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MSTER232For Shift and Grid, car manufacturers allow the cars to get damaged as much as they do in-game because many people see them as arcade games which are not supposed to be realistic. For Gran Turismo, car manufacturers are a little more strict on damage because if the cars got damaged easily, people would think the car would probably be unsafe in real life, and therefore affecting the sales of that car.
For Forza Motorsport, some people see it as an arcade game, and others see it as a sim. That's how Microsoft/Turn 10 probably got away with damage in those series.
What?
1. I think the companies do not care about a sim or arcade racer. Marketing is the same
2. You just want to defend the worse damage model.
3. Forza is a simulation.
4. Turn10 can make those damage, because manufacture allow them to do it. Or do you have a statement from a manufacture which clearly say they don't allow it?
5. GT5 has worse sound. I don't think the manufacture like this, but they didn't care or couldn't do something against it. I think sound is more important if it comes to marketing.
6. I think it's interessting. I know some people in the internet or privat that think the same as you do. Just to defend PD.
They said in the past. GT1-4 that they don't offer a damage model, because manufscture don't allow it.
GT5 has a damage model and now they try to say manufacture don't allow a better damage model as GT5 has. What do you say in GT6-8? Msnufacture allow those great damage model?
Forza and GT are far away from realistic physics and if you want to argue that handling in a game can have a huge influence in sales than the manufacture make a mistake. PC Sims have more realistic physics.
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