Your thoughts about "standard" vs. "premium"

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What would you have rather had PD do about "premium" vs. "standard" cars

  • Keep everthing the same

    Votes: 324 19.1%
  • Release the game later with all the cars "premium"

    Votes: 213 12.6%
  • Not do "premium" cars at all but focus on other features i.e. dynamic weather

    Votes: 134 7.9%
  • DLC packs after the release

    Votes: 844 49.8%
  • Wished PD didn't get are hopes up, lol

    Votes: 180 10.6%

  • Total voters
    1,695
I dont understand why people complain.

The most noticible things about standard cars is that cosmetic damage wont be as good looking as premium cars, and no cockpit view. The rest of things, internal damage, physics, and other aspects will be the same. So why so much hate. 200+ cars is plenty for cockpit view and super detail. while 800 cars without cockpit view is great as well.

Man, I can not wait to buy a 2000 CLK55 AMG and drive it in the game. If PD was only to include the Premium cars only, they would not include that car at all.


But, BIG but, PD should hire 100 more members, they have the money for it, and it will cut development time by about half. We all know GT6 will be out by 2012, 2 years from now, but with 100 members more, we know it can be done either faster by 2011, or with more features by 2012 with more members working on the game.
 
But, BIG but, PD should hire 100 more members, they have the money for it, and it will cut development time by about half. We all know GT6 will be out by 2012, 2 years from now, but with 100 members more, we know it can be done either faster by 2011, or with more features by 2012 with more members working on the game.

Since when do we all know that?
 
Wow people stop your trains,this is standard vs premium not bashing vs bashing


Finally I can see the point of a lot of people here and why are they arguing for,starting from the fact that GT5(without considering the intermediate projects TT,GTHD,prologue(more like an starters version GT5))took almost 6 years to develop,yet not concentrating in key features like cockpits or making a good balance 500-600 premiums,which is kind of problematic because a lot of us wants to see premiums,and while we don't know where all of this development went.

The game is about cars,some key features like day/night transitions complements a lot,but does not complement things like the numbers of elements that the game should have taking in reference what they have told us and what we have seen,sure 600 premiums seems to be a "reasonable" number for GT5,but intead of doing that,what PD did was announce 1000 cars,then show 20% of them and at the very end show that 80 of them will be bring back from other generations GT'S, which doesn't portrait well a game of latest generation.

I can see the point,but I already buy it because I don't really care too much for seeing the stitches of a safety bell,of making close ups for the bumpers to see imperfections,I will take the game to play it,better to say drive it.

Also a lot of people see a negative view about this because the cockpit view which is a critical point because while all of us(or at least most of us)got used to a cockpit for racing and since more games implemented is elemental for the actual racing games to feature a cockpit view,but the fact is that a lot of that people also has steering wheels and that is why there is the existence of the dashboard view,which solve this problem for some of us because not all of us will be racing with a couple of steering wheels,but for the game in general and for what GT5 has shown(since GT1 to GT4).

All of us is expecting an incredible game,but since the latest announcements seems like all that make GT games stand out(cars)well seems gone.
 
Since when do we all know that?

Because Kaz himself said that GT6 development will take fraction of a time, as well one year is too soon, 3 years is too late, a normal game can be developed within 2 year period. Since GT6 will use same car models of GT5, and same models of GT5s stages, so why not 2012?
 
Since when do we all know that?

Meh, we don't know for sure. Kaz said that the gap between GT5 and GT6 won't be as big as the gap between GT4 and GT5 has been. For all we know, we might have GT6 by next year.
 
My thoughts on standard cars are that they spoil the experience. I'm upset with 200 Premium cars (which is still more than most games have) because PD falsely advertised that all 1,000 cars would be premium quality.

However I do kinda like the standard cars as it gives us more cars to drive.

How on Earth (c wat i did tharr? :3) will 800 cars without cockpit views spoil the experience? And where did PD ever say that all cars will have cockpit views and all cars will be premium quality?
 
A random thought --- What if the 200 Premium cars can be race converted? Would that change your opinion on this debate?

