Mad FinnTuners Co.™ - Finished 301010 with GT-Rdammerung - BIG THANKS everyone!

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That would be... interesting. Would it fit on those roads?

Either way, I was talking about my anonymous idea being Escudo-ish. Actually, I ran a search through the whole website, and I noticed one very odd thing: The car's name is never mentioned. Anywhere. Ever.
 
I'm now finished with testing out that Gekko and i must say it's a damn nice car.
The brake controll is absolutely fine, i'd just put a tiny bit more acceleration in that gear ratio but maybe it's just me who feels this way. At high speed this car doesn't get hard to controll at all. The Gekko seems to be hungering for more corners everytime you just got one finished. (put out some serious throttle and the tail's angle gets easily adjustable). I put out 1'48.xx with it and must say im totally fine with that. The handling is compared with the Lexus you also suggested just a billion times better, why i chose this one. It surely is one of the best cars in that power-range i've driven and i'll surely take that Gekko out for a ride again from time to time.

Oh and yes, you just keep looking out of your side windows all the time.
 
Thank you for the review. But it is not surprising that Gekko was better to drive than the Lexus, after all, Gekko is running on slicks and wing, where as the Lexus is using sports tyres.. but, as the rules go, ask for a car and I'll deliver.
 
stidriver - Thanks for taking the Starlet for a ride! Your test further proves my point about the car being a slow course special, it would never be really at home at fast courses so it was made to tackle the slow ones. You know the rules. 👍

About the really fast cars in the making, my choice will be one of the (if not the) hopeless cars in the game, just the correct one for proving we're truly the mad guys we claim to be. It probably won't be too controllable but it certainly won't be slow. At least in a straight line.

And then a news flash about our next cars. The time has come to show that a certain brand is good for a lot more than just illegal street racing by kids. Handling before speed, which isn't that hopeless either. Let the ball roll.
 
Honda Civic Type R '97

242 bhp, 210 Nm, 920 kg


Clickable for full size

Parts to fit:
Racing Exhaust
Racing Brakes
Brake Balance Controller
NA Tuning Stage 1
Port Polishing
Engine Balancing
Displacement Increase
Racing Chip
FC Transmission
Triple-plate Clutch
Racing Flywheel
FC LSD
FC Suspension
S3 Tyres
Weight Reduction Stage 3
Rigidity Increase (rollcage)
Rigidity Refresh
Oil Change
New Wheels (optional)

Suspension
Spring Rate: 8.5 / 9.0
Ride Height: 110 / 140
Bound: 6 / 4
Rebound: 10 / 8
Camber: 2.5 / 1.5
Toe: 0 / -1
Stabilizers: 1 / 5

Brake Controller
Brakes: 6 / 9

Transmission

Note: First, reset the gearbox to the default settings, then set the Auto setting, and only then set the gear ratios.

Gear Ratios
1st: 2.757
2nd: 1.928
3rd: 1.497
4th: 1.221
5th: 1.024
6th: 0.878
Final Gear: 4.500

Autoset 11

LSD
Initial: 23
Acceleration: 43
Deceleration: 5

Driving Aids
ASM Oversteer: 0
ASM Understeer: 0
TCS: 0

Ballast
Ballast weight: 30 kg
Location: 50


Every Initial D fanboy swears that Spoon Civic Type R is the fastest and most ultimate Civic ever. Just to prove otherwise, MFT took '97 EK Civic and tuned it up until it was able to match Spoon Civic's performance without being so extreme to drive. And that it does, clocking 2'11.600 flat on GVS while being easier to drive and more gentle to ears. Mind you, this car likes slightly more open tracks such as the GVS, where it can fully utilize the V-Tec. Although, Nürburgring isn't too bad for it either.
 
You once said that you wouldn't do a Civic. Now you've done one.

