◆ SNAIL [Spec] Racing - Currently Recruiting for GT7 - JOIN TODAY!!Open 

  • Thread starter zer05ive
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I'll return it if its no good. Like I said I'll let you guys know how it is since typing is our main source of communication for the time being.

For random messaging it's not awful. But since the keyboard is going to be your main method of coms now, I'm gonna say you're probably going to hate it.

Now as a "button box", it's handy although the Nyko brand is a little nicer because it has a 4 direction toggle that is easy to find blindly. Good for brake bias changes etc. if you're going to do the PCars SNAIL series'. For GTS only I think you may be happier with something like a Logitech K400
 
Enjoyed the Experiment tonight.
Noticed as I would get close to the car ahead - that car would start "jerking slightly" almost like a Slight Lag.
It happened with any car I was behind 1-2 car lengths.

I may choose not to join the Audio Party - for my Focus mainly. Never have been able to Walk & Chew gum at the same time.
 
Don't miss GTPlanet's feature of our very own @CoachMK21!


Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)



Check out our very own @vovik05 putting SNAIL in the news!!


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Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!


2015 USA Finalists
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Back Row: @LoCoArMeN*, @vovik05*, @Ryan Lynch*, @Ricky Wilson, @TRL_Importlife, @Tyler Utley*, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!

And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!

2016 Mexico Finalists
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@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)


Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
There are five key features of SNAIL that you won't find elsewhere. First of all, we provide you with evenly-matched competition regardless of your skill level. In fact, the intense level of competition that we produce has established SNAIL as the ideal place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL was the first GTPlanet league to prohibit tuning in all of our races. This combined with the fact that we race in the same cars produces a type of racing called "spec" racing. Spec racing ensures that success is determined solely by driving skill and not by differences in car power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Another benefit of spec racing is that you'll never spend time tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Process
Our unique format allows everyone to have a say on which cars and tracks we race. It is also used to strike a balance between familiarity and variety of cars and tracks. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, we ask everyone to vote on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes play an important role in our interactive format.

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Settings
Lobby Settings
Course Settings
Tire Settings:

Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a request to join (do not PM me, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Get an oil change on each car, but do not do anything else to the car (e.g. add parts or reduce weight).
Step 5: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.
 
Enjoyed the Experiment tonight.
Noticed as I would get close to the car ahead - that car would start "jerking slightly" almost like a Slight Lag.
It happened with any car I was behind 1-2 car lengths.

I may choose not to join the Audio Party - for my Focus mainly. Never have been able to Walk & Chew gum at the same time.

That might be why PD took the voice chat out of the rooms because somehow the voice chat was messing with the connectivity to the online lobbies.
 
That might be why PD took the voice chat out of the rooms because somehow the voice chat was messing with the connectivity to the online lobbies.

We had the same issues last night as we had with the voice enabled GT6 servers. (Player A cant see player B, stuck at grid with no green flag, black screen on grid etc) Heres to hoping it was due to network overload and that they get this finally fixed.

Having no voice chat in lobbies may not seem like a huge deal, but it really is a pain in the a**.

Also a public service announcement: when qualifier starts it doesnt give you a countdown and resets you before the final turn like in GT6. So when host announces qually has started, you just go. Which means you are sharing the track with other cars, there's no ghosts like before. I kinda like this. I think the optimal way to replicate our old qualifier format is to have everyone group up near the last few turns before we start the qualifier. Everyone else should stagger one by one behind each car giving plenty of space to the car in front and in back. The last thing you want to have happen is run side by side with other competitors during qually, you want as much clean track as possible. And if you run off the track during qually you have to be sure to re enter the track safely so you dont mess up anyone elses qualifying laps.
 
From the XMB, go to Settings, Devices, Audio Devices and play around with those settings. Most likely the "Output to Headphones" is set to 'Chat Audio' instead of 'All Audio'.

Thanks for the Tip! with the change now it works just as well as with the PS3. Only issue is that the battery is not lasting as long as it used to.

Ill get a new one when this one dies for good...
 
