- 17,215
- United Kingdom
Yep, utter waste of time. Players learn more in 10 minutes of online racing than 10 hours of license tests.
Yes, I learnt that most of the general population really don't have any race craft, and probably don't like the license tests because you can't cut corners, or bounce off other players... seriously though, online racing might teach you some of the racing skills, but the license tests do a much better job of teaching how important the racing line is, and how marginal you have to be with some of the controls... I've spent hours trying to gold things because I'm 0.05s off the time.. and it all just comes down to the tiniest bit later braking, or taking fractionally less kerb., etc. these are subtleties I don't think you pick up on when racing online.
Some of us already know our way around the tracks, because GT isn't the only game we play.
And some of us have done the licenses 5 times before, and think having to do them again is boring.
Well great, GT is the only driving game I've played (edit: actually that's not true at all, but it is the only one I've played with any regularity other than TOCA 2), in about 12 of it's iterations so far... and I've not got tired of those that had license tests... I can barely see what the fuss is about to be honest, it's just a part of the game (or in the case of GT4.. it was the game!)
I like SlipZtrEm's ideas, incentivise people to do the licenses rather than using them as a timesink that you must complete before you can do real racing. There are plenty of ways to gate progression according to skill without resorting to something as crude as licenses.
I do think they should still be in the game, because they add flavour and are part of the history. But care needs to be taken that they add something positive to the game, rather than just being something that you have to get out of the way before you can play for real.
And if it so happened that you personally weren't good enough to get even the first license? What would your opinion be then? Would you be happy that you'd paid $60 for a game you can't play because the developers have decided that you're not good enough?
It really is down to the player to use a little common-sense, you don't have to do all the license test in one go before you can do any racing. If you don't want to, or aren't able to get through the B license in a few minutes, then really, you either aren't that fussed about playing them game, or there's probably very little point in even starting a race anyway since you'd be unlikely to even make the braking zone for the first corner! Whilst you work your way through the B license, you can do the Sunday cup etc... and once you've unlocked the B events, start doing the A tests... it's not like it's some great impassable wall that you have to try and scale before you can do any racing... And IIRC there's always arcade mode.
Excellent idea.
... Repairs from a serious crash should take several weeks ...
Sarcasm aside, I've always thought it would make sense for there to be at least a repair bill - it would promote better driving standards and keep progression in the game a little more linear.
There are lot's of other racing games out there that can just offer straight forward entertainment if you just fancy like blasting round a track for half an hour... why are people playing GT if they don't like what the GT franchise is about?