◆ SNAIL [Spec] Racing - Join now to win a Digit Racing EDGE Masterclass enrollment!!Open 

  • Thread starter zer05ive
  • 150,786 comments
  • 9,433,063 views
Hey guys, long time no see. I've been playing GT again a bit and I'm really old and slow now - would love to do some practice laps with y'all until I feel like I'm mostly back up to speed lol. I'll probably put in my official join request once I feel less stupidly slow. (currently a road hazard)

:)
Yeah right, 2 combos in at practice and you’ll soon be there?! 🤣

Eagerly waiting….
 


Here are the unofficial results from our league night on December 5, 2021

Click here for this season's points standings and click a tab at the bottom for more detail.

Click here if the data linked above has already been archived and you would like to view it.


Division 1
  1. Timlour ----------- voted to eliminate Round 3 - 96 (85.33 for Prize B)
  2. MikeGrove --------- did not submit a vote
  3. Harry_Rowley_10 --- did not submit a vote
  4. Yugofan ----------- voted to eliminate Round 3
  5. Rauljimenez76 ----- voted to eliminate Round 1
  6. NooTiMe72 --------- voted to eliminate Round 3
  7. Bologna_Duc ------- voted to eliminate Round 2
  8. GTP_Worstdriver --- voted to eliminate Round 3
Division 2
  1. no1needs2perish --- voted to eliminate Round 3 - 92 (102.22 for Prize A)
  2. Fudman420 --------- voted to eliminate Round 3 - 88 (97.78 for Prize C)
  3. basswerks1 -------- voted to eliminate Round 2
  4. EvoSpec10 --------- voted to eliminate Round 3
  5. Kakalaylay -------- voted to eliminate Round 2
  6. RacingChamp30 ----- voted to eliminate Round 3
  7. Canoworms1 -------- voted to eliminate Round 3
  8. Skills_19657 ------ voted to eliminate Round 3
  9. jlbowler ---------- voted to eliminate Round 3
  10. Flyingdisc315 ----- did not submit a vote
  11. cesarr64 ---------- did not submit a vote
The round that received the most elimination votes was:
Round 3 - AUDI R8 LMS AUDI SPORT TEAM WRT 2015 (RH) at Tokyo Expressway - East Outer Loop - 18:00 Clear (8 laps)
Therefore the entire combo has been dropped from next week's line-up. Since @Rob Brown wins Prize A, he gets to choose an entirely new car and track combo to replace it.

The round that received the second most elimination votes was:
Round 2 - FERRARI 458 ITALIA GT3 2013 (RH) at Fuji International Speedway - 06:15 Clear (9 laps)
This means either the car or the track will be replaced for next week's line-up. Since @Timlour gets Prize B, he has the option to freeze the car or the track, or he can give that option to the Prize C winner. If he gives the freeze away, then he gets to decide what car or track replaces the part of the combo that is left unfrozen by the Prize C winner.

Prize C goes to @Fudman420 so he gets whichever option the Prize B winner does not select.

Preliminary prize winners, please don't announce your prize selection until all incident reports have been filed and it has been confirmed that you don't have any penalties. It's also recommended that you review the SNAIL combo history and other data on our car and track history so that you can get an idea how many times we've raced each car and track. Please remember that originality is always appreciated, so picking cars and/or tracks that we've never raced is a plus (but not required). What's more important is that you thoroughly test any combo that you are considering before making it your official selection. For example, any car you select must not hit its rev limiter at any point during a race (even in a draft).

IMPORTANT: When posting your Prize A or Prize B selection, please list the complete in-game name of the car and/or track you are selecting. For example, if you want to choose the Integra Type R as your car selection, post "Honda Integra Type R (DC2) '98". If you want to select Monza for your track, post "Autodromo Nazionale Monza". Being specific helps us to update the lineup accurately and also helps avoid any confusion among the drivers. Also, please be sure to list the HP and Weight (LBS) of any car you select. For track selections, include the time of day (e.g: 09:00 Clear) or else it will be left to default.

Car Selection Guidelines
See Section 3 of the SNAIL OLR, Policies and Guidelines.

