◆ SNAIL [Spec] Racing - Join now to win a Digit Racing EDGE Masterclass enrollment!!Open 

  • Thread starter zer05ive
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I'm figuring - but I haven't read @zer05ive rules and guidelines - if I win and can't find a time where I can have leave to go, I'm going to either auction the spot for $hells, or give to a West Coast SNAIL. If allowed, I may let my brother, on the west coast, go to this or auction the spot for charity at his daughter's school. Depends on what Zer0 says.

YEEHAW! Fed-Ex says my Gran Stand should arrive tomorrow. :gtpflag:
 
Oh, @zer05ive , whether you use the edit I posted for post one or not, you might want to change the Prizes paragraph to reflect the current experiment in Sunday Night prize distribution.
 
Not looking forward to racing the Redbull again this week. I think in most divisions it will simply be about who stays on the track the longest. There aren't any passing zones. Most of the track is flat out with only a few lifts here and there...and no space to set up for a pass since the turns alternate so quickly. Don't get me wrong, I love Autumn Ring. I just don't see it as being a fun track to race wheel to wheel when you have racing medium tires on.
 
Okay SNAILs, it's prize time again! One of you is about to win an opportunity of a lifetime!

Based on the rules of the contest, here are the finalists for the Allen Berg Racing Schools Challenge as well as how many picks they've earned:

Each finalist will entered into a contest in which one of one hundred numbers will be "randomly" picked. The number range will be 00 to 99. The number listed next to each finalist's name represents the number of "picks" that he gets. As you have probably noticed, the more ABRS points each finalist earned, the more picks they get and the better chance they have to win. The drivers listed with the maximum 7 picks raced every Sunday night for the past two months without collecting a single penalty! :bowdown:

As we've done several times in the past, we'll be using Formula 1 to randomize the winner of this challenge. The last two digits of the DHL Fastest Lap Award for this Sunday's season-opening Austalian Grand Prix will be the winning number and the finalist who picked the same number will be the winner of the Allen Berg Racing Schools Challenge!! For example, if the if the fastest lap during the race is 1:29.274, then the finalist who picked 74 would be the winner.

All of the finalists will be receiving a PM from me at some point on Thursday evening. It will provide detailed instructions as well as brief terms and conditions for participating in the contest. You will be required to post your picks on the thread, but please do not do anything until you read my PM.

Good luck to all of you!! :gtpflag:

I can't wait for the F1 season to start. I watch it every year and I already bought the formula 1 live timing app on my tablet so I can watch the timing for the fastest lap. Good luck to all of the finalist and hopefully we'll have an awesome F1 race in Melbourne.

Edit: I'm already doing research on my picks especially when one of the schools is in Goodyear which is 2 hours away from where I live, so i'm going to make my best choices to try and win.
 
I wonder if I can give my picks away to someone that would actually be able to go? If I won it would be wasted and I know some generous west coast snails that would love this.
I'm figuring - but I haven't read @zer05ive rules and guidelines - if I win and can't find a time where I can have leave to go, I'm going to either auction the spot for $hells, or give to a West Coast SNAIL. If allowed, I may let my brother, on the west coast, go to this or auction the spot for charity at his daughter's school. Depends on what Zer0 says.

YEEHAW! Fed-Ex says my Gran Stand should arrive tomorrow. :gtpflag:
Yes, I have something in mind that will address all of those questions and concerns. The reason I didn't send the PM immediately after announcing the finalists/picks (like I usually do) is because it took me way longer than expected to get that finalists post completed. By the time I got it posted, my body was shutting down and I didn't have the energy to type out the PM. This is due to the fact that the terms and conditions will be a bit more complicated than usual. Also, I will be implementing a long-overdue program to enhance the Marketplace. Sorry I can't more details at this time, but I'm on my phone and I gotta run.
 
BANNERS! @zer05ive
Thanks those who submitted pics for them, looking great!
I apologise if you didn’t get a chance to get some pics in for them if you were going to. There is always next week!!

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Photo : @KTR5
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Photo: @Mirado_7
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Photo: @shmibal_GT

Banners look great! Hey, @Schmiggz you're (more) famous now.
 
I am very thankful, happy and satisfied with the decision to include the cement as inbound in the first and second chicanes on Ascari. And I read in the decision that all four (4) tires need to stay on the cement and not beyond the cement (my paraphrase), and I am not trying to stretch it, or ask for more, however, I also read someone's post where they seem to be stating in a somewhat authoritative way that only two (2) tires need to stay on the cement (as is the case with any other in bounds area on a track). So, please, would someone come up with a definite regarding this? Thanks much. Four tires on the cement and inner track area or only two?
 
