nasanu
(Banned)
- 1,429
- Australia
- nasanu
- nasanu
That's from GTR2 - which uses the GMotor2 physics engine, and that's only the rear left corner. - just to give you an idea of how complex a physics engine can be
I could write a program with 1 million variables that just prints 'hi sekai', it would not be complex. All you have above are variables. There may well be quite simple equations running on them.
If you play a lot of varied games with an open mind you realize that these days there is not much difference between them. I recently took out a 3 month sub to iRacing 2.0. Going straight into it from GT5 was easy, they are both very similar physics wise. I've also been playing a little of GTR evo and that is basically the same too. They have all reached a level of realism that when someone comes along and states that one blows another way in terms of physics you can be certain you are dealing with bias rather than considered thought.