I guess we're competing too much with each other. :lol: I'll keep my Integra, though, thanks. :P

(I usually can't stand Civics, so I'll take an Accord or Integra instead)

~Kyle
 
No no, it was me who would never do a Civic. And I won't, for the very same reason as you. My answer to that thing is still waiting and you might be interested in it. :sly:
 
I might be interested.

Just aborted a 307, as I was looking to use the stock trans in something and its gearing is too short.
 
I gotta say Leo, you guys must know what your doing, you can see the potential in a car like the EK9, instead of the ricer-mobile most people claim it to be (which pisses me off cause half of them don't know what their talking about, "Honda sucks" my a$$ :grumpy:)

Expect a review tomorrow (and yes, im still alive)
 
If you wanted more emphasis on higher speeds while keeping good low-speed gear ratios, you should have used the 98spec DC2 Type-R's transmission ratios.
 
About the really fast cars in the making, my choice will be one of the (if not the) hopeless cars in the game, just the correct one for proving we're truly the mad guys we claim to be. It probably won't be too controllable but it certainly won't be slow. At least in a straight line.

Would that be a Ford GT? Or a Lotus Espirit? Both have issues and if you manage to tame either one I'll drive it.
 
Peugeot 206CRC '03 reviewed

Braking:
The CRC is very good under braking.

Trans:
The gearing and final drive are good. In second gear you will get wheel spin if your throttle control is not right. But the 206's engine has a big torgue curve so you can use 3rd most of the time over second.

Suspension & diffs:
The car has good turn-in on entering the turns. The other parts for the turn at any speed have a small understeer to them. You can use a throttle off blip to spot this. I think a little more diff acceleration could help out. I also found that if you use 4th over 3rd in the long right hand tunnel turn that the CRC holds the turn better making for a faster exit out for the tunnel.

This is a good driving french car and I ran a 2'10.097 with. One more good FF car for the finns.
 
I gotta say Leo, you guys must know what your doing, you can see the potential in a car like the EK9, instead of the ricer-mobile most people claim it to be (which pisses me off cause half of them don't know what their talking about, "Honda sucks" my a$$ :grumpy:)

Expect a review tomorrow (and yes, im still alive)

Ooh, I'm grateful in advance. 👍
 
I gotta say Leo, you guys must know what your doing, you can see the potential in a car like the EK9, instead of the ricer-mobile most people claim it to be (which pisses me off cause half of them don't know what their talking about, "Honda sucks" my a$$ :grumpy:)

Expect a review tomorrow (and yes, im still alive)

Good one but true Kurei. As a former ITR owner I did see the same thing. I miss the car(stolen and striped), but I do not miss all the civic street racer road challenges.
 
I'm testing out your Ek9 right at this moment.
Theres a big amount a wheelspin 1st gear but, I'm still testing her out.
I'll let you know of the outcome.
 
hey, the Civic's finally out!! must....test....setup.....and.....drive.....,

(I usually can't stand Civics, so I'll take an Accord or Integra instead)

~Kyle

grrr, i'm gonna get you for that.., :mad: just kidding, haha :lol:

No no, it was me who would never do a Civic. And I won't, for the very same reason as you. :

but why?? Civics are fun FFs to drive..,

I gotta say Leo, you guys must know what your doing, you can see the potential in a car like the EK9, instead of the ricer-mobile most people claim it to be (which pisses me off cause half of them don't know what their talking about, "Honda sucks" my a$$ :grumpy:)

Expect a review tomorrow (and yes, im still alive)

hey, long time no post, Kurei.., i'm =drifting24/7=, and yeah, i get pissed off too when other people underestimate Type R's, especially the Civic, i hate it when that happens.., i heard someone say "it's just a Type R, a Skyline could trash that thing..," that gets on my nerves :mad: :lol:

but wait.., isn't the CTR in Initial D a '98, not a '97?? they have different front bumpers.., but anyway, it's just the bumpers.., i'll test it later, Type R rules!!! :D:tup:
 
nd 4 holden spd - I've made an Esprit but it never got released as there wasn't a suitable counterpart for it. It was fast though, 1'38,xxx if I remember correctly. The GT has also been thought of but it hasn't materialized yet. But no, it's not one of those.

stidriver - And one more! Thanks for it, stay tuned for more.