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Not looking forward to racing the Redbull again this week. I think in most divisions it will simply be about who stays on the track the longest. There aren't any passing zones. Most of the track is flat out with only a few lifts here and there...and no space to set up for a pass since the turns alternate so quickly. Don't get me wrong, I love Autumn Ring. I just don't see it as being a fun track to race wheel to wheel when you have racing medium tires on.

Its kinda like F1... qualifying is very important.

Moral of the story is that absurdly high downforce cars on racing mediums does not for good racing make. I chose Autumn Ring mostly because its lack of straights makes it slightly less boring to drive. And I like getting on two wheels as much as possible ;)

I think we should take a serious look at basing tire compounds on weight, not PP. Cars like the Rocket and the Red Bull get a level of grip way too high for their speed thus reducing the cornering technique differentiation that is the essence of competitive racing.

If we were running that thing on sport softs (which are more equivalent to real life racing slicks), the racing would be much more entertaining.
 
Its kinda like F1... qualifying is very important.

Moral of the story is that absurdly high downforce cars on racing mediums does not for good racing make. I chose Autumn Ring mostly because its lack of straights makes it slightly less boring to drive. And I like getting on two wheels as much as possible ;)

I think we should take a serious look at basing tire compounds on weight, not PP. Cars like the Rocket and the Red Bull get a level of grip way too high for their speed thus reducing the cornering technique differentiation that is the essence of competitive racing.

If we were running that thing on sport softs (which are more equivalent to real life racing slicks), the racing would be much more entertaining.

Maybe Divisional tire compounds should be considered. Say like div 1-4 use what you suggest. Div 5 down use a tire better.

This would allow what your saying and allow the less experienced drivers to still have good races.

Just a random thought. Not much out into it.
 
So, please, would someone come up with a definite regarding this? Thanks much. Four tires on the cement and inner track area or only two?

The game allows two tires in the grass, but as per @JLBowler 's ruling, you can incur a snail penalty for dropping wheels in the grass.

So, come Sunday, all 4 tires on the concrete.
 
The tire system that is in place is there because it mimics more of a real life situation. If we did it by weight, F1 would be on street and a Dodge ram would be on racing tires. That makes no sense.
They way it works now, Racing cars are on racing tires, street cars on street tires. That makes sense. Then the specific hardness is based on PP. Which I think also makes sense. Generally, though not the rule of course, but generally, the higher the PP, the faster the car.

Also, I dont think the data dudes would care much of divisional tire standards. As the argument would go. It's a spec league, and all cars must meet the same specs, further, any deviation from spec would make it harder to compare times and more effort when decided promotion/regulation.
 
Also, I dont think the data dudes would care much of divisional tire standards. As the argument would go. It's a spec league, and all cars must meet the same specs, further, any deviation from spec would make it harder to compare times and more effort when decided promotion/regulation.

That's a good point.

The problem with the current classing of tire compounds though is GTs representation of tires. If you look at cornering G-forces, "Comfort" are really like very good performance summer tires, "Sport" range from DOT legal R-compounds (SH) to most racing slicks (SS), and "Racing" Range from F1 Super-Soft (RH) to physically impossible fantasy tires (RS). Those are approximations on my part, but pretty close to how they map out.

I think you could go by weight and/or PP and have the results be both more realistic and create better racing. Street cars should range from CS to SM. Race cars should range from SM to RH.
 
I would say Sport Soft tires mimic tires like at the most extreme summer performance or DOT approved R-comp tires whereas racing hards are equivalent to real racing slicks like the ones they run on the GT3 cars. racing medium and softs would be something for the formula cars perhaps?
 
One thing to remember guys. We have people of all skill levels in this league. Going with a more realistic or challenging tire may benefit some but will alienate others. The current tire choices have evolved over the past two years and seems to strike a good balance. There are always cars that push that but rather than scrap the current system why not make sure that the car picks work on the tires that they will be run on?
 
People don't sign on to race in this club for the 15 or so minutes of qualifying. They login to race side by side. If they wanted to measure their dicks with hot lap times they'd be doing WRS instead of SNAIL.

I didn't say I liked it, but it's a fact of life running the redbull car on RM tires.
 
Man oh man I sure hope I win the Allen berg racing school
Last Sunday I was at my home track for test n tune and on my way out
I saw the Allen berg cars going around track I had to stop watched
For 30mins sure looks like a blast if I do win I'm sure it will help
Me later down the road @ Gt Academy :cheers:

Just wanted to say thanks to kc/zero for the cool snail prizes!
 
