level of simulation.
People, seriously, what is better in this sound?
To me is the same GT6 sound….We no have the gear change sound, we still can hearing de tire sound higher than engine or gear….
We are in 2016…is so hard to resolve this problem? The sound of game dont develope since GT4. This is very sadly
The game continue incredible about graphics, menu and soud menu. The champs online and races look to be great. But this car sound is a shame.
I stoped play GT in GT6 by this sound…and appear i dont will go back to play this….
GT is dead…tks Kaz and GT Team.
On another note I have to admit that the replay has a real life feeling into it. Like it’s part of a tv broadcast. That’s a winner for PD.
Honestly the sound on this one isn’t the worst. Sounds like one of the better cars so far.
Hahahahaha! The sound is ridiculous! The future is Assetto Corsa! :)
I hope not, because AC makes me “meh.” As much as I’m meh towards PCARS and FORZA now too, I’m thinking they and Gran Turismo are the future. Sims will always have their place, and everyone will have their faves. Mine is RaceRoom (vroom!) and Live For Speed, but AC is commendable for what it is.
But the game which will always thrill me, and millions like me, is Gran Turismo.
one thing I’ve always disliked aboat Gran Turismo is the crappy camera angles they seem to never get that close shot right and when I do get a close up it’s way too close and all im looking at is the cars door and the car sounds don’t really sound that spectacular right now, I really hope they don’t mess up Gran Turismo 7, I don’t really have a lot of hope left ps: they have a pretty bad taste in music but that’s just my opinion :(
One thing I’ve ALWAYS LOVED about GT replays is it’s about the only game that uses different cameras on every lap (well for three laps at least) everyone else uses the same cameras every lap.
I’m going to be lobbying for a Camera Editor in Gran Turismo till they do it. I agree, the angles are often just… yuck. Especially all the LOW angles. For pete’s sake, show off those cars and tracks from all angles, Kaz!
I don’t understand why people all over here are in denial about the sound of the game. For me to get about the same samples for the last 10 years is an insult at best. And I am a hardcore fan of the series. That’s why I’m so harsh on my criticism.
Is it possible to uplooad the original video on Gamersyde? Quality is much better than youtube
That music is awful!
Sounds absolutely dreadful. Very artificial, & typically Gran Turismo. If these are the sounds the game is shipping with, I’m 100% certain that I will not be buying it.
That may be the sound of the car but it’s really hard to tell with that annoying music in the background. Turn that off so we can hear the tires on the track, hitting the rumble strips, losing traction,etc. Let us hear the ambient sounds of the track, the wind etc. Quit trying to smooth the sounds out, let us hear it raw not so processed. The link the one guy provided of the real sounds of the car is what we want, raw, you can hear so much more of the car instead of processed and homogenized.
If they are the sounds when the game get’s released i’m not sure i would buy it either. I can’t go back to playing GT6 on the PS3 since having a PS4 & to me this is GT6.5.
The sound of people whining is the sound I hate the most. just remember that the PD hired the guy from Forza to do the sound and I keep hearing (from Xbox owners) how much better the sound is in Forza. Not sure why everyone’s rating project cars as a bench mark, it sounds ok but the transition from on to off throttle and vice versa sounds sketchy/glitchy to me.
You keep hearing that Forza’s sounds are better because it’s true. PD only hired one very skilled guy from a very skilled team. They’ve built their sound libraries over many years. I am confident that this guy will definitely help PD improve GT’s sounds but it might take some time, it really sounds like they’re in a transitional period. Hopefully by December they’ll be much better.
If you’re only complaint Leggacy about PCars sound is the throttle transition and it sounds “sketch”, I’d say they are in pretty good shape overall. Gran Turismo has a whole litany of issues and a long way to go before they are even in sight of Forza or Project Cars in terms of overall sound. And neither one of them is without issues either.
Imo the game looks fine for a VR compatible game. As long as the framerate is 60fps and there no screen tearing, I’m fine by it.
