- 931
- Montgomery, AL
Hello everyone!
In the beginning of October '09, Niigaki started the GTP Member Wide Time Attack Challenge for GTPSP. I don't think anyone thought it would become so successful and grow into a series, but here we are on the brink of the 3rd full season, and the competition has been fantastic. For Season 3, Niigaki has graciously passed the hosting torch to me. Having been a competitor since the very beginning, I hope to bring you guys as excellent an experience as Niigaki has provided us in the past.
Now, this season will be a little bit different from what we experienced during the second season. After being presented with the opportunity to host Season 3, I put some thought into how it could be spiced up. After having thoroughly enjoyed the Gran Turismo 5 Time Trial Challenge, the idea struck me: GT5TT's format was very seductive, and GT PSP has several cars with both stock and race versions... 💡
So without further ado, I present:
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Season Format:
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Official Season 3 Challenge List: (Pay careful attention to the names of the vehicles to ensure you buy the right one! For instance, buying the IS200 '98 instead of the IS200 (J) '98 will put you at a significant horsepower disadvantage!)
FF Challenge (March 1st - 6th)
Circuit: Grand Valley East / Forward
C1S: Honda Jazz 1.4 DSi SE Sport '01 (N3/N3)
C1R: Spoon FIT Race Car '03 (R1/R1)
AWD Challenge (March 8th - 13th)
Circuit: Twin Ring Motegi East Short Course / Forward
C2S: Subaru Impreza Sedan WRX STi Version (Type-I) '00 (N3/N3)
C2R: Subaru Impreza Super Touring Car (R1/R1)
MR Challenge (March 15th - 20th)
Circuit: Opera Paris / Reverse
C3S: RenaultSport Clio V6 24V '00 (N3/N3)
C3R: RenaultSport Clio Trophy Race Car '00 (R1/R1)
FR Challenge (March 22nd - 27th)
Circuit: Infineon Raceway / Forward
C4S: Lexus IS200 (J) '98 (N3/N3)
C4R: Lexus IS200 GT-1 Race Car '04 (R1/R1)
Classic Challenge (March 29th - April 3rd)
Circuit: Suzuka Circuit West Course / Forward
C5S: Honda S800 '66 (N3/N3)
C5R: Honda S800 RSC Race Car '68 (R1/R1)
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Season 3 Rules/Restrictions:
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Season 3 Rankings: [competitor] [time] (deficit to leader) [links to challenge entries]
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Feel free to ask any questions if anything above is unclear. I'd like to take this opportunity to once again thank Niigaki for all his hard work in laying the foundation for this series, and to thank all of you who compete for keeping these Time Attack Challenges alive. Good luck and have fun!
In the beginning of October '09, Niigaki started the GTP Member Wide Time Attack Challenge for GTPSP. I don't think anyone thought it would become so successful and grow into a series, but here we are on the brink of the 3rd full season, and the competition has been fantastic. For Season 3, Niigaki has graciously passed the hosting torch to me. Having been a competitor since the very beginning, I hope to bring you guys as excellent an experience as Niigaki has provided us in the past.
Now, this season will be a little bit different from what we experienced during the second season. After being presented with the opportunity to host Season 3, I put some thought into how it could be spiced up. After having thoroughly enjoyed the Gran Turismo 5 Time Trial Challenge, the idea struck me: GT5TT's format was very seductive, and GT PSP has several cars with both stock and race versions... 💡
So without further ado, I present:
________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Season Format:
There will be 5 challenges this season, each involving two cars: one stock version, one race version. The challenges will be denoted as C1S (stock)/C1R (race), C2S/C2R, and so forth. The challenges will arrive weekly, lasting 6 days, Monday-Saturday. You may submit times for the cars at any point within the 6-day timeframe, and you may choose which car to work on first. There are no rules on the order of times submitted. Be absolutely sure to submit your times on or before 11:59 PM Central Standard Time of the last Saturday for each event. No late entries will be accepted. On each Sunday, results will be compiled, rankings updated, and the next track will be announced.
