Your thoughts about "standard" vs. "premium"

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What would you have rather had PD do about "premium" vs. "standard" cars

  • Keep everthing the same

    Votes: 324 19.1%
  • Release the game later with all the cars "premium"

    Votes: 213 12.6%
  • Not do "premium" cars at all but focus on other features i.e. dynamic weather

    Votes: 134 7.9%
  • DLC packs after the release

    Votes: 844 49.8%
  • Wished PD didn't get are hopes up, lol

    Votes: 180 10.6%

  • Total voters
    1,695
Not to mention that it's obvious that it didn't reach even half of the people it should have, otherwise it wouldn't have been such a giant news at this years E3.
 
Option 1.
1000 premium cars, GT mode, Very basic online feature i.e GT5P.

Option 2.
800 standard cars/200 premium, track editor, weather, vast online features etc. Pretty much what we're getting.

Erm why is option 1 the way it is? We don't know what the game would or would not have been without the standard cars.
 
I forgot to add something.

I do have one concern about the 200 premium cars. Will this have an effect on DLC content for GT5? My concern is after the release of GT5 they may start working on converting more cars to premium level in preparation for GT6. If this is the case then it may mean less DLC.

Think about it they won't release premium cars via DLC unless they charge for it. They won't release this free because at the end of the day they are a business with the purpose of making money.
 
:lol: Love how the "No, not similar SAME" comment is taken COMPLETELY out of context! That quote was a response to you claiming that you were doing the similar yet opposite of the falks that are defending PD. My other two comments are NOT in any way a disagreence with the fourth comment you quoted. No change. Funny how actually putting things in context reveals the truth, but that is what you're good at isn't is? Taking what others say out of context and fitting into a box for you to attack, even though it is completely baseless.

Did I? Hey I can admit it if I make a mistake.

Drop that quote. Go look at the posts again. Guess what nothing changed.

You demand analogies be accurate down to every last detail, I prove you are wrong and you then try to twist your way out of it.

The engine can hurt the assest, and if the assets aren't up to par with what the engine can handle, then they do affect the engine as well!

What? Makes no sense... like the point youa re trying to make...

The two are interlaced when you play the game! You can't seperate the two at ALL! Just like you can't seperate the cars from all of the lighting, shading, smoke, physics, particles, weather, or ANYTHING ELSE when you play the GAME! YOU EVEN HAVE IT WRITTEN AT THE END, and you are STILL DENYING IT! Insanity at it's core! THE GAME INCLUDES EVERYTHING AS A WHOLE!

You keep saying you can't seperaet them when you play the game... first off you can... but aside from that we aren't playing the gamel, we are discussing them individually outside of playing the game. The way you are saying it implies you can't evaluate any one piece alone, which is obviously a ridiculous stance to take as it happens all the time.

You have even used the "highly contested sentence", "standard cars do not support interior camera veiws" in order to attack and use as "proof" to those who cling to the hope that standard cars will still have cockpit veiws. Hypocrisy YET AGAIN!

It's highly contested but the difference is it's actually detailed and specific. What it says is not questionable. Ironically THAT is a case of exaclty what you are trying to say happened with the standard cars thing from aug 09. Your logic actually fits there, but not to what you are trying to apply it to...

The standard cars announcement was ambiguous and not specific.

The cameras thing is specific to a fault.

I argue the exact meaning of the camera statement because it doesn't have wiggle room, the wording means exactly one thing and I have detailed that painfully in the other thread.

The standard cars thing could have meant a lot off things, it was not specific or detailed so no... you still have no point.

It's no less clear than sentences YOU have used to back up YOUR claims. THE ONLY reason you're saying this is because you KNOW I'm right!

Here's you claiming to know something you can't know (namely, what I know) and it's especially odd since I know the exact opposite :dunce:


Clearly you can't process this, which is a shame. Because you even have it written above, yet you still deny it because you want to be right so badly.