Track Selection Guidelines
See Section 3.1 of the SNAIL OLR, Policies and Guidelines
.
 
Prize “A” is in the workshop. Found a delightful car that hasn’t been used yet! Now I’m trying to match to the right track!
Some nice liveries
A1294190-9F83-4E06-998D-E2B9CC71E8B5.jpeg
26B32F46-1A96-4F59-9FAA-D42C187451D9.jpeg
276D2612-2002-431A-87E1-71DFA10052BC.jpeg
 
F1TQ4NJ.jpg

PRESENTS:

The ButtKicker Challenge VII


Rwr7ENR.png




Check out our very own @vovik05 putting SNAIL in the news!!


Don't miss GTPlanet's feature of our very own @CoachMK21!


Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)





Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!


2015 USA Finalists
JwldiQg.jpg

Back Row: @LoCoArMeN, @vovik05, @Ryan Lynch, @Ricky Wilson, @TRL_Importlife, @Tyler Utley, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!

And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!

2016 Mexico Finalists
bbYg5Cy.jpg

@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)


Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Settings
Lobby Settings
Course Settings

Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a reply (by clicking the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.

May as well go ahead and request to join again! I need a kick in the pants :)
 
May as well go ahead and request to join again! I need a kick in the pants :)
Welcome back!

@ConnorWolf

Here's your official SNAIL Welcome Post!

Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:

We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You start a conversation and add zer05ive, JLBowler, nmcp1, Rednose58, MajorBlixem, SAMHAIN85, llNovall & Akzl298
as participants.

The conversation title should be "Request To Join".

2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.

3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
4. You drive fast and clean on Sunday 👍

Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL
 
Last edited:
Sunday, December 12, 2021 Lineup
December 2021 Season - League Night #2
1. FERRARI DINO 246 GT 1971 on SH Tires @ Red Bull Ring - 13:15 Clear - (8 Laps)
2. JAGUAR F-TYPE R COUPE 2014 on RH Tires @ Circuit de la Sarthe - No Chicane - 15:00 Clear - (4 Laps)
3. FERRARI 458 ITALIA GT3 2013 on RH Tires @ WeatherTech Raceway Laguna Seca - 10:30 Cloudy - (11 Laps)

Details
 
Last edited:
Yes. The Dino lives. That gives me another week to figure it out. I know I'm rusty but five seconds off the fast lap is more than rust. That's me missing something.
It will roll through the corners really fast if you come off the brakes early, and smoothly. It takes a long time to get back to full throttle in the middle sector. You can minimize waiting by setting the car up early and by committing to not rushing the throttle. If you rush to the throttle you'll run too wide, scrub speed and get passed by someone who was patient and steady on a tighter line.

Edit:
I ran too wide at the start of the video, don't do that.
_____________________________________

[Full Lap Explanation : low/mid 1:53s]
_____________________________________

I'm braking at or just after the 100 board for turn 1, going to second gear and letting it roll over the inside curb, trying to end up with my outside tires sliding up to the yellow sausage curb on exit. I feel like I can put more power if I stay off the exit runoff. You can probably get a faster 1 magic lap running wider, but its not consistent and risks a penalty or some sideways action if you try to power through it. I'm not great at it.

For 3, I'm braking at 100m ish... going to 1st or 2nd and avoiding the inside curb, but I found that if you do hit it its ok. It might be faster to go over it but I habitually avoid it because its so big. 1st does seem to help get to the exit faster, but seems to end up even at the end of the straight and is trickier to control.

Turn 4, brake before 100m (as early as halfway between 150 and 100, I'm going more 110ish) and turn in fairly early for 4 and let it roll through with only light trail braking in second gear. If you get the timing for the brakes right you can actually get to full throttle quickly here. If you're braking much after the apex you've not got it quite right.You can brake as late as 100m but it will compromise your exit. Might work for passing if you can stay ahead 'till 6.

Turn in fairly late for 6 (not on the marbles) and brake down to nice tight line and wait forever before you get to full throttle. If you turn in too early you have to wait even longer. Don't go out too far on the curbs to brake for 7, car likes to slide a bit and scrub speed on turn in if you do. Stay nice and tight and be patient. My left front often finds grass through 7.