It's a mighty feature from the PS One days that hasn't been seen since.

Personally, I believe it's a strong possibility.
 
A random thought --- What if the 200 Premium cars can be race converted? Would that change your opinion on this debate?

It's a mighty feature from the PS One days that hasn't been seen since.

Personally, I believe it's a strong possibility.

What if they cant!?

PD have gone to such lengths modelling them why would they allow us to 'spoil' them by tacking bloody great wings and stuff on the back. Its clear the manufacturers have had a say in how these cars will be affected by damage and what not, it stands to reason they wouldn't want their super high definition cars looking like ricers because someone wants blue wheels, a 10" wide exhaust, a big fat NOS sticker and a massive wing on the back of a ferrari 458!

Maybe the two seperate game mode idea starts to make sense. Premium for the connoisseurs of beautiful machinery, and standard for those who want to customise and race whatever car they like.

Just an idea, although personally I dont like it.
 
I'm happy with 200 premium cars, that's more than double the amount of GT5:P and triple the amount of most other racing games.... and they're all in glorious HD. I doubt the 800 Standard cars will look that bad, you won't really notice the lower detail when on the track. I think of the 200 premium's as the main GT5 cars and the 800 standards as being extra cars added in for old time's sake. It's very likely that GT6 will have at least 600 premium cars, considering how they have now got most of the 'base' of the game complete.
 
What if they cant!?

PD have gone to such lengths modelling them why would they allow us to 'spoil' them by tacking bloody great wings and stuff on the back. Its clear the manufacturers have had a say in how these cars will be affected by damage and what not, it stands to reason they wouldn't want their super high definition cars looking like ricers because someone wants blue wheels, a 10" wide exhaust, a big fat NOS sticker and a massive wing on the back of a ferrari 458!

Maybe the two seperate game mode idea starts to make sense. Premium for the connoisseurs of beautiful machinery, and standard for those who want to customise and race whatever car they like.

Just an idea, although personally I dont like it.

I disagree. The racing modification in GT1 and GT2 has always been a great feature, and personally my favorite. It was disappointing not to see it in GT3 and GT4. Part of the reason why I loved the first two games is because it allowed you to take a car and make it look like a competitive racing machine. Because personally, having a stock looking 700 HP Viper GTS never seemed right to me. I don't see how racing modification is "ricey" considering it's all done for you by the game instead of allowing you to do those things you mentioned to the car like in Forza or NFS. Let's say the Ferrari F40 is a premium car. What's the problem with the game automatically taking a regular F40 and turning it into something like this?

cfa4aa1f.jpg



**
 
I'm happy with 200 premiums and 800 standards. I wiull never drive all the cars.

You look at this the wrong way it's 200 plus 800 not 1000 minus 800 :)
 
I think that having the options to put wheels on your cars and spoilers and stickers, just means that everyones happy, who cares if you see a ricer online? Atleast ill be able to show them up in my eurostyle golf with 3 piece bbs wheels, and for people that like the factory look of cars, you can be the breezers? These options will simply make the game more realistic and fun.
 
...or he sees a 6 year old game. What's "amazingly lifelike" about any of those images you posted? I'm (still) curious, because you haven't really given an answer other than dance around it.
Making a direct statement such as, "These cars look lifelike to me" isn't dancing around anything. ;)

The answer, my good man, is probably down to psychology.

You are evidently anal retentive about detail. I can easily see that the first thing you're going to do when you fire up GT5 and grab a Standard car for a race is scan over the car model for flaws. Kind of like all the images I post. You look at the ground for signs of CG blobs. You look over the car models for visible facets. If you don't see them, you look harder or enlarge, and I can easily see you blowing up images I've reduced to see messed up textures. Which yes, textures which are compressed in GT4 and compressed further in image reduction are going to look messy. ;)

Meanwhile, I take in the whole thing and see an image very much like I'd see if some racing photographer hadn't taken an 18 megapixel shot at high f stop and shutter speed. I see an image that doesn't look like it should be possible on GT4 on an archaic PS2. I see something amazing and lifelike. This is undoubtedly why some posters after my piccies like IVORBIGUN remarked that they looked amazing.