Do you have multiple personalities? Because it seems you are talking about yourself in your own post...
 
So you're telling me that after, at the time, 3 years of screenshots, videos, and demos of ONLY premium cars (which at the time, we didn't know what was considered premium or not..for all we knew, GT5P models were standard), that we should have looked at the ONE SINGLE SENTENCE that was REMOVED from ONLY the japanese site, thrown caution to the wind and say that it obviously means 80% of the cars are last generation ports? Not to mention that no other racing game in history has done such a thing? Or no other game PERIOD, for that matter. You're playing Monday morning quarterback and not looking at what was known at the time. Yes, it's obvious NOW, but it was COMPLETELY ambiguous a year ago and there is NO reason that we should have assumed it meant GT4 ports. Nowhere did it say ANYTHING about directly ported models.

If they had MEANT to tell us that information, it would have been A LOT more than a single sentence on the Japanese page.

Do you know who pulled the plug and why? Do you know that they were planning on putting in GT4 models from the beginnig? Unless you can answer both of those, everything you post about is baseless. There is no real evidence that they planned on using GT4 models from the beginning, but like a post I made to dravonic, that simply isn't true. You don't know! Damage wasn't an original part of the plan! Neither was day to night transitions! So how can you say "those might not have been, but it's not possible that they didn't know they were going to use GT4 models from day 1" it's perposterous!
 
I mean it's not as if PD are secretive or anything.
Like having selective invites to secret info, or throw out ambiguous comments or tell there fans the game can be released any time or..........
 
Erm why is option 1 the way it is? We don't know what the game would or would not have been without the standard cars.

Because I seriously doubt modelling 1000 premium cars would of allowed much more content than what I mentioned.

The only thing I will say is have PD stretched themselves too much because its an incredible list of features that we're getting.

If some people had their way GT5 would never be released until 2015. Still we might be all dead by 2012.:nervous::nervous:
 
How? It was the first time they mentioned "Standard" cars in GT5.
ohh boy... Before the standard and premium I thought all the cars where going to look like GT5P. GT5P came out 2008. After I saw the information from GC I knew they where going to take GT4 cars but have it with GT5 graphics.

August 18, GamesCom, held in Cologne, Germany: Gran Turismo 5 has been announced! Here is the latest information on the game design.

■ models included
1,000 vehicles
170 Premium new models (full interior modeling, the interior corresponds to vehicle damage)
830 kinds of standard model (some are from Gran Turismo 4 that have been carried over to GT5) [Read: Cars we have seen in GT4 before]


Last year!!!!! Why didn't you spill the beans and tell people?

Ok you knew last year. We've recently heard about standard and premium tracks. Do you know what PD mean by that?

No they never explained the standard and premium track sorry man.
 
Do you know who pulled the plug and why? Do you know that they were planning on putting in GT4 models from the beginnig? Unless you can answer both of those, everything you post about is baseless. There is no real evidence that they planned on using GT4 models from the beginning, but like a post I made to dravonic, that simply isn't true. You don't know! Damage wasn't an original part of the plan! Neither was day to night transitions! So how can you say "those might not have been, but it's not possible that they didn't know they were going to use GT4 models from day 1" it's perposterous!

Hoooooold up there, champ. If they had it posted on their site a year ago, obviously they had been in development for a while. These things don't happen over night, ya know? At the LATEST, it would have been planned into the game around the halfway point in development, and even that's unlikely. And if you wanna talk about hypocrisy, how about your constant "day/night wasn't originally planned!" Says who? I'm at least basing my argument on my knowledge of software and game development...you're just basing yours on speculation and info we didnt know at the time.

■ models included
1,000 vehicles
170 Premium new models (full interior modeling, the interior corresponds to vehicle damage)
830 kinds of standard model (some are from Gran Turismo 4 that have been carried over to GT5) [Read: Cars we have seen in GT4 before]

Can you please tell me how that's supposed to clearly state that standard cars are untouched GT4 ports?
 
