◆ SNAIL [Spec] Racing - Join now to win an Almeida Motor Racing Checklist enrollment!!Open 

  • Thread starter zer05ive
  • 151,114 comments
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SNAIL ENDURANCE

This week we will be off. The ARL BOD will be working on tire wear tomorrow night and doing some testing as well. This isn’t the place to be talking about a different series, but, THIS WILL EFFECT the Endurance portion of snail in some way.

Enjoy the night off, I will hopefully have some of the changes and announcements tomorrow evening for the Endurance portion which will fire back up next Tuesday!
 
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Here are the unofficial results from our league night on October 6, 2019

Click here for this season's points standings and click a tab at the bottom for more detail.

Click here if the data linked above has already been archived and you would like to view it.


Division 1
  1. Timlour ----------- voted to eliminate Round 1 - 89 (86.60 for Prize B)
  2. Nic-KL ------------ voted to eliminate Round 2
  3. Neuttyy ----------- voted to eliminate Round 1
  4. Herimopp89 -------- voted to eliminate Round 2
  5. TheRaceReviewer --- voted to eliminate Round 1
  6. DUB-L-DEE --------- voted to eliminate Round 1
  7. MikeGrove --------- did not submit a vote
  8. Rauljimenez76 ----- voted to eliminate Round 1
  9. soundtiger95 ------ voted to eliminate Round 1
  10. Kgffty ------------ voted to eliminate Round 3
Division 2
  1. Grandpas_Money ---- voted to eliminate Round 1 - 85 (74.43 for Prize C)
  2. no1needs2perish --- voted to eliminate Round 3
  3. OMG_mang ---------- voted to eliminate Round 1
  4. N38824jr ---------- voted to eliminate Round 3
  5. Phlano_099 -------- voted to eliminate Round 1
  6. basswerks1 -------- voted to eliminate Round 1
  7. Ghost_Shadow6 ---- voted to eliminate Round 1
  8. gulfvet67 --------- voted to eliminate Round 2
  9. CPT_RowdyGiff ----- voted to eliminate Round 3
Division 3
  1. Akzl298 ----------- voted to eliminate Round 1 - 80 (92.11 for Prize A)
  2. TEX36 ------------- voted to eliminate Round 1
  3. COL_KLINK01 ------- voted to eliminate Round 1
  4. JamCar0ne --------- voted to eliminate Round 2
  5. jlbowler ---------- voted to eliminate Round 3
  6. RacingChamp30 ----- voted to eliminate Round 2
  7. NerdFam6 ---------- voted to eliminate Round 2
  8. Stelephant -------- voted to eliminate Round 3
  9. nog3861 ----------- voted to eliminate Round 1
  10. Skills_19657 ------ voted to eliminate Round 2
  11. NBG_Drifter_71 ---- did not submit a vote
  12. TTTtothetop ------- did not submit a vote
  13. Raw10_2u ---------- voted to eliminate Round 2
The round that received the most elimination votes was:
Round 1 - NISSAN FAIRLADY Z 300ZX TWIN TURBO 2SEATER 1989 (SM) at Sardegna - Road Track - C - 06:20 Clear (10 laps)
Therefore the entire combo has been dropped from next week's line-up. Since @Akzl298 wins Prize A, he gets to choose an entirely new car and track combo to replace it.

The round that received the second most elimination votes was:
Round 2 - CHEVROLET CAMARO ZL1 1LE PACKAGE 2018 (RH) at Sardegna - Road Track - B - 06:20 Clear (8 laps)
This means either the car or the track will be replaced for next week's line-up. Since @Timlour gets Prize B, he has the option to freeze the car or the track, or he can give that option to the Prize C winner. If he gives the freeze away, then he gets to decide what car or track replaces the part of the combo that is left unfrozen by the Prize C winner.

Prize C goes to @Grandpa Money so he gets whichever option the Prize B winner does not select.

