Your thoughts about "standard" vs. "premium"

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What would you have rather had PD do about "premium" vs. "standard" cars

  • Keep everthing the same

    Votes: 324 19.1%
  • Release the game later with all the cars "premium"

    Votes: 213 12.6%
  • Not do "premium" cars at all but focus on other features i.e. dynamic weather

    Votes: 134 7.9%
  • DLC packs after the release

    Votes: 844 49.8%
  • Wished PD didn't get are hopes up, lol

    Votes: 180 10.6%

  • Total voters
    1,695
Think probably GT6 would feature about 400/500 premiums.
Maybe bringing up 200/300 previous models to premium level.
Also some recent cars too.

That's my speculation.
GT6: 500 premium cars
GT7: 750 premium cars
GT8: yep, 1000!:cheers:
 
I've always been adamant that the 'bumper cam' in GT is actually the best representation of the viewing angle you would have if your wheel is actually in your hands, and your TV is a few feet away.

GT put the bumper cam in the perfect place... at the drivers eye level, with the vertical plane of your TV directly over the front wheels of the car. It is just the nose of the car that exists in the screen in front of you, at the same distance away from your eyes the nose of a real car would be.

In the cockpit cam the vertical plane of your TV is at the drivers eye. What exists a few feet in to the screen is the wheel and dashboard of your car. That vertical plane already exists right in front of you, at arms length. You've now doubled up the gap between the driver and the wheel.

So, to make that all relevant to the topic... cockpit view is a complete novelty for me. I like it for the replays (and photomode, when we get GT5), but I don't drive with it.

Hmm bumper cam IMO is pretty good, I like it because it lets me see everything, but the cockpit view is just amazing to me. I love it because it gives me that feeling i'm in a car. I have a 52 inch TV and sit about 6 feet away from it so that helps a lot. I think Cockpit drivers get more out of the game than folks who use any other view.
 
Hmm bumper cam IMO is pretty good, I like it because it lets me see everything, but the cockpit view is just amazing to me. I love it because it gives me that feeling i'm in a car. I have a 52 inch TV and sit about 6 feet away from it so that helps a lot. I think Cockpit drivers get more out of the game than folks who use any other view.
I've always used bumper cam. I tend to hit my apex's with this view but struggle with the cockpit view. However now I have a wheel and cockpit maybe I should start using cockpit view, I definitely would if I had a 3DTV.
 
Ivor I agree with you about the graphics.
For me it's not about graphics. M
PD however have allways previously put them at the forefront.
Seems strange to be talking about GTs full debut on the newest gen console, and saying nevermind if the graphics are poor.

What I'm missing out on is a certain view. I'd go as far as to say that I'd give up weather for all internal cockpits.

I know alot of you would poo poo that idea.
That's my opinion however.

Consider it poo-pooed :D

Well, if that's what you want, fair enough. I don't suppose weather will do too much more than frustrate me, especially when you consider how your butt-o-meter is so important in low-grip situations, esp. in catching slides quickly... And that's not available in a game, really.

I still want weather though, and I'll probably make full use of it, too. I ain't no chicken... stupid; maybe. :dunce:

Regarding "bumper" view, the worry I have is that, without some reference object (i.e. the car's interior / bonnet / whatever) head / face tracking will only serve to disorient the player. Face tracking is potentially so important for close racing, especially online, as it allows one to look around quickly and just know where the space is - it's not as good as full, peripheral vision and proper binaural sound cues, but it's a start. It might also help you to hit your apexes, by shifting your viewpoint (in full 6 DOF) in the cabin to suit your head location. That's if the gremlins are ironed out.
 
I've always used bumper cam. I tend to hit my apex's with this view but struggle with the cockpit view. However now I have a wheel and cockpit maybe I should start using cockpit view, I definitely would if I had a 3DTV.

O yeah no doubt when I 1st start playing GT5P I was always faster with bumper cam than in cockpit view, but with more practice I got way better in cockpit view. Now Im fast in both views, but like i said i have more appreciation for being fast in cockpit view. Have had many great races online in that view... Damn all this talk is making want GT5 so bad. 👍
 
Hopefully PD understands that a few unhappy forum posters doesn't equal the millions of GT5 customers.

