- 2,182
- Ocho Rios
- Marcus__Garvey
I do love the immersion of the VR. The first time I took off, like everyone, from my local airport; I could feel the floor of the plane rise up underneath my feet. It was really amazing. Looking down out the side windows, and turning around; it was all fascinating. After three or four minutes of level flight after climbing and finding I wasn't suffering from disorientation, I pushed it a little bit and never really got uncomfortable. I flew for I think close to two hours and never felt fatigued. And then I took the headset off. I wouldn't say I felt ill, but I would say the VR takes something out of you the monitor doesn't. After a bunch more time flying with VR the floor no longer rose when I would rotate the aircraft, and I could do dumb stuff like loops and not get the least bit unsettled, so you do get very used to it with time. Still, a 90 minute race is going to tax you in a way the monitor does not, but you may not notice it until you take the headset off.
Due to a combination of ventilation and clearance. I chose to ditch my glasses when in VR. I found that I could see more clearly with the VR as close to my eyes as I could get, which the glasses inhibited. The resolution drop, combined with less necessity for long focal distances for my playing style made the glasses have less effect on the clarity in VR. At least that's my theory.
Racing was the same. 45 minutes for my first stint. Which is about 8-10 times longer than I usually drive in a stint on the sim these days haha. By which time it had already lost some of its novelty. I only ran a couple races with it, though in all fairness I didn't run many races on iracing overall. I mostly used it for lapping/track reconnaissance. After doing a bit of testing and finding that I wasn't any faster with either the monitor or VR, for simple convenience I mostly used the VR for flight sim from then on. It lends itself better for flight, as playing sessions are much longer than racing and the immersion is even more spectacular. Plus, much of my flying is night and/or instrument flying for learning and practice rather than fly around in crazy airplanes doing silly stuff so being isolated in the cockpit is great. I have my VR setup where there is no boundary, so I can actually get up and walk around the plane. As far as the cord allows haha. It's pretty weird to be flying along and then get up from my rig and step outside the plane.
Due to a combination of ventilation and clearance. I chose to ditch my glasses when in VR. I found that I could see more clearly with the VR as close to my eyes as I could get, which the glasses inhibited. The resolution drop, combined with less necessity for long focal distances for my playing style made the glasses have less effect on the clarity in VR. At least that's my theory.
Racing was the same. 45 minutes for my first stint. Which is about 8-10 times longer than I usually drive in a stint on the sim these days haha. By which time it had already lost some of its novelty. I only ran a couple races with it, though in all fairness I didn't run many races on iracing overall. I mostly used it for lapping/track reconnaissance. After doing a bit of testing and finding that I wasn't any faster with either the monitor or VR, for simple convenience I mostly used the VR for flight sim from then on. It lends itself better for flight, as playing sessions are much longer than racing and the immersion is even more spectacular. Plus, much of my flying is night and/or instrument flying for learning and practice rather than fly around in crazy airplanes doing silly stuff so being isolated in the cockpit is great. I have my VR setup where there is no boundary, so I can actually get up and walk around the plane. As far as the cord allows haha. It's pretty weird to be flying along and then get up from my rig and step outside the plane.