=drifting24/7= - I don't want to make Civics just because of the reputation they have. I know they're good but Kurei nailed the problem in his "comeback post" just about perfectly. I do like Type R's a lot as cars, as my next release will show.
 
Why people even like Tsukuba is beyond me, all the Japanese tracks in the game are boring actually. Replace 3 of the Fuji Speedways with 1 Aussie track and I'll be a happy man.
 
It's probably the "fanboy factor" of Tsukuba that makes it a well-liked track, all the Japanese tuning cars tests done there have left their mark. Suzuka isn't that bad, it looks flat but underneath the looks is a very challenging technical track. The old Fuji versions I can understand as they have clearly different characters but the 2005 GT version is just pathetic and I wouldn't cry too much after it if it got the hammer.
 
I don't even like Suzuka much, that one I can't explain why I don't, it just doesn't appeal to me. Good bike track though, Suzuka.
 
Would that be a Ford GT? Or a Lotus Espirit? Both have issues and if you manage to tame either one I'll drive it.

In a show of shameless self-publicity and thread hi-jacking ...

I've been working on the Esprit's quite a bit of late and have a range of tunes posted up at GTVault. I've not done one for a trully wound up Esprit yet but I've had fair success in ironing out the handling bugs (including a weird one where snap-oversteer made a catastrophic appearance if you used race tyres :eek:!).

Not trying to steal 'readership' from the MadFinn's just pointing a member (ooh er missus) in the direction of some data that may prove useful :D.

EDIT: Greycap, if you don't object, I'd love to see the Esprit tune you mentioned above.
 
I would gladly give it to you but the problem is that it doesn't exist as a whole anymore. When it began to look like that it would never be released the setup sheet was destroyed, the car was sold and with it went the brake, downforce and differential settings. I still have the gearbox and suspension settings which are basic to say the least and would probably need redoing before you can get anything worthwhile out of them. It was mainly my crazy driving that pushed the car into that time, I bet you can make a more balanced setup. So can I with the information gained since the making of that Esprit.

So, do you want a very raw prototype for the ultimate Esprit 350? If you do, you'll get it. 👍
 
and next, MFT will release a counterpart to our Civic Type R. It might be fatter, it might be bigger, but in some un-imaginable way it is also faster.
 
Mugen Integra Type R '99

248 bhp, 227 Nm, 1080 kg


Clickable for full size



Parts to fit:
Semi-racing Exhaust
Racing Brakes
Brake Balance Controller
NA Tuning Stage 1
Port Polishing
Engine Balancing
Racing Chip
FC Transmission
Triple-plate Clutch
Racing Flywheel
FC LSD
FC Suspension
S3 Tyres
Weight Reduction Stage 1
Rigidity Increase (rollcage)
Rigidity Refresh
Oil Change
New Wheels (optional)

Suspension
Spring Rate: 8.0 / 5.0
Ride Height: 120 / 130
Bound: 6 / 8
Rebound: 8 / 8
Camber: 2.0 / 2.0
Toe: 0 / -2
Stabilizers: 3 / 5

Brake Controller
Brakes: 6 / 10

Transmission

Note: First, reset the gearbox to the default settings, then set the Auto setting, and only then set the gear ratios.