On this, I absolutely agree. PD (and Sony) must be only too pleased that they can release almost anything, and as long as it says GT on the case, they can bank a couple million. And that their customers will blindly turn any drawback the game has compared to others in its genre as "not important". They have such a rabidly obsessive fanbase that most companies would kill for.

The fact we're still having people pick apart the Standard video, or that comparison between the Premium GT-R and the Standard C5R, shows that people will go to extreme lengths to justify that they aren't ported-over assets. If they aren't (and all evidence so far points to them being so, but for the sake of argument)... they sure haven't upgraded them much, if any, if we have to look at them this closely to try and show "improvements".

The lighting's better, the mechanical damage is a nice addition (which isn't proof of new/updated car models), but I just don't see the joy in the "It's getting two games in one, AWESOME VALUE!" argument. I'd rather one full game all to the same level of quality instead of "two" of varying levels. I'm not saying I expected all 1000 of these cars to be up to the level of the current Premiums, because that is unreasonable... but I did expect more than 200-250 cars that actually utilize the PS3's power. If they were Prologue level, that'd be plenty good for me.

*shrug*
 
On this, I absolutely agree. PD (and Sony) must be only too pleased that they can release almost anything, and as long as it says GT on the case, they can bank a couple million. And that their customers will blindly turn any drawback the game has compared to others in its genre as "not important". They have such a rabidly obsessive fanbase that most companies would kill for.

The fact we're still having people pick apart the Standard video, or that comparison between the Premium GT-R and the Standard C5R, shows that people will go to extreme lengths to justify that they aren't ported-over assets. If they aren't (and all evidence so far points to them being so, but for the sake of argument)... they sure haven't upgraded them much, if any, if we have to look at them this closely to try and show "improvements".

The lighting's better, the mechanical damage is a nice addition (which isn't proof of new/updated car models), but I just don't see the joy in the "It's getting two games in one, AWESOME VALUE!" argument. I'd rather one full game all to the same level of quality instead of "two" of varying levels. I'm not saying I expected all 1000 of these cars to be up to the level of the current Premiums, because that is unreasonable... but I did expect more than 200-250 cars that actually utilize the PS3's power. If they were Prologue level, that'd be plenty good for me.

*shrug*

Ill tell you my joy I get to play with all my Fav cars from GT4 in high def glory and new features never seen in GT4. I also get to play with the best looking cars in any racing game with great new features that GT5 has to offer. How is that not AWESOME. :D What i dont get is how people say they just want one game. You dont have to play with the standard cars no body is forcing you. You can have fun with the 200 premiums that is still alot of cars 👍
 
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True; it's already more cars than GT3 had, too...

Yea man no doubt 👍 Its like that test we all had once where your friends are telling you Its hard as hell. So when you take it Its easy as hell and your thinking to yourself what the heck was my friends talking about its hard. Then you flip the page and say ohhhh thats what they where talking about :lol: I think we should wait to see what else GT5 has to offer before coming to conclusion 👍
 
Ill tell you my joy I get to play with all my Fav cars from GT4 in high def glory and new features never seen in GT4.

Hmm, okay...

I also get to play with the best looking cars in any racing game with great new features that GT5 has to offer. How is that not AWESOME. :D

It's not awesome (to me) because other than a few cars that have been upgraded to Premium from GT4 (The SL55, the Cappucino, Z4, etc)... cars that fall under those two quotes will be separate from one another. A huge portion of my favourites from GT4 are incompatible with the concept of "best looking cars in any racing game". That's what bothers me.

What i dont get is how people say they just want one game.

You don't understand how some people would prefer a game that treats all of its content to the same standards of quality? That's not a very abstract idea, how is it hard to follow?

PD would've had my support far more if we would've ended up with a game of roughly 400 or 500 cars up to Prologue's level of quality. 200k poly models are pretty close to 500k models, and Prologue still looks fantastic compared to others this generation. A game with 80% 4k models and 20% 500k models makes so much less sense to me. I know me saying this won't change anything, but just speaking my mind. I don't need each game to have a larger car lineup than the last, I accept it will shrink when the jump to a new platform happens. I just want uniform quality, across the board, for the stars of the game.
 
Hmm, okay...



