I have approximately 20 race hours at PIR. I'd say this is an 80% representation. Some factors are beyond the control of the track creator, as varying track width is a large factor in at least one of these comment. Also, full disclosure, I have not personally used the track creator. So I am providing feedback on how the track compares to real life, NOT on how effectively the track creator was employed.
The first turn of the turn 1 chicane is much too gradual, it's a 90 degree right IRL, so you are able to enter and exit this chicane with too much speed. Turns 2-5 are quite accurate.
Turn 6 is off camber IRL, it's flat on here. Not sure if that can be managed.
Turn 7 goes from quite wide to quite narrow on exit IRL, so I think tricking it by making the angle greater would be good. You can carry much more speed through there on here than IRL.
The back straight is off camber IRL, and flat on here.
The final turn, turn 12, needs to be more gradual. I think it relates to track width, but the character of that turn is not reflected here. You can carry a lot of speed into and out of it, and it tightens down too much here to make full throttle onto the main straight practical.
This IS a reasonable effort, just does not drive like the real thing IMO.