And the game isn’t complete yet. Have you guys seen Project cars in beta phase? It’s not as good looking compared to full game. It’s too early to jump into conclusion
I have to say….why do they have spectators? Please PD remove them, looks awful if they are to be like that in final product.
Sound, always hard to say from youtube. But for me more interesting is how it sounds onboard when i play. Graphics, im a bit worried how nighttime will be if daytime ambience is like GT6. Perhaps they just took GT6 backgrounds to have a game to present.
I don’t get the gripe about sound. Admittedly, I am very, very far from being a sound snob, but… really? It’s ONLY about sounds? Huh?
Here’s a great example: The “plastic thud” when people wreck. Has anyone ACTUALLY been in a wreck or watched a video of one? Really? I remember a year or so ago, NISMO put up a video of a GT Academy driver at a major event (sorry, don’t remember which) where they slammed the car in front of them and took off a big chunk of the front quarter panel. It totally screwed up the aero, and that quarter panel had to be replaced to correct the handling problem.
I laughed watching the video because the sound of the wreck matched PRECISELY the sound in game! HAHAHA!! So much for the haters on THAT sound! ;)
Now, I will admit that some of the engines don’t sound right (the Dodge truck V-8 is pretty sad….) but they are being worked on.
Do I think they will get better? Yes. Computer programs these days (at least the good ones) are built to be able to be changed easily. We have 6 months until release. I have a pretty good feeling that the closer we get, the better the sounds will be.
Give them a bit, folks. Many of the sounds going on right now are probably straight out of the previous version.
Enjoy!
“Now, I will admit that some of the engines don’t sound right (the Dodge truck V-8 is pretty sad….) but they are being worked on.”
It’s been the same story and excuses for years and years. At what point does it go from “being worked on” to being done? Other games with a virtual skeleton crew and a miniscule budget seem to be able to get the sounds anywhere from decently good to fantastic while doing up the rest of the game as well. I honestly don’t understand how anyone who is a real fan of this franchise could not be disappointed in the tiny progress made in sounds in three years since the launch of GT6. If this were any other franchise they’d be villified but for some reason GT always gets a pass among many of it’s hardcore fans. It’s truly baffling.
We shall see. I don’t disagree, and I’m perfectly happy to say that I am a very big fan, but at the same time…. well, it’s obviously not their biggest focus.
We shall see.
If you have a good sound system try this example:
https://www.youtube.com/watch?v=CV0t6gxviwk
Ferrari 458 GT2 at Nordschleife Touristenfahrten. It’s compressed in YT and only in stereo so you don’t get the full effect, but it’s clear even just as the car pulls out of the parking lot that there’s a lot more going on soundwise. It’s not perfect but it’s so much deeper, richer and detailed that when combined with the graphics and physics it makes for a very immersive experience. Notice the chassis squeaks, the different tire sounds under load, how the transmission sound changes as it loads and unloads, how the engine revs a little when downshifting.
To me it looks great. The sounds are better but what can they do in 6 months?
There are some other things that I noticed.. pace car whit coution.. time difference between cars.. and we si il don’t know everything.
Complaining is easy, but they did say it’s 50% complete and the beta version is still on its way. There you can give feedback on we what needs to be improved.
I’m looking forward to beta and get sport.
My opinion on PC .. awful game only the sound is better. Got the game from the beginning and after 5 min playing i get angry and quit to play gt6 again. Gran turismo is and will always be my favorite game.
There will be no beta. Confirmed by Kaz.
Sound – could be better.
Tire Squeal – please not this again…
Car model – good as always in GT games.
Environment – hello PS3, we meet again. I think that PS4 is capable for more even with 60fps.
Music – please god no, turn it off!
Is it just me or camera strangely shaking and game have some fps issues?
Is that a joke ?, GT6 sound, GT6 graphics, GT6 physics….I don’t see any improvement, it’s just horrible. Better call it GT6 PS4.
It’s a shame, PD and gran turismo are just outdated.