It's not awesome (to me) because other than a few cars that have been upgraded to Premium from GT4 (The SL55, the Cappucino, Z4, etc)... cars that fall under those two quotes will be separate from one another. A huge portion of my favourites from GT4 are incompatible with the concept of "best looking cars in any racing game". That's what bothers me.



You don't understand how some people would prefer a game that treats all of its content to the same standards of quality? That's not a very abstract idea, how is it hard to follow?

PD would've had my support far more if we would've ended up with a game of roughly 400 or 500 cars up to Prologue's level of quality. 200k poly models are pretty close to 500k models, and Prologue still looks fantastic compared to others this generation. A game with 80% 4k models and 20% 500k models makes so much less sense to me. I know me saying this won't change anything, but just speaking my mind. I don't need each game to have a larger car lineup than the last, I accept it will shrink when the jump to a new platform happens. I just want uniform quality, across the board, for the stars of the game.

:lol: Slip you are the best. This ^^^ I can agree with Slip, but it is what it is now man we cant change nothing bro. I rather have 1000 cars with 2 different category than just 200, even making 500 cars GT5P quality the game would of took forever bro. So you will either enjoy the standards and the premiums or you can enjoy the 200 premium cars as long as your having fun man thats whats counts.

Edit Prologue looks better than any racing game on a console 👍
 
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I can't believe this stupidity. This whole thread is filled with nothing BUT stupidity.

Shhh guys, the authority has spoken!

:rolleyes:

Having a discussion about the aspects of the two tier system is stupid, but coming in just to flame-bait isn't. That's some bizarre logic.

(EDIT) JDM - Yeah, I'm completely okay with saying Prologue is still great looking 👍. If anything, finally owning it probably worsens my view on GT4 (and therefore, the Standards in GT5).
 
Another typical big Tenacious D post coming, oh well... :lol:

Then I call you crazy I suppose, sure still they look nice but photo realistic?
Nope, it ain't 2005 anymore but I do believe they may look much better in GT5.
I think it might be because I see an amazingly lifelike image, and you see a missing cockpit. ;)

Yes, if you scrutinize a Prologue replay, you can tell that it's a CG video, and not real life racing footage. But the point is that if you happened to see it on a TV with a Speed Channel logo, you might not know right off that it was a video game, rather than film of a race. And this has actually been the reaction from people. And what I'm saying is that you can get caught up in looking for faceted edges and pixels, but if you look at the images I've posted with an ungrumpy attitude, the similarity with real life racing photos is striking. And despite all the protesting by Strittan and SlipZtrEm, the Standard cars in GT5 are going to look even better.

Excellent video. I agree with all the points made there, apart from "you can't really tell the difference [between Standard and Premium cars]." I'm sorry, but you just can. The difference is vast.
Screengrabs, I'll agree with you. But the cars in motion, no, I completely disagree.

As I said before, they should have skipped all that 3D & Move BS and use that time to make more premium cars. I would have been perfectly happy with 4-500 cars, heck even prologue level of detail would have been enough.
What they have now is a foul compromise. Including the GT4 models surely has taken time, too. Making them work with the new physics engine etc. If they had left them out, that time could have been use to make more premium cars.

To me its not 200 vs. 200 +800 - its more like 200+800 vs maybe 4 or 500.
I know what I would choose
Firstly, the software coders and modelers are completely different teams.

Secondly, it would take another three years to model another 200 cars, assuming it still takes six man-months to model them, and five years or so for 300. And even more time with additional tracks, which I'm sure most of us would be begging for as well, such as Bathhurst and Hockenheim, as well as more classic GT tracks. Do you want to wait till 2014 for GT5, or beyond? ;)

You can love them how much you want, but I still don't get why you do, because in my opinion they are simply out of date.

Even if I'm the only one with this opinion, I will always I think PD made a big mistake by including to completely different types of cars.
Strittan, are you seriously saying that PD could remove 800 cars from the game, and you would find that better than leaving them in?

You don't want to drive the Lancia Stratos? Or the Classic Mini? Or the C1 Corvette? Or the VW Nardo? Or the classic Alfa Romeos? I could go on and on.

The point is why wouldn't anyone be excited to drive these cars with new realistic physics, great graphics, new tracks, day/night transitions and all the other new features? Why wouldn't anyone be excited to drive a classic Alfa Romeo against the new 8C? (assuming they let us, which honestly I think they will) These are all things you can't do in any other GT game, and it just wouldn't be as good a game if you took all that away.
Now whose opinion is not respected?

