Soft-Body Crash Physics; Yes or No?

  • Thread starter calahan
  • 227 comments
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Should Future GT will have Realistic Crash?

  • Yes but its nice if it has option to turn it off too.

    Votes: 218 90.8%
  • No, its useless.

    Votes: 22 9.2%

  • Total voters
    240
Yes yes yes. It's a Part of Racing and i think a semi-SIM like GT needs it like other semi-sims or sims.

Would some People play madden, FIFA, PES without tackles, injuries?
I dont think so.

Its a good point. On the other hand I know a lot of people who turn off injuries on games like PES and FIFA because they say it was annoying. Of course it takes away any aspect of realism, or you could aswell just try to tackle less.
 
Flaco13
Its a good point. On the other hand I know a lot of people who turn off injuries on games like PES and FIFA because they say it was annoying. Of course it takes away any aspect of realism, or you could aswell just try to tackle less.

Thx :)

I Hope i can descripe an example because my english is Bad.

Image you make a Long Race an endurance Race... Last round you are on pole and a Opponent puts much pressure on you and has New tires...

In GT5 you would just try to Drive as fast as you can. You can't lose something. If you hit the wall, because the pressure of the Enemy is to High and your concentration gets worse + your tires too. It doesn't matter ... You would lose 1 Place and Drive again and finishe 2-3 Place.

If you would have a Great and realistic damage Model in a game ...
you had to decide if you just Drive slower and save the Second Place instead of risk a breakdown, hit the wall and cant continue the race ... or something like that.

It Influence the Gameplay and experience so Yes Yes Yes ... And yes.
 
Thx :)

I Hope i can descripe an example because my english is Bad.

Image you make a Long Race an endurance Race... Last round you are on pole and a Opponent puts much pressure on you and has New tires...

In GT5 you would just try to Drive as fast as you can. You can't lose something. If you hit the wall, because the pressure of the Enemy is to High and your concentration gets worse + your tires too. It doesn't matter ... You would lose 1 Place and Drive again and finishe 2-3 Place.

If you would have a Great and realistic damage Model in a game ...
you had to decide if you just Drive slower and save the Second Place instead of risk a breakdown, hit the wall and cant continue the race ... or something like that.

It Influence the Gameplay and experience so Yes Yes Yes ... And yes.

Yes, basically you describe a harder damage system than the existing one. This would be good to have as it could help to split the seed from the crop. But the question OP was more like how realistic the crash model would be, the visual deformation of cars and sound of crashes
 
Sorry for the double post, I use PS3 at the moment.

I wanted to edit: wrong info about OP, of course he asked for inability to race on after crash. On this I agree but as for visual realistic crash model I stick to my opinion that its not realy necessary
 
IMO, the damage repair system in place for when you pit for heavy mechanical damage needs to be tweaked. Instead of a full fix, you should be given extra time in the pits depending on the severity of the injury to the vehicle. For instance:

  • Wheel damage equals 30 additional seconds, or 1/2 of a lap
  • Suspension damage equals 70 additional seconds, or 3 laps
  • Engine damage equals 120 seconds, or 5 and 1/2 laps
  • Depletion of your fuel supply equals 10 additional seconds to your pitstop. The extra 10 seconds is to re-fire your vehicle.


There will be a strength setting to alter the first three options, but only an on-off switch for the last one.



I also agree that if a crash is severe enough, that it will be fatal, but disagree about the save being wiped, as that is asinine. Instead, you would lose the car that the accident occured in twice. If you buy the repairs for it (twice the amount you put into it, plus respray, oil change, engine and chassis rebuild, wheels, and aero kits), and wreck it again, you wouldn't be able repair it again, and it disappears from your garage, forcing you to buy a new one.


You would also lose the outfit you were wearing at the time for 5 cumulative signins on PSN. Alternatively, you could keep your car with 10 successive signins (or restarting the race after each "Fatality"), given that on the 9th one you don't "kill" yourself again.






But at any rate, while it would seem like a good idea, the chances of it ever happening are paper thin to No Chance In Hell.
 
First of all they need to change the handling of the cars. U can hit your opponent in the back, push him out of road in high speed and he still is able to drive straight... They need to improve cars collisions then think about adding damage.
 
Biased poll is biased.

Anyways, I don't think PD will ever include such realistic damage. But having some damage is better than having none at all.
 
You could set it on a sliding scale so that in the early championships it doesn't effect you. Then you get worst consequences as the game goes on.

But you have to be careful, are you trying to punish the driver for bad driving/useing glitches, or the other end of the scale you might be winning a 24 hr endurance race with 39 mins to go, and an AI accident that is beyond your control wipes you out and it's not your fault. Not fair and people will start getting annoyed after a couple of attempts, or times that this happens.

I have another way of punishing people for damage. Have the cars get damaged, let them finish the race. But force them to pay for the car to be repaired before the next race. Again sliding scale so as you get to the higher level chamionships it costs more.
 
