- 485
- Croatia
But not in racing games.
racing games = no human can die
GTA= Cars can kill people
And we didn't talked about one topic yet. Maybe GTA developer didn't care about licensed cars. Why people want to use manufacture as an excuse so often? It can have several other reasons. Manufacture are just one possible reason.
Ok, maybe GTA developer didn't care about licensed cars. But do you really think that it's a coincidence that developers of games such as Burnout, GTA and many others who have the most advanced damage models on the market just happen to "care" about unlicensed cars? If you would somehow make the list of racing games sorted by the amount of damage the cars take the top of that list would be - arcade games with unlicensed cars.
Several sources that think it is not possible. I talked about a better damage model than GT has and this is clearly possible because other racing games show this. Including sims. Again i don't talk about soft body physics.
Well if you aren't talking about soft- body physics than this argument is a bit silly since it started when you disagreed with me that manufacturers wouldn't allow soft-body physics.
Released racing game= best source ever
Yes, and this what I've been using as an example to prove my theory since the beginning.
No i only said Project cars has a better damage model.
Well, you said it here :
Project Cars is a Simulation too and has licensed cars with better damage model.
We will see if they allow soft body physics.
Wait. Didn't your sources said typically racing games don't have a damage model with licensed cars and this was the problem for GT? And now you disagree with your sources and agree with me?
You missed the point. You keep mentioning that one sentence which is obviously wrong (Everyone knows most racing games with licensed cars usually have at least some form of damage. I don't know why they wrote that, but it's obviously wrong). The point was that some manufacturers don't want to see a lot of damage on their cars, and reasons why that is. But instead of responding to that, you discredit those sources because they wrote one stupid sentence.
Thx that you agree with me. But how do you know what manufacture want?
I can't be 100% sure, but logic and evidence tells me what they want. As you said - released racing games are the best source.
But honestly, I think we are talking about different things here. I'm mostly talking about soft body physics, while you seem to think that I'm defending GT for having a worse damage model than other sims. But I'm not. Read my posts from the last few pages and you'll see.