- 26,911
- Houston, Texas, USA
- JMarine25
You know, I was going to say something until I actually re-read the intro to this thread. If you haven't, take a look here:
https://www.gtplanet.net/forum/showpost.php?p=2096708&postcount=1
Part of it is basically a thread which agrees with "Classic Anycar's" thread on eliminating used cars completely. On top of that, it carries an implied statement that GT is getting too redundant, and perhaps a saving grace would be a story line. I think it's time to put on my surgeon outfit, step into the Operating Theater, and do a little surgery to this idea.
More Cars Than Actual Game Play When I first played GT4, I noted how different the cars behave. I know when I was go-karting in Houston, I remembered how to control that 5 or 20 horsepower go-kart around an indoor race track. That experienced kind of got me to see how cars handled in GT4. The feel of the cars is actually quite different in GT4 compared to GT's then. I know "Live4Speeed" will say that the driving model isn't as good as GTR or something, but I think it changed for GT4. The funny thing about "no concentration on actual game play" is the same thing I've debated in the GT4 forums that you don't need online play to make a game better. Yet, I see stuff about GT just not evolving much. It has evolved, you just don't think it is. Driving Low-Powered Cars "Out of Boredom" Gran Turismo games aren't about driving the fastest-possible cars. You probably wished GT4 had a lineup like Forza, which is 40 to 70 percent sports cars. That's fine, but realize that GT games try to bring joy into any automobile. It's all about the drive. It's almost inexcusable to say that out of 700 cars, you can't race your favorite. Worse would be "out of 700 cars, I'd rather have 700 sports cars and pure race cars than lawn mowers." I invite you to share your ideas on small cars and such at my Sound Off! called "Getting More People to Like Small Cars and Vintage in GT" ( https://www.gtplanet.net/forum/showthread.php?t=74039 ). There is no such thing as a "useless car," especially if you can't buy it, be able to tune it, be able to find enjoyment in it, and that sort of thing. No such thing as a useless car in a GT game. And one last thing, if you take a car to compete against others or do some testing, you have a race car. Doesn't have to be flashy with sponsorships and G-Diffusers and stuff. Even the VW New Beetle, VW Lupo, Nissan March, and such are race cars, so define "race car." Make BMWs More Attractive The way BMW designs cars... if they designed them like that and PD selects them to be used in the game, then the only person you can blame for making BMWs more attractive is BMW's Chris Bangle. To sweeten the pot, it would be nice to see BMW's cute little Isetta from the 1950s... but then the BMW beast, the BMW M1 (about 1,000hp!).
That's all I have to say for now. More to come in a future post.
https://www.gtplanet.net/forum/showpost.php?p=2096708&postcount=1
Part of it is basically a thread which agrees with "Classic Anycar's" thread on eliminating used cars completely. On top of that, it carries an implied statement that GT is getting too redundant, and perhaps a saving grace would be a story line. I think it's time to put on my surgeon outfit, step into the Operating Theater, and do a little surgery to this idea.
More Cars Than Actual Game Play When I first played GT4, I noted how different the cars behave. I know when I was go-karting in Houston, I remembered how to control that 5 or 20 horsepower go-kart around an indoor race track. That experienced kind of got me to see how cars handled in GT4. The feel of the cars is actually quite different in GT4 compared to GT's then. I know "Live4Speeed" will say that the driving model isn't as good as GTR or something, but I think it changed for GT4. The funny thing about "no concentration on actual game play" is the same thing I've debated in the GT4 forums that you don't need online play to make a game better. Yet, I see stuff about GT just not evolving much. It has evolved, you just don't think it is. Driving Low-Powered Cars "Out of Boredom" Gran Turismo games aren't about driving the fastest-possible cars. You probably wished GT4 had a lineup like Forza, which is 40 to 70 percent sports cars. That's fine, but realize that GT games try to bring joy into any automobile. It's all about the drive. It's almost inexcusable to say that out of 700 cars, you can't race your favorite. Worse would be "out of 700 cars, I'd rather have 700 sports cars and pure race cars than lawn mowers." I invite you to share your ideas on small cars and such at my Sound Off! called "Getting More People to Like Small Cars and Vintage in GT" ( https://www.gtplanet.net/forum/showthread.php?t=74039 ). There is no such thing as a "useless car," especially if you can't buy it, be able to tune it, be able to find enjoyment in it, and that sort of thing. No such thing as a useless car in a GT game. And one last thing, if you take a car to compete against others or do some testing, you have a race car. Doesn't have to be flashy with sponsorships and G-Diffusers and stuff. Even the VW New Beetle, VW Lupo, Nissan March, and such are race cars, so define "race car." Make BMWs More Attractive The way BMW designs cars... if they designed them like that and PD selects them to be used in the game, then the only person you can blame for making BMWs more attractive is BMW's Chris Bangle. To sweeten the pot, it would be nice to see BMW's cute little Isetta from the 1950s... but then the BMW beast, the BMW M1 (about 1,000hp!).
That's all I have to say for now. More to come in a future post.