!!!The Story Line!!! GT3(the good), GT4(the bad), GT5(the :scared:).

  • Thread starter G-T-4-Fan
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You know, I was going to say something until I actually re-read the intro to this thread. If you haven't, take a look here:

https://www.gtplanet.net/forum/showpost.php?p=2096708&postcount=1

Part of it is basically a thread which agrees with "Classic Anycar's" thread on eliminating used cars completely. On top of that, it carries an implied statement that GT is getting too redundant, and perhaps a saving grace would be a story line. I think it's time to put on my surgeon outfit, step into the Operating Theater, and do a little surgery to this idea.

More Cars Than Actual Game Play When I first played GT4, I noted how different the cars behave. I know when I was go-karting in Houston, I remembered how to control that 5 or 20 horsepower go-kart around an indoor race track. That experienced kind of got me to see how cars handled in GT4. The feel of the cars is actually quite different in GT4 compared to GT's then. I know "Live4Speeed" will say that the driving model isn't as good as GTR or something, but I think it changed for GT4. The funny thing about "no concentration on actual game play" is the same thing I've debated in the GT4 forums that you don't need online play to make a game better. Yet, I see stuff about GT just not evolving much. It has evolved, you just don't think it is. Driving Low-Powered Cars "Out of Boredom" Gran Turismo games aren't about driving the fastest-possible cars. You probably wished GT4 had a lineup like Forza, which is 40 to 70 percent sports cars. That's fine, but realize that GT games try to bring joy into any automobile. It's all about the drive. It's almost inexcusable to say that out of 700 cars, you can't race your favorite. Worse would be "out of 700 cars, I'd rather have 700 sports cars and pure race cars than lawn mowers." I invite you to share your ideas on small cars and such at my Sound Off! called "Getting More People to Like Small Cars and Vintage in GT" ( https://www.gtplanet.net/forum/showthread.php?t=74039 ). There is no such thing as a "useless car," especially if you can't buy it, be able to tune it, be able to find enjoyment in it, and that sort of thing. No such thing as a useless car in a GT game. And one last thing, if you take a car to compete against others or do some testing, you have a race car. Doesn't have to be flashy with sponsorships and G-Diffusers and stuff. Even the VW New Beetle, VW Lupo, Nissan March, and such are race cars, so define "race car." Make BMWs More Attractive The way BMW designs cars... if they designed them like that and PD selects them to be used in the game, then the only person you can blame for making BMWs more attractive is BMW's Chris Bangle. To sweeten the pot, it would be nice to see BMW's cute little Isetta from the 1950s... but then the BMW beast, the BMW M1 (about 1,000hp!).

That's all I have to say for now. More to come in a future post.
 
misnblu
GT4Fan, please watch what you say on the threads or you'll get a warning.
Thank you and your post has been edited.
Misnblu

Oh sorry didn't know it was that bad rly, my mistake:banghead: The way it's up now looks a bit stupid too so whateva I'll just edit it again.

Sorry man:(

Edit: Again sorry, I had a warning once before.....regarding a siggy but yeah I didn't mean to....:guilty:

Ok well anyway guys I think I became a gold junky, something I thought I'd never ever become, but I guess it's a real addiction lol. And it seems quite easy now all of a sudden, my driving improved very very much and especially with FF cars where the understeer and oversteer overall are more dramatic.

Golding liscences is very cool, you guys were right in "GT4 is what you make of it" (or something like that;) ).

The Gran Turismo Skyline handles like a ....:drool:
 
-> I agree with Mr.Boy, GT2 is far better than GT3:

- GT2 = By far the best this side of GT4, what make it special are the HP restrictions that made it challenging to tune cars. And the challenge of aquiring very rare cars (can anybody say Mazdaspeed RX-7 GT-C). :dopey:

- GT3 = I was astonished at GT3 at first, but as time progresses, so does my enthusiasm. I keep on winning the same cars as I have on my garage. Yes GT3 relives my eyes because of its breakthrough graphics, but the gameplay is so shallow I quit the game after 40% completion. After my efforts on GT2, GT3 is like an arcade game. :indiff:

- GT4 = It was GT2 (in game depth) all over again, although some of the tracks that I love were missing (SS R11 for the second time). And without the HP restrictions, it wasn't quite GT2. But there is a lot of goodies that made GT4 one of the best PS2 games. (:
 
Was GT4 more like hit-and-miss/trial-and-error, then? I still think that GT2 had deeper flaws than GT4. Racing in GT2 didn't seem as exciting. I mean, we can go all day about GT2 and its cars and HP restrictions and all, but GT4 had some challenge to the races even without HP restrictions. Only HP restriction I probably know in GT4 was that Supercar Festival, where you could only race cars with more than 493hp (by the way, 493hp + Standard/Sports Tires = not much fun. Pain in the ass trying to make them handle). While having some drag racing cars was fun in GT2, what if I wanted to go drag racing? Not in GT2. I still think that GT4 is the best one I've played. GT2 seemed to lack a lot of things and didn't really feel connected since playing GT3 and GT4. You'd may as well say that GT2 was GT1 with different handling and slower gameplay.