No, I do not want to drive those cars unless they'll be featured as premiums. What I like the most about GT has always been the graphics and with GT5 they have replicated 200 cars perfectly. I am and has always been a hardcore car enthusiast, and that's why I like the premium cars, because it's as close to the real cars as we've ever seen in a game. If physics and close online races was all I cared about I would concentrate on iRacing and rFactor.

I love physics as well of course, and if GT was an arcade game but only with amazing graphics I wouldn't like it. It's the combination of all aspects that makes the game incredible, but graphics are ranked higher in my opiion than in other's.

I'll only use the premium cars and you won't, end of duscussion....................
Oh I see. So just because you got lucky and your favorite cars are premium, you don't think any of the standard cars matter?

You may be a muscle car enthusiast, but let me just point out how I feel about cars.

I prefer classic european cars like the Mercedes 300SL, fiat 500, BMW 2002 Turbo, and I love the Lancia Stratos. I also like Kei cars, like the Daihatsu Storia and Copen and Move, the Suzuki Alto and Cappuccino, the Honda Beat, Mazda Autozam, etc. I love Japanese classics too, like the Toyota 2000GT, the Mazda Cosmo, all the old Skylines and Celicas, and even the classic Civic.

I drive these cars often in GT4, and I find it fun, but these are not all I drive, nor all I care about. American muscle is gradually becoming more interesting to me. I love the Plymouth Superbird, the C1 and C3 Corvettes, the Buick GNX, and especially the Shelby Cobra and Mustangs.

I don't like supercars as much, but I still find myself driving a Ford GT or VW Nardo or Pagani Zonda every once in a while. On the opposite end, I find enjoyment out of racing the Subaru 360 or Citroen 2CV. Sometimes I drive a Peugeot 206, or a Mazda RX7, or an Autobianchi Abarth, or a Ford RS200, or a Subaru Legacy.

I am a car enthusiast, and there are many like me who enjoy the Gran Turismo series because it allows them to drive almost any car from any category from any year and do it with some of the most realistic graphics and physics, and most fun gameplay of any game out there. There are many on this forum who still play GT1, 2, or 3 because it contains some car or track or race not included in GT4, that they found fun.

These people are car enthusiasts, driving enthusiasts, and racing enthusiasts, and they can't wait for GT5 because it can only give them even more of an opportunity to experience cars, driving, and racing like no game before it. These people don't limit themselves to the best; they want to experience it all, and they have fun doing it. Unfortunately, given all this, and in my opinion only, I must say that you are not a Gran Turismo enthusiast.

Enjoy your 200 cars, we will enjoy them all. :)
Needless to say, I'm with dylansan on this, but since Strittan shut the door on further discuussion on the matter, this is for the rest of the class.

I tend to race more supercars than dinky cars, but I still race the older, lower powered classics from time to time. And as IVORBIGGUN says, you can't have closer races than with cars of 120hp or less. These old classics used to be all there were outside of a darn few uber powered American muscle cars or European touring cars. If you wanted to get adventurous and tear around, most likely, this is what you had. Experiencing this for myself, it does help sharpen your driving skill, because you really have to manage just about every degree of wheel turning and brake pressure to maximize how well you take a turn. And besides, these old cars are a step in the genetic code leading to the most modern race cars.

My focus though is on the middle range of sports cars, around 200-300hp or so. This is the range in which most of the cars come from, the RX-7s, Mustangs, S2000s, BMWs, Supras, 240SXs and so on. Even some American muscle, which I found I really liked in GT4 after all. I must have taken more pics of the classic Camaro than any other car.

Now, if GT5 only had 200 Premium cars, I'd have to forget enjoying hundreds of cars with the awesome new physics completely. For that matter, so would you guys. How many Mustangs or Camaros do you think you'd find, when a bunch of the car list would be taken up with Nissans and Ferraris? Probably about as many as was in GT3. So both of us would have to tear around a rather skimpy car list. I know quite a few here really dug GT3, but the smallness of the game wore pretty thin on me fairly soon, and I didn't finish it. And I'm pretty sure a similar sized GT5 would disappoint me almost as much. Almost. ;)

I REALLY want those 800 Standard cars. I want to race in those classic Celicas, Supras, Skylines, BMWs, Mustangs, American muscle and hundreds more. And the only way to do it is if we get those Standards. And this really is the end of the duscussion.................... :lol:

I'm having a hard time making my mind up about whether the standard cars will entertain me as much as the premium cars (i.e. whether their inclusion will make me so very happy indeed.)