I am very thankful, happy and satisfied with the decision to include the cement as inbound in the first and second chicanes on Ascari. And I read in the decision that all four (4) tires need to stay on the cement and not beyond the cement (my paraphrase), and I am not trying to stretch it, or ask for more, however, I also read someone's post where they seem to be stating in a somewhat authoritative way that only two (2) tires need to stay on the cement (as is the case with any other in bounds area on a track). So, please, would someone come up with a definite regarding this? Thanks much. Four tires on the cement and inner track area or only two?

The game allows two tires in the grass, but as per @JLBowler 's ruling, you can incur a snail penalty for dropping wheels in the grass.

So, come Sunday, all 4 tires on the concrete.

As fizzer says here. All four tires must be completely on the concrete. If you put enough of the tire on the grass to kick up some dust or grass clippings, you are off the racing surface. This is easier for the stewards to police as it doesn't require them to look under the car to see if the whole tire is on the grass or not. This is an exception to the normal S.N.A.I.L. rule of having two tires on the racing surface at all times. This is also an exception that allows the use of a different colored paved surface beyond the white line to be considered track surface. We are dealing with a unique situation and trying to mimic how the track is intended to be used by the members at Ascari that get to race on the track.

To repeat in big bold print for everyone to see,

IF YOU TOUCH THE GRASS WITH ANY PART OF THE TIRE IN THE CHICANES AT ASCARI, YOU ARE OFF THE RACING SURFACE AND SUBJECT TO A PENALTY FROM THE STEWARDS
 
That's a good point.

The problem with the current classing of tire compounds though is GTs representation of tires. If you look at cornering G-forces, "Comfort" are really like very good performance summer tires, "Sport" range from DOT legal R-compounds (SH) to most racing slicks (SS), and "Racing" Range from F1 Super-Soft (RH) to physically impossible fantasy tires (RS). Those are approximations on my part, but pretty close to how they map out.

I think you could go by weight and/or PP and have the results be both more realistic and create better racing. Street cars should range from CS to SM. Race cars should range from SM to RH.
At that point, would the juice be worth the squeeze? Our current tire standards work, and work well. I dont think we have even raced a car that would be on RS and rarely do we race anything that is on SH. I agree with Neo's assessment, on tires. That SM are like great low pro sports/street tires, SS are basically DOT R compound, and RH and up, are, well, race slicks. Which I think perfectly fits real life. Most people hitting up a track day in their street car would be on street tires of either a SM or SS type tire, and race cars will be trailered in with a slew of racing tires. I really think the current tire system is legit honestly. Sure is about the best it will get with GT6.
 
In an addendum to what JLBowler just said, keep in mind, if we see you cut the track once, one of us (stewards) will look at your entire race to see how many times you cut, and all of them will be included in your penalty.
How much of a lift is required to make up for accidental penalty? Mistakes are going to happen, I want my replay to be clear when I make a mistake that I'm not trying to gain an advantage.
 
As JLBowler described in a previous post, a full 1/1000 count of lifted throttle will negate most, if not all, of any advantage gained. When to do it is the hard part to decide on. If someone is on your tail and expecting you to be hauling the proverbial a$$, it may be better to wait a couple seconds, pull off the racing line, then do the lift. You may lose a position or two in the process, but it's the sporting thing to do and what is expected. The sooner you do it, in any case, the easier it is for the stewards to correlate that lift to the cut.

After I thought about it a minute I figured, maybe your not asking for duration, but how much throttle is considered lifting? There would be no doubt if, for that duration, your throttle gauge is at a 0 value.
 
How much of a lift is required to make up for accidental penalty? Mistakes are going to happen, I want my replay to be clear when I make a mistake that I'm not trying to gain an advantage.

Quoting myself from a few pages back.

I usually get out of the corner and make sure there is nobody behind me and then lift for a solid one count. Basically, I release the throttle, count one-one thousand (slowly), and get back on the throttle for an incidental cut. The key is making sure there isn't anyone directly behind you who isn't expecting you to lift at that moment.

I'll add to that here. If you have to get out of the racing line to be able to lift safely then so be it. Lifting early for the next corner is not going to cut it. It needs to be something that the stewards can recognize as an acknowledgement of the shortcut and a good attempt to negate the advantage gained.

Just honk your horn twice to signify to jlbowler that it was an accident ;)

Do not honk your horn. In fact, everyone should disable your horns. It's annoying as all heck to hear everyone's horn at the start of a race, anytime someone is close to you, and anytime a controller user accidently pushed down on the stick. Just remap the button so you can't find it anymore.
 
So a buddy of mine races on forza and i want to race his lap times, to see who is faster any good combos that you guys know of that are on both games? i have never played forza before and hes never played gt, but he swears no matter what he will beat my times. I can not let that happen. :lol:
 
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