Hoooooold up there, champ. If they had it posted on their site a year ago, obviously they had been in development for a while. These things don't happen over night, ya know? At the LATEST, it would have been planned into the game around the halfway point in development, and even that's unlikely. And if you wanna talk about hypocrisy, how about your constant "day/night wasn't originally planned!" Says who? I'm at least basing my argument on my knowledge of software and game development...you're just basing yours on speculation.

Not to be rude man but what does your software and development Knowledge have to do with anything with PD. I don't get what your saying here? I'm not trying to be smarts ass i just don't get your argument?
 
I thought the same until I saw the information at GC last year. When they said standard model from GT4 brought to GT5.
Well, we heard about standard cars back then. We knew it was coming, with almost no detail known about. Just like it's the case with the track editor now, for example.

So, you were able to tell what standard cars are going to be like last year? Well then, wouldn't that mean that you're able to know what the track editor is going to be like?

We knew standard cars were comign and were based on GT4 models and we know that the track editor is coming and that we're going to be able to create and share tracks. So, what's the track editor going to be like?

This is pretty much the same question one could've asked last year about the standards, with about as much information as we had about the standards last year. So, I'm all ears; work that magic that you did last year once again, on the track editor, this time. :dopey:

So let me ask these graphic whores a question. Which version of GT5 would you prefer to see.

Option 1.
1000 premium cars, GT mode, Very basic online feature i.e GT5P.

Option 2.
800 standard cars/200 premium, track editor, weather, vast online features etc. Pretty much what we're getting.

Now my answer is option 2. Based on the average GT5 buyer I would say around 75% would opt for option 2.
Well, how about option 3?

Option 3.
300 premium, track editor, weather, vast online features etc.

Oh, yeah, because of the number whores out there, silly me :sly:
 
Not to be rude man but what does your software and development Knowledge have to do with anything with PD. I don't get what your saying here? I'm not trying to be smarts ass i just don't get your argument?

Red is trying to say that the 800 standard cars were a very recent addition to the game and that PD hadn't planned on using them. I'm saying that from a software development point of view, that's a ridiculous idea. You don't make a game with 200 cars, then a few months before release decide "Meh, lets just throw 800 cars from GT4 in there so we can have 1000 total cars." It takes a lot of time to port all of those cars and implement them into the game design. You've got to come up with the idea, figure out how to implement it, discuss the ideas and have them approved, then develop them. It doesn't happen at the snap of your fingers. They knew about this LOOOOONG before they told us.
 
...Damage wasn't an original part of the plan! Neither was day to night transitions!...

You don't know this either. Unless I'm forgetting something, they never said damage and day/night cycles weren't in the original part of the plan. If they did, that's really strange because these are the kind of decisions you should make before making a game. Before you build something, you must design it, and a game is no different.

Either way, even if they decided to plug those features in latter on, it must have not been that long in the development cycle.
 
You don't know this either. Unless I'm forgetting something, they never said damage and day/night cycles weren't in the original part of the plan. If they did, that's really strange because these are the kind of decisions you should make before making a game. Before you build something, you must design it, and a game is no different.

Either way, even if they decided to plug those features in latter on, it must have not been that long in the development cycle.

They said that they weren't going to do damage. It was never part of the plan, then after prologue was released they said they would try it. Kaz said several times that day to night transitions and weather weren't a part of the plan, but clearly they are now. Reverse lights is ANOTHER area I can think of where he said it wasn't going to happen, but they have now.

Red is trying to say that the 800 standard cars were a very recent addition to the game and that PD hadn't planned on using them. I'm saying that from a software development point of view, that's a ridiculous idea. You don't make a game with 200 cars, then a few months before release decide "Meh, lets just throw 800 cars from GT4 in there so we can have 1000 total cars." It takes a lot of time to port all of those cars and implement them into the game design. You've got to come up with the idea, figure out how to implement it, discuss the ideas and have them approved, then develop them. It doesn't happen at the snap of your fingers. They knew about this LOOOOONG before they told us.