Yes, even I can be critical about these things. I'm sorry. GT2 was fun while it lasted, and while I'll still play the game as a devoted GT fan, I still thought GT2 could have been much more. Actually, I wasn't too disappointed with GT3 after a while. In terms of best GT games so far, I'd rank GT3 at #3. GT3 was flawed even with fewer cars. I think the thing I hated most about GT3 was that (don't laugh) you had to unlock Mini instead of going to the Mini dealer and get your own Mini. Diversity was poor in GT3. The surprising thing is that many of the same manufacturers from GT2 made it into GT3 even if with one car available. I hate the "don't put in only one car for (manufacturer)" statement. Reason being is, what if the company made only one significant car or had one classic race car? For example, McLaren is a racing constructor, but how many CARS have they made? For what I know, just the McLaren F1 and the different variations of this classic British beast. To me, if only one car or one significant one, just as good as having 20 available.

Just too many variables here. Kind of hard to pinpoint every argument and make a single counterstatement. Regardless, everyone's going to feel different about past GTs heading into GT5. I just think that GT2 lacked in places which would have made it better than even GT1.
 
Honestly Gt4 Fan I don't really understand what you are complaining about. I mean if it's a storyline you want, meaning (as far as a GT game is concerned) some sort of evolution, then surely GT4 is closer to that than GT3. I too like to imagine my progress in the game as a career, and I found GT4 much more appealing in that sense.
Firstly, the way the races are entered: in GT3 you could enter any race at any time provinding the right license had been obtained. Of course there were specific car races, and the usual FF, FR, Turbo...etc, but you could enter any league right from the start of the game.
In GT4 they,ve limited this and you have to complete certain races before being allowed to progress to next level of play(25% for Endurance for example).
And something that annoyed me the most in GT3 was that for example you could enter the Japanese championship with a european car... Sorry a "storyline" needs to make sense and that makes none at all.
You complain about the choice of cars right from the beginning, that there are too many to pick from. Personnaly I find that much more realistic from my storyline/career point of view. I mean there are loads of cheaps cars around so again it makes sense. There were so few to choose from in GT3 it took a lot of freedom out of the game.
And finally, you say that in GT3 you feel that when you get a big, powerful car, you feel as though you deserved it, maybe so in your case, but remember that you could win a F1 after the Speedway Endurance race(if you were lucky, or unlucky:) ) which wasn't much of a challenge. In GT4 the only way to get the F1 is to win the Nurburgring 24h Endurance. Now that's more of a challenge, even in B-Spec.
On the whole I feel that the GT4 world is far more coherent and structured than GT3's.

Now I'm not saying it was perfect, and I would really like PD to develop the background of the next GT game for even more immersion, but I feel that your appeal for GT3 is more emotional than objective. That's fair enough and we all have that with different games, but try to look at Gt4 in a new light and you should discover that if it's a storyline you want, then this the closest GT game to it you'll find.
 
Kenotan
Honestly Gt4 Fan I don't really understand what you are complaining about. I mean if it's a storyline you want, meaning (as far as a GT game is concerned) some sort of evolution, then surely GT4 is closer to that than GT3. I too like to imagine my progress in the game as a career, and I found GT4 much more appealing in that sense.

Dude I didn't make this thread to complain, I made it to get some things BACK in GT5.

Firstly, the way the races are entered: in GT3 you could enter any race at any time provinding the right license had been obtained. Of course there were specific car races, and the usual FF, FR, Turbo...etc, but you could enter any league right from the start of the game.
In GT4 they,ve limited this and you have to complete certain races before being allowed to progress to next level of play(25% for Endurance for example).

Well I guess you are right about this but somehow it never bothered me, never influenced my opinion about GT3 or GT4...

And something that annoyed me the most in GT3 was that for example you could enter the Japanese championship with a european car... Sorry a "storyline" needs to make sense and that makes none at all.

The thing that annoyed you the most then came to back to GT4 too, I entered the Japanese GT championship (with the JGTC cars) with a tuned Monaro....:dunce: Pretty silly though yeah...but it's not a reason why GT4 is better than GT3.

You complain about the choice of cars right from the beginning, that there are too many to pick from. Personnaly I find that much more realistic from my storyline/career point of view. I mean there are loads of cheaps cars around so again it makes sense. There were so few to choose from in GT3 it took a lot of freedom out of the game.

1st: Thats not storyline but realism that bothers you.

2nd: It's not only the cars really....it's the whole focus in general, you dont start at l the lowest level and work your way up, but you can just buy a supra as your second car (15,000 for it:ill: ) win some Japanese Hall race and then if you look at the other races in the game it pretty much stops at that speed level. All races are focused on Supra kind of cars or slower. Mercs or BMW, RUF is a bit faster but well not like a revolution like you have with switching from a Silvia to a Nissan Skyline. Only the endurances are a real jump in performance but I never did an endurance yet cause I'm too bored now to get to 25%....:dunce::indiff:

In GT3 the second car I bought was a cheap Silvia, then another faster version of the Silvia, and by then you are only at 200BHP. Supra's should be earned later ingame cause to tthey belong the expensive sports cars section IMO, wich you should get later on in the game, not as your second car. The storyline I'm talking about is how much change there is in speed, starting out slow and GRADUALLY work your way up, in GT4 it starts, then stops for a month and when you finally have the spirit to get to an endurance you experience some more but thats it.

