- 926
- machschnel
What they want is not what Gran Turismo is. We have some traditions and most of them work well for the last 15 years.
But the license tests weren't compulsory in GT5. Isn't that an unforgivable breaking of tradition?
What they want is not what Gran Turismo is. We have some traditions and most of them work well for the last 15 years.
If neither of you are familiar with Ferrari Challenge, they hired Tiff Needell to do the in-voice coaching, which amounted to him blathering - in a fascinating and instructive way I hasten to add - about Ferrari's marvelous race quality brakes and to use them with authority, and shouting "Power! Power power power!" when you were going too slow. It was helpful. Would Kaz like something like that? I dunno. But I think something like you guys want will fit better into the astronomically larger and more powerful PS4. So I guess as with all things GT, we'll see.
But the license tests weren't compulsory in GT5. Isn't that an unforgivable breaking of tradition?
And they were still there in GT5, so nothing changed. All you had to do was do the licenses before you did races.I have to say yes, and IMO, not for the better.
The licenses have always been an integral part of the GT series,
and a feature that gives GT that special immersive character.
What practice? Learn to imitate some replay of some car going around some portion of track that carries barrier any relevance for what you'll do later?Quite frankly, if you cannot at least bronze them to achieve progression,
you either need the practice, or possibly you should be playing some other type of game.
Yet my track times remained exactly the same before and after. The only method I've ever used to get better is simple: racing.Not to mention, golding them will fine tune your skills.
I have to say yes, and IMO, not for the better.
The licenses have always been an integral part of the GT series,
and a feature that gives GT that special immersive character.
Quite frankly, if you cannot at least bronze them to achieve progression,
you either need the practice, or possibly you should be playing some other type of game.
Not to mention, golding them will fine tune your skills.
Good comment. This is another thing thats been said time and again.
Bottom line is, it's an original feature and part of the GT gaming experience.
And, at the very least, I've never seen an argument that actually explains why they should be mandatory. It always falls back on "that's how the GT series has always been."
Bottom line is, it's an original feature and part of the GT gaming experience.
It doesn't matter if you're a fast driver whether you do tests or not, it's the game so play it.
I wonder if the licence haters play repetitive RPG games and start every incarnation from 0 without complaining? These are the games I hate the most.
Also you get 3 cars per licence so it's not a waste of time 👍.
machschnelBut the license tests weren't compulsory in GT5. Isn't that an unforgivable breaking of tradition?
I'm sorry i mean't what the hell to the 'My Chemical Romance band', the singers of the GT5 opening song . But still, thanks and i appreciate learning something that i never knew before .
repetitive RPG games
Agree.It is, and imho its one of the parts where GT5 is flawed.
Huh? Go back and read the whole thing.I don't understand.... Is that what you want Gran Turismo to replicate?
It is, and imho its one of the parts where GT5 is flawed.
Huh? Go back and read the whole thing.
Yes, but they should have more interactive automated teaching. Like after lap you could analyse where there is room to improve.
Still waiting for a reason.
I'm pretty sure he did. You were the one who directly compared trudging through the licence tests to restarting repetitive RPGs at level 0. Perhaps not the best logic to present when justifying why they should be forced on the player.
👍 👍Just do it the old way!! It's a big part of GT tradition!
Actually no, reasons are not given. They never are. Instead we get things like this:Reasons have been given but, you (and others) deem certain reasons to be unacceptable.
If you can't deal with some little driving tests, you're not a hardcore GT fan.
Common sense.Who gave you the power?
So basically, the license tests are boring and you don't want to do them.👍 👍
Bingo! That magic word.....Tradition.
I mentioned somewhere else that as per my tradition, the first thing I do after loading the new game, I head straight for the license tests.
I even did this for GT5, just because that's the way I've always done things.....only to find out some time later, you could completely bypass them.....What a waste.
👍 👍
Bingo! That magic word.....Tradition.