Prove it. I would love to see even a SHRED of evidence that hints towards that. The game has been in developement for 5 years, and over those 5 years features that weren't in the original plan are there now, whose to say this isn't one of them? You, because if you didn't you would have to admit that you could be wrong.
 
Prove it. I would love to see even a SHRED of evidence that hints towards that. The game has been in developement for 5 years, and over those 5 years features that weren't in the original plan are there now, whose to say this isn't one of them? You, because if you didn't you would have to admit that you could be wrong.

Why do I have a prove an already proven process? It's called the SOFTWARE DEVELOPMENT LIFE CYCLE. Even if they weren't part of the ORIGINAL plan, it is absolutely insane to think that PD was like "Hmmm well we only have 150 cars modeled right now and the game is due out in 18 months, lets throw a whole bunch of old assets in there and call it a day." That's not how the system works. The standard cars had to have been in development LONG before the announcement was made. I love how you think PD can just snap their fingers and BAM, 800 new cars in GT5. :lol:

http://en.wikipedia.org/wiki/Software_development_process There's your proof.
 
Hoooooold up there, champ. If they had it posted on their site a year ago, obviously they had been in development for a while. These things don't happen over night, ya know? At the LATEST, it would have been planned into the game around the halfway point in development, and even that's unlikely. And if you wanna talk about hypocrisy, how about your constant "day/night wasn't originally planned!" Says who? I'm at least basing my argument on my knowledge of software and game development...you're just basing yours on speculation and info we didnt know at the time.



Can you please tell me how that's supposed to clearly state that standard cars are untouched GT4 ports?

There were several intervies where the features I have listed were dredged up, and Kaz said they weren't in the game, but they are now. Care to try again?
 
I tell you what the number of people who are delighted with GT5 and everything it offers will outweigh those who are bothered by trivialities!

I think you are right and I will probably be one of them.

My point of contention is not so much what that will ultimately entail, but the fact that after five and a half years they can't give us a straight definitive answer on practically anything.

Come on, at this point that's piss poor anyway you slice it.

The game is supposed to be released in just over 3 months.

You can't tell me, all the features are still up in the air.

First the enormous dev time and now the lack of definitive info, really sticks in my craw. I don't care how good the game is, it won't easily change my attitude towards Sony and PD after this scenario.

After the release maybe I'll "forgetaboutit", but its hard to imagine it now.

Maybe there will be a great unveiling at Gamescom, but I'm not holding my breath. Even if there is, as with the the rest, in my mind its likely to be too little too late.
 
Why do I have a prove an already proven process? It's called the SOFTWARE DEVELOPMENT CYCLE. Even if they weren't part of the ORIGINAL plan, it is absolutely insane to think that PD was like "Hmmm well we only have 150 cars modeled right now and the game is due out in 18 months, lets throw a whole bunch of old assets in there and call it a day." That's not how the system works. The standard cars had to have been in development LONG before the announcement was made. I love how you think PD can just snap their fingers and BAM, 800 new cars in GT5. :lol:

You know nothing about how they worked their system and how their developement process worked! Do you have an inside man in PD? Do you have some kind of insider information? It's not a proven process because it is a constantly evolving one! Why do you think announced features change sometimes for games that are in developemen, and why delays happen? It's not set in stone, and it NEVER WILL BE! You are blowing a smokescreen out of your butt trying to pretend like you know what you're talking about! It IS a possibilty you just don't want to admit it because then you would have to admit that you could be wrong. I have already admitted that I could be wrong, just go back and re-read my posts!
 
Because I seriously doubt modelling 1000 premium cars would of allowed much more content than what I mentioned.

The only thing I will say is have PD stretched themselves too much because its an incredible list of features that we're getting.

If some people had their way GT5 would never be released until 2015. Still we might be all dead by 2012.:nervous::nervous:

But 1000 premium cars was most likely never possible to begin with. At most if they never did GT5P and GTPSP and never imported the gt4 cars, we would have maybe another 20-30 premium cars.
 