Gear Ratios
1st: 2.606
2nd: 1.832
3rd: 1.439
4th: 1.185
5th: 1.000
6th: 0.842
Final Gear: 4.850

Autoset 10

LSD
Initial: 5
Acceleration: 20
Deceleration: 10

Driving Aids
ASM Oversteer: 0
ASM Understeer: 0
TCS: 0

Ballast
Ballast weight: 65 kg
Location: 50


It's been said that the Type R models of Honda are race cars with interior and it's easy to believe that after giving the Integra Type R a run around a race track. However, there isn't such a thing as perfection which means that the already impressive car can be improved. Working closely together with Mugen we've taken the race orientedness of the Integra a bit further without totally destroying its street car status.The interior was kept mostly intact in the front part of the cabin but in the rear the seat got a flying start out of the door and a stiffening rollcage was fitted in to give the chassis strength to cope with the cornering forces. The weight saving gained had to be sacrificed but it was worth it.

The engine tuning was quite mild, just some machining here and there to bring out the potential of the 1.8 litre VTEC unit. The exhaust was changed to a special Mugen designed one and the ECU was remapped to take full advantage of the mechanical chances. Rumour has it that one of the test drivers used special cams to raise the power to 275 bhp and the car was still fully drivable.

Most of the work went into the suspension though, with the ride getting stiffer and more stable thanks to Super 2000 specification springs and dampers flown in from a racing team somewhere up north. The anti-roll bars got thicker as well to combat the inertia forces of the car during hard cornering. As the final icing on the cake the camber and toe angles were fine tuned to fit the new characteristics of the car. The mighty Mugen Integra Type R was ready to hit the road and we had accomplished another memorable mission.

Reviews:

by Kurei
 
Last edited:
^Not sure if the weight reduction was necessary for such a light car already. And the 98spec ITR received elongated 4th 5th gears combined with a 4.785 final drive compared to the 96spec 4.4:1, so I'm not sure of whether the custom gearbox was necessary either.

But at least the car's kept somewhat mildly tuned, which is all the Integra needs and you acknowledged that. :)
 
I would gladly give it to you but the problem is that it doesn't exist as a whole anymore. When it began to look like that it would never be released the setup sheet was destroyed, the car was sold and with it went the brake, downforce and differential settings. I still have the gearbox and suspension settings which are basic to say the least and would probably need redoing before you can get anything worthwhile out of them. It was mainly my crazy driving that pushed the car into that time, I bet you can make a more balanced setup. So can I with the information gained since the making of that Esprit.

So, do you want a very raw prototype for the ultimate Esprit 350? If you do, you'll get it. 👍

A shame that a lot of the data's gone on your 350 project :(.

I'm just about to start working on a high HP version of the car myself to see how more power affects what you need to do to keep the car's handling comfortable (ish) so I'd love whatever details you have records for.

I mainly test and set-up my cars at the Nurburgring these days as I find the rough surface and repeated undulations along certain stretches are a real help when it comes to easing out unwanted suspension quirks. Getting the Esprit models to handle well there has been a challenge so far and I reckon upping the pace will also up the ante :D.
 
^Not sure if the weight reduction was necessary for such a light car already. And the 98spec ITR received elongated 4th 5th gears combined with a 4.785 final drive compared to the 96spec 4.4:1, so I'm not sure of whether the custom gearbox was necessary either.

But at least the car's kept somewhat mildly tuned, which is all the Integra needs and you acknowledged that. :)

Maybe you should test the car before making guesses. Besides, the gear ratios usually are off in GT4 in order to even up the performance differences between cars, as are the weights. For example Ford Focus RS's claimed weight in game is what, 1050kg? IRL it is 1175kg.. and the weight reduction in the ITR was made so he could adjust the weight balance in order to improve the handling.
 
Maybe you should test the car before making guesses. Besides, the gear ratios usually are off in GT4 in order to even up the performance differences between cars, as are the weights. For example Ford Focus RS's claimed weight in game is what, 1050kg? IRL it is 1175kg.. and the weight reduction in the ITR was made so he could adjust the weight balance in order to improve the handling.
I know the weights are off. for some cars.

Re: the gear ratios, the game has both 96spec and 98spec Integras, so they wouldn't tamper with either car's ratios to, as you allege, "even up the performance difference". Go figure.
 
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