And you go "Ew." :lol:

And I think this is the basis for our differences in reaction to everything concerning GT5. You'll be analyzing the game, in fact probably analyzing two separate games, and I'll be enjoying the game, one game. You may not want to take a single Standard photo, while I'll be taking pics by the thousands. And maybe not Photoshopping them after all. It depends on what we get and my reaction. After all, I enjoy looking at the untouched GT4 pics I take, in fact, I love them, while apparently they give you the shakes. ;)

I dont understand why people complain.

The most noticible things about standard cars is that cosmetic damage wont be as good looking as premium cars, and no cockpit view. The rest of things, internal damage, physics, and other aspects will be the same. So why so much hate. 200+ cars is plenty for cockpit view and super detail. while 800 cars without cockpit view is great as well.

Man, I can not wait to buy a 2000 CLK55 AMG and drive it in the game. If PD was only to include the Premium cars only, they would not include that car at all.
This my angle too. I really do want all those Standard cars, because so many cars I'm going to want to collect and race and mod and shoot can't be in a small Premium list. Some people mock this and say things like "quantity over quality," but that's being simplistic, and missing the point. It's actually "You can own and drive this car looking really good, not quite to PS4 levels but really good regardless, or not have it at all." Obviously I want it.

But, BIG but, PD should hire 100 more members, they have the money for it, and it will cut development time by about half. We all know GT6 will be out by 2012, 2 years from now, but with 100 members more, we know it can be done either faster by 2011, or with more features by 2012 with more members working on the game.
I'm with the others on the bold part. I expect GT5 to be the Gran Turismo game on the market for three years, personally. Kaz can release car packs of GT6 models to replace Standard cars every six months to a year as both support for GT5, adding life to it, as well as teasing what we'll be getting in GT6. Or they may not give us any DLC at all. It depends on how satisfied the Master is, and how well the public reacts to the Standard car matter.

GT6 could be released in 2012, but I still think three years or more is most likely.

As for the added modelers and artists, I agree that PD needs more people, but I'm not sure Kaz is going to nearly double the size of the team. He seems to cherish loyal employees who know how to keep a secret, who put the pride of Polyphony and their membership in it above all, and that might not be so easy to find among the average modeler. More than likely, the process of hiring more staff is going to be painstaking and meticulous to weed out opportunists.

A random thought --- What if the 200 Premium cars can be race converted? Would that change your opinion on this debate?

It's a mighty feature from the PS One days that hasn't been seen since.

Personally, I believe it's a strong possibility.
What if they cant!?

PD have gone to such lengths modelling them why would they allow us to 'spoil' them by tacking bloody great wings and stuff on the back. Its clear the manufacturers have had a say in how these cars will be affected by damage and what not, it stands to reason they wouldn't want their super high definition cars looking like ricers because someone wants blue wheels, a 10" wide exhaust, a big fat NOS sticker and a massive wing on the back of a ferrari 458!
Why do people overreact like this? :P

Besides, the point of Gran Turismo is that these are your cars to do with as you see fit. This is the first and most important point.

Second is sneering at everyone who puts a nose splitter and tail wing on their car to race, and maybe even a racing number and some decals. You know, this is actually what people do to cars to make them more competitive. ;)

THESE ARE NOT RICERS:

fiesta07a.jpg


tiburon05a.jpg


silvia45a.jpg


sagaris16a.jpg


350Z48a.jpg


Thank you very much. :D

I'm still hopeful that there will be race modding of Standard cars, but we'll see in a couple of months, by TGS at the latest.
 
And this is where I don't get some of you guys. I don't toss my music collection every couple of years because new guitar and keyboard electronics make what bands used a few years ago obsolete. I don't get rid of my DVDs to make way for Blu-ray versions. Well, the bad ones I do. ;)

That's a poor and irrelevant comparison and you ( as a musician ) should know that.
That's pretty much like saying the latest computer software to create images makes anything Rembrandt or Michelangelo created obsolete purely on the techniques they used.
I know that creating games demands artistry and creativity as well but it also relies heavily on state of the art technology to be relevant unlike any other artform.

