The pylon, or bollard (new term to me), at NGK-Schikane took a lot of abuse in the Michelin Pilot Cup series race we had here as it was fair game. However, in the Sunday night series it is off limits
This was most likely the moment @arethosetacos knew he'd be passing @Mac1032763 by the time they hit ADVAN-Bogen. Mac had gone a little too fast out of Warsteiner and the sand slows him down drastically. It's around this time I noticed that his brakes are still dragging, which only adds to the problem.
Just a few moments later and Mac's in trouble coming out of the NGK. He fishtails into the grass on the inside just before pit lane. There's a point where I think I'm going to hit him as I pass by, but his car stops sliding just short of my outside line.
Lap 4: @JamCar0ne in 3rd, @TexHill in 4th, and myself in 5th at Valvoline-Kurve.
@Mac1032763 and @cesarr64 both get loose out of the final turn and @racingchamp30 is able to put a little distance down in between them.
Lap 6: It's almost over and I'm giving it my all at the NGK with a risky move to the inside on @TexHill. He keeps it cool and keeps his spot after the pylon.
@CANOWORMS1 brings home the win and crosses the line with a celebratory slide. He might as well be called Can-O-Whoopass after this start to finish display of speed.
I'm still trying to get 4th going around Coca-Cola when I have to lift to keep from hitting @TexHill. @racingchamp30 being in a prime position to make good on any mistakes has a run for it and we end with a photo finish.
The Alfa Romeo should be a good time at Sardegna Road Track A, good choice @TexHill. I'd be all for another night featuring some dirt tracks as I've mentioned before. We tried to run some after-hours rally races after our Sunday night, but I was hosting and my internet shut off at precisely midnight EST. Very glad that our normal league night had concluded by then.
I've gone so far as to take notes on how I would personally set up such a night. My schedule has become too unpredictable to do so I'm afraid, but I'll share my ideas on it regardless.
SaDIRTday Night (weekly)
Rally tracks, wet tracks, Nürburgring Nordschleife (all the stuff not valid for Sundays)
All cars accepted
Clean as possible, reduced traction will inevitably cause contact
Open lobby about 9pm EST
Open mics all night (for the laughs)
2 combos
15-minute races
9:15 qualifier
9:30 start time
Combo #1 standard grid
Combo #2 reverse grid
5 min break
Combo #2 standard grid
Combo #2 reverse grid
Overall winner of the night picks combo #1.
Runner up picks combo #2.
Those two go on the ineligible list for the month so selections get to be made by new people next time.
No scoring system just bragging rights (I don't have the skills to run a full-blown league, but if I did a scoring system might be on the table)
Anybody have any ideas to build on or substitute what I have above? How many people would be interested? Once again, I'm just curious because I never know what days I'll be home anymore. Maybe someone with a more consistent schedule would like to take the initiative? I'm sure some of the more advanced SNAILs here wouldn't mind sharing the ins and outs of running such a series.
Great racing with some of you guys last Sunday, not sure if there are referral points at all within Snail, but wanted to mention that @arethosetacos introduced me to the league, looking forward to joining yall again this coming Sun. Thanks.
SaDIRTday Night (weekly)
Rally tracks, wet tracks, Nürburgring Nordschleife (all the stuff not valid for Sundays)
All cars accepted
Clean as possible, reduced traction will inevitably cause contact
Open lobby about 9pm EST
Open mics all night (for the laughs)
2 combos
15-minute races
9:15 qualifier
9:30 start time
Combo #1 standard grid
Combo #2 reverse grid
5 min break
Combo #2 standard grid
Combo #2 reverse grid
Overall winner of the night picks combo #1.
Runner up picks combo #2.
Those two go on the ineligible list for the month so selections get to be made by new people next time.
No scoring system just bragging rights (I don't have the skills to run a full-blown league, but if I did a scoring system might be on the table)
Anybody have any ideas to build on or substitute what I have above? How many people would be interested? Once again, I'm just curious because I never know what days I'll be home anymore. Maybe someone with a more consistent schedule would like to take the initiative? I'm sure some of the more advanced SNAILs here wouldn't mind sharing the ins and outs of running such a series.
Alrighty, I've made my choice for Combo 1. It was quite tough to balance out car uniqueness and track recency, both independently and in terms of a car and track fitting together.
For the track, I wanted to get something close to home (CA), but Laguna Seca had recently been used, so I'm going with the next closest track... Willow Springs Big Willow (Dusk if possible)! It was used twice last year, but last used in 2022 before that.
This also made me think of a video clip I've seen recently called Carroll Shelby Goes Racing - where several big names go over some racing techniques at none other than Willow Springs! Check it out if you have 16 minutes to kill.