Those people saying that it looks or sounds amazing have probably never played another racing game than GT, otherwise I cant understand those comments. It sounds and looks outdated as hell. Except for the nice color balance, the graphics are mediocre at best and the boring synthetic sounds get destroyed by everything from Driveclub to AC, let alone RRRE. Also the handling looks weird and in all the videos I saw, people seem to really struggle to keep the car on the track.
Hahahahahaha what?
While those people are exaggerating, you are at the opposite of the spectrum there. ;) I don’t think it looks and sounds outdated as hell. It does have that sterile feel that all GTs have, but most of it looks quite decent, though it’s obviously work in progress as some parts look better than others.
As for sounds: Best-in-class? Nope. Step up from GT6? Definitely.
I have never seen someone saying the sound is amazing. The most noticeable I heard is the engine note, imo it’s spot on. But still far from being realistic. They can still improve the sound
It will be the same thing from PD when the game releases.
“We didn’t have time to sort the sounds but they will be coming in a update.. Soon”
I just really hope these aren’t the finished sounds.
Ok, this is my first look at anything to do with GT Sport. Car model looks fantastic, car dynamics look excellent in this clip. I don’t get why everyone is complaining about the sound….its sounds reasonable to me but is definitely still surpassed by other racing games, but it is not vacuum cleaner as per GT5. Grass, barrier and artefacts immediately to the side of the track didn’t look great though :(
Promising potential, still more work to do on the sound and scenery graphics. 6 months development time, so certainly with the graphics that seems achievable. What I personally want improved is the AI though; that really let GT5 and GT6 down. But I can tell you, I will play this more than I play Project Cars, I just know that is how it will pan out.
Christ that looks and sounds poor. The car itself is stunning but the rest…
After watching those footage I think GT is dead like… It’s really over.
I wish PD add video import feature for replays. On PS4 it’s much simpler.
*EXPORT feature
Sorry, lol/
Sound hurt my ears :( It ferrari sounds as the mower.
When we will see Seattle? It was some sort of prequalifying circuit as i seen on stream. (Seattle Short)
What a stunning video! GT6 burnt me so early with it’s rought frames/s, so wow ! A bit missing the Schwedencreuz helicopter video angle. But anyway, I’m so looking forward the release. Pre-order already in.
Such a good looking car that! Can’t wait for the game to release so I can have a go with it!
Still.Not.Impressed. And it sounds nothing like the real thing https://www.youtube.com/watch?v=Nl_rcGewpjk
Well, lets see, I’ll just keep it simple and say, “not impressed.”
Nop this is not sound good to me. For me is the sound as important as physics! So no buy from me
You’ll still buy it.
Wasn’t so bad. We are getting there, definetly sounds better than gt6.
Oh yes, wanted to comment on the replay. It looks marvelous and sounds pretty okay to me. I’d have no trouble if all the car sounds in Sport were of this quality. Like Manasseh says, some more grunt and some backfires, something roughly on par with some other racers like PCARS, but it won’t hurt my feelings if this is what we get. Other’s feelings may vary.
Let’s hope PD dial out some of that PS3ness and bump up the next gen level of detail and lighting.
All PD has to do is add a little grunt to the engine and add some exhaust pops.
They’re going down the right path in my opinion. Not the improvement I thought I’d see but I do see progression.
I’d agree with that, to a point.
A lot of people say that getting too far into racing sim territory would be bad for Gran Turismo. But a number of people familiar with racing, including Kaz himself, said that if the car handling is realistic, most people won’t have much trouble understanding that and driving properly, and well. For the rest, driving and braking assists should handle them. I agree with that too.
I’ve been sort of joining in those who have been asking for improvements in all areas of Gran Turismo from sound, damage, bot A.I., weather on down, though too many here inject too much rancor into the debate for me to go along with them. What I’ve heard from those at the event is very promising though, so I’m on board the hype train. It all sounds good enough for GT Sport be very good, and the potential is there for it to be great. I’m thinking it will be more great than good. ;-)
That’s what I’m thinking too. I feel like PD is going to really deliver with this product tenfold. I’m aboard the hype train myself and CANNOT WAIT to see what the final product has to offer come November cause I feel like I’m going to be very satisfied.