There will be no point system this season. Instead, your ranking will be derived from your combined lap times. Going hand-in-hand with the new format, there will be 3 leaderboards for this season: Overall, Stock, and Race:
If you fail to meet the deadline for time submissions, you're not out of the running just yet. You will be given a Penalty Time on the leaderboards in order to continue accurate ranking. See Rule 9 for further information.
There will be no point system this season. Instead, your ranking will be derived from your combined lap times. Going hand-in-hand with the new format, there will be 3 leaderboards for this season: Overall, Stock, and Race:
Overall Championship: This is Season 3's holy grail, combining your stock and race lap times to arrive at an overall time for each challenge.
Stock Car Championship: This championship will be based only on times submitted for the Stock versions of each car.
Race Car Championship: This championship will be based only on times submitted for the Race versions of each car.
Stock Car Championship: This championship will be based only on times submitted for the Stock versions of each car.
Race Car Championship: This championship will be based only on times submitted for the Race versions of each car.
If you fail to meet the deadline for time submissions, you're not out of the running just yet. You will be given a Penalty Time on the leaderboards in order to continue accurate ranking. See Rule 9 for further information.
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Official Season 3 Challenge List: (Pay careful attention to the names of the vehicles to ensure you buy the right one! For instance, buying the IS200 '98 instead of the IS200 (J) '98 will put you at a significant horsepower disadvantage!)
FF Challenge (March 1st - 6th)
Circuit: Grand Valley East / Forward
C1S: Honda Jazz 1.4 DSi SE Sport '01 (N3/N3)
C1R: Spoon FIT Race Car '03 (R1/R1)
AWD Challenge (March 8th - 13th)
Circuit: Twin Ring Motegi East Short Course / Forward
C2S: Subaru Impreza Sedan WRX STi Version (Type-I) '00 (N3/N3)
C2R: Subaru Impreza Super Touring Car (R1/R1)
MR Challenge (March 15th - 20th)
Circuit: Opera Paris / Reverse
C3S: RenaultSport Clio V6 24V '00 (N3/N3)
C3R: RenaultSport Clio Trophy Race Car '00 (R1/R1)
FR Challenge (March 22nd - 27th)
Circuit: Infineon Raceway / Forward
C4S: Lexus IS200 (J) '98 (N3/N3)
C4R: Lexus IS200 GT-1 Race Car '04 (R1/R1)
Classic Challenge (March 29th - April 3rd)
Circuit: Suzuka Circuit West Course / Forward
C5S: Honda S800 '66 (N3/N3)
C5R: Honda S800 RSC Race Car '68 (R1/R1)
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Season 3 Rules/Restrictions:
1. As noted above, each challenge will start at 12 AM Central Standard Time on the Monday of the given week and will end at 11:59 PM Central Standard Time on the following Saturday. If your time is submitted after the deadline, your time will not count. No exceptions.
2. Only Professional Physics may be used.
3. In keeping with GT5TT, for all Stock cars, only N3 tires may be used.
4. For all Race cars, only R1 tires may be used.
5. All in-game quick-tune options are at your disposal. Feel free to add the car to your favorites and tinker with any available settings. TCS, ASM, and Active Steering are also available, though you'll probably find the fastest times have these assists turned off.
6. You must post a picture of their Ghost Replay Save Data information screen from the main PSP menu (accessed by choosing Saved Data, then press Triangle on your Ghost Data and choosing Information) showing the Date, Course, Vehicle, Lap Time, Physics used, Tires used, and your GTPlanet username written on a slip of paper. Please see the Season 2 thread for several examples.
7. You must support your final submitted lap times by uploading the Ghost Replay Save Data of your fastest time for everyone to see. Your time will not count if you fail to upload your replay before the deadline of each challenge. Please refer to this post for instructions on how to locate your Ghost Replay Save Data.