With the track decided, it was time to find a car. I have always been a fan of JDM and tuner cars, and as luck would have it, the Sprinter Trueno 1600GT APEX (S.Shigeno Version) is currently available in the UCD. This car has never been used for SNAIL (buy it now if you don't have it yet!), BUT it would have been on CS tires, which are already used this weekend, and I want to give the group some tire variety, so the Initial D inspired AE86 will have to wait.
I did several more laps in other tuner cars, the Amuse GT1 S2000 and the RE Amiya FD3S, both of which haven't been used in a few years. I found the Amuse to be a bit too snappy on this track, and I found the RE Amiya much more forgiving and pretty nice to drive, but I did want to pick something that had never been used. Going back to the Shelby Goes Racing video, it features a Cobra and what I think is a GT350, but one is too expensive and the Mustang isn't currently available so I found the next closest thing: the Mustang Boss 429 '69. Always nice to have some American muscle in the mix!
Final pick: Mustang Boss 429 '69 (SH) at Willow Springs Big Willow (Twilight)
My testing lap time on a controller was around a 1:35, so that gives us 10 laps.
Alrighty, I've made my choice for Combo 1. It was quite tough to balance out car uniqueness and track recency, both independently and in terms of a car and track fitting together.
For the track, I wanted to get something close to home (CA), but Laguna Seca had recently been used, so I'm going with the next closest track... Willow Springs Big Willow (Dusk if possible)! It was used twice last year, but last used in 2022 before that.
This also made me think of a video clip I've seen recently called Carroll Shelby Goes Racing - where several big names go over some racing techniques at none other than Willow Springs! Check it out if you have 16 minutes to kill.
With the track decided, it was time to find a car. I have always been a fan of JDM and tuner cars, and as luck would have it, the Sprinter Trueno 1600GT APEX (S.Shigeno Version) is currently available in the UCD. This car has never been used for SNAIL (buy it now if you don't have it yet!), BUT it would have been on CS tires, which are already used this weekend, and I want to give the group some tire variety, so the Initial D inspired AE86 will have to wait.
I did several more laps in other tuner cars, the Amuse GT1 S2000 and the RE Amiya FD3S, both of which haven't been used in a few years. I found the Amuse to be a bit too snappy on this track, and I found the RE Amiya much more forgiving and pretty nice to drive, but I did want to pick something that had never been used. Going back to the Shelby Goes Racing video, it features a Cobra and what I think is a GT350, but one is too expensive and the Mustang isn't currently available so I found the next closest thing: the Mustang Boss 429 '69. Always nice to have some American muscle in the mix!
Final pick: Mustang Boss 429 '69 at Willow Springs Big Willow (Dusk 20:00)
My testing lap time on a controller was around a 1:35, so that gives us 10 laps.
Once again, three different styles of liveries this week. I've tried something I hadn't done with a SNAIL car yet. Left it plain! That Mustang just didn't look right to me with racing decals on it, not today. Instead I layed in some semigloss black on the hood scoop and tailight panel. Fit some American Racing rims and voilà we have look alike to my old Maverick.
The scene is set at Death Valley, somewhere around three hours from Willow Springs.
Final pick: Mustang Boss 429 '69 (SH) at Willow Springs Big Willow (Dusk 20:00)
My testing lap time on a controller was around a 1:35, so that gives us 10 laps.
Dusk 20:00 is a track TT option, not an online lobby option. If you don't chose an online lobby option it will be set to the default, which is S01 Early Morning.
Alrighty, I've made my choice for Combo 1. It was quite tough to balance out car uniqueness and track recency, both independently and in terms of a car and track fitting together.
For the track, I wanted to get something close to home (CA), but Laguna Seca had recently been used, so I'm going with the next closest track... Willow Springs Big Willow (Dusk if possible)! It was used twice last year, but last used in 2022 before that.
This also made me think of a video clip I've seen recently called Carroll Shelby Goes Racing - where several big names go over some racing techniques at none other than Willow Springs! Check it out if you have 16 minutes to kill.
With the track decided, it was time to find a car. I have always been a fan of JDM and tuner cars, and as luck would have it, the Sprinter Trueno 1600GT APEX (S.Shigeno Version) is currently available in the UCD. This car has never been used for SNAIL (buy it now if you don't have it yet!), BUT it would have been on CS tires, which are already used this weekend, and I want to give the group some tire variety, so the Initial D inspired AE86 will have to wait.
I did several more laps in other tuner cars, the Amuse GT1 S2000 and the RE Amiya FD3S, both of which haven't been used in a few years. I found the Amuse to be a bit too snappy on this track, and I found the RE Amiya much more forgiving and pretty nice to drive, but I did want to pick something that had never been used. Going back to the Shelby Goes Racing video, it features a Cobra and what I think is a GT350, but one is too expensive and the Mustang isn't currently available so I found the next closest thing: the Mustang Boss 429 '69. Always nice to have some American muscle in the mix!