8 should be easily flat, if not you've messed up 7 badly.

You hardly brake any time at all for 9, but brake hard and don't trail brake too much unless you don't get the turn in right and need to keep it on the track. I end up trail braking a lot because I didn't completely nail it. Again, right front often finds grass. (Don't let the rears get dirty)

For 10 I try to brake early enough to get on the gas right after the apex and full throttle just before I touch the exit curb.


I don't know if any D1 guys have gotten a 52 with it last week, but its there. (Usually 53.6 but my PB 53.3 with splits for 52.8 on my most aggressive/risky use of track limits)


Unrelated, I feel way better about my driving after getting some real practice in again! I was worried it would take me a long time to feel comfortable again because in random lobbies I've been doing really badly for weeks. But I feel like I can finally see where to brake again now haha.
 
Last edited:
F1TQ4NJ.jpg

PRESENTS:

The ButtKicker Challenge VII


Rwr7ENR.png




Check out our very own @vovik05 putting SNAIL in the news!!


Don't miss GTPlanet's feature of our very own @CoachMK21!


Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)





Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!


2015 USA Finalists
JwldiQg.jpg

Back Row: @LoCoArMeN, @vovik05, @Ryan Lynch, @Ricky Wilson, @TRL_Importlife, @Tyler Utley, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!

And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!

2016 Mexico Finalists
bbYg5Cy.jpg

@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)


Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Settings
Lobby Settings
Course Settings
Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a reply (by clicking the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.

I have read the first post and would like to join. I used to race a while ago with SNAIL and i’m looking to get back into it
 
I have read the first post and would like to join. I used to race a while ago with SNAIL and i’m looking to get back into it
Welcome back!

@MBarry

Here's your official SNAIL Welcome Post!

Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:

We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You start a conversation and add zer05ive, JLBowler, nmcp1, Rednose58, MajorBlixem, SAMHAIN85, llNovall & Akzl298
as participants.

The conversation title should be "Request To Join".

2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.

3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
4. You drive fast and clean on Sunday 👍

Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL
 
I know I'm not nearly as active as I used to be, but I just wanted to take a moment to say Happy 10th Anniversary to SNAIL!!

It's hard to believe this thread is now a decade old, but it's a definitely a milestone worth celebrating. More importantly, it's an achievement that underscores the commitment of everyone who's made SNAIL possible over the years. This league has always been a team effort, so from the bottom of my heart, THANK YOU to everyone who's been a part of our journey.

As for where that journey leads us next, as I'm sure most of you already assume anyways, GT7 looms large on the horizon. The fact that it's going to be a cross gen release on both the PS4 and the PS5 is absolutely monumental for us. It reminds me of PD's decision to release GT6 on the PS3 instead of the PS4. That was a massively beneficial stroke of luck for SNAIL, and it was a major factor that enabled our peak activity levels where we regularly had 100+ drivers competing simultaneously across eight divisions (something I doubt any sim racing league in the world - on any platform - has ever done besides us).

And while that was certainly a big deal for us at the time, the potential to have one game on two different consoles is something we never knew we could even hope for. But as with any transition to a new game, we're going to need to discuss the best path forward and lay the groundwork to make it as seamless as possible. The SNAIL Board of Directors will be discussing exactly that in the months ahead. With that said, I'd like to take this opportunity to update the league on some recent changes to the BOD.

After many years of invaluable service, @MajorBlixem is stepping down from the BOD to focus on running his bar in Canada. So if you're ever planning to be in Ontario, be sure to drop him a line and make your way over to visit him. I'll pick up the tab! :cheers:

Stepping in to fill this new vacancy on the BOD will be @Akzl298. He caught our attention with the initiative and leadership he's shown both on the thread and behind the scenes as well, and we think he'll be an excellent edition to the board in 2022 and beyond. Please join me in congratulating Levi on becoming the newest member of the SNAIL Board of Directors.
 
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Hosts should start the night's racing at the scheduled time. The only reason to delay the start is to sort connection issues for those that were in the room on time or to give someoen who was in the room on time their 3 minutes to return to the lobby.
 
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