I’m just about into the “cannot wait” camp myself. Played a bunch of GT6 today, and it’s idling through demos as I type. While it’s still a good racer, I kept feeling torn because… well, not GT Sport! Yeah, I have my huge (split) garage full of Standards and some Premiums, a big custom playlist for replays, but the bots still need to be raced with nerfed cars of 80% or so of recommended PP rating, there’s no Livery Editor, online racing is still kind of kaboshed, graphics are both great and have wonky shadows, and yeah, some cars do sound lame… wow, is it going to be a long six months. ;P
I might be wrong but unfortunately GTsports (at this stage of development) keeps looking and sounding way too arcade for me. I watched the races on the presentation event and it seems that nothing really got improved regarding physics and especially sound and it’s not a bunch of new cars that will make me go back in time. If PD doesn’t bring this title into 2016, it’s the end of the line for me.
The sound is terrible…I’m sorry Project cars has better sounds.
Why are you sorry?
What happened to the GT-style fantasy cameras? I loved the helicopter shot at Schwedenkruz in GT6.
As far as I’m aware, this is the first time a GT3 Spec Ferrari has been officially licensed in a video game.
FM6 had one.
Are you sure? I’ve never played a Forza game, but I’ve taken a gander at the Forza 6 car list and there is no GT3 on it.
*GT3 Ferrari on it.
2011 #62 Risi Competizione F458 Italia GTC
2014 #51 AF Corse 458 Italia GTE
2014 #62 Risi Competizione 458 Italia GTLM
None of these are GT3 spec.
http://nasportscar.com/gtlm-v-gtd-v-gt3/
What happened to the sound? It wasn’t linked to what was happening on the track.
Also was this direct feed of a replay or direct feed of real time driving?
I’ll answer myself didn’t see video title, it’s a replay, so real time will have a lot less detail then.
I am really enjoying these releases! There is something in the “distance draw” that creates a very realistic environment, I think it is the fog that does it, and it is very smooth. The motion blur is spot on.
I don’t get why people are arguing about the physics engine being close to what we saw in GT6. I don’t see another game in the market that delivers anything near the suspension engine that GT6 uses.
Let me explain myself: Take a look at any Bathurst comparison video between GT6 and the other games and you will notice that, even though the other games have the track’s surface irregularities as well as Gran Turismo, you don’t see it making any difference in the car’s behaviour in the other games. Other tracks that you can notice this are Nurburgring, Willow Springs and Red Bull Ring.
What I see that could really improve in the physics engine are the changes in the car behaviour and in the FFB when we make an adjustment in the Caster angle, for example. Or when we change the rim size.
I liked what I heard in this video, but I see a lot of room for improvement yet. Although, I’m not listening to it with a 5.1 or 7.1 sound system…
I also noticed a very subtle difference in how they make the lightning effects on the trees, and it pleased me.
Have you got Project Cars? It’s an enormous improvement to the way GT6 handles (even on default wheel setup). The tuning is more advanced and works as I expect. If GT Sport can match that level of detail and realistic handling I’ll be very pleased.
Boy, JSBeard, that’s definitely an opinion, one I don’t share. I know PCARS has its fans, but it’s hardly the sim you guys present it as. It’s different, it’s different in some nice ways, but that’s as much as I’ll agree to.
You’ve mentioned that before but never ever offer up any details. So please enlighten us poor saps who thinks that PCars is quite good at simulating cars on track at the limits of grip with what areas Project Cars is lacking in terms of simulation. And don’t try to sidestep the issue by talking about graphics or menus or things not related to simulation as JSB is specifically talking about handling and tuning and nothing else.
I love the tuning options in Project Cars. As an automotive mechanical engineer I feel like a kid in the candy shop. I have already played PCars a few times with a steering wheel and it felt very good after adjusting the FFB. The graphics are outstanding and so are the sounds. When I wrote that I wanted to feel the changes in the car as I tuned it I was comparing GT to the way that PCars does it.
