I'm with rallymorten, but also with McClarenDesign...
So I'm kinda stuck in the middle here
rallymortenDon't get me wrong, I don't mind an option to turn it on/off, I'm just saying their "slogan" promises and actually disappoints
I want to see damage like a real life, like this new cryengine 3
http://www.youtube.com/watch?v=KppTmsNFneg
I knid of want to get an Xbox just to get Forza
Really? It's that bad? I mean I just want all the extras that GT5 doesn't have.
Make it the most realistic, you crashed the car, if the engine and chassis badly damaged, you are out of the race and the car's gone forever. You can still sell if for scrap, maybe 10% of it's original value. Tires and wheel could be damaged independently, engine can overheat, suspension could be damaged much like the way they do in real life.Also let's not forget, tire blowout
No. If it's realistic and a mere brush against a wall shoves the fender into the tire and you DNF, nobody would use it. If it's like other games where a rollover will wreck your car, well that's nice but it's hardly an "important" feature and PD's time would be better spent working on any number of other things.
You push hard on the straight, than this happens...
Game over man!!
I knid of want to get an Xbox just to get Forza seeing as it just has sooo much more to offer than GT5 nowadays. If my DFGT worked with it I would have left GT5 a long time ago.
I did this.
Take it from me. Don't bother.
Really? It's that bad? I mean I just want all the extras that GT5 doesn't have.
Actually, the livery editor is amazing. That's about it.
Although, I think you would enjoy F4 more if you never played F3. As the track list is almost identical, aside from a few new ones (And removed ones).
You can go from Forza physics to GT5 physics. But you can never go from GT5 physics to Forza physics.