I think this is because we still don't know a lot about the (presumably) new customisation features. If tuning / parts modification is the same as GT4, there won't be a problem. But, if they introduce a new, more fine-grained system I would be quite disappointed if it did not extend to the standard cars.

Again, how disappointed I'll be, in reality, I won't know until I start playing the game.
But, as we all know, disappointment is only the disappointee's fault, due to poor management of expectation... :dopey:

Just to be a pedant: the most important part of a racing game is the racing. It could be cars, cows or custard creams - it's still the racing that matters. :lol:
This is very true. As much as I'm looking forward to a Livery Editor and Track Creator, what I want to experience more than anything else is the new physics, and all those Standard cars I fell in love with in GT4 brought to life, handling the way they were meant to.

I've said this many times and I shall repeat it again. From what we know of GT5 this is going to be far more than an upgraded GT4. All these features and the whole GT5 package is what im looking forward to which is why im not obsessed with this standard/premium car debate. I could actually ask some of you why are you bothering to buy GT5 because the only feature some of you are interested in is the graphics.

The main features im looking forward to are.

1. Online. Already seen screenshots how impressive the online features are in this game. Many are yet to be confirmed.

2. Racing on some of the amazing tracks we have seen from E3 2010 i.e Madrid, Rome.

3. Track editor which has now been confirmed in two different magazines.

4. Weather. Again this has been confirmed in two different magazines.

Now GT5 is going to be my first racing game that I played using a wheel/cockpit. I often daydream that im playing GT5 online against 15 of my friends using my set up on a stunning track like Madrid with the rain pouring down.

If you notice the above is all about one thing and that is racing. Guess what ,and some of you will have to prepare yourselves! Gran Turismo 5 is a racing game. So it isn't a case of being happy with an upgraded GT4 because GT5 offers so much more than this.
That is exactly why I am so stoked about GT5. I spent more time on GT4 then any video game I have ever played.

Keeping that in mind, I am getting the two things I wanted on GT4, and that's online and damage.

Nice point.:)
I can't agree more. 👍 Oh, and thanks for the comments on the pics. It's as fun snapping those pics as it is racing the cars.

As for those considering a PS2 and GT4, I recommend it. It may feel a little mushy and primitive compared to Prologue, but good grief, all that content and all those race courses... I keep going back to it over Prologue because of all the stuff you can do and the cars you can collect, mod and race. And those Photo Mode pics are just addictive as heck. :D

Ivor I agree with you about the graphics.
For me it's not about graphics. M
PD however have allways previously put them at the forefront.
Seems strange to be talking about GTs full debut on the newest gen console, and saying nevermind if the graphics are poor.
I don't equate seeing a polygon as "poor graphics." If that was the case, I'd have to throw the entire Forza series out to the curb, because heir modeling just isn't... how did SlipZtrEm put it?

Oh yeah, modern. ;)

On this, I absolutely agree. PD (and Sony) must be only too pleased that they can release almost anything, and as long as it says GT on the case, they can bank a couple million. And that their customers will blindly turn any drawback the game has compared to others in its genre as "not important". They have such a rabidly obsessive fanbase that most companies would kill for.

The fact we're still having people pick apart the Standard video, or that comparison between the Premium GT-R and the Standard C5R, shows that people will go to extreme lengths to justify that they aren't ported-over assets. If they aren't (and all evidence so far points to them being so, but for the sake of argument)... they sure haven't upgraded them much, if any, if we have to look at them this closely to try and show "improvements".

The lighting's better, the mechanical damage is a nice addition (which isn't proof of new/updated car models), but I just don't see the joy in the "It's getting two games in one, AWESOME VALUE!" argument. I'd rather one full game all to the same level of quality instead of "two" of varying levels. I'm not saying I expected all 1000 of these cars to be up to the level of the current Premiums, because that is unreasonable... but I did expect more than 200-250 cars that actually utilize the PS3's power. If they were Prologue level, that'd be plenty good for me.