Preliminary prize winners, please don't announce your prize selection until all incident reports have been filed and it has been confirmed that you don't have any penalties. It's also recommended that you review the SNAIL combo history and other data on our car and track history so that you can get an idea how many times we've raced each car and track. Please remember that originality is always appreciated, so picking cars and tracks that we've never raced is a plus (but not required). What's more important is that you thoroughly test any combo that you are considering before making it your official selection. For example, any car you select should not hit its rev limiter at any point during a race (even in the draft).

IMPORTANT: When posting your Prize A or Prize B selection, please list the complete in-game name of the car and/or track you are selecting. For example, if you want to choose the Integra Type R as your car selection, post "Honda Integra Type R (DC2) '98". If you want to select Monza for your track, post "Autodromo Nazionale Monza". Being specific helps us to update the lineup accurately and also helps avoid any confusion among the drivers. Also, please be sure to list the HP and Weight (LBS) of any car you select. For track selections, include the time of day (e.g: 09:00 Clear) or else it will be left to default.

Car Selection Guidelines
See Section 3 of the SNAIL OLR, Policies and Guidelines.

Track Selection Guidelines
See Section 3.1 of the SNAIL OLR, Policies and Guidelines
.
 
View media item 2540This week's prize winners are clear to make their selections. Good racing!
The IR Submission Form is now closed.
We have 1 incident on file. Target deadline for reviews is NLT 10PM Eastern on Oct. 11, 2019
Banner by @GamingPete

@Akzl298 @Timlour @Grandpa Money will be included in a conversation in the next few minutes that will contain instructions and deadlines.
 
https://twistedvoxel.com/ps4-firmware-update-7-00-full-changelog/

Main features in the PS4 system software update 7.00


PS4 firmware update 7.00 is available to download now in all regions. Here is the full changelog for this firmware update which adds some new features.

Ps4 firmware update 7.00 was announced by Sony earlier this week. The download size is roughly under 450 MB and the update file should be available on official servers now.

  • The maximum number of people who can join a party has been increased from 8 to 16.
  • Chat transcription has been added, and accessibility has been improved.
    While in a party, use(PS4 Second Screen) on your smartphone or other mobile device to convert party voice chat to text, or to enter text to have it read aloud to other party members. This feature works only in English and is available only on PS4 systems sold in certain regions.
  • Network connectivity has been improved.
  • Audio quality of voice chat has been improved.
  • Remote Play can now be used on more devices. Besides Xperia™ devices, Remote Play can now be used on other smartphones and tablets running Android™ 5.0 or higher
    Download(PS4 Remote Play) from Google Play™ to use this feature. Additionally, for mobile devices running Android 10, you can now connect a DUALSHOCK 4 wireless controller via Bluetooth® for Remote Play.
*1. Download the latest version of PS4 Second Screen, available from Google Play™ or the App Store.
*2. Remote Play may not be compatible with every device.
*3. Depending on the device, certain features such as the touchpad and the vibration function may not be available.

Other updated features

  • When using Remote Play on an iPhone or iPad, you can now do the following things. Select(Settings) on the Remote Play screen to switch to these settings.
  • iPhone or iPad: The controller can now be displayed at all times.
  • iPhone: You can now lock the screen orientation.
  • You can now use a DUALSHOCK 4 wireless controller via Bluetooth for Remote Play on an iPhone, iPad, or Mac
    Update to the following OS to use this feature.
    iOS 13
    iPadOS 13
    macOS Catalina
  • Some features, such as the touchpad and the vibration function, may not be available on the iPhone and iPad.
 
Sunday, October 13, 2019 Lineup

October 2019 Season - League Night #2

1. TOYOTA TUNDRA TRD PRO 2019 on SS Tires @ Northern Isle Speedway - 21:00 Clear - (34 Laps)
2. CHEVROLET CAMARO ZL1 1LE PACKAGE 2018 on RH Tires @ Suzuka Circuit - 15:45 Fine Weather - (5 Laps)
3. TOYOTA TS050 HYBRID TOYOTA GAZOO RACING 2016 on RM Tires @ Tokyo Expressway - East Inner Loop - 07:40 Clear - (6 Laps)

More Detail
 
F1TQ4NJ.jpg

PRESENTS:

The ButtKicker Challenge VI


Rwr7ENR.png




Check out our very own @vovik05 putting SNAIL in the news!!