But I felt this strange thing – even though the longitudinal bumps were pretty good, the lateral bumps didn’t please me as GT did. After acknowledging what made me feel that way, I tried to look for the same thing in some other games that I had the chance to play, and I remember that only iRacing and Assetto Corsa made it better, but I can’t afford playing iRacing and neither my PC has a good enough video card to properly enjoy AC.
Hey, please note that this is just my opinion, and I’m totally ok with people who don’t share it. In fact I appreciate when people disagree with me and give me a whole new point of view.
60 FPS? Hell yeah! Just the fact that the game can run at this framerate makes me happy!
I know there’s still 6 months until the release but, will there be a livery for the 458 GT3?
Also, I watched the live stream of the London event and saw the leaderboard of a race that took place before the broadcast. It had the location of that race as ‘Seattle Short’! Is Seattle coming back?
Here a little hint: This is how the F458 GT really sounds :) https://www.youtube.com/watch?v=Nl_rcGewpjk
Now start the GT-S video but turn the sound of, and let the real video footage also run. Now you see and here, how big the difference is, and how it could be. :/
Point taken. I think part of the reason the real video sounds so much better is the reverberation off the surroundings which is missing from gt s
That Ferrari sounds good! Not sure how I feel about the camera jumping while zooming in and out in the replay though kinda gave me a headache, would rather it be smooth, maybe it’ll be smooth in the final build though.
That sounds good to me and if it can be improved upon a little bit more like adding backfire and other little improvements it will be great.
Tbh sound has improved I’ll give Kaz and his team a thumbs up and try to improve the sound a bit better in 6 months so yeah the sound is much better than in GT6 with the 458 with a racing exhaust
Sounds like the music should be louder
Well. It actually sounds somewhat like a 458. Color me surprised.
Problem is, it sounds more like the road car then it does the race car. Its not terrible (after all, the sample itself is still good), just could be better.
Is it me or is the massive frame drops and rubberbanding apparent?
Framerate drops, yes. But there was no rubberbanding because there isn’t any AI on the track. Rubberbanding is an AI term.
Rubberbanding is also a lag-related term where if you try to move the object you’re controlling, it goes right back to where it was before.
Well it’s just lag then. Rubbeebanding is most commonly used to picture the AI behaviour.
Guys did you hear anything at all about GT academy this year? any info would be appreciated
That sound tho *-*
…That Ferrari looks gorgeous. Also, was that footage running at constant 60fps? “cuz damn, it looked so smooth. Like, butter-smooth. Silk-smooth. Milk-shake smooth. Like, Don Draper Smooth….
Big thanks to the GTP squad for obtaining this direct feed of the game. It is much better than the off-screen footage we’ve be seeing previously. From what I saw in this video, the graphics are definitely an improvement over GT6 but there are obviously some things that need work on like the shadows, flickering, and cameras. Overall, it’s a decent step-up from the previous generation.
Thanks for the video. The sound of the car was disappointing in the extreme. Leaves me cold. Has anyone been able to capture in cockpit footage? Also how has the driving experience compared to the likes of Project Cars, Assetto Corsa (if tried on PC) and Dirt Rally?
I was actually pretty impressed with the sound, though GT has done similarly OK with some Ferrari engine sounds in the past. Should be better. Only the relative volume of the engine is disappointing. I suspect that their position on engine volume is that matching the real world volume relative to the player perspective is a bit much for most people. Still, I’d love to be able to control engine volume from the quick options. Pick from “casual” and “real” perhaps.
@Fredzy If there’s still the option to set the sound dynamic range like in GT6, the quiet engine should be solved !
I have a friend with a Ferrari 360. I’ve been lucky enough to drive it quite a few times. It roars and screams at you. That video sounds heavily synthesised and quite limited . Give me the sound from Project Cars, Assetto Corsa, Race room Experience, Reiza made games. I’ve heard nothing yet that sounds great. I’m really hoping it does a good job but sounding ok doesn’t do it for me. Hopefully things will improve hugely by release.
That was amazing…
The only thing that puts me off is the excessive in and out zooming of the replay camera :(