And finally, you say that in GT3 you feel that when you get a big, powerful car, you feel as though you deserved it, maybe so in your case, but remember that you could win a F1 after the Speedway Endurance race(if you were lucky, or unlucky:) ) which wasn't much of a challenge. In GT4 the only way to get the F1 is to win the Nurburgring 24h Endurance. Now that's more of a challenge, even in B-Spec.
On the whole I feel that the GT4 world is far more coherent and structured than GT3's.

But the endurances are impossible for me, I could leave my PS2 on, but it's in my bedroom and it's an old PS2 wich makes alot of noise especially when you are trying to sleep. I cant stay up for 24 hours straight cause my parents wont allow that for just a game. ANd if I would put the PS2 downstairs to avoid the noise then I would be forced to play with the DS2 because there's no table or something for my DFP. And I'm just not gonna race an endurance with a stupid stick but thats just my opinion;)
What it really means is that the 24 hour endurances could just as well be deleted from GT4 cause I wouldn't notice it. I'm sure you get more of a rewarding feeling once you win the F1 but damn it's just not worth it anymore.

The sitting in Super Speedway in GT3 was kinda like sitting in the car when you are driving to another country on holidays waiting for some very cool holidays. It took just long enough for me, th speedway endurance:D But thats all opinion I dont mean to make a point with this, cause it's all opinion really.

Now I'm not saying it was perfect, and I would really like PD to develop the background of the next GT game for even more immersion, but I feel that your appeal for GT3 is more emotional than objective. That's fair enough and we all have that with different games, but try to look at Gt4 in a new light and you should discover that if it's a storyline you want, then this the closest GT game to it you'll find.

Now I'm not typing here just to be anti-kenotan because you dont agree with me:lol: So thats why I'm not gonna say you are wrong about this part. Actually I think you are damn right here, I suspect alot of my love for GT3 IS emotional......:indiff: :guilty: I hope it's not though but well...I think it is lol.

For GT4 I still like it. This thread forced me to try and gold some medals and get some GT4 challenges for myself. I'm a gold addict now. That brings the fun in GT4 again, and mission hall is awsome!! It improved my driving very much.

But I just hope GT5 is more story orientated in the way I meant really. I cant demand it but I can hope it fits me right?
Sorry kenotan for making this post SOO FRIGGIN LONG!!!:crazy:

Peace out.
 
Seriously, as a video game enthousiast, I have never seen so much passion for a game... That in itself is testament to Polyphony's dedication to quality.

This game series gives me goose bumps, and i see I'm not the only one. I don't think anybody should be offended by anything that is said, here. We are just protective of our favorite franchises.

Good work G-T-4-Fan and all the rest!
 
Quantity over quality. What's wrong with doing a little reading? Sure, this isn't school, but damn.

To me, there's a reason why storylines would kill the GT series, much less GT5. A storyline would make GT5 too linear. Being able to choose your own races and where you want to go is part of what makes Gran Turismo... Gran Turismo. I prefer open-ended play rather than some crappy storyline. I don't want things to be like "Pro Race Driver" in which I'm some whiny Hollywood reject and supposed to make it to the top. Isn't that the goal of many racing games- make it to the top? I just don't like storylines in racing games, especially if they take away from the fun of a racing game. Everyone talked about how good "Diddy Kong Racing" was on the Nintendo 64. I hated it. It wasn't "Mario Kart 64," which I still call the best racing game on the Nintendo 64.

I think a storyline would just mean that no matter what you do... okay, let me use a phrase people like saying. A storyline in a GT game means that you'll be forced to do certain races you don't like with cars you don't particularly enjoy racing with. There is another alternative to a storyline, and you're doing it right now with GT games- just simply race anywhere. I think enhancing the feel of an actual racing CAREER would likely be better than wasting time and effort on some cheap-ass storyline. You want to make GT too linear, then you go right ahead. Just remember that not everyone wants to do all the supercar races and leaving "grocery getter" races behind.

No storyline. And that's that.
 
JohnBM01
Quantity over quality. What's wrong with doing a little reading? Sure, this isn't school, but damn.

To me, there's a reason why storylines would kill the GT series, much less GT5. A storyline would make GT5 too linear. Being able to choose your own races and where you want to go is part of what makes Gran Turismo... Gran Turismo. I prefer open-ended play rather than some crappy storyline. I don't want things to be like "Pro Race Driver" in which I'm some whiny Hollywood reject and supposed to make it to the top. Isn't that the goal of many racing games- make it to the top? I just don't like storylines in racing games, especially if they take away from the fun of a racing game. Everyone talked about how good "Diddy Kong Racing" was on the Nintendo 64. I hated it. It wasn't "Mario Kart 64," which I still call the best racing game on the Nintendo 64.