Don't miss GTPlanet's feature of our very own @CoachMK21!


Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)





Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!


2015 USA Finalists
JwldiQg.jpg

Back Row: @LoCoArMeN*, @vovik05*, @Ryan Lynch*, @Ricky Wilson, @TRL_Importlife, @Tyler Utley*, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!

And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!

2016 Mexico Finalists
bbYg5Cy.jpg

@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)


Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Settings
Lobby Settings
Course Settings

Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a reply (by clicking the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.

F1TQ4NJ.jpg

PRESENTS:

The ButtKicker Challenge VI


Rwr7ENR.png




Check out our very own @vovik05 putting SNAIL in the news!!


Don't miss GTPlanet's feature of our very own @CoachMK21!


Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)





Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!


2015 USA Finalists
JwldiQg.jpg

Back Row: @LoCoArMeN*, @vovik05*, @Ryan Lynch*, @Ricky Wilson, @TRL_Importlife, @Tyler Utley*, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!

And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!

2016 Mexico Finalists
bbYg5Cy.jpg

@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)


Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Settings
Lobby Settings
Course Settings

Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a reply (by clicking the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.

"I have read the first post and would like to join," and tell us how you heard about SNAIL. heard from fellow racer Nuetty
 
"I have read the first post and would like to join," and tell us how you heard about SNAIL. heard from fellow racer Nuetty

@Drummer79

Here's your official SNAIL Welcome Post!
Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:

We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You start a conversation and add CoachMK21, JLBowler, nmcp1, zer05ive, Rednose58, MajorBlixem & SAMHAIN85 as participants.

The conversation title should be "Request To Join".

2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.

3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
4. You drive fast and clean on Sunday 👍

Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL :cheers:
 
@JamCar0ne @WildOne1976 @Raw10_2u @TEX36 @DublDee @thracerviewr @Noob01_ImDead
This upcoming Sunday is a great opportunity with the Mini to go ABS free and join the revolution. There’s only a few places on Horsethief that require breathing on the brakes. Why not start where you have nothing to lose?
I have raced May through August (4 months) without the use of ABS. The experience was enlightening and fun. It didn’t make me uncompetitive and certainly not to the extent of dropping a division.
For the September season, I decided to go back to ABS. I came to the conclusion that although my racing experience was heightened, lap times typically suffered from half a second to 2 seconds in street cars. Race cars tend to be nearly equal in lap time. There are plenty of exceptions in each car type.
Would have been awesome to start an ABS free revolution . . . but load cell brake pedals aren’t a dime a dozen.
 
If I am not competing, you will find me running no ABS nearly exclusively. One of my pre-real-race weekend practice tactics is to take my car out(GTSport has my real race car with a slightly different trim option) and run some laps on CS tyres and no ABS. With those parameters they just about nailed the balance of the car. Now if only they got some relevant tracks to practice on...
 
I have raced May through August (4 months) without the use of ABS. The experience was enlightening and fun. It didn’t make me uncompetitive and certainly not to the extent of dropping a division.
For the September season, I decided to go back to ABS. I came to the conclusion that although my racing experience was heightened, lap times typically suffered from half a second to 2 seconds in street cars. Race cars tend to be nearly equal in lap time. There are plenty of exceptions in each car type.
Would have been awesome to start an ABS free revolution . . . but load cell brake pedals aren’t a dime a dozen.
How do you feel about the Weak ABS setting?
 
While not directed at me; I view the weak setting as a tuning tool in the context of tuning prohibited racing. It is another option at your disposal that can change the balance of a car that you otherwise cannot modify. Some cars react better than others to changes made to that setting.
 