I understand hating to give up cockpit view, but you guys act like it's always been in Gran Turismo. Well, how did you race it before?

Somehow this argument keeps coming up when discussing cockpit view.
Which is odd as Prologue also introduced online to GT, I wonder what the reaction would be if GT5 only offered online for Premium cars?
 
But, BIG but, PD should hire 100 more members, they have the money for it, and it will cut development time by about half. We all know GT6 will be out by 2012, 2 years from now, but with 100 members more, we know it can be done either faster by 2011, or with more features by 2012 with more members working on the game.

Instead of hire 100 more members or 1000 more, maybe Kaz must to re-think or re-plan the whole concept to not to make zillions of cars to just make 200? 300? and then we gonna have, if you want, a GT6 in 2011, or 2012, or better: A SERIOUS PLANNED GAME.:grumpy:
 
Because Kaz himself said that GT6 development will take fraction of a time, as well one year is too soon, 3 years is too late, a normal game can be developed within 2 year period. Since GT6 will use same car models of GT5, and same models of GT5s stages, so why not 2012?
Man, I hope you're wrong.

I'm still hoping for DLC instead of getting a new game after only a couple of years. Updates/patches, whatever you like to call them, is the way to go these days and I hope PD has realized this as well.
 
Imagine (insert favorite, older movie here) is being remastered to be put onto a blue-ray disc with better sounds, colors, and lighting. Was it filmed using older technology (non-HD)? Absolutely. Does it still have the same experience as before? Probably not, it should be better, and have more content, such as deleted scenes, and possible the making of certain scenes, never before seen. If it is really your favorite movie, would you want to see the new and improved version of it? Of course you would.

Now take that analogy, and insert standard cars into the equation. Previous GT cars are being remastered onto a blue-ray disc with better sounds, colors, and lighting in HD (check, so far so good). Were they modeled using older technology, limited to the capabilities of the PS2? Yes. Will it still have the same experience as the older GT titles? No, as we will be getting more content, such as online, damage, new physics, better graphics engine, day/night, I still think we will get some kind of helmet view, and who knows what else they will introduce at Gamescom and TGS. If you really enjoyed the older GT titles, would you want to play the new and improved version of it, plus get a totally new game on top of it that is as real as they come? I know I am stoked to play GT5 on November 2.

This is the best analogy I can come up with to explain why I will enjoy the standard cars in GT5. Maybe not as much as the premiums, but I will still race with them.
 
I would have thought it's pretty obvious GT5 is it for the PS3.

Once features are in place it's simply a case of adding more car and track DLC.

Quite possibly a special edition GT5 will be released some time down the line with all DLC included.
 
Imagine (insert favorite, older movie here) is being remastered to be put onto a blue-ray disc with better sounds, colors, and lighting. Was it filmed using older technology (non-HD)? Absolutely. Does it still have the same experience as before? Probably not, it should be better, and have more content, such as deleted scenes, and possible the making of certain scenes, never before seen. If it is really your favorite movie, would you want to see the new and improved version of it? Of course you would.
Erm.. that's about the worst example there is.

Look, I don't like the standard cars but I'm fine with you guys who do. I just think it's hilarious how you guys are trying to make them look better by using these ridiculous examples with remastered movies and what not.
 
This is the best analogy I can come up with to explain why I will enjoy the standard cars in GT5. Maybe not as much as the premiums, but I will still race with them.

Okay I will try a somewhat similar analogy using the movie example you used.
Imagine a classic movie you loved and saw many times.
The same people who created it announce a sequel whereby a lot of re-mastered footage of the original movie is used to tell a new story.
Not sure what to make of it yet as I don't know whether the new story makes good use of the old footage and whether the old footage adds significantly to the new story.
The only real life example of a movie which actually did this I can think of right now was one of the "Pink Panther" movies released shortly after Peter Sellers died when they added the "best bits" of previous movies into a new movie.
It didn't quite work for me to be honest...........
 