I mentioned somewhere else that as per my tradition, the first thing I do after loading the new game, I head straight for the license tests.
I even did this for GT5, just because that's the way I've always done things.....only to find out some time later, you could completely bypass them.....What a waste.
I only hope PD beef them up, make them challenging as per the first 4 games.
Just so pleased the XP system has run it's course...
All credit to Kaz and the team though, they tried something new, it wasn't as successful as they'd obviously hoped, so change it back.
GT1-4 tradition dictated that the game be entirely offline. Traditions change. Not everything labelled "tradition" is good. The license system is archaic, simplistic and teaches nothing about actually driving fast or racing on a track with other drivers, AI or real. It is filler and a complete waste of time IMO.
I'm starting to agree that forcing players to do licenses first before entering events isn't a wise idea. :\
Sure I miss the old way but this is a new era, time to do something new?
GT1-4 tradition dictated that the game be entirely offline. Traditions change. Not everything labelled "tradition" is good. The license system is archaic, simplistic and teaches nothing about actually driving fast or racing on a track with other drivers, AI or real. It is filler and a complete waste of time IMO.
Blasphemy. We need no more than 6 cars on track, no more than 8 tracks, only 3 types of tires, no damage, and no real world tracks. How can we break the tradition set in stone by the first game?
As much as I think licenses should be optional, people should want them to be optional for the right reasons. "Because it's new" is the same as "it's tradition". Licenses should be optional because that way, everyone wins.
Nothing on you personally, I get what you're saying and it was a short post anyway, but I just wanted to point this out.
Reasons have been given but, you (and others) deem certain reasons to be unacceptable.
Who gave you the power?
Also, there was NO comparison between GT and RPGs. Read it again, slowly.
I wonder if the licence haters play repetitive RPG games and start every incarnation from 0 without complaining? These are the games I hate the most.
I personally hope that licences are mandatory in GT6 and, you haters hate it so much it puts you off buying or playing it.
If you can't deal with some little driving tests, you're not a hardcore GT fan.
No it doesn't, because every single time the test parameters (meaning where the AI cars are at each specific second of the test) are also predetermined, so it just becomes an exercise in avoidance that amounts to an extreme version of a quick time event. You can do IC10 a dozen times and everything will be identical each time. You don't learn how to pass the AI. You learn where to be on the track to get in the right position to get the most draft off of the mindless drones when they are in the proper position (which you will learn through sheer repetition). This carries over into the similar chase-the-rabbit Seasonal Events as well, even though the Special Events actually have AI variety.Having to complete certain challenges without touching the AI and in pre-determined time doesn't teach nothing them?
But it can be improved? Of course it can. It just doesn't need to be removed. It would be an important part of the game that a lot of us would miss.
Making them optional is the improvement.You're exagerating a bit, I think... Like some of you been doing in the last years on GTPlanet, regarding GT in general. A term that it's used in other forum: "a ton of salt" in these posts... You can improve something without having to kill it totally.
"...and teaches nothing about actually driving fast or racing on a track..."
Not true, man.
Having to complete certain challenges without touching the AI and in pre-determined time doesn't teach nothing them?
For the some more experience GT players, it's like doing all over again sometimes (even if it shows how the new physics may be working for every GT game), but yes, it's a tradition, yes, a lot of us like it.
But it can be improved? Of course it can. It just doesn't need to be removed. It would be an important part of the game that a lot of us would miss.
The same for the completely absurd idea of removing the UCD. Change the name of the game to NFS or Forza then. Kill the soul of the thing.
You're exagerating a bit, I think... Like some of you been doing in the last years on GTPlanet, regarding GT in general. A term that it's used in other forum: "a ton of salt" in these posts... You can improve something without having to kill it totally.
I personally hope that licences are mandatory in GT6 and, you haters hate it so much it puts you off buying or playing it. If you can't deal with some little driving tests, you're not a hardcore GT fan.