I think GT would need a major overhaul to its offline game before we could really get the benefits of more hardcore features. I'm talking proper racing, tight budgets, multiple offline "profiles" etc. Perhaps as a separate mode to the "classic" GT mode, which cannot be all things to all people on its own.
 
Probably gonna get roughed up a bit here, but NFS Shift 2 Unleashed or NASCAR The Game 2011 have better crash graphics.

I totally agree on the Shift 2 crash graphics being better, much better actually.
I'd love to see something like Shift 2 or GTA IV crash graphics implemented on GT5.
I can't say a thing about NASCAR's as I haven't played it.
 
I've always wanted GT5 to have more realistic crashing. If I ran into a brick wall at 250mph in real life, my car - and possibly myself - would die. Now, I'm not saying GT5 should enable a feature where we as drivers die, but at least make the car crash realistic. I just don't like the way cars on GT5 are hardly damaged after a pretty huge wreck. They just look like their bumpers have been heated up and bent into a grimace. Standard damage should definitely step up...

But, it'd be nice to be able to turn that feature off, too. Just like we can turn mechanical damage off and visible damage. I'd like it if mechanical damage was more realistic, say, engines overheating and stuff which someone else has already said. It would just make it more like a racing simulator if we had to limp back to the pits like the #3 Audi in Le Mans... twice. :sly:
 
I love GT, but it seems so bloated with afterthoughts that it needs a complete redo to become what it can be. There would be less concerns about things like damage etc. if the game offered a better experience as a whole. Physical damage is unecessary IMO, just having the car not work if crashed is sufficient...and that can be easily done

I know these are well documented gripes, and it's hard to please everyone. But the UI is clunky at best and I'd like to think just cleaning that up could result in a better experience. Face it, we're tied to this game as it's the best simulation option in console gaming.

What'd be really nice is no more A-B Spec and just have career and season modes that you can race or manage. Having a game that stays interesting in itself would be a huge plus instead of needing the online play and seasonals to keep interest up. A good model would be the Madden franchise, great on and offline experience.
 
Ever see this:



This is real, and you can download it for free (My computer is too old to download it). If that damage engine was incorporated into GT6, I would die.



I think it would make for very interesting racing indeed 👍

Rigs of Rods worked on a system of soft body physics which they have recently improved on by testing with the Cryengine 3.

If it were to be included in a Gran Turismo Game it would change the way we race; it would be much like real life, where we have to worry about making contact. As drivers we would have to take care not to wreck our car and render ourselves unable to finish a race.

It would also put an end to online rammers.

What is your opinion on this controversial topic?
 
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That would be too much for a GT game, especially on a console. And no, I do not think that the PS4 can achieve this kind of stuff.
 
We don't need soft body physics to add consequences to races. PD have their own procedural damage modeling that is currently adequate, although could do with tweaking and expanding a bit.

This is great tech, and I hope it gets some real optimisation and workflow breakthroughs, as well as validation against real-world data (the biggest problem for a game using real cars), but it's likely to be next-gen at the earliest. There's no way PD could use it in its current state.
 
That would be too much for a GT game, especially on a console. And no, I do not think that the PS4 can achieve this kind of stuff.

Cryengine 3 is a game engine, if they spent the time they could easily make it work on ps4.

Ps3 probably may have too many hardware limitations though, again I'm unsure.

How polished it would be is unknown to me.
 
Cryengine 3 is a game engine, if they spent the time they could easily make it work on ps4.

Ps3 probably may have too many hardware limitations though, again I'm unsure.

How polished it would be is unknown to me.

We don't even know about the PS4's specs yet, so how would we know?
 
But at the same time it would be done and could be carried over to the next game.

What do you mean "It would be done"? It's taken them the last however many years to build 200 odd premium cars, you want them to throw it all away and start again because except the basic geometry of the cars that is what they'd have to do and we'd be waiting for years.

The ROR cars are built in a completely different way, using rods not surprisingly. GT5 cars are not made that way and can't just be modded like that.

ROR style tech might work for casual, non-licensed games with a few cars but it's unfeasible that it could be used in a game like GT.
 
I think it means they'll have the the basis for titles after GT6, just like how the GT5 standard cars have been carried through titles.

I think the damage would make racing a bit more challenging especially on the city tracks, in GT5 hitting your car against a wall warped it or deformed it changing it to soft body would have deeper consequences.

If I was trying to drift the Monte Carlo circuit and mistimed the first corner my rear end would totally deform and a wheel may come off, just punishment for lack of concentration.
 
I think it means they'll have the the basisfor titles after GT6, just like how the GT5 standard cars have been carried through titles.
This, maybe not GT6 if it comes out for the PS3, but the first installment for the PS4.
 
OHM_fusion
Manufacturers would never allow this kind of damage, so it would be a waste of time.

I think this is an excuse some developer use for their worse damage model .

They need to do every car from scratch as SimonK said if they want to use this technology.
 
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