GT3 was released 9 months after the PS2 launch

GT5 will be released 48 months after the PS3 launch

GT took around 36 months to develop
GT2 was released 24 months after GT
GT3 was released 16 months after GT2
GT4 was released 41 months after GT3
GT5 will be released 74 months after GT4

I like this game! My turn again:
What did GT2 bring over GT? What did GT3 bring over GT2? What did GT4 bring over GT3?

What do we expect GT5 will bring over GT4?


It doesn't matter when the platform was released, since first party developers get to play with it well in advance.
Let's also factor in the "exponential content explosion" problem (not really an issue with GT3 :rolleyes:) and pretty much all of the extra development time is accounted for.

GT5's is a scratch-built environment. Even GT4 was full of legacy code from the original (e.g. tuning system, race championships etc.)

...
PD would've had my support far more if we would've ended up with a game of roughly 400 or 500 cars up to Prologue's level of quality. 200k poly models are pretty close to 500k models, and Prologue still looks fantastic compared to others this generation. A game with 80% 4k models and 20% 500k models makes so much less sense to me. I know me saying this won't change anything, but just speaking my mind. I don't need each game to have a larger car lineup than the last, I accept it will shrink when the jump to a new platform happens. I just want uniform quality, across the board, for the stars of the game.

Fun fact: if development time for the cars were directly determined by polygon count, using 200k models instead of 500k models would lift the premium share to over 50 % - so, more than 500 cars.

Except, this is total bull:censored: and actually means nothing. I had fun though, didn't you guys? :dopey:

If you think about it, it makes more sense to model at this higher level and use a "scaled down" version for the game. In fact, this procedure is used in all modern games - even GT4 did. It takes the same amount of time, maybe less because you're not obsessing over where to make the efficiency savings. Any modelers here who can vouch for this?

@yellowclone - great post! 👍
 
Erm.. that's about the worst example there is.

Look, I don't like the standard cars but I'm fine with you guys who do. I just think it's hilarious how you guys are trying to make them look better by using these ridiculous examples with remastered movies and what not.

How do you know exactly, that you already don't like the standard cars? Have you already played the game that we are all waiting until November 2 to get? I think it is ridiculous that you have already made up your mind on how standard cars are going to look, based on a :45 video, and a couple of "questionable" magazine articles.

Okay I will try a somewhat similar analogy using the movie example you used.
Imagine a classic movie you loved and saw many times.
The same people who created it announce a sequel whereby a lot of re-mastered footage of the original movie is used to tell a new story.
Not sure what to make of it yet as I don't know whether the new story makes good use of the old footage and whether the old footage adds significantly to the new story.

If it was done right, which I think GT will be, then yes, I would want to see it.

@yellowclone - great post! 👍
Thanks, some people just don't get it. I am a optimistic by nature.
 
How do you know exactly, that you already don't like the standard cars? Have you already played the game that we are all waiting until November 2 to get? I think it is ridiculous that you have already made up your mind on how standard cars are going to look, based on a :45 video, and a couple of "questionable" magazine articles.

Why? It makes sense. The video is there to show off what the cars will look like. Are you saying they'll go from being GT4 PHOTOMODE models to somehow looking like GT5P models by simply being moved from one medium to the other? Now that's ridiculous.
It's sad that his feeling on the standard cars bother you so much. If the looks don't do it for him then so be it.
 
I would also add that in those 74 months between GT4 and GT5 PD has also developed the TT and GT PSP, these games also cost development time.

And the number of polygons I think it has more to do with the damage system than anything else, because as you say GT5P cars are already incredibly detailed, but for the damage and deformation system, more polygons, better, obviously the premiums cars will be more detailed than in the GT5P, but I do not think they will be much difficulty to create than the cars of GT5 Prologue, simply the mesh is loaded with more polygons to have more realistic deformations I think.
 
Finally I can see the point of a lot of people here and why are they arguing for,starting from the fact that GT5(without considering the intermediate projects TT,GTHD,prologue(more like an starters version GT5))took almost 6 years to develop,yet not concentrating in key features like cockpits or making a good balance 500-600 premiums,which is kind of problematic because a lot of us wants to see premiums,and while we don't know where all of this development went.