I think a storyline would just mean that no matter what you do... okay, let me use a phrase people like saying. A storyline in a GT game means that you'll be forced to do certain races you don't like with cars you don't particularly enjoy racing with. There is another alternative to a storyline, and you're doing it right now with GT games- just simply race anywhere. I think enhancing the feel of an actual racing CAREER would likely be better than wasting time and effort on some cheap-ass storyline. You want to make GT too linear, then you go right ahead. Just remember that not everyone wants to do all the supercar races and leaving "grocery getter" races behind.

No storyline. And that's that.

Well met! I follow you, but I don't see the inclusion of a story line as a linear endeavour. I would like to see sponsorships that move the game along in terms of car aquisitions, but I believe these offers should be declineable. It would be great to be able to say "I raced every car in the game, but I never sold out... No car of nime has a corporate identity" just as it would be nice to read "Your past races have spured [insret company here] to offer you a contract with X ammount of money for Y results"....

I don't know...Maybe it's just me, but I see just as much charm is feeling some sort of identification for a give race team as I do in racing my way, lone wolf styles....
 
JohnBM01
Quantity over quality. What's wrong with doing a little reading? Sure, this isn't school, but damn.

To me, there's a reason why storylines would kill the GT series, much less GT5. A storyline would make GT5 too linear. Being able to choose your own races and where you want to go is part of what makes Gran Turismo... Gran Turismo. I prefer open-ended play rather than some crappy storyline. I don't want things to be like "Pro Race Driver" in which I'm some whiny Hollywood reject and supposed to make it to the top. Isn't that the goal of many racing games- make it to the top? I just don't like storylines in racing games, especially if they take away from the fun of a racing game. Everyone talked about how good "Diddy Kong Racing" was on the Nintendo 64. I hated it. It wasn't "Mario Kart 64," which I still call the best racing game on the Nintendo 64.

I think a storyline would just mean that no matter what you do... okay, let me use a phrase people like saying. A storyline in a GT game means that you'll be forced to do certain races you don't like with cars you don't particularly enjoy racing with. There is another alternative to a storyline, and you're doing it right now with GT games- just simply race anywhere. I think enhancing the feel of an actual racing CAREER would likely be better than wasting time and effort on some cheap-ass storyline. You want to make GT too linear, then you go right ahead. Just remember that not everyone wants to do all the supercar races and leaving "grocery getter" races behind.

No storyline. And that's that.

I dunno dude there are always loads of stuff you can do. Also, some kinda storyline.

THE BIG BUT TO YOUR COMMENT, is that I use the word storyline because I dont know another word for it. I would HATE GT to be linear as you are saying. But you are changing my words. I dont want a friggin linear game from start to finish like some kind of first person shooter's single player.
I would like money to unlock cars, starting out real small with only a few choices but as time goes you will "unlock" cars just by racing some races and gather some money for newer cars.
In GT4 half of the cars are already "unlocked" and it gives you a feel that you already discovered half of the game.

I wanna begin with one car, race my money together with small amounts and then buy a second car but still being able to look forward to another car after that. So I start with lets say a trueno, then I want a cheap Silvia cause it's pretty fast, but I still wanna be able to look forward to a Nissan Skyline, wich looks so dangerous, but when I got that one I still wanna be able to buy a RUF/Porsche so I can just drive it for the sake of the name, but once I get past those sports cars I still want to have the feel that there are much race cars out there I can still win and buy, just the feel that you are not done yet for as long as possible.

Maybe the right word is more variation in the later part of the game, I want the game to stretch out a bit so you can still enjoy racing for money 2 months after you got the game really.

Edit: This is it, I have nothing against small cars but if they could just make them your only possible starting cars. It would take away the freedom at first but you could still say you are not done with GT4 yet cause there would still be loads of cars you couldn't buy yet.

The way to do this is to lower your starting budget and making the races in the game more widely orientated, the GT4 races are all a bit sports car limited, it feels like the game has so many cars to offer but really you cant do much with them, so they lose their value. All IMO but at leats I explained my opinion better now
Begin with cars with maybe even:

80BHP--->--then going to-->>150BHP---->--then-->>230BHP--->300BHP-----400BHP (wich means the first nice mercs and bimmers like that)-----550BHP (Corvettes and Vipers and RUFs are now unlocked because you earned them with your money, race cars "entered" your world too now and you are still excited:) )----->600BHP (and from this poinbt you are kinda looking forward for the LMP cars)-----800+ (now you can assume completed the game)

Instead of GT4's:
200BHP----300HP and then being able to already win some racing cars....in the Turbo Sports cars for example you already win a fast D1GP car.
 
I still want to see badly my concept of Career Mode. In real-life racing, you have a season long schedule and you have to compete in it, following the schedule. Of course in my Career Mode idea, I'd have you starting off with an identity (userfile), and much like you do in historic GT Sim Mode with a certain starting budget, and access to car lots across the country. Then you race in enthusiast leagues, trying to get the attention of sponsors and move into the big leagues. What that means is choosing a career path into Rally, Touring Car, CART, F1 or whatever. And you keep racing year after year as long as you want to with that user. I think that's as story driven as you can get.

