WEC S3 (GT6) Starting March 1st 2014
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Information will be updated continuously to please keep up-to-date with this thread
From previous season we have devised the following changes; in order to combat the mid-season loss of interest, we will be increasing the number of championships being simultaneously run. Drivers will now run in teams of three people and compete in not only a class and driver points championship, but also a team and manufacturer championship; resulting in a total of 48 available positions.
Rules and Regulations:
In order to provide clarity over how the stewards will take action having reviewed a race, this list of driving rules has been produced to explain the criteria by which the stewards will judge. The maximum penalty for an infraction is stated within the square brackets, however the stewards can simply produce a warning to a driver. Any incident that requires the stewards discretion to apportion responsibility will be scrutinised by at least two stewards and the verdict will be a consensus view between them.
Drivers will provide us with a report after each race they compete in, this greatly speeds up the process and helps us identify incidents that might otherwise be overlooked.
Rulings can be appealed via PM on GTP, drivers may make their case, explaining their perception of events, however any ruling made after this ruling will be final.
Collisions:
Accident: A situation that results in contact in which the instigating driver loses control of their vehicle in a manner that makes avoiding the proceeding contact beyond reasonable expectation.
Racing incident: A situation where contact occurs through the action (or inaction) of at least one of the drivers involved, while maintaining in clear control of their vehicle, in which no significant damage or delay occurs to those not baring due responsibility.
Avoidable contact [+60]: A situation where a vehicle is damaged or delayed through the controlled actions, intentional or otherwise, of another driver, in which responsibility for the situation occurring can be clearly defined.
If a collision is deemed as Avoidable contact, penalties will be given to the parties responsible even if they allow the other cars to re-pass after.
Pit Lines [+30]: The pit entry and exit are defined as the area between the outside edge of the circuit and the inside edge of the pit line. If any part of a driver’s car crosses the line it will result in a penalty. There will be a statement in the Driver’s Briefing before each round that identifies which lines are being regulated.
Corner Cutting [+30]: As a generalisation, track limits are defined by the outside edge of the white line on the circuit, however they also include the red and white curbing on apexes and exits; exceptions to this rule will be included in the driver’s briefing. A car must keep two wheels within the track limits at all times. If all four wheels are no longer within the track limits on three incidences within three laps, a penalty will be incurred.
Driving Standards [+120]: If a driver is displaying poor control of their vehicle or deemed to behave in a reckless manner they will receive a driving standards warning. If one driver collects three warnings over the course of a season a penalty will be given. Note; damage is not a defence to this rule.
Blocking [+60]: If a driver fails to provide racing room (the width of the passing car) to a car that has committed to a passing move, or otherwise forces them from the track during an overtake a penalty will be given to the responsible party even if they allow the other driver to pass afterwards.
Rejoin Blocking [+60]: If a car is moving at significantly lower than racing speed such as rejoining the track (from either the pit lane or from an accident), or suffering from damage and deliberately moves to prevent another car from passing them they will receive a penalty.
Blue Flags [+60]: A car that is being pursued by a car that is about to go a lap ahead is within their rights to drive their line and attempt to stay on the lead lap and is in no way expected to pull aside to allow the pursuer to pass. However, if the pursuing car attempts to make a pass and is close enough to do so, they must not execute a defensive manoeuvre as they could legally do if they were fighting for position; nor are they allowed to attempt as re-pass that will overly hinder the lapping car’s pace. If a car has gone a lap down due to damage and is recovering and noticeably catching cars that are laps ahead, it is allowed to pass them, however the leading cars are allowed to drive defensively if they choose to do so.
Restart: If a group of drivers disconnect from a lobby in quick succession and less than 70% of the race distance has been completed, a restart may be called. A note will be taken of the order at the time of the last completed lap and the laps completed, a new race will then be set to the distance remaining (+1 pace lap) and a period of 15minutes will be given for drivers to return to the lobby or communicate their intent to do so via the GTPlanet thread, facebook page or PSN network. Upon the race being restarted, the grid will form into the order before the disconnect and the green flag procedure from the initial start will be repeated.
If three disconnects occur before 70% of the original race distance has been covered, the race may be called off and half points awarded, however this will be decided by comity of the remaining racers and the decision will be communicated on the GTPlanet thread and facebook page.
Multiple Lounge Team Structure
In order to implement this, and increase the flexibility of the series, every two weeks there will be a race on a week day (TBD), Saturday and/or Sunday (depending on interest and availability), with 16 drivers in each of the three events. Teams are required to enter a different driver into each race night, so team selection will need to be done with this in mind. Drivers are not required to compete in the same time slot for every round, and the assignment of drivers will be left to the team’s discretion; penalties will be given if a team fails to meet this requirement when able to do so.
Four Manufacturers per Class
As part of the additional championships, each class will be made up of four manufacturers with two (different if possible) cars from each. This shouldn’t affect the variety of the field but will add an extra element to the competition and possibly to race strategy depending on how closely fought the standings become.
Points
As per Season 2, point will range from 1st to 8th (10, 8, 6, 5, 4, 3, 2, 1 respectively); however a new feature is the addition of the team and manufacturer standings.
The mechanics of this are as follows; for each race, a driver can score a maximum of 10+4 points (pole +1, fastest lap +1 and laps lead +2). For each team, the position totals are combined, for a maximum score of 30 points per round from 3 members. Finally the maximum manufacturer score is 60 points per round from 6 cars participating (two teams per manufacture).
For example, Team A and Team B compete for 1 Manufacturer. During a round; Team A’s driver 1 (A1) scores pole, fastest lap and victory, A2 scores pole and 2nd, A3 scores 4th. B1 scores most laps lead and 2nd, B2 5th and B3 2nd again. This leaves the standings as follows:
Drivers:
A1 – 12
B1 - 10
A2 – 9
B3 – 8
A3 – 5
B2 – 4
Teams:
Team A – 22
Team B – 20
Manufacturers:
Manufacturer 1 - 42
Given how close driver standings have remained in S2 anyway, these championships will doubtless be very close throughout.
Teams setup
Teams will be made up of 3 drivers, if a driver can not make a race it is up to the team to source a new driver for the race. If the team can not get a 3rd driver for a race and 2 drivers make it then the 2 drivers will be scored but the team will not be counted as making the 70%.
Making of the teams
Making of the teams will be based on the skill level shown by a driver.
Teams will be made up of 6 points divided by 3 drivers
Gold = 3
Silver = 2
Bronze = 1
This will give an equal spread of talent throughout the field and give every single person a chance to compete for a win.
This is a graphical break down of how the championship will work
14 rounds Not in order
Brands Hatch
Apricot hills raceway
Willow springs
Silverstone
SPA
Daytona
Monza
Nurburgring GP
Indy
Montegi
Laguna
Fuji
Suzuka
Lemans
If you are interested in running in the series Please state below.
GTP Name:
PSN:
Class:
Team:
Location:
If you do not know the answer to a question then please put N/A