Cut this down so I'm not quoting the entire post, but I read it all. It's good to know you at least see the point some of us are trying to make. Thanks, akira 👍

Making a direct statement such as, "These cars look lifelike to me" isn't dancing around anything. ;)

"These cars look likelife to me" isn't an answer to "why or how do you think these cars look lifelike". So, still none.

The answer, my good man, is probably down to psychology.

Oh, I'll agree there, though probably not how you're implying. Let's see...

You are evidently anal retentive about detail.

If that were the case I'd be overjoyed with the Premiums and trashing Prologue for being inferior to them. I'm not. I don't see the point in individual stitches modeled on the back seats of cars. I do see a need in using models that actually stand up to the standards of the genre in this generation, though.

I can easily see that the first thing you're going to do when you fire up GT5 and grab a Standard car for a race is scan over the car model for flaws. Kind of like all the images I post. You look at the ground for signs of CG blobs. You look over the car models for visible facets. If you don't see them, you look harder or enlarge, and I can easily see you blowing up images I've reduced to see messed up textures. Which yes, textures which are compressed in GT4 and compressed further in image reduction are going to look messy. ;)

I'm sure the condescending thing works on others, but it's pretty pointless here. I've literally spent years with Photomode. I can scroll through the page and barely give your images a look and see instantly they're from GT4, not some images grabbed from a race on Speed or something. I don't need to enlarge anything. Hell, even when I first started posting Photomode pictures, I was shrinking them to half the output size to minimize the flaws. And this was before I had the understanding of image/model/texture quality I do now. They looked great back in 2005, sure, and definitely were a surprise considering they were on the PS2... but they never looked incredibly realistic to me.

Meanwhile, I take in the whole thing and see an image very much like I'd see if some racing photographer hadn't taken an 18 megapixel shot at high f stop and shutter speed. I see an image that doesn't look like it should be possible on GT4 on an archaic PS2. I see something amazing and lifelike. This is undoubtedly why some posters after my piccies like IVORBIGUN remarked that they looked amazing.

What's remotely surprising about people who will stand behind anything PD-related, unquestioning, saying the pictures are amazing?

And you go "Ew." :lol:

I can appreciate them as a feat for 2004. They are resolutely unimpressive in 2010. Well, they're impressive that they can still look presentable considering the leaps and bounds the Premiums have over them; throwing GT2's models into GT3, for example, wouldn't have worked as well visually. But from a technical standpoint, no, they're not impressive at all in this generation. To say otherwise is fanboyism, really.

And I think this is the basis for our differences in reaction to everything concerning GT5. You'll be analyzing the game, in fact probably analyzing two separate games, and I'll be enjoying the game, one game. You may not want to take a single Standard photo, while I'll be taking pics by the thousands. And maybe not Photoshopping them after all. It depends on what we get and my reaction. After all, I enjoy looking at the untouched GT4 pics I take, in fact, I love them, while apparently they give you the shakes. ;)

I might take some pictures of Standards. I just realize they're going to have to be scaled down to roughly the size GT4 is giving us images. I want my images to look realistic; giant pixelized lines in place of proper panel gaps kind of throws that off. I've never denied the difference between the tiers will be less noticeable during actual racing, though... well, unless you count trying to drive inside the car. Or hit a wall. Or want actual illumination from your headlights...

:)

This my angle too. I really do want all those Standard cars, because so many cars I'm going to want to collect and race and mod and shoot can't be in a small Premium list. Some people mock this and say things like "quantity over quality," but that's being simplistic, and missing the point. It's actually "You can own and drive this car looking really good, not even to PS3 levels but really good regardless, or not have it at all." Obviously I want it.

Fixed that for you.



Besides, the point of Gran Turismo is that these are your cars to do with as you see fit. This is the first and most important point.