There were several intervies where the features I have listed were dredged up, and Kaz said they weren't in the game, but they are now. Care to try again?

Did he say that they wouldn't be in the final game or that they weren't currently (at the time) running in the game? Big difference.

You know nothing about how they worked their system and how their developement process worked! Do you have an inside man in PD? Do you have some kind of insider information? It's not a proven process because it is a constantly evolving one! Why do you think announced features change sometimes for games that are in developemen, and why delays happen? It's not set in stone, and it NEVER WILL BE! You are blowing a smokescreen out of your butt trying to pretend like you know what you're talking about! It IS a possibilty you just don't want to admit it because then you would have to admit that you could be wrong. I have already admitted that I could be wrong, just go back and re-read my posts!

Well then I guess the guys at PD never went to college. This is what I learned about in my first semester:

http://en.wikipedia.org/wiki/Software_development_process

Yes, features change, but they DO NOT HAPPEN AT THE FLIP OF A SWITCH. THESE THINGS TAKE A LONG TIME TO DEVELOP. Why can't you grasp that concept?
 
Can you please tell me how that's supposed to clearly state that standard cars are untouched GT4 ports?

Who said Standards untouched GT4 ports? Again i said After I saw the information from GC I knew they where going to take GT4 cars but have it with GT5 graphics. Im not the only one who though this

August 18, GamesCom, held in Cologne, Germany: Gran Turismo 5 has been announced! Here is the latest information on the game design.

■ models included
1,000 vehicles
170 Premium new models (full interior modeling, the interior corresponds to vehicle damage)
830 kinds of standard model (some are from Gran Turismo 4 that have been carried over to GT5) [Read: Cars we have seen in GT4 before]

I understood that there will be 1000 car models.👍
170 of them are fully modelled with damage.
830 are gt4 level models:nervous:

hmm... lets wait for official translation.:scared:

Disappointing only 170 car with damages and interiors. Ages just to convert gt4 in hd?

thanks mate this seems quite logical to me! 👍

hmm that 170 cars thing seems to suggests since the release of prologue (70+cars) they've only made a 100 or so more with full interior, well heres hoping that the 170 car thing is in regards to interior damage i.e windscreen etc.

but alternativley look on the bright side, if it is 170 cars, and we know they've just revamped gt4 models a 2009 release looks more and more likely.

I will still buy gt5 but I am a bit annoyed because I have waited like 3 years for this game when only 17% of the cars have full interiors and damage, and the other 83% have been carried over from a ps2 game (gt4) that was released in 2005, when the game was promised as a launch title and still 3 years on theres no release date and 83% of the cars like I said earlier are exactly the same as in gt4 then thats just bull:censored: and nothing but. I will still buy gt5 and I will probably enjoy it, but after 3 years of delays and an E3 trailer showing damage that falsely led me to believe that all cars will have damage and full interiors I did expect that the full game will have all features on all cars :( :banghead:

On a happier note though, it does give more hope that the game will be released in 2009 :)

EDIT: But if all the vehicles have interiors and damage but the interiors on some of the cars don't react to damage then I will still be extremely happy with the game :)


Well, we heard about standard cars back then. We knew it was coming, with almost no detail known about. Just like it's the case with the track editor now, for example.

So, you were able to tell what standard cars are going to be like last year? Well then, wouldn't that mean that you're able to know what the track editor is going to be like?

We knew standard cars were comign and were based on GT4 models and we know that the track editor is coming and that we're going to be able to create and share tracks. So, what's the track editor going to be like

This is pretty much the same question one could've asked last year about the standards, with about as much information as we had about the standards last year. So, I'm all ears; work that magic that you did last year once again, on the track editor, this time. :dopey:


Well, how about option 3?

Option 3.
300 premium, track editor, weather, vast online features etc.

