◆ SNAIL [Spec] Racing - Join now to win a Digit Racing EDGE Masterclass enrollment!!Open 

  • Thread starter zer05ive
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Whoever is implementing the colored text in the results sheet, you should test it using both light and dark mode. It reads fine in dark mode, but in light mode, the lighter colors are hard to see. Particularly the yellow text for prize A. Just put a dark outline or shadow behind it to help it stand out.

@zer05ive @Dragonwhisky
 


We've teamed up with Mihael Matika from Digit Racing to offer two lucky winners a free enrollment in the EDGE Masterclass racing course!

Whether you are new to sim racing or looking to refine your skills, this course offers a structured pathway to mastering Gran Turismo. From fundamental driving techniques to advanced racing strategies, you will learn how to navigate the complexities of the game, optimise your performance, and compete at the highest levels.
To be eligible for the drawings, one at the end of the January SNAIL racing season and one at the end of the February SNAIL racing season...
* Race in at least 75% of the January or February seasons.
Please note: Each individual is eligible to win only one prize during the 2 month promotion period.





Check out our very own @vovik05 putting SNAIL in the news!!


Don't miss GTPlanet's feature of our very own @CoachMK21!


Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)





Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!


2015 USA Finalists
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Back Row: @LoCoArMeN, @vovik05, @Ryan Lynch, @Ricky Wilson, @TRL_Importlife, @Tyler Utley, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!

And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!

2016 Mexico Finalists
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@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)


Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Settings
Lobby Settings
Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a reply (by clicking the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.

I have read the first post and would like to join, I am new to talking about online racing.
 
Whoever is implementing the colored text in the results sheet, you should test it using both light and dark mode. It reads fine in dark mode, but in light mode, the lighter colors are hard to see. Particularly the yellow text for prize A. Just put a dark outline or shadow behind it to help it stand out.

@zer05ive @Dragonwhisky
I did test in both light and dark mode on my PC and tablet.

If you know how to code that outline or shadow, I'd be happy to roll it in there and test that out. I saw a post, and response, while I was fiddling with those colors a few weeks ago when I was hunting BBCode to get a background fill thing working. While there is BBCode that will do that, it has to be enabled in the forum software that @Jordan stated isn't, much to my disappointment.

On a side note, you can run GTPlanet in Dark Mode, independently of your device setting, which I'm sure you Jamcar, already know but, others may not. If you'd like to suggest some colors to use you're certainly welcome to.

On another side note. I run GTPlanet in dark mode because it's easier on the eyes. Since my battle with shingles in the summer of 2016, which did this
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my right eye is still sensitive to light. Yeah, almost 10 years. That right eye used to be my best eye. The doctor never did tell me if I came close to getting a glass replacement for it and I was never brave enough to ask.
 
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Prize A: Audi R8 4.2 '07 (SM Tires) @ Deep Forest Raceway Early Morning, C01.
Mid div lap time: 1:38
@Dragonwhisky
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Pretty neutral handling, fun to throw around and that 4.2 liter V8 sounds good but Weirdly enough this car last apparition was in 2018. I gotta say, this design still looks good and modern close to 20 years later. Usually, I tend to favor slower cars but considerings that we have the Abarth and a Golf GTI, I wanted to balance out the two low power FWD cars so here goes. On a more nostalgic note for me, I remember this car fondly from Gran Turismo 5 Prologue when it was first released.

Some group shots from D1 below.


2025-01-12 Race 1.jpg

A seldom used variant of a common track. I like the originality, I even forgot that this variant was in GT7, I thought it was only in GT Sport. Even in single player, it doesn't host many events if any.
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2025-01-12 Race 3.jpg

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2025-01-12 Race 5.jpg

Last night for this track which survived way longer than I expected. Glad to be moving on to something else.
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And that wraps up the night. Finally, I'd like to wish a warm welcome to @Villy31 and his purple and yellow livery. Looking forward to see more purple and yellow in the future ;)
 
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Gran Turismo 7
Sunday, January 19th, 2025 Lineup
January 2025 Season League Night #3

1. Abarth 500 '09 Max PP 411 on CS Tires @ Eiger Nordwand Full Course - S01 Afternoon - (11 Laps)​
2. Volkswagen Golf VII GTI '14 Max PP 464 on CS Tires @ Autodrome Lago Maggiore - West Reverse - S18 Afternoon - (8 Laps)​
3. Audi R8 4.2 '07 Max PP 585 on SM Tires @ Deep Forest Raceway - C01 Early Morning - (10 Laps)​


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Let the Car Show and Practicing begin!
 

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