Second is sneering at everyone who puts a nose splitter and tail wing on their car to race, and maybe even a racing number and some decals. You know, this is actually what people do to cars to make them more competitive. ;)

THESE ARE NOT RICERS:

*snip*

I'm still hopeful that there will be race modding of Standard cars, but we'll see in a couple of months, by TGS at the latest.

Well, we are in agreeance here; why do people deem any deviation from stock, in the name of performance no less, as "ricer"? So often in GT4 I would avoid using a road car with a wing to race actual race cars because it always just felt and looked wrong. The (R) mods were an incredibly cool part of the PS1 games for giving you the chance to turn your humdrum old MA70 into a de facto race car. It effectively doubled the car list, and your car didn't look so out of place on a grid of actual race cars.

It'd be nice to have them back, and honestly, if we got some surprise announcement about them for all Standards, I would instantly look past the two-tier system. Seriously. As it stands though, I'm sticking to my prediction Standards will have roughly the same customization levels as they had in GT4... and that we might see something similar to (R) Mods for the Premiums as hinted by the Concepts in Prologue, and (hopefully) a livery editor. 👍

That's a poor and irrelevant comparison and you ( as a musician ) should know that.
That's pretty much like saying the latest computer software to create images makes anything Rembrandt or Michelangelo created obsolete purely on the techniques they used.
I know that creating games demands artistry and creativity as well but it also relies heavily on state of the art technology to be relevant unlike any other artform.

Worded far better than I could've 👍

Somehow this argument keeps coming up when discussing cockpit view.
Which is odd as Prologue also introduced online to GT, I wonder what the reaction would be if GT5 only offered online for Premium cars?

I'm sure someone, somewhere, on here would spin that as a positive thing. PD should just pick up new PR people directly through this board!

Fun fact: if development time for the cars were directly determined by polygon count, using 200k models instead of 500k models would lift the premium share to over 50 % - so, more than 500 cars.

Except, this is total bull:censored: and actually means nothing. I had fun though, didn't you guys? :dopey:

You misunderstood, though I guess I should've been more clear. Limit the modelers to a 3 month period for each car, instead of allowing them 6. That's all I meant about that. I recognize the quality wouldn't be where it is now... but it'd still be much better than GT4.

If you think about it, it makes more sense to model at this higher level and use a "scaled down" version for the game. In fact, this procedure is used in all modern games - even GT4 did. It takes the same amount of time, maybe less because you're not obsessing over where to make the efficiency savings. Any modelers here who can vouch for this?

Hmmm, I have touched on that somewhere in this thread though... while I'm bothered by the sheer time involved in each Premium and their (to me) unnecessary detail level, it will pay for itself over the years in the sense of being "future-proof". I can promise that when ever we see a new GT on the next PlayStation, I won't be complaining if the current Premiums become the new Standards... though that'll probably be a decade from now, so who knows :lol:
 
Why? It makes sense. The video is there to show off what the cars will look like. Are you saying they'll go from being GT4 PHOTOMODE models to somehow looking like GT5P models by simply being moved from one medium to the other? Now that's ridiculous.
It's sad that his feeling on the standard cars bother you so much. If the looks don't do it for him then so be it.

Have you played the game? Is that the final product?

It does not bother me that he feels this way about the standard cars, but it does bother me that he and other have passed standard cars as unacceptable, and none of them have played the game yet. That is like saying that you don't like a new concept car, but then the production car comes to life, and it is much better than the concept, but some have already passed judgement on that car, and will never like it or accept it. Point being, is it fair to say that you like or dislike something before you even try it? A great example is the new Challenger. The concept looked good, but not exactly what I thought should look like, but then they introduced the production version, which I think they got almost perfect. Had I passed judgement on it and said it was unacceptable and not what I think it should be (based on the concept), I might not have one sitting in my driveway.

I feel sorry for that horse. It has been beaten too much. I know some people naturally pass judgement before actually seeing the real deal, but I am not one of those people, sorry. Now, had we been playing GT5 for a month or so now, and some people just don't like the standard cars, I would accept that as their opinion.
 
Have you played the game? Is that the final product?