I have raced May through August (4 months) without the use of ABS. The experience was enlightening and fun. It didn’t make me uncompetitive and certainly not to the extent of dropping a division.
For the September season, I decided to go back to ABS. I came to the conclusion that although my racing experience was heightened, lap times typically suffered from half a second to 2 seconds in street cars. Race cars tend to be nearly equal in lap time. There are plenty of exceptions in each car type.
Would have been awesome to start an ABS free revolution . . . but load cell brake pedals aren’t a dime a dozen.

Which ABS have you gone back too and how do the two options feel?

While not directed at me; I view the weak setting as a tuning tool in the context of tuning prohibited racing. It is another option at your disposal that can change the balance of a car that you otherwise cannot modify. Some cars react better than others to changes made to that setting.

Can you elaborate a bit more on this? It's been a while since I compared ABS weak to default but always found default to be very forgiving (especially with street cars). Default seemed to be more of a virtual ABS, like it gradually engaged or disengaged the brakes the harder you pressed the pedal.

I used weak ABS.
 
Default abs is definitely more forgiving. Which in most cars causes them to tighten up under braking. I haven't played with it much (or GTS at all) in months, but I recall being significantly faster in certain cars with weak abs over the default setting. With the ability to move the braking force around with bias setting and still be able to drive the entries as aggressively with default abs, without having tested it I suspect it makes weak abs obsolete for that purpose in many cars.

For me weak abs would loosen up the car, allowing better rotation. Which is the main goal with most non-race cars.
 
If I am not competing, you will find me running no ABS nearly exclusively. One of my pre-real-race weekend practice tactics is to take my car out(GTSport has my real race car with a slightly different trim option) and run some laps on CS tyres and no ABS. With those parameters they just about nailed the balance of the car. Now if only they got some relevant tracks to practice on...

How do you feel about the Weak ABS setting?

While not directed at me; I view the weak setting as a tuning tool in the context of tuning prohibited racing. It is another option at your disposal that can change the balance of a car that you otherwise cannot modify. Some cars react better than others to changes made to that setting.

Which ABS have you gone back too and how do the two options feel?



Can you elaborate a bit more on this? It's been a while since I compared ABS weak to default but always found default to be very forgiving (especially with street cars). Default seemed to be more of a virtual ABS, like it gradually engaged or disengaged the brakes the harder you pressed the pedal.

I used weak ABS.

Default abs is definitely more forgiving. Which in most cars causes them to tighten up under braking. I haven't played with it much (or GTS at all) in months, but I recall being significantly faster in certain cars with weak abs over the default setting. With the ability to move the braking force around with bias setting and still be able to drive the entries as aggressively with default abs, without having tested it I suspect it makes weak abs obsolete for that purpose in many cars.

For me weak abs would loosen up the car, allowing better rotation. Which is the main goal with most non-race cars.
Marcus has much more to say about weak versus default ABS than I do. I have confidence in what he writes because he hit the nail on the head regarding using no ABS in practice. I do the same thing because it helps me understand the car (no filters).
Another driver inspired me to go from ABS default to weak. I never felt a difference to be honest. Within a couple weeks of running ABS weak, I turned it off altogether. I was enthralled immediately with being in complete control of every aspect of the car.
You guys who haven’t played around with ABS off are missing out on a ship load of fun!
I have completed my review of 1 incident on file.
 
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If I am not competing, you will find me running no ABS nearly exclusively. One of my pre-real-race weekend practice tactics is to take my car out(GTSport has my real race car with a slightly different trim option) and run some laps on CS tyres and no ABS. With those parameters they just about nailed the balance of the car. Now if only they got some relevant tracks to practice on...
Woah, what’s your real life race car?
 
Marcus has much more to say about weak versus default ABS than I do. I have confidence in what he writes because he hit the nail on the head regarding using no ABS in practice. I do the same thing because it helps me understand the car (no filters).
Another driver inspired me to go from ABS default to weak. I never felt a difference to be honest. Within a couple weeks of running ABS weak, I turned it off altogether. I was enthralled immediately with being in complete control of every aspect of the car.
You guys who haven’t played around with ABS off are missing out on a ship load of fun!
No ABS on the rally courses is something else. Lots of understeer if you brake too hard
 
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