8. You MUST keep at least two tires on the tarmac at all times. In cases where there are walls near the track surface, your car MUST NOT touch the wall at any point. Lap times submitted with either of these violations will not count. In portions of a track where the tarmac runs all the way against the wall, you may use as much of the tarmac as possible as long as you don't hit the wall. Don't worry about any lines on the track in those cases--the wall is your boundary. Also, in some cases, there are sections of track where there a rumble strip or curbing runs all the way against a wall. For these, I'll allow you guys to use as much of that curbing as possible without hitting the wall. However, when the rumble strip/curb is the only thing between the tarmac and dirt/grass/gravel, you must keep at least two tires on the tarmac at all times (so you should have no more than two tires on the rumble strip/curb). In sections of track where the tarmac meets grass/dirt/gravel immediately with no barrier, at least two tires must remain on the tarmac.
9. Penalty Times: Penalty times will be given to competitors who miss the deadline for time submissions. They are calculated as follows:
[(slowest submitted time - fastest submitted time) / 2] + slowest submitted time = Penalty time. Basically, half of the difference between the fastest and slowest times will be added to the slowest time, and this sum will be your penalty time. This will ensure that you place last in a missed challenge, and are given a fair and dynamic penalty based on the rest of the field's performance.
2. Only Professional Physics may be used.
3. In keeping with GT5TT, for all Stock cars, only N3 tires may be used.
4. For all Race cars, only R1 tires may be used.
5. All in-game quick-tune options are at your disposal. Feel free to add the car to your favorites and tinker with any available settings. TCS, ASM, and Active Steering are also available, though you'll probably find the fastest times have these assists turned off.
6. You must post a picture of their Ghost Replay Save Data information screen from the main PSP menu (accessed by choosing Saved Data, then press Triangle on your Ghost Data and choosing Information) showing the Date, Course, Vehicle, Lap Time, Physics used, Tires used, and your GTPlanet username written on a slip of paper. Please see the Season 2 thread for several examples.
7. You must support your final submitted lap times by uploading the Ghost Replay Save Data of your fastest time for everyone to see. Your time will not count if you fail to upload your replay before the deadline of each challenge. Please refer to this post for instructions on how to locate your Ghost Replay Save Data.
8. You MUST keep at least two tires on the tarmac at all times. In cases where there are walls near the track surface, your car MUST NOT touch the wall at any point. Lap times submitted with either of these violations will not count. In portions of a track where the tarmac runs all the way against the wall, you may use as much of the tarmac as possible as long as you don't hit the wall. Don't worry about any lines on the track in those cases--the wall is your boundary. Also, in some cases, there are sections of track where there a rumble strip or curbing runs all the way against a wall. For these, I'll allow you guys to use as much of that curbing as possible without hitting the wall. However, when the rumble strip/curb is the only thing between the tarmac and dirt/grass/gravel, you must keep at least two tires on the tarmac at all times (so you should have no more than two tires on the rumble strip/curb). In sections of track where the tarmac meets grass/dirt/gravel immediately with no barrier, at least two tires must remain on the tarmac.
9. Penalty Times: Penalty times will be given to competitors who miss the deadline for time submissions. They are calculated as follows:
[(slowest submitted time - fastest submitted time) / 2] + slowest submitted time = Penalty time. Basically, half of the difference between the fastest and slowest times will be added to the slowest time, and this sum will be your penalty time. This will ensure that you place last in a missed challenge, and are given a fair and dynamic penalty based on the rest of the field's performance.