Of course to make it fun, that was the ultimate mode of play. I'd also design the game with traditional Arcade Mode, Gran Turismo Mode (the old sim mode), as well as Season Mode where after you completed a certain percentage of the game, it would open up and you could play an entire racing season in whatever field you wanted. And then for the ultimate experience, Career Mode where you have to start over and make a name for yourself. Or, maybe Season and Career mode would open up with winning something like an SCCA Championship rather than starting from scratch.

Either way, that would make GT5 the ultimate racer to me. I have no doubt that Kazunori-sama will give us a supreme racing experience, and these racing modes would ice the cake perfectly.

Oh, and I'm still in awe of GT4. :sly:
 
You know, I started the game over once and I got bored before I reached 10%. But then I figured out that if I wanted to have some real fun playing GT Mode, I had to make it linear myself. I've started over again, with a used Honda Civic. I used standard tires for the Sunday Cup, sports tires for the FF Challenge, used the Autobianchi from the Sunday Cup to win the K-Cup, and now I'm gonna tune my Ginetta to win the FR Challenge. I'm not gonna get any licenses until I need one, and I'm actually beginning to enjoy myself.
 
Mr. Boy
You know, I started the game over once and I got bored before I reached 10%. But then I figured out that if I wanted to have some real fun playing GT Mode, I had to make it linear myself. I've started over again, with a used Honda Civic. I used standard tires for the Sunday Cup, sports tires for the FF Challenge, used the Autobianchi from the Sunday Cup to win the K-Cup, and now I'm gonna tune my Ginetta to win the FR Challenge. I'm not gonna get any licenses until I need one, and I'm actually beginning to enjoy myself.
Me too.
I did the missions first (for the 3rd time, 3rd save), then GT Mode carrer with as many as-spec point as possible. I haven't got bored of it yet 👍 :)
Check my singature.
 
im getting sick of yall wining and complaining about GT4... how many own GT4 and are playing it? and if you do have it and dont play it why are you posting here? need i say more?
 
GT3 had a more linear feel to game play than GT4 does.
I think it is more to do with the menu lay out more so than game play.
In GT3 the menus sort of lead you through in a more structured way than GT4 does. However saying that you need to complete beginner and professional halls before you can proceed to the extreme halls. The problem lies in the mix of seperate halls for Japan, Europe and America.
Maybe as others have suggested a way to make the game feel more story based is do the first license, then complete all races up to that level and then do the next license and so on.
Do not forget that you can earn over 200,000 credits and 20 + cars before doing a single race by completing all licenses and driving missions in GT4.
What worries me most about GT4 is that I am not that interested in many of the cars that grace the Japanese New Cars Dealers.
Most of my favourites are found in the used car lots.
I do not like the styling of the new Nissans, I only recognize two Toyota models, the rest appear to be concepts. Most of the Hondas are available 2nd hand, as are most of the Mazdas and Mitsubishi's.
I liked the 4 random prize cars in GT3. It added replay value to try to get that car you have not won yet.
What happens in GT4, you re run the event and get the same car may be in another (worse) color. Big deal.
Lets hope GT5 gets the feel right.
 
Playing off of Uncle Harry's post, I think GT5 should be a mix of the two directions:

- Arcade and Gran Turismo Mode, non-linear to one extent or another, pick a race and go.

- Season and Career Mode, assuming they include them, start at Day 1 of a racing schedule, just like every other sport.

Well, with Career Mode I'd say go car shopping first.

I think giving GT5 some SCCA-like beginnings to a career mode would be a complete blast, and you could have as many profiles and careers as you wanted. In fact, having gone to some open SCCA meets with my relative, some or all of the Driving Tests could be included in the career schedule as part of the competitions at that level.
 
AmericanRacer
im getting sick of yall wining and complaining about GT4... how many own GT4 and are playing it? and if you do have it and dont play it why are you posting here? need i say more?

You honestly think that all those posts I made about GT4 were unbelievable because I wouldn't even own GT4? Do you think I can drift in GT4 without actually having the game?
Right now I'm fine tuning a drift car wich IS fun, GT4 is still fun but some of you guys see this as some sort of attack towards GT4 wich it isn't. Actually, this is meant as a wish/tip for GT5.

And people can have opinions right? I can say whatever I want about GT4 so please dont say that I shouldn't have made this thread.


need i say more?
But after reading this, I guess you are a one-time-poster thinking you have a point to bring the whole thread down, and afterwards not defending your opinion...
So do I need to say more?

