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This is the discussion thread for an article on GTPlanet:
This explains a lot of things regarding the choices made for the music rallye 🤣“In the homes for the elderly”
It's (normally) £70 and 130GB of downloads and has to be updated monthly or it doesn't work at all.If the target audience plays the demo and wants more content, then why not just buy GT7?
Who says that they won't? All the content of MFGT is from GT7, why would that stop being the case?And if PD wants to create more content in the format or style of MFGT, then why not add those in a content update of GT7?
But it... is?I would rather that PD concentrates on GT7
But it doesn’t explain the title. Apparently they are targeting both young and very old people. So the title should have been My First or Last Gran Turismo.This explains a lot of things regarding the choices made for the music rallye 🤣
Can old people not play the demo as their first ever Gran Turismo experience?But it doesn’t explain the title. Apparently they are targeting both young and very old people. So the title should have been My First or Last Gran Turismo.
It was a joke…Can old people not play the demo as their first ever Gran Turismo experience?
To me the question is, what is the real purpose of My First Gran Turismo?It's (normally) £70 and 130GB of downloads and has to be updated monthly or it doesn't work at all.
Fine for those of us already-invested, regular players, but expensive and tedious for the majority of console owners who aren't - and not great for kids or the elderly-elderly referenced by Kaz in the interview.
Resources (costs, staff) that are designing, tailoring and testing GT7 content that is being neatly packaged into MFGT content updates would be resources that aren't being completely utilized for GT7 updates or the next GT title. For reasons above, I also don't see how there can be additional ROI by adding more content into a free demo.Who says that they won't? All the content of MFGT is from GT7, why would that stop being the case?
It's to provide a very condensed, limited-feature demo of the driving of Gran Turismo, without the expense and massive download, for GT-curious people who've never taken the plunge.To me the question is, what is the real purpose of My First Gran Turismo?
Any heavy lifting has already been done in making the structure. There may be some meetings over what cars from GT7 will be included in MFGT.Resources (costs, staff) that are designing, tailoring and testing GT7 content that is being neatly packaged into MFGT content updates would be resources that aren't being completely utilized for GT7 updates or the next GT title. For reasons above, I also don't see how there can be additional ROI by adding more content into a free demo.
Yeah, dont realise until you lose it. I miss free plastic bags.Why do people complain when the FREE things in life are not what they want?
Actually I'm happy with MFGT and happy with GT7 and the FREE updates. Yes I do agree some things can be better but I do not complain when it is FREE!
I could be wrong, but it feels like in the license tests in this demo, if you run off the track or fail, the retry button come up right away, unlike in GT 7, you have to wait quite a bit when the screen shrinks until you're able to retry the test, unless you know where you're likely going to make mistake and retry manually using the option button.I like MFGT goes to the essential: driving
No scapes, no tuning, no paintbooth, no endless sluggish grinding, no online stuff, just simple and straight forward 👍
GT starts using their own measuring stats in PP since GT5, though no classes/division (except for GT7's Gr. classes for racecars). Maybe because there are too wide of a car range to properly cover those classes in a balanced way.The advantage that MFGT has over GT7 is that the cars in MFGT have been specially tuned and split into three classes, which in theory should give them closely comparable performance. GT1 and GT2 Arcade Mode used to very prominently seperate cars based on classes of performance (A, B, C, etc.), and it's always puzzled me why newer games have made performance tiers less and less obvious. I've watched first timers play GT Sport in local multiplayer before, and they wound up choosing cars in completely different categories, resulting in a very isolating "race", with comments like, "why are you so fast? I'm pressing the accelerator the whole time!"
Right. I'm not saying that MFGT has to cover the entire PP range present in GT7, from the Fiat 500 to the Tomahawks. I think just a small curation of specially set up cars—such as 18 already present in MFGT—can be divided into three broad groups based on performance and balanced against each other within their respective groups by the developers who tuned the cars.GT starts using their own measuring stats in PP since GT5, though no classes/division (except for GT7's Gr. classes for racecars). Maybe because there are too wide of a car range to properly cover those classes in a balanced way.
For the Arcades (the cars provided by the mode outside of garage), they cover smaller range of cars, particularly smaller for GT1 and GT2 where C Class covers the econoboxes, B Class covers the 200hp range sport cars, A Class covers the 300hp sport cars (and more for GT1), and S Class in GT2 covers supercars. But for PP to be divided to this, it'd range between Fiat 500 F's 87 to Tomahawk X's 1380....
Even GT3 already have the classes cover too wide range of cars, like the S Class featuring Group Cs and a 500hp road concept car.
By this they can also feature car statistics, like speed, acceleration, etc., though I think only GT1 had a rather accurate representation of this. GT2 had some bizzare decisions (like Alto having full acceleration) while not showing the garage cars' stats, and GT3 only have the car's top speed actually vary for stats. GT Sport did do this, and yes, it doesn't seem to be enough to cover all cars, like how among road cars, even stock Viper GTS 2002 already had almost full top speed stat wise.
Yes, and MFGT already does this quite well.It's to provide a very condensed, limited-feature demo of the driving of Gran Turismo, without the expense and massive download, for GT-curious people who've never taken the plunge.