Oh, yeah, because of the number whores out there, silly me :sly:

Luminis please stop your acting like a child now man.👎 👎 Im going off the information we got at GC i am not the only one who thought this. The track editor is a different situation. 👎

August 18, GamesCom, held in Cologne, Germany: Gran Turismo 5 has been announced! Here is the latest information on the game design.

■ models included
1,000 vehicles
170 Premium new models (full interior modeling, the interior corresponds to vehicle damage)
830 kinds of standard model (some are from Gran Turismo 4 that have been carried over to GT5) [Read: Cars we have seen in GT4 before]

I understood that there will be 1000 car models.👍
170 of them are fully modelled with damage.
830 are gt4 level models:nervous:

hmm... lets wait for official translation.:scared:

Disappointing only 170 car with damages and interiors. Ages just to convert gt4 in hd?

thanks mate this seems quite logical to me! 👍

hmm that 170 cars thing seems to suggests since the release of prologue (70+cars) they've only made a 100 or so more with full interior, well heres hoping that the 170 car thing is in regards to interior damage i.e windscreen etc.

but alternativley look on the bright side, if it is 170 cars, and we know they've just revamped gt4 models a 2009 release looks more and more likely.

I will still buy gt5 but I am a bit annoyed because I have waited like 3 years for this game when only 17% of the cars have full interiors and damage, and the other 83% have been carried over from a ps2 game (gt4) that was released in 2005, when the game was promised as a launch title and still 3 years on theres no release date and 83% of the cars like I said earlier are exactly the same as in gt4 then thats just bull:censored: and nothing but. I will still buy gt5 and I will probably enjoy it, but after 3 years of delays and an E3 trailer showing damage that falsely led me to believe that all cars will have damage and full interiors I did expect that the full game will have all features on all cars :( :banghead:

On a happier note though, it does give more hope that the game will be released in 2009 :)

EDIT: But if all the vehicles have interiors and damage but the interiors on some of the cars don't react to damage then I will still be extremely happy with the game :)


Red is trying to say that the 800 standard cars were a very recent addition to the game and that PD hadn't planned on using them. I'm saying that from a software development point of view, that's a ridiculous idea. You don't make a game with 200 cars, then a few months before release decide "Meh, lets just throw 800 cars from GT4 in there so we can have 1000 total cars." It takes a lot of time to port all of those cars and implement them into the game design. You've got to come up with the idea, figure out how to implement it, discuss the ideas and have them approved, then develop them. It doesn't happen at the snap of your fingers. They knew about this LOOOOONG before they told us.

Got you king thanks for the response 👍
 
Did he say that they wouldn't be in the final game or that they weren't currently (at the time) running in the game? Big difference.

When asked about weather, day to night transitions (several times) his response was, "There are no plans for those features at this time."

Did he say that they wouldn't be in the final game or that they weren't currently (at the time) running in the game? Big difference.

Well then I guess the guys at PD never went to college. This is what I learned about in my first semester:

http://en.wikipedia.org/wiki/Software_development_process

Yes, features change, but they DO NOT HAPPEN AT THE FLIP OF A SWITCH. THESE THINGS TAKE A LONG TIME TO DEVELOP. Why can't you grasp that concept?

:lol: Because you know that inginuity, and thinking outside of the box never happens right?

Really? Because earlier according to you, it seemed like you were implying that they couldv'e ported over the GT4 cars anytime they wanted in a short time frame. Funny how your posts have changed.
 
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I think you are right and I will probably be one of them.

My point of contention is not so much what that will ultimately entail, but the fact that after five and a half years they can't give us a straight definitive answer on practically anything.

Come on, at this point that's piss poor anyway you slice it.

The game is supposed to be released in just over 3 months.

You can't tell me, all the features are still up in the air.

First the enormous dev time and now the lack of definitive info, really sticks in my craw. I don't care how good the game is, it won't easily change my attitude towards Sony and PD after this scenario.