*shrug*
Oh well... *shrug* ;)

I know you have some kind of violent reaction to seeing facets in a car model, and you gape at me in horror when I mention that I won't be Photoshopping my GT4 gallery. But that's because I don't have these reactions to seeing facets and pixels. In fact, I'm really shocked at how amazingly lifelike GT4 looks in properly taken Photo Mode shots. I've fallen in love with GT4 all over again as a result, when you poo-pooh it as an ancient game, one step up from Tetris or something, great for those days when Al Gore was perfecting the internet, but that was then.

And this is where I don't get some of you guys. I don't toss my music collection every couple of years because new guitar and keyboard electronics make what bands used a few years ago obsolete. I don't get rid of my DVDs to make way for Blu-ray versions. Well, the bad ones I do. ;)

But for some reason, you guys just can't see what I do, that I take these pics in GT4 and I think, "Wow... this is close to what I'm going to see in GT5!" I understand hating to give up cockpit view, but you guys act like it's always been in Gran Turismo. Well, how did you race it before? If Kaz got rid of my beloved roof cam, I'd raise a fuss and make a note of how much I really missed it when the subject came up. But in the meantime, I'd go back to chase cam or try bumper/hood cam. It wouldn't be the same, but it's Gran Turismo, you know? No other game gives us what GT does. You others can stamp your feet and hold your breath, and refuse to even look at the Standard cars, but there are going to be a lot of amazing rides you'll be ignoring. And for the record, Slip, I know you're okay with the Standards as they are, but this goes to the absolute adamant refusal crowd.

On the gallery... maybe this weekend. I started writing again. :P
 
Shhh guys, the authority has spoken!

:rolleyes:

Having a discussion about the aspects of the two tier system is stupid, but coming in just to flame-bait isn't. That's some bizarre logic.

(EDIT) JDM - Yeah, I'm completely okay with saying Prologue is still great looking 👍. If anything, finally owning it probably worsens my view on GT4 (and therefore, the Standards in GT5).

:rolleyes:

It's not a discussion anymore, it hasn't been for a long time. It is a constant rehashing of two opinions:

1) The standard cars shouldn't be in the game because they taint the experience. The only reason we are upset with 200 Premium cars (which is more than most games have) is because PD falsely advertised the game was going to have 1000 cars of premium quality.

2) We like the standard cars because it will give us more cars to drive.
 
*snip*

A huge portion of my favourites from GT4 are incompatible with the concept of "best looking cars in any racing game". That's what bothers me.

*snip*

PD would've had my support far more if we would've ended up with a game of roughly 400 or 500 cars up to Prologue's level of quality. 200k poly models are pretty close to 500k models, and Prologue still looks fantastic compared to others this generation. A game with 80% 4k models and 20% 500k models makes so much less sense to me. I know me saying this won't change anything, but just speaking my mind. I don't need each game to have a larger car lineup than the last, I accept it will shrink when the jump to a new platform happens. I just want uniform quality, across the board, for the stars of the game.

Completely and utterly agree. GT5's premium/standard thing will go down as quite the mistake, a mixture of public relations miscommunication and dev time mismanagement. The game will of course be amazing and fun, but it could have been a far higher quality product - with consistency over all game assets, if PD had started with (in terms of modelling time) a more realistic benchmark for the premiums (with standards not needing to exist to flesh out the numbers).

No one is perfect, and PD have mucked up a little. They're still brilliant, just the game development equivalent of an obsessive French artist who spends 6 years on a masterpiece, then realises it'll take too long to finish. He quickly fills in the extra details in a flurry of paint in a clearly rushed, but efficient approximate of his overarching style, then sticks his nose in the air and tots "Hey I could've finished this painting any time!" as he goes for lunch.

Of course, the painting will still be recognised as a masterpiece, as the artist clearly has great skill, but even so, clearly unfinished with an incongruous change in style compared to the artist's original intent and rest of the artist's body of work.

Hope that analogy wasn't too out-there for you guys. :P
 
Of course they may have pleased more people by making a compromise: Select some of the cars from GT4 to make premium, giving us 400-500 premium and no standard cars. However, the discussion before was 200 premium vs 200 premium and 800 standard. Getting rid of stuff without gaining anything (besides "completeness and "up-to-dateness") is not a good idea, ever.
 