Edit: Now off to the more sensible posts:

GT3 had a more linear feel to game play than GT4 does.
I think it is more to do with the menu lay out more so than game play.
In GT3 the menus sort of lead you through in a more structured way than GT4 does. However saying that you need to complete beginner and professional halls before you can proceed to the extreme halls. The problem lies in the mix of seperate halls for Japan, Europe and America.
Maybe as others have suggested a way to make the game feel more story based is do the first license, then complete all races up to that level and then do the next license and so on.
Do not forget that you can earn over 200,000 credits and 20 + cars before doing a single race by completing all licenses and driving missions in GT4.
What worries me most about GT4 is that I am not that interested in many of the cars that grace the Japanese New Cars Dealers.
Most of my favourites are found in the used car lots.
I do not like the styling of the new Nissans, I only recognize two Toyota models, the rest appear to be concepts. Most of the Hondas are available 2nd hand, as are most of the Mazdas and Mitsubishi's.
I liked the 4 random prize cars in GT3. It added replay value to try to get that car you have not won yet.
What happens in GT4, you re run the event and get the same car may be in another (worse) color. Big deal.
Lets hope GT5 gets the feel right.


You know, I always had the feel the menu was somehow a factor in this, I never understood why I thought that only that its a too free menu maybe. But it's good to see someone thinking the same way too so it isn't a stupid thing to blame the menu's.

It gives a more free feel, but this is what it is:
You get the game, see all the options available in one blink of an eye, and then you got what you have to play the game till 100%, nothing more nothing less.

I dont like it personally, I think I'm more the kind of player that wants suprises all the way through the game, if you can see everything in one blink of an eye then it becomes quite boring. It's not a fact or something, but you cant denie that the feel is there.
On the other hand you might think of it like, I got the tools now for a wonderfull game lets get started, in a nice quick start menu:)

They arent major errors, but those small things can decide how fun a game is and especially FEELS. So I want the developers to think more about small things like starting budget and menu's and stuff.
Things of wich you can say were nice little touches to the game.
 
Tenacious D
Playing off of Uncle Harry's post, I think GT5 should be a mix of the two directions:

- Arcade and Gran Turismo Mode, non-linear to one extent or another, pick a race and go.

- Season and Career Mode, assuming they include them, start at Day 1 of a racing schedule, just like every other sport.

Well, with Career Mode I'd say go car shopping first.

I think giving GT5 some SCCA-like beginnings to a career mode would be a complete blast, and you could have as many profiles and careers as you wanted. In fact, having gone to some open SCCA meets with my relative, some or all of the Driving Tests could be included in the career schedule as part of the competitions at that level.

I like your particular ideas for a career mode. Normally, I wouldn´t want to see such a thing in GT series, but your idea is very good.
One add; the possibilty to change your career from one season to the next. Let´s say you aim for F1, and are currently racing some lower level of open wheelers, but suddenly you feel like DTM would be your thing, you should be able to go for that instead. Come to think of it, that would be possible with your idea as it is, since I can´t really see any limitations to how long your career can be.
Have you thought of how transisions between seasons would be handled? I mean, contract negotiations and/or such?
 
i totally agree with you Gt4 fan. i was thinking the same when i started playing it. i wasent hooked like i was with GT 3. GT 3 was magic, GT 4 was more "full" of unimportant stuff. many cars shouldnt even be there. and another thing, i don't like the fabricate races. it's just so messy. and the races were you can only drive one single car, like the yaris cup. i hate those. i wish it was more cups where you really had to compare cars before you bougth them, like i had to in GT3...God i miss those times
 
srjr, I'm kind of with you. A number of what I consider "dinky" races with tiny, underpowered cars don't appeal to me, along with truck races, so I get them out of the way. But maybe Polyphony will have mercy on us in that department.

Team666
Have you thought of how transisions between seasons would be handled? I mean, contract negotiations and/or such?
Yes I have, and it treads some dangerous waters that some games get into and some don't, and by that I mean downloadable content to update the game.

Each year you have racers change racing careers like you point out, retire, and new ones enter the field. Also, car designs and racing regs get updated. Once in a great while, new tracks open up. I would like to see Gran Turismo 5 take this into account and allow us to download content that kept GT current with racing developments. I think downloadable cars are just one aspect of this. I think a comprehensive package of new cars, teams and tracks should be offered, along with music tracks.

I seriously doubt that Sony would license any real race drivers, teams and whatnot, but I'd like to see some racers "modelled" after real life racers like Colin McRae, Michael Schumaker and Michael Andretti, following their real-life racing tactics. I'd like to see a roster of Polyphony-created race companies, and some of them have openings for drivers. Your performance will determine how well this team does, and how likely sponsors are to increase budgets, decrease them, or quit - God forbid. :ouch:

I think it would be stupendous if we could design our own paint scheme for our cars, and pick car numbers. I'm hoping with all the power and space on the PS3 this will be a reality. For each season, you would of course race for the Championship. If you won, next year you would continue on trying to defend your title, and you could continue this for as long as you liked.

You could choose to change careers at the end of a season. In my concept of Career Mode, you create a profile like you do in GT4, so you could decide to switch from Touring Car to Formula 1 or the like, or you could create another profile. I do like the idea of having a profile which you can take from racing genre to genre, since your statistics and history would go along with you. Frankly, I would make changing careers as simple as selecting an option, but it could involve more of those... yes, driving tests! :dopey:

Another idea which I'm entertaining is starting your own team. It wouldn't be all that hard to implement in the game, if Polyphony gave you the graphic elements for cars, uniforms and such which differentiate racing teams from each other. You would have to have a bunch of money to do this, but if you race for a few seasons, or if PD lets you dip into your winnings in regular GT Mode, then it would be easier.

