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Do you have a source? Because you say it would be a fact.
Well I can find plenty of people from forums of various racing games saying the exact same thing, but that's irrelevant since I can't find an official statement from a car company or a developer (even though it exists somewhere because I remember reading it). It's basically common knowledge. But the evidence is around you, take a look at the racing games. Games with unlicensed vehicles almost always have a better damage model than ones with licensed cars. If anyone can find an official source, it would be appreciated.
You might use some games with licensed race cars as an example, but since race cars are not indicative of the safety level of a production car, manufacturers allow greater damage to them. Anyway, you really don't have any evidence that manufacturers allow heavy damage on cars in games (especially sims).
EDIT: google found this:
In order to avoid licensing issues, many games simply create fictional car brands.
Brands names are protected in America by copyright, trademark, and intellectual property laws. These draw their power from the United States Constitution (Article 1, Section 8, Clause 8). In order to use a trademarked name, a game developed must obtain a license from the trademark owner. This is difficult and often costly, so many games simply create their own fictional car brands.
Reasons
Public Perception Concerns
While one would think that many car brands would enjoy the free advertising associated with having their brands featured in a game, there wide variety of in game uses causes concern. For example, it would probably not be good advertising is a car with a Toyota trademark was seen on a nightly news segment in GTA running over pedestrians.
Additionally, in the automobile industry, it is widely considered bad practice to ever show cars damaged in any way. A rare exception is the series of Volkswagen television ads showing the cars getting into accidents, while the occupants remained unharmed. Due to this, games that do use real car brand licenses typically do not show car damage. For example, Gran Turismo licenses many car brands, but does not have car damage modeling, even if it allows for car damage to affect performance.
Additionally, the trademark holder may be concerned that their licensed vehicle may appear in the game in a manner inferior to the real model. For this reason, licensed vehicles have to be painstakingly programmed according to real world specifications, and most license agreements are subject to the trademark holder's final approval.
Therefore, it is common for games that wish to show cars either damaged or performing illegal activities (such as street racing) to simply avoid licensing troubles and invent their own car brands.
From: http://www.giantbomb.com/fictional-car-brands/92-5156/
EDIT2: also this:
Polyphony seeks to once again bring the esteemed Gran Turismo franchise to yet another level in this new generation, and that of course will involve enhanced graphics, physics, and a better overall sense of realism. In order for this to happen, they're going to have to include vehicle damage this time around for a truly simulated feel.
However, according to MaxConsole, series creator Kazunori Yamauchi says they're still talking to all the different car manufacturers about allowing this to happen. Ferrari appears to be one of the manufacturers who don't like the idea of their cars getting smashed up in Gran Turismo 5, although we're certain there are others. This was an obstacle Yamauchi and Polyphony didn't want to deal with in past GT installments but they're reaching for the stars now, and these talks are necessary. The only question is, if the game truly is "simulated," would the addition of car damage make the game unplayable for most? Some will say other games have included vehicle damage before, but not a one can be considered to be an accurate road race simulator (yeah, we're talking about you, Forza). If Polyphony wants to get this right, a car that jostles into the front left of you can flatten your tire and thereby eliminate you from a short race.
From: http://www.psxextreme.com/ps3-news/4106.html
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