Drifting in rFactor? Boy. Take any racing game and someone will try to make it a drift heaven. I'm not hating on it. Just a strange occurance. This mod-happy game will likely need to be properly tuned so that a proper drift system could be implemented. I'm thinking of a system in which one car leads while the other tries to follow. I would be interested as to how this all gets implemented. From that same link, there's a link to a YouTube video showcasing a couple of R34 Skylines getting sideways. This should be VERY interesting.
I've been seeing a few other YouTube videos when I have free time at school with rFactor. Some of these videos are in better quality than what I normally see on my computer monitor. DirectX 8 and 9 don't look all that great on my PC. In fact, just looking at the rotating car slows things down. Keep in mind that I have an SiS 760 as my 3D accelerator. It obviously isn't the best of the bunch (thank you for stating the obvious). I usually do wish I had the same hardware as most other people with tricked-out PCs. I use a Sidewinder game pad for steering and such. So the wheel in in-car views rotates very fast in that direction. The game still runs and feels very great. Speaking of great, check out this work-in-progress courtesy of rfactorcentral.com: <
http://rfactorcentral.com/detail.cfm?ID=ProtoGP > and its parent thread <
http://forum.rscnet.org/showthread.php?t=234782 >. Looks very exciting and a potential answer to the ProtoRacer Championship. Speaking of the ProtoRacer Championship, the design of those cars are more like Daytona Prototypes (like the ones we will see this weekend at the Rolex24). Sure like to see how the final build shapes up.
Now let's talk about modifying.
* I've been toying around with a pack of custom skies for rFactor from rfactorcentral.com. I've been looking for the sky combination that I could best work with. I especially wanted to change the morning skies to something better. I usually love clear and beautiful skies. I also kind of work with a mostly clear sky with some starry touches. Why? It's because I love nighttime and stars. So I've tried to find a happy medium between real skies and a "forever nighttime" approach.
* I'm also thinking about changing up the racing outfits from the orange-like "Half-Life" suits to something better. I haven't thought of or created something better as racing outfits. My usual favorite colors for outfits would be blue, black, or even red. I'm also still working on my own personal helmet to use for races. My usual scheme is two shades of blue, then gold accents. It's semi-inspired by Subaru's colors like when Colin McRae was putting Subaru on the World Rally map back in the good old days. Then too, Subaru has nighttime influence since their logo represents the Stars of Plieades, a cluster of beautiful and bright stars.
* I even want to try to create my own team cars for racing events. I'd love to be able to make solid styling jobs to represent different teams. When I tried to modify a car's skin, everything came up white. So I'll have to find another way to paint up cars and have everything visible.
My Brazilian GTPlanet friend,
Johnny would love this. There is someone making a mod featuring Brazilian Stock Car action. Have a look: <
http://rfactorcentral.com/detail.cfm?ID=Stock Car Brazil >. I'm thinking about getting my Aussie on and racing the V8Factor deal. This package is the Australian V8 Supercar package featuring the hotly-contested Holden vs. Ford Australia with some of the world's wildest race cars. You could be your own Mark Skaife. You can be your own Craig Lowndes. You can pay tribute to the late, great Peter Brock. So I may think about downloading that and getting Bathurst to go with it. Then, I could use Bathurst and make my own 24-hour race on this punishing mecca of Australian racing. And shoot... I need more international locales. Racing in just America, Canada, and Europe gets a little old sometimes. The best way to extend a game's replay value is to get stuff for it. Good stuff, too. So I'll be branching out in modifying and downloading. And again, it would be pretty cool if we could get an rFactor forum going so we can probably discuss more mods and stuff. But... carry on.