- 916
I understand why downforce/drag is an issue, because it's something people notice, but for me on this topic, aerodynamics are a much smaller part.
When I look at a car game, the two things I judge the realism on are, tyres and suspension.
GT5 is a bit puzzling in that some cars are convincing while others are not. I find that suspension often appears too firm when the car is changing direction or speed, and yet too compliant when passing over bumps/jumps. Commenting on the tyre model is more tricky, but there is something "soft" about them. You don't get cars hopping as tyres struggle to regain grip following a greedy moment over a kerb.
In general I think it's pretty good. I just wish the guy responsible for the good cars (I'm guessing that one guy is some super enthusiastic physics expert or something ) had been signing off all the others too.
When I look at a car game, the two things I judge the realism on are, tyres and suspension.
GT5 is a bit puzzling in that some cars are convincing while others are not. I find that suspension often appears too firm when the car is changing direction or speed, and yet too compliant when passing over bumps/jumps. Commenting on the tyre model is more tricky, but there is something "soft" about them. You don't get cars hopping as tyres struggle to regain grip following a greedy moment over a kerb.
In general I think it's pretty good. I just wish the guy responsible for the good cars (I'm guessing that one guy is some super enthusiastic physics expert or something ) had been signing off all the others too.