Why is 200 premium model cars NOT a full game? Also how do you guys know that the amount of time used on the standard cars would have enabled them to have made MORE than 200 Premiums? How do you know? You don't. For all you know there were only 2 possibilities, 200 Premium cars, or 200 premium and 800 standards (one Premium took 6 months of man hours, do we know how long it took to port over those cars? No. We don't. It could have been 6 months of man hours for all we know). So many of the RIDICULOUS justifications for the anger is stupid. The only legitimate one is the claim of false advertising. (Which I think is a bit of a stretch as well, but still it is a legitimate argument)
 
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For all you there were only 2 possibilities, 200 Premium cars, or 200 premium and 800 standards.)
The only reason I could think this would be the case is if it took exactly zero time and effort to put the standard cars in the game.

Actually, that may be true, but how does that make "just 200 cars" a better option?
 
:rolleyes:

It's not a discussion anymore, it hasn't been for a long time. It is a constant rehashing of two opinions:

1) The standard cars shouldn't be in the game because they taint the experience. The only reason we are upset with 200 Premium cars (which is more than most games have) is because PD falsely advertised the game was going to have 1000 cars of premium quality.

2) We like the standard cars because it will give us more cars to drive.

While I don't disagree... the forum has a form of natural balance... the conversation naturally gravitates around the best subject available. As the "best" subject changes, so does the center of conversation... if we are all still in this thread (including those who say it should end) then that should tell you something...
 
My thoughts on standard cars are that they spoil the experience. I'm upset with 200 Premium cars (which is still more than most games have) because PD falsely advertised that all 1,000 cars would be premium quality.

However I do kinda like the standard cars as it gives us more cars to drive.
 
My thoughts on standard cars are that they spoil the experience. I'm upset with 200 Premium cars (which is still more than most games have) because PD falsely advertised that all 1,000 cars would be premium quality.

However I do kinda like the standard cars as it gives us more cars to drive.

Im telling you man when you hit the track with your favorite standard car and feel those physics GT5 have to offer It will be all. :D Thats whats really counts in the end. 👍
 
I think it might be because I see an amazingly lifelike image, and you see a missing cockpit. ;)

...or he sees a 6 year old game. What's "amazingly lifelike" about any of those images you posted? I'm (still) curious, because you haven't really given an answer other than dance around it.

Yes, if you scrutinize a Prologue replay, you can tell that it's a CG video, and not real life racing footage. But the point is that if you happened to see it on a TV with a Speed Channel logo, you might not know right off that it was a video game, rather than film of a race. And this has actually been the reaction from people. And what I'm saying is that you can get caught up in looking for faceted edges and pixels, but if you look at the images I've posted with an ungrumpy attitude, the similarity with real life racing photos is striking. And despite all the protesting by Strittan and SlipZtrEm, the Standard cars in GT5 are going to look even better.

Uh, what? You post GT4 images, start this paragraph about Prologue, and then say Standards are going to look better? Which is it?

Prologue is fairly easy to see as real footage, that I won't argue. The only people GT4 will fool these days are at a distance or looking at a tiny TV. I just put it on again for a direct comparison between it and Prologue, thinking maybe I'm being too hard after spending the past week with Prologue steadily. Nope. I'll always admit that GT4 looks great considering what it works with. But those car models are now going to be less detailed than the wheels they're running on in GT5.


Screengrabs, I'll agree with you. But the cars in motion, no, I completely disagree.

Screengrabs make it easier, that I'll admit. In motion, it's still fairly easy to tell which cars are Standard and which aren't. If you added "in motion, and a good distance away from the camera at all times"... then yeah, maybe. Plus... screengrabs give up the ghost; what do you suppose that might mean for Photomode enthusiasts like you and I?

Do you want to wait till 2014 for GT5, or beyond? ;)

I think PD's made it pretty clear they're never very concerned with release dates :lol:
I don't equate seeing a polygon as "poor graphics." If that was the case, I'd have to throw the entire Forza series out to the curb, because heir modeling just isn't... how did SlipZtrEm put it?

Oh yeah, modern. ;)

Modelling a car in multiple pieces isn't modern? Modelling it in one piece with blurry, noticeably pixelated attempts at shutlines is?

