Prize C:
[N200] Citroen DS3 '11 (SH)
Lap time at Sardenga B ~1:46
( I almost picked the GTR LM NISMO, but I figured I'm the only one who would enjoy that. Its not the easiest car to actually race. Instead here is something French to replace the Renault - and something FWD for me to mix it up with that should also still be good wheel to wheel. Also a car that hasn't yet been used in SNAIL. )
Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.
What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!
Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!
Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.
Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).
Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.
Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.
Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:
Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote) Prize A: The right to select the new car and track combo to replace the combo that was voted off Prize B: The right to replace either the car or the track of the combo that received the second most votes Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes
Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.
Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.
Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums
How To Join Us Step 1: Post a reply (by clicking the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread). Step 2: Watch the thread for a reply to your post and follow the instructions provided. Step 3: Purchase the three cars listed in the lineup for our next races. Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List
For a list of helpful links and FAQ's, have read the post and I hav
diabolic has the right idea. This is the exact mindset that we wand all of our members to have. Sure, anyone could add a whole bunch of power or reduce a bunch of weight and then use the limiters or ballasts to get the PP back down to the dealership PP, but then you'd have a quirky car that drives nothing like it was intended to. Doing something like this also goes against the "spirit" of our league, which is to race as similar of cars as possible. 👍
Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.
What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!
Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!
Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.
Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).
Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.
Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.
Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:
Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote) Prize A: The right to select the new car and track combo to replace the combo that was voted off Prize B: The right to replace either the car or the track of the combo that received the second most votes Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes
Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.
Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.
Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums
How To Join Us Step 1: Post a reply (by clicking the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread). Step 2: Watch the thread for a reply to your post and follow the instructions provided. Step 3: Purchase the three cars listed in the lineup for our next races. Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List
For a list of helpful links and FAQ's, please click here.
It will be interesting how Snail is going to progress over from GT Sport to GT7. Would we use GT Sport for a couple weeks after release of GT7 or just start Sunday racing on March 6th with GT7. I know it's early to ask but just curious. I already have the launch edition of GT7 pre-ordered.
diabolic has the right idea. This is the exact mindset that we wand all of our members to have. Sure, anyone could add a whole bunch of power or reduce a bunch of weight and then use the limiters or ballasts to get the PP back down to the dealership PP, but then you'd have a quirky car that drives nothing like it was intended to. Doing something like this also goes against the "spirit" of our league, which is to race as similar of cars as possible. 👍
A great statement about what no tuning and SNAIL is all about and a case for not turning off ABS or tweaking the brake balance and changing the braking characteristics of a car to be different than eveything else on the track.
Here's to hoping the GT7 will give us full control in game to stop the tinkering that still goes on in SNAIL.
Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:
We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:
1. You start a conversation and add zer05ive, JLBowler, nmcp1, Rednose58, MajorBlixem, SAMHAIN85 & llNovall as participants.
The conversation title should be "Request To Join".
2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.
3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.
During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL
I also have GT7 preordered but I wonder how much access we’ll have to cars right from the start? If they force you to jump through hoops to earn money to buy cars then many of us will have limited access for awhile.
I also have GT7 preordered but I wonder how much access we’ll have to cars right from the start? If they force you to jump through hoops to earn money to buy cars then many of us will have limited access for awhile.
I agree some of us only have limited play time in a week making it difficult to level up or earn the cash needed to purchase whatever is needed. In personal gaming experience I believe 1 month is a good lay over time to get everyone acclimated with both game mechanics and developing your profile. Thoughts?
It will be interesting how Snail is going to progress over from GT Sport to GT7. Would we use GT Sport for a couple weeks after release of GT7 or just start Sunday racing on March 6th with GT7. I know it's early to ask but just curious. I already have the launch edition of GT7 pre-ordered.
BOD have started discussions about the transfer. We have to see what is similar and what is different and then do enough testing to ensure we can make the transition smooth. In the background we have to update the car and track data bases, tire formulas, scoring templates and the automated processes that make the data management flawless, etc. Plus everybody has to get the game and get some credits.
For the most race victories (97), most Silvers (78), most podium finishes (225), and most night wins (24), and most season wins (7), the honor goes to @Timlour . Congrats for putting on a clinic!
Obtaining the most Bronzes this year, is @Nicktune with 62.
For the best average gain per race, that honor is held by @socalnatv at 1.70 positions in 89 races. Other notables, @gatordaryl 1.64 (240), and @Timlour 1.40 (276).
Finally, i would like to recognize an Ironman amongst our group. This person showed up for all 288 races in 2021. In fact, I had to dig a little, he currently has a streak of 429 consecutive races. @racingchamp30 , congrats and thank you for putting in the time week after week.
Congratulations on the above mentioned individuals, and all who had participated in 2021. As we turn the page towards 2022, and GT7, I look forward to what this year has to offer.
The SNAIL Sunday Scoring Sheets for Jan 2, 2022 have been prepared
The Dec 2021 Season have been archived
Welcome to 2022 (it is pronounced Twenty-Twenty-Two and not Twenty-Twenty-Too) Make the best of it. Look after yourself and your family/friends and race with a positive attitude.
Hosts should start the night's racing at the scheduled time. The only reason to delay the start is to sort connection issues for those that were in the room on time or to give someone who was in the room on time their 3 minutes to return to the lobby.
This year instead of tracking all 12 Season's, I decided we will only track the top 9. Similar to how we use a "drop" week in each Season and only count your best 3 out of 4 weeks.
D1R3R2 fastest lap was a 1:36.694 set by @Timlour which means @Yugofanwins the$10 Amazon Card
(and ironically enough 4 thousandths was the winner in 2020 as well)
Congrats winners! PM me your email address and I will get those cards sent out asap
Here is the TOTAL 2021 Points sheet tracking all seasons:
and for comparison's sake here is 2020:
and 2019:
and 2018:
Big thanks to @Akzl298 for taking over the record keeping. His spreadsheets are way cooler than mine
2018 total drivers: 128
2019 total drivers: 119
2020 total drivers: 81
2021 total drivers: 74
Just like with every incarnation of the game, the older it gets our numbers taper off. With Sport nearing the end of its lifespan and GT7 on the horizon, we should hopefully be seeing another huge spike in numbers.
If you guys like the idea of competing for these real cash prizes I will keep it going into next year. I'll make an annoucement once GT7 launches and is full integrated into SNAIL.