________________________________________
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Season 3 Rankings: [competitor] [time] (deficit to leader) [links to challenge entries]
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Overall Championship:
1. PiTch_ ######lll16'09.651 (+0'00.000) (12345)
2. easyblast #####16'12.631 (+0'02.980) (12345)
3. Detroitbb llll####16'13.428 (+0'03.777) (12345)
4. overheating l###ll16'26.020 (+0'16.369) (12345)
from 5th
5. barny0111 ####ll16'27.824 (+0'18.1733) (1234P)
from 4th
6. akiraacecombat #ll16'33.141 (+0'23.490) (PPP4P)
Retired
7. pvr77 #####lllll#l5'51.062 (+0'05.518) (1PXXX)
8. slims #####lllll##5'52.298 (+0'06.754) (1PXXX)
2. easyblast #####16'12.631 (+0'02.980) (12345)
3. Detroitbb llll####16'13.428 (+0'03.777) (12345)
4. overheating l###ll16'26.020 (+0'16.369) (12345)
5. barny0111 ####ll16'27.824 (+0'18.1733) (1234P)
6. akiraacecombat #ll16'33.141 (+0'23.490) (PPP4P)
Retired
7. pvr77 #####lllll#l5'51.062 (+0'05.518) (1PXXX)
8. slims #####lllll##5'52.298 (+0'06.754) (1PXXX)
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Stock Car Championship:
1. PiTch_ ######lll8'48.846 (+0'00.000) (12345)
2. easyblast #####8'50.524 (+0'01.678) (12345)
3. Detroitbb llll####8'50.843 (+0'01.997) (12345)
4. overheating l###l8'56.160 (+0'07.314) (12345)
5. barny0111 ####ll8'56.203 (+0'07.357) (1234P)
6. akiraacecombat #ll8'58.279 (+0'09.433) (PPP4P)
Retired
7. pvr77 #####lllll#l3'10.263 (+0'02.697) (1PXXX)
8. slims #####lllll##3'10.664 (+0'03.098) (1PXXX)
2. easyblast #####8'50.524 (+0'01.678) (12345)
3. Detroitbb llll####8'50.843 (+0'01.997) (12345)
4. overheating l###l8'56.160 (+0'07.314) (12345)
5. barny0111 ####ll8'56.203 (+0'07.357) (1234P)
6. akiraacecombat #ll8'58.279 (+0'09.433) (PPP4P)
Retired
7. pvr77 #####lllll#l3'10.263 (+0'02.697) (1PXXX)
8. slims #####lllll##3'10.664 (+0'03.098) (1PXXX)
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Race Car Championship:
1. PiTch_ ######lll7'20.805 (+0'00.000) (12345)
2. easyblast #####7'22.107 (+0'01.302) (12345)
3. Detroitbb llll####7'22.584 (+0'01.779) (12345)
4. EA11R ######l#7'26.754 (+0'05.949) (12345)
5. overheating l###ll7'29.860 (+0'09.055) (12345)
from 6th
6. barny0111 ####ll7'31.621 (+0'10.861) (1234P)
from 5th
7. akiraacecombat #ll7'34.862 (+0'14.057) (PPP4P)
Retired
8. pvr77 #####lllll#l2'40.799 (+0'02.821) (1PXXX)
9. slims #####lllll##2'41.634 (+0'03.656) (1PXXX)
2. easyblast #####7'22.107 (+0'01.302) (12345)
3. Detroitbb llll####7'22.584 (+0'01.779) (12345)
4. EA11R ######l#7'26.754 (+0'05.949) (12345)
5. overheating l###ll7'29.860 (+0'09.055) (12345)
6. barny0111 ####ll7'31.621 (+0'10.861) (1234P)
7. akiraacecombat #ll7'34.862 (+0'14.057) (PPP4P)
Retired
8. pvr77 #####lllll#l2'40.799 (+0'02.821) (1PXXX)
9. slims #####lllll##2'41.634 (+0'03.656) (1PXXX)
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Feel free to ask any questions if anything above is unclear. I'd like to take this opportunity to once again thank Niigaki for all his hard work in laying the foundation for this series, and to thank all of you who compete for keeping these Time Attack Challenges alive. Good luck and have fun!
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