I'm not sure Sony is all that ready to let us download a bunch of new content, because this will basically let Gran Turismo evolve into a game which will never grow old. And this is part of the reason that new games come out, giving the companies a steady flow of income and incentive to keep cranking them out. If GT5 was constantly updateable, that would make us less rabid for a GT6. But Sony might make this content downloadable for a price. Just go to a Sony/PS3 website offering updates for a small amount like $10-20, hook up your PS3 and voila.

I had several ideas for Gran Turismo near the top of this thread. Maybe you could come up with a few of your own to add to the wishlist thread here.
 
Tenacious D
srjr, I'm kind of with you. A number of what I consider "diny" races with tiny, underpowered cars don't appeal to me, along with truck races, so I get them out of the way. But maybe Polyphony will have mercy on us in that department.


Yes I have, and it treads some dangerous waters that some games get into and some don't, and by that I mean downloadable content to update the game.

Each year you have racers change racing careers like you point out, retire, and new ones enter the field. Also, car designs and racing regs get updated. Once in a great while, new tracks open up. I would like to see Gran Turismo 5 take this into account and allow us to download content that kept GT current with racing developments. I think downloadable cars are just one aspect of this. I think a comprehensive package of new cars, teams and tracks should be offered, along with music tracks.

I seriously doubt that Sony would license any real race drivers, teams and whatnot, but I'd like to see some racers "modelled" after real life racers like Colin McRae, Michael Schumaker and Michael Andretti, following their real-life racing tactics. I'd like to see a roster of Polyphony created race companies, and some of them have openings for drivers. Your performance will determine how well this team does, and how likely sponsors are to increase budgets, decrease them, or quit - God forbid. :ouch:

I think it would be stupendous if we could design our own paint scheme for our cars, and pick car numbers. I'm hoping with all the power and space on the PS3 this will be a reality. For each season, you would of course race for the Championship. If you won, next year you would continue on trying to defend your title, and you could continue this for as long as you liked.

You could choose to change careers at the end of a season. In my concept of Career Mode, you create a profile like you do in GT4, so you could decide to switch from Touring Car to Formula 1 or the like, or you could create another profile. I do like the idea of having a profile which you can take from racing genre to genre, since your statistics and history would go along with you. Frankly, I would make changing careers as simple as selecting an option, but it could involve more of those... yes, driving tests! :dopey:

Another idea which I'm entertaining is starting your own team. It wouldn't be all that hard to implement in the game, if Polyphony gave you the graphic elements for cars, uniforms and such which differentiate racing teams from each other. You would have to have a bunch of money to do this, but if you race for a few seasons, or if PD lets you dip into your winnings in regular GT Mode, then it would be easier.

I'm not sure Sony is all that ready to let us download a bunch of new content, because this will basically let Gran Turismo evolve into a game which will never grow old. And this is part of the reason that new games come out, giving the companies a steady flow of income and incentive to keep cranking them out. If GT5 was constantly updateable, that would make us less rabid for a GT6. But Sony might make this content downloadable for a price. Just go to a Sony/PS3 website offering updates for a small amount like $10-20, hook up your PS3 and voila.

I had several ideas for Gran Turismo near the top of this thread. Maybe you could come up with a few of your own to add to the wishlist thread here.

Amazing ideas there mate:tup:!!!
 
I guess my idea consists of Polyphony modelling the entire racing world, and letting you choose which areas to explore and grow in. Or at least a macrocosm of it, with World Rally, Touring Car, Formula 1 and the like. It is a daunting task, but I think eventually that will happen with Gran Turismo, if not with Gran Turismo 5. The possibility of downloadable content means that Polyphony can build a solid core game which can be expanded on, things like additional racing teams and drivers, or the capacity to create your own, just like many computer games handle this. Who knows what all could be offered? Likely for a price, but what the heck? Suppose those coveted Porsche, Ferrari and Lambourghini licenses opened up after GT5 was released. If we want them, Polyphony can give them to us via the internet!

For all I know, GT5 could be the foundation for a Wide World of Racing, encompassing not just auto sports but Polyphony's work on Superbike Racing as well. Maybe even that dreaded NASCAR and Need For Speed stuff.

Even if GT5 is indeed expandable with downloads, eventually a Gran Turismo 6 will come along anyway, I expect by 2010, with a more advanced game engine. If our wide world of racing isn't in GT5, I have little doubt that it will be in GT6
 
Tenacious D
srjr, I'm kind of with you. A number of what I consider "dinky" races with tiny, underpowered cars don't appeal to me, along with truck races, so I get them out of the way. But maybe Polyphony will have mercy on us in that department.


Yes I have, and it treads some dangerous waters that some games get into and some don't, and by that I mean downloadable content to update the game.