It does not bother me that he feels this way about the standard cars, but it does bother me that he and other have passed standard cars as unacceptable, and none of them have played the game yet. That is like saying that you don't like a new concept car, but then the production car comes to life, and it is much better than the concept, but some have already passed judgement on that car, and will never like it or accept it. Point being, is it fair to say that you like or dislike something before you even try it? A great example is the new Challenger. The concept looked good, but not exactly what I thought should look like, but then they introduced the production version, which I think they got almost perfect. Had I passed judgement on it and said it was unacceptable and not what I think it should be (based on the concept), I might not have one sitting in my driveway.

I feel sorry for that horse. It has been beaten too much. I know some people naturally pass judgement before actually seeing the real deal, but I am not one of those people, sorry. Now, had we been playing GT5 for a month or so now, and some people just don't like the standard cars, I would accept that as their opinion.

I feel you man, but it is pointless trying to convince some folks man it wont work. I think you are 100% right though, Its just sad some folks have put this game as a disappointed but never played the game, or give PD a chance to release some of the new features. In the end i will enjoy this game, and you will also so who cares :lol: Let them have there opinion we will have ours, however no ones opinion is right. 👍


Imagine (insert favorite, older movie here) is being remastered to be put onto a blue-ray disc with better sounds, colors, and lighting. Was it filmed using older technology (non-HD)? Absolutely. Does it still have the same experience as before? Probably not, it should be better, and have more content, such as deleted scenes, and possible the making of certain scenes, never before seen. If it is really your favorite movie, would you want to see the new and improved version of it? Of course you would.

Now take that analogy, and insert standard cars into the equation. Previous GT cars are being remastered onto a blue-ray disc with better sounds, colors, and lighting in HD (check, so far so good). Were they modeled using older technology, limited to the capabilities of the PS2? Yes. Will it still have the same experience as the older GT titles? No, as we will be getting more content, such as online, damage, new physics, better graphics engine, day/night, I still think we will get some kind of helmet view, and who knows what else they will introduce at Gamescom and TGS. If you really enjoyed the older GT titles, would you want to play the new and improved version of it, plus get a totally new game on top of it that is as real as they come? I know I am stoked to play GT5 on November 2.

This is the best analogy I can come up with to explain why I will enjoy the standard cars in GT5. Maybe not as much as the premiums, but I will still race with them.

This I like 👍
 
What was exciting about the cars in GT4? They're still cars, we still get to drive them, on new circuits, with new features (some probably still to be announced) online, with friends, or enemies...

Grow up.

Oh, and just because you can't stand seeing standard cars and premium cars side by side, why should I not get the chance? The world is not you alone.


danielwhite74: you know no more than we do. Please stop trying to preach to us, you're irritating.

The notion that you'll be able to race 'tard cars alongside Premiums is completely nonsensical. Gran Turismo Classic mode was confirmed years back. Do you genuinely believe Polyphony would be so stupid as to throw in what Yamauchi-san himself admitted to being merely "Gran Turismo 4 models" amongst the main car selection, under the folly that no one will notice?
 
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I feel you man, but it is pointless trying to convince some folks man it wont work. I think you are 100% right though, Its just sad some folks have put this game as a disappointed but never played the game, or give PD a chance to release some of the new features. In the end i will enjoy this game, and you will also so who cares :lol: Let them have there opinion we will have ours, however no ones opinion is right. 👍

Just so I'm clear here (since the pro-Standard side of this discussion is notoriously black-and-white on every issue), I've never said I've written the entire game, as a whole, off. It's the two tiers I take issue with, and the varying levels of quality they entail. Though how important that is in the grand scheme of things varies between all of us. It's basically the only huge qualm I have, out of what we currently know about the game.
 
Why? It makes sense. The video is there to show off what the cars will look like. Are you saying they'll go from being GT4 PHOTOMODE models to somehow looking like GT5P models by simply being moved from one medium to the other? Now that's ridiculous.
It's sad that his feeling on the standard cars bother you so much. If the looks don't do it for him then so be it.

Marshall McCluhan would have something to say about that. I think the medium is everything :)
 
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