Padracer99
(Banned)
- 68
- United Kingdom
- D-UNEXPECTED001
I've seen people complain about the new updates tire wear , its important you know how the compounds really work before you complain about its simulation.
This is the basic explanation in numbers for racing slick compounds
Supersofts compounds are softer than softs.
Softer compound means more of the rubber surface is compressed that's why there's more of tire wear but also more grip
Mediums are in between.
Harder compound means less than surface is compressed that's why there's less of tire wear but also less grip.
Intermediates tires purpose is for damp track conditions at around 30% water if you race online with real grip reduction.
Wet tires purpose is for aquaplaning when at 70-100%
Car's suspension settings matters just as much as how you drive the car for tire wear , you can get the car to grip more mechanically but the tire wear at the same time will be much more. You can put your settings to the maximum but the car and tire can only handle what physics allows it to , so if you go over its limit then you have a lot of excess wear.
When slick tires are less than half , they are having blisters which means the car at that point has least amount of grip and at the same time will have a very high tire wear due to more excessive heat caused by blisters.
Monaco or street circuits will have much more tire wear than high speed tracks
In F1 in monaco most of the aerodynamics rely on mechanical side but every F1 car has the mechanical side , lots of tire wear for all cars but at the same time performance still comes from the cars downforce.
For example supersofts last for 6 laps and at that point they will have blisters which is less than half ( they will most probably release supersoft compounds) but the grip would be the current soft's grip.
Pit stops online will have an actual strategy but car's fuel efficiency and fuel load are the same.
This is the basic explanation in numbers for racing slick compounds
Supersofts compounds are softer than softs.
Softer compound means more of the rubber surface is compressed that's why there's more of tire wear but also more grip
Mediums are in between.
Harder compound means less than surface is compressed that's why there's less of tire wear but also less grip.
Intermediates tires purpose is for damp track conditions at around 30% water if you race online with real grip reduction.
Wet tires purpose is for aquaplaning when at 70-100%
Car's suspension settings matters just as much as how you drive the car for tire wear , you can get the car to grip more mechanically but the tire wear at the same time will be much more. You can put your settings to the maximum but the car and tire can only handle what physics allows it to , so if you go over its limit then you have a lot of excess wear.
When slick tires are less than half , they are having blisters which means the car at that point has least amount of grip and at the same time will have a very high tire wear due to more excessive heat caused by blisters.
Monaco or street circuits will have much more tire wear than high speed tracks
In F1 in monaco most of the aerodynamics rely on mechanical side but every F1 car has the mechanical side , lots of tire wear for all cars but at the same time performance still comes from the cars downforce.
For example supersofts last for 6 laps and at that point they will have blisters which is less than half ( they will most probably release supersoft compounds) but the grip would be the current soft's grip.
Pit stops online will have an actual strategy but car's fuel efficiency and fuel load are the same.
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