Each year you have racers change racing careers like you point out, retire, and new ones enter the field. Also, car designs and racing regs get updated. Once in a great while, new tracks open up. I would like to see Gran Turismo 5 take this into account and allow us to download content that kept GT current with racing developments. I think downloadable cars are just one aspect of this. I think a comprehensive package of new cars, teams and tracks should be offered, along with music tracks.

I seriously doubt that Sony would license any real race drivers, teams and whatnot, but I'd like to see some racers "modelled" after real life racers like Colin McRae, Michael Schumaker and Michael Andretti, following their real-life racing tactics. I'd like to see a roster of Polyphony-created race companies, and some of them have openings for drivers. Your performance will determine how well this team does, and how likely sponsors are to increase budgets, decrease them, or quit - God forbid. :ouch:

I think it would be stupendous if we could design our own paint scheme for our cars, and pick car numbers. I'm hoping with all the power and space on the PS3 this will be a reality. For each season, you would of course race for the Championship. If you won, next year you would continue on trying to defend your title, and you could continue this for as long as you liked.

You could choose to change careers at the end of a season. In my concept of Career Mode, you create a profile like you do in GT4, so you could decide to switch from Touring Car to Formula 1 or the like, or you could create another profile. I do like the idea of having a profile which you can take from racing genre to genre, since your statistics and history would go along with you. Frankly, I would make changing careers as simple as selecting an option, but it could involve more of those... yes, driving tests! :dopey:

Another idea which I'm entertaining is starting your own team. It wouldn't be all that hard to implement in the game, if Polyphony gave you the graphic elements for cars, uniforms and such which differentiate racing teams from each other. You would have to have a bunch of money to do this, but if you race for a few seasons, or if PD lets you dip into your winnings in regular GT Mode, then it would be easier.

I'm not sure Sony is all that ready to let us download a bunch of new content, because this will basically let Gran Turismo evolve into a game which will never grow old. And this is part of the reason that new games come out, giving the companies a steady flow of income and incentive to keep cranking them out. If GT5 was constantly updateable, that would make us less rabid for a GT6. But Sony might make this content downloadable for a price. Just go to a Sony/PS3 website offering updates for a small amount like $10-20, hook up your PS3 and voila.

I had several ideas for Gran Turismo near the top of this thread. Maybe you could come up with a few of your own to add to the wishlist thread here.

You really have some fresh ideas going on. So you would like GT5 to be a mix of GT4 (number of cars and tracks, type of graphics), GTR (realism, teamoriented and downloadable content) and TRD3 (raceseries, career orientation) to be a bit specific. Not bad at all!
I came to think of one very cool thing if all your ideas came to life, and that was the possibility of a completley online racingseries, with actual teams! Teamboss, Racemanager, Engineneers, Drivers and so on, all online, but of course portrayed by real people. Wouldn´t that be awesome?
 
I'm excited by this idea, and I think Kazunori and his team are seriously considering something very like this if not working on it for GT5. My relative said it's almost like Gran Turismo the RPG, a concept that I really like!

I do think Kazunori-sama is taking the idea of "racing reality" to whatever extent the PS3 will let him, and the concept of the modular growing game has been with us for a while. I'm sure he's pitched the idea to Sony, and if they aren't given the green light to go with this concept, someone will. There are a lot of talented programmers and racing fans out there, eventually we'll see it in some form. It would be way cool if Polyphony did it first.

There was another thing you mentioned, Team, the matter of online racing, which made me think of something I've been forgetting to bring up. The formation of Online Racing Teams, like there are clans and such for online MMORPGs or military sims. I'd imagine that some of the guys on the board here, along with the hardened veterans of GTR, Live For Speed, Forza and a number of other games would make for some ferocious competition! Yet another offspring of GT5 to look forward to. ;)
 
How about adding a feature that lets you select all races your car can enter instead of having to menu hop like you do in GT4.
Say you start off in a used Type R Civic, you click on a tab that displays all events open to the car and displays them in order from easy to hard.
This could then become a career path.
The problem in GT4 is the jump from Sunday cup to the FWD cup.
In a used Civic type R Sunday cup is too easy (10 A spec points for a stock car). You win 3000 credits, not really enough for good upgrades. Normally you would enter the FWD races next and expect a similar level of challange.
But no, the AI are far better, A spec is about 120- 130, and starting from the back is a big disadvantage. AI drive much faster than the Sunday cup and pull away. Not enough cash for NOS. It sort of kills any story line straight away. However you can use this car in the first Civic race (the problem in GT4 is actually finding the race) and win stock, prize money is 5000 credits, you now have 8000 credits to start adding upgrades. Finish the next 4 races, upgrading as you go, you then have a decent car to take on the slightly harder events.
A small feature like this would not be to hard to add, and would greatly improve the feel of the menu's.
Also something painful in GT4 is the variable AI in the different races for the same event. You think you are doing well by winning the first two races and then do not upgrade your car, only to find in the next race a fast car starting from pole and not able be to catch it. That kills the feel as well.
If they keep A spec points they also should add a multiplier factor for the margin of victory to increase the base A spec score.
 

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