I believe racerx510 is discovering he was very much mistaken about his claim that he saw an AI driven Corvette Grand Sport on either El Capitan or Laguna Seca go 52 laps before having to pit.
In the event he has not, I'll help him out by saving him some time...
The AI can use the Corvette Grand Sport in the three 200 mile endurance events:
- Laguna Seca 200 Miles
- El Capitan 200 Miles
- New York 200 Miles
- In the Laguna Seca race, the Corvette Grand Sport the AI uses is modified and tuned to 501 HP and equipped with RH (R2) Racing: Hard tires.
On average it will pit every 40 miles due to tire wear. Each lap is 2.24 miles, thus it will pit four times, once every 18 laps.
- In the El Capitan race, the Corvette Grand Sport the AI uses is modified and tuned to 496 HP and equipped with SM (S2) Sport: Medium tires.
On average it will pit every 39 miles due to tire wear. Each lap is 2.97 miles, thus it will pit four times, once every 13 laps.
- In the New York race, the Corvette Grand Sport the AI uses is modified and tuned to 501 HP and equipped with SH (S1) Sport: Hard tires.
On average it will pit every 57 miles due to tire wear. Each lap is 2.59 miles, thus it will pit three times, once every 22 laps.
Seeing as the AI pits for the fourth time on lap 52 in the El Capitan race, it appears you simply didn't notice it had pitted three times before.
BTW: This is a good example of how having a highly modified and tuned car can strongly effect tire wear, as well as fuel consumption.
For instance, if you give your B-spec driver a stock Corvette Grand Sport which comes with SM tires, the same as the AI in the El Capitan race, enter that race, and keep the aggressive setting to 3 and turn on "Overtake", you'll find that even though you are using the same tire type as the AI, your B-spec driver will be able to go 19 laps, nearly 50% longer than the AI, before having to pit... of course seeing as it will also have nearly 200HP less than the AI, your B-spec driver will be well back of the AI's Grand Sport, and the other cars in the race.
The point is, GT4 is very detailed when it comes to tire wear and fuel consumption, and that besides just the difference between tire types. Mods, tuning set-ups, driving style, and the type of track will also impact both tire wear and fuel consumption. This is one of the features in GT4 that really impressed me. 👍👍
This is especially true when compared to other similar style driving games where tire wear and fuel consumption is not affected in a realistic way, as it is in GT4.
Unfortunately, this topic brings up one of the things about GT4 that I am most disappointed in, and that is the nearly complete lack of specs for the AI cars you are up against. All they tell you is the HP and the tire type! Using this as an example, try and figure out how the AI modded the Corvette Grand Sport to get 501 and 496 HP. Trust me, it isn’t easy. 👎
In addition, there is no way of telling with any certainty what other modifications the AI have added to their cars that have no impact on HP but do impact performance, like brakes, drivetrain, suspension, weight reduction, etc. 👎
Adding to this problem is the fact that even the HP of the AI cars is hard to find out because they only list it for the last car in the field when you select “Preview”. This means it could take several dozen times of starting and stopping a preview before finally getting all the HP stats for a race with only 15 or so cars that the AI can use in that race. 👎