My regular headset is not compatible with PS4 so I had to use the little stupid earpiece that came with the controller. It works but is a pain the butt (ear)
 
How about this dilemma... Since I use my G27 wheel and the GIMX setup, I can't power on the DS4 (which is plugged into the computer) without sporadically loosing wheel functions. My TB PX4 headset will only work plugged into the DX4... and even that didn't work last night. No clue why and didn't have the time to figure it out. Resorted to using a set of phone earbuds with a mic and "driving" with the controller. I really don't know how you DS4 users do it, regardless of what division you're in.

B&H has the Sony PlayStation Gold Wireless Headset on sale for $78.89. Will probably go over to Best Buy later and have them price match it.
 
We had the same issues last night as we had with the voice enabled GT6 servers. (Player A cant see player B, stuck at grid with no green flag, black screen on grid etc) Heres to hoping it was due to network overload and that they get this finally fixed.

Having no voice chat in lobbies may not seem like a huge deal, but it really is a pain in the a**.

Also a public service announcement: when qualifier starts it doesnt give you a countdown and resets you before the final turn like in GT6. So when host announces qually has started, you just go. Which means you are sharing the track with other cars, there's no ghosts like before. I kinda like this. I think the optimal way to replicate our old qualifier format is to have everyone group up near the last few turns before we start the qualifier. Everyone else should stagger one by one behind each car giving plenty of space to the car in front and in back. The last thing you want to have happen is run side by side with other competitors during qually, you want as much clean track as possible. And if you run off the track during qually you have to be sure to re enter the track safely so you dont mess up anyone elses qualifying laps.

Another note would be to avoid drafting during qualifying : )
 
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If I may interject some of my experience and opinion on the headphone topic. Forget the gaming headset. All those extra features cost you audio and product build quality. Find a pair of Sony or sennheiser headphones in your price range and just use the mic that came with the ps4. Bluetooth or wired, its going to be a better sound regardless. And since its not got a built in Mic, controller, and possibly other bits and naggles, that extra money can be spent on build and sound quality.
 
Yep. I've been playing with a controller since the original game. At that time I was still using the crosspad. It wasn't until GT5 and racing against actual people online that I realized how much of a disadvantage that was. I forced myself to learn how to steer with the stick.

It's no different than any other skill... nobody gets better at anything without putting the time in. You just gotta want it. And I'm no master by any stretch of the imagination.
 
I started off using the controller way back, on the original game as well. I didn't move onto the wheel until gt5. Once I transitioned though, I turned to absolute crap on the controller.

That's one thing I don't want to happen now that I have a rig and stuff. I still want to stay somewhat sharp on the pad. One, it's good practice for super fine motor skills. Also, it's quite satisfying to race competitively on a pad. I did a 90 minute enduro at Long Beach Saturday. Granted, I'm off the pace in my league right now. But I don't hit the wall every third lap. I had one incident and it wasn't until 6 min to go. I was 10th out of 22 starters at the time. At a track like Long Beach, I was pretty happy with my run.
 
I feel ya, I had to go with the controller when drifting on gt6 before I figured out how to adjust the the steering ratio on the wheel.
Speaking of, do any of you g29 users know if you can still change the ratio on the fly?
 
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How about this dilemma... Since I use my G27 wheel and the GIMX setup, I can't power on the DS4 (which is plugged into the computer) without sporadically loosing wheel functions. My TB PX4 headset will only work plugged into the DX4... and even that didn't work last night. No clue why and didn't have the time to figure it out. Resorted to using a set of phone earbuds with a mic and "driving" with the controller. I really don't know how you DS4 users do it, regardless of what division you're in.

B&H has the Sony PlayStation Gold Wireless Headset on sale for $78.89. Will probably go over to Best Buy later and have them price match it.

Nmcp I have the G27 with gimx also, with the audio I found the PDP AG 9+ on clearance at walmart going for 45 bucks, it’s a wireless headset and it feels really immersive while racing. Note I can’t compare with the golds since I haven’t tried it.
 
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I feel ya, I had to go with the controller when drifting on gt6 before I figured out how to adjust the the steering ratio on the wheel.
Speaking of, do any of you g29 users know if you can still change the ratio on the fly?
I don't have a G29, but that's a common complaint. No more ability to change rotation degrees. However, Saturday night I was told you can change it on a PC, with Logitech software. Not easy, and certainly not on the fly.

T300: 2 buttons
 
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