My in game view looks like this; View attachment 1424621
The MFD is much clearer in VR than depicted in the above screenshot.
I know I can set it to this; View attachment 1424622
and race with this; View attachment 1424624
up there in almost dead center of the view. I don't particularly care for where it shows up, when turned on, and firmly think that info should be available in the MFD, right along with positional info and delta to cars ahead and behind. Why it's not there already is beyond my comprehension.
Good to know, I'm pretty good at looking past distractions... my wife is appalled at how long I'll go without flicking on the windshield wipers in the rain but stuff like that doesn't bother me.
Good to know, I'm pretty good at looking past distractions... my wife is appalled at how long I'll go without flicking on the windshield wipers in the rain but stuff like that doesn't bother me.
My in game view looks like this; View attachment 1424621
The MFD is much clearer in VR than depicted in the above screenshot.
I know I can set it to this; View attachment 1424622
and race with this; View attachment 1424624
up there in almost dead center of the view. I don't particularly care for where it shows up, when turned on, and firmly think that info should be available in the MFD, right along with positional info and delta to cars ahead and behind. Why it's not there already is beyond my comprehension.
100% agree Dragon. From time to time I pop on my son’s PSVR2 and I’m always amazed at the level of immersion.
But why they can’t provide the same data that is displayed on the flat screen is almost a deal breaker for me.
100% agree Dragon. From time to time I pop on my son’s PSVR2 and I’m always amazed at the level of immersion.
But why they can’t provide the same data that is displayed on the flat screen is almost a deal breaker for me.
Yea, I miss the lap and gap times. And the missed chat messages are a pain in the A as sometimes it's like you're ignoring ppl you'd really of liked to respond to.
100% agree Dragon. From time to time I pop on my son’s PSVR2 and I’m always amazed at the level of immersion.
But why they can’t provide the same data that is displayed on the flat screen is almost a deal breaker for me.
To be brutally frank about the flat screen vs VR available info, the only thing I really miss is the current position and delta to car ahead and behind. If I was given the choice of only one additional page in the MFD, that would be what I'd choose.
Yea, I miss the lap and gap times. And the missed chat messages are a pain in the A as sometimes it's like you're ignoring ppl you'd really of liked to respond to.
I find the missed chat messages a definite blessing when running Sport Mode races. Since I do so few of those, I don't really get the benefit of that blessing much. Seeing text messages while racing, from my perspective, is a definite hard distraction and, so far as I'm concerned, should not even be allowed while a race is in progress. Have a talk with @Kgffy about checking texts, albeit not in game, while actually racing. As I recall the chat after that race and I think one other last Sunday, it didn't work out so well for him, either time.
Prize A:
Car: Nissan Z Performance '23 on SH Tires.
3402 lbs. 399hp, 550.70pp
Track: Tsukuba Circuit, S05, Early Morning
Mid-Division Lap Time: 1:05
I originally had the '18 Subaru BRZ STI lined up for this, but it was so tame and slow that I felt like falling asleep. The Z has a decent amount of power, but without being too oversteer happy like the AMG Safety car from last session. It does have a lot of unnecessary body roll for a "performance" car.
I am so hyped for the Civic. Seeing those 80-90's cars brought back to Gran Turismo in all of their HD glory makes me nostalgic for the old obscure regular traffic cars from classic GT.
I am so hyped for the Civic. Seeing those 80-90's cars brought back to Gran Turismo in all of their HD glory makes me nostalgic for the old obscure regular traffic cars from classic GT.
I'm with you on the older cars. Poly must have a very small dev team, or licensing issues. I respect the Japanese vans, but did we REALLY need them and a bunch of VGT cars? The Ioniq I'm half and half on. It's 600hp. Still waiting for VIR
I'm with you on the older cars. Poly must have a very small dev team, or licensing issues. I respect the Japanese vans, but did we REALLY need them and a bunch of VGT cars? The Ioniq I'm half and half on. It's 600hp. Still waiting for VIR
Gran Turismo 7
Sunday, February 2nd, 2025 Lineup
February 2025 Season League Night #1
1. Nissan Z Performance '23 Max PP 551 on SH Tires @ Tsukuba Circuit - S05 Early Morning - (15 Laps)
2. Subaru WRX Gr.B Road Car Max PP 581 on SM Tires @ Red Bull Ring Short Track - S02 Afternoon - (17 Laps)
3. Audi R8 4.2 '07 Max PP 585 on SM Tires @ Deep Forest Raceway - C01 Early Morning - (10 Laps)
Let the Car Show and Practicing continue! Even though it doesn't appear to have commenced just yet.
We've teamed up with Mihael Matika from Digit Racing to offer two lucky winners a free enrollment in the EDGE Masterclass racing course!
Whether you are new to sim racing or looking to refine your skills, this course offers a structured pathway to mastering Gran Turismo. From fundamental driving techniques to advanced racing strategies, you will learn how to navigate the complexities of the game, optimise your performance, and compete at the highest levels.
To be eligible for the drawings, one at the end of the January SNAIL racing season and one at the end of the February SNAIL racing season...
* Race in at least 75% of the January or February seasons.
Please note: Each individual is eligible to win only one prize during the 2 month promotion period.
Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.
What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!
Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!
Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.
Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).
Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.
Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.
Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:
Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote) Prize A: The right to select the new car and track combo to replace the combo that was voted off Prize B: The right to replace either the car or the track of the combo that received the second most votes Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes
Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.
Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.
Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums
How To Join Us Step 1: Post a reply (by clicking the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread). Step 2: Watch the thread for a reply to your post and follow the instructions provided. Step 3: Purchase the three cars listed in the lineup for our next races. Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List
For a list of helpful links and FAQ's, please click here.
Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:
We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:
1. You start a conversation and add zer05ive, JLBowler, nmcp1,llNovall, Akzl298 & Dragonwhisky as participants.
The conversation title should be "Request To Join".
2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join SNAIL [Spec] Racing.
3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.
During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL
Gran Turismo 7
Sunday, February 2nd, 2025 Lineup
February 2025 Season League Night #1
1. Nissan Z Performance '23 Max PP 551 on SH Tires @ Tsukuba Circuit - S05 Early Morning - (15 Laps)
2. Subaru WRX Gr.B Road Car Max PP 581 on SM Tires @ Red Bull Ring Short Track - S02 Afternoon - (17 Laps)
3. Audi R8 4.2 '07 Max PP 585 on SM Tires @ Deep Forest Raceway - C01 Early Morning - (10 Laps)
Hey Erick, I run practice lobbys, to SPEC, often during the day, usually for an hour or so between 11am and 4pm. Watch this thread and I'll post when I open.
Mine at a scenic stop on the way to Japan from Switzerland. May leave the Audi there though. Probably not. Us jet setting SNAILs gotta have all our cars with us at all times.
I use this one to pack mine around.
Had to rip out the pole and some other amenities to get the cars loaded but, ya'll know how it goes.