How about instead of saying "poor graphics", I can substitute "thoroughly last-generation, utterly behind the curve on what constitutes modern modelling, as witnessed in nearly every other racing game this generation?*

* - For 800 cars. 200 are indeed the bar-setters.


Oh well... *shrug* ;)

I know you have some kind of violent reaction to seeing facets in a car model, and you gape at me in horror when I mention that I won't be Photoshopping my GT4 gallery. But that's because I don't have these reactions to seeing facets and pixels. In fact, I'm really shocked at how amazingly lifelike GT4 looks in properly taken Photo Mode shots. I've fallen in love with GT4 all over again as a result, when you poo-pooh it as an ancient game, one step up from Tetris or something, great for those days when Al Gore was perfecting the internet, but that was then.

It's obvious you have gotten into writing, since hyperbole has taken pride of place over accuracy. :)

So just so we're on the same page though, you see the blockiness, and the pixels, but still refer to GT4 shots as "amazingly lifelike"?

Yep, no bias there! *phew*

(The shock about the lack of PS is mostly down to the fact you'll admit to using it on Standards once GT5 is out. That is some backwards logic to me)

And this is where I don't get some of you guys. I don't toss my music collection every couple of years because new guitar and keyboard electronics make what bands used a few years ago obsolete. I don't get rid of my DVDs to make way for Blu-ray versions. Well, the bad ones I do. ;)

Music is a very, very different situation.

I understand hating to give up cockpit view, but you guys act like it's always been in Gran Turismo.

:confused:

I don't see what it being a recent addition has to do with anything. I could only guess as to why it took this long to be added, but it was, and done well, and moves the idea of "simulation" on... so yeah, I think it's a valid addition, and one worth getting bothered about losing in 80% of the game.

And for the record, Slip, I know you're okay with the Standards as they are, but this goes to the absolute adamant refusal crowd.

On the gallery... maybe this weekend. I started writing again. :P

👍 on both counts.

:rolleyes:

It's not a discussion anymore, it hasn't been for a long time. It is a constant rehashing of two opinions:

1) The standard cars shouldn't be in the game because they taint the experience. The only reason we are upset with 200 Premium cars (which is more than most games have) is because PD falsely advertised the game was going to have 1000 cars of premium quality.

2) We like the standard cars because it will give us more cars to drive.

That's simplifying things a bit. I obviously don't fall into the second category, but my personal argument has been a bit different, and mostly related to poor time management. See this quote below (and my original post James quoted):

Completely and utterly agree. GT5's premium/standard thing will go down as quite the mistake, a mixture of public relations miscommunication and dev time mismanagement. The game will of course be amazing and fun, but it could have been a far higher quality product - with consistency over all game assets, if PD had started with (in terms of modelling time) a more realistic benchmark for the premiums (with standards not needing to exist to flesh out the numbers).

No one is perfect, and PD have mucked up a little. They're still brilliant, just the game development equivalent of an obsessive French artist who spends 6 years on a masterpiece, then realises it'll take too long to finish. He quickly fills in the extra details in a flurry of paint in a clearly rushed, but efficient approximate of his overarching style, then sticks his nose in the air and tots "Hey I could've finished this painting any time!" as he goes for lunch.

Of course, the painting will still be recognised as a masterpiece, as the artist clearly has great skill, but even so, clearly unfinished with an incongruous change in style compared to the artist's original intent and rest of the artist's body of work.

Hope that analogy wasn't too out-there for you guys. :P

Why is 200 premium model cars NOT a full game? Also how do you guys know that the amount of time used on the standard cars would have enabled them to have made MORE than 200 Premiums? How do you know? You don't. For all you know there were only 2 possibilities, 200 Premium cars, or 200 premium and 800 standards. So many of the RIDICULOUS justifications for the anger is stupid. The only legitimate one is the claim of false advertising. (Which I think is a bit of a stretch as well, but still it is a legitimate argument)

I don't think it's a huge stretch to think if the Premiums were done to a lower level of detail, and finished in, say 3 months instead of 6, we would end up with roughly double the count. We still would've missed out on swathes of GT4 cars, but it's a jump to a new system, it's to be expected. Well, to be expected unless the company producing the game just feels like recycling...
 
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