After the release maybe I'll "forgetaboutit", but its hard to imagine it now.

Maybe there will be a great unveiling at Gamescom, but I'm not holding my breath. Even if there is, as with the the rest, in my mind its likely to be too little too late.

Well if the official UK playstation magazine is to be believed then much has been confirmed i.e see my posts from the last few days on this thread.

Personally I like a few surprises. I find these days with have no much access it spoils the surprises. Take from example MW2 or GTA IV I felt as though I had played these games before it was even released.
 
I'm am done with this thread, I can see now that it is pointless because everyone is in denial, and will say whatever they want in order to convince themselves that they are right. I have admitted that I could be wrong, but there is evidence to suggest I am right, however there is also evidence that I am wrong as well. Why is it so hard for you guys to admit that you could be wrong? Oh, wait nevermind. Stupid question.
 
Really? Because earlier according to you, it seemed like you were implying that they couldv'e ported over the GT4 cars anytime they wanted in a short time frame. Funny how your posts have changed.

Funny how you have no proof of me ever saying such things.

When asked about weather, day to night transitions (several times) his response was, "There are no plans for those features at this time."

When were these statements made?


:lol: Because you know that inginuity, and thinking outside of the box never happens right?

Right, because PD is always at the cutting edge of quick, streamlined development 👍

It's pretty sad that you had to resort to inferring that PD has adopted a completely different method than what every other software developer uses.

Congratulations. I think you may have taken over first place for understatement of the year. :lol:

:dopey:
 
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Well if the official UK playstation magazine is to be believed then much has been confirmed i.e see my posts from the last few days on this thread.

I believe something more is clearly warranted at this stage.

Personally I like a few surprises. I find these days with have no much access it spoils the surprises. Take from example MW2 or GTA IV I felt as though I had played these games before it was even released.

You certainly don't have to worry about that with this game.

I like a few surprises too, but a blindfold is a bit too much.

BTW how long did you have to wait for those games to be released?
 
Luminis please stop your acting like a child now man.👎 👎 Im going off the information we got at GC i am not the only one who thought this. The track editor is a different situation. :tdown
Wait, I'll try to rehash this a little...

You were saying that people should've known standard cars have been coming since GC 09. I'm with you on this one. What I'm saying is that, even though we had the info that they are there, we didn't knew what the standard cars are going to be like. Yes, they said they were taken over from previous GTs. If were going to take that literally, it would mean no damage, no headlights, no interior and so on and so forth. That's not the case, at least not for all of the features. So, taking it literally isn't working. Not taking it literally would allow for the assumption that they are only loosely based on the GT4 models. And that's the catch: I wasn't able to tell just how literally the statement had to be taken, and, while it's easy to claim something about it in retrospect, it's hard to believe that anyone actually knew back then.

Now, you've been saying you knew what we're getting because of the info released back then.

I've gotta admit, I was being too sarcastic about it, so my apologies for that; still, I'm questioning how concrete the information given at GC 09 actually was. It's about as concrede as what we know about the track editor so far, that's why I made the comparison. I didn't feel like making up an anology if the perfect example was right there :)

And, well, there is an example:
Disappointing only 170 car with damages and interiors. Ages just to convert gt4 in hd?
So, even people who fully believed that we would be getting GT4 portss back in the day couldn't correctly assume what the standardd cars are going to be like, per se.
 
They said that they weren't going to do damage. It was never part of the plan, then after prologue was released they said they would try it. Kaz said several times that day to night transitions and weather weren't a part of the plan, but clearly they are now. Reverse lights is ANOTHER area I can think of where he said it wasn't going to happen, but they have now.

We have a problem right there because this is proof Kaz was planning to include damage in prologue before it was released. Which, of course, never came true, but proves they were working on it even before prologue.

And about Kaz dissing those features when asked, he's notorious for giving half answers when asked about unconfirmed features. That doesn't mean PD aren't working on it, it just means they don't want to reveal it at that time.
 
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