Final pick: Mustang Boss 429 '69 (SH) at Willow Springs Big Willow (Dusk 20:00)
My testing lap time on a controller was around a 1:35, so that gives us 10 laps.
The lag was very sketchy during the races, but @Nicktune & I had a fantastic race towards the end, the cleanliness & sportsmanship, is out of this world. Thank you sir!
I will be hosting a practice lobby tonight starting at 930pm edt. We will run through all 3 combos at half distance. Fastest first for the first race after a 10 min warm up, then reverse grid the rest of the way.
Since the Mustang is not "bouncing" the limit in 4th gear, even though it's certainly hitting it, that combo will stay until the league votes it off. It is a reward for Menu Book 14, Blue Moon Bay, American FR Challenge 550. I would ask all SNAILs to consider the "spirit" of that requirement a little more closely in the future.
Without further adieu,
Gran Turismo 7 Sunday, April 06, 2025 Lineup April 2025 Season - League Night #1
1. Ford Mustang Boss 429 '69 Max PP 501 on SH Tires @ Willow Springs International Raceway - Big Willow - S01 Twilight - (10 Laps)
2. Alfa Romeo 4C '14 Max PP 521 on CS Tires @ Sardegna - Road Track Layout A - S01 Early Morning - (8 Laps)
3. Nissan GT-R NISMO GT3 '18 Max PP 742 on RM Tires @ Dragontrail International Raceway Seaside Reverse - S04 Sunset - (9 Laps)
We're still 10 drivers strong on the 5th race of the night. This proved to be the most difficult combo for me with some over aggressive passing attempts and hard smacks against the wall. I'm not the only one with some upsets either.
I pulled this track map off a GT Engine. No names for the turns this time but it does show sectors.
Lap 1: Our first entry into turn 1 is a little bumpy. There's a little rubbing at the end of it and @cesarr64 has an early hiccup placing him at the back of the pack.
A bird's eye view of the Death Chicane (T2 and T3). Plus, somebody forgot to move their boat before the tide went out leaving them beached high and dry. @CANOWORMS1 and @arethosetacos putting a little space on the rest of the pack early.
@TexHill makes a pass on @Mac1032763 right before T15 but Mac is able to return the favor here, just past T16.
Lap 2: @arethosetacos sporting the #18 is heading into the tunnel in Sector 1, still in 2nd place.
The #8 car @cesarr64 makes a move on the #23 of @JakeMk8 as they round turn 1.
My attempt to pass @TexHill gets ugly when I tap his left rear and send him off track in turn 12. He spins as he tries to get off the sand pit and I pull over at turn 13 to wait.
While Tex and I are falling back in positions #27 @CANOWORMS1 runs wide on turn 16 giving @arethosetacos the chance to overtake for P1.
Mere seconds later and @Mac1032763 in the #62 loses the rear and goes for a spin in the same spot, turn 16's exit.
@Gusmcnasty is the last to pass @TexHill and I as we are getting back into the swing of things from my mistake. These past four photos all happened within about 10 seconds of each other.
Lap 3: Shrapnel flying through the air when I cream the wall going too hard in the Chicane of Death.
@JamCar0ne with the unexpected anime livery in #54! He's running third in turn 15.
@JakeMk8 just in front of @TexHill and myself. I end up bouncing off Tex's left and go for a spin on the exit. Definitely need to work on my clean passing skills...
Lap 8: In 3rd place still, @JamCar0ne has grass, smoke, and sparks flying up behind him as he flies around T10.
Lap 9: @arethosetacos in 1st place and still letting it all hang out, narrowly missing the corners in the Death Chicane.
Tragedy strikes near the end of the final lap when our leader veers off track exiting turn 16. This spot has claimed 3 separate victims with a slide and a few more with some major slowdowns now. If you remember, it's actually the spot where Taco's was able to take P1 away from Can earlier in lap 2. @CANOWORMS1 is in frame entering the corner and probably feeling pretty lucky when he clears it without incident.
Just a short distance later and our original race leader #27 takes the gold medal for the second race in a row. That Can-O-Whoopass moniker I mentioned earlier is ringing true.
One more race on the list to review, might even have a chance to do it tomorrow. I'm looking forward to tonight's practice with @Oshawa-Joe. The Alfa Romeo feels great at Sardegna, just have to respect its braking distance requirements. The Mustang is fun at Willow Springs even with the speed cap of 120 mph in the straights (I would say let it ride as well, if one were to ask my opinion). Dragontrail and I have a bone to pick, so I'm glad that combo survived lol.
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We're thrilled to announce a new partnership with Suellio Almeida, Sim Racer turned Professional Real Life Driver and Coach, 2024 Radical North America Champion 🏆 , and Founder of Almeida Racing Academy with 7000+ Drivers Registered.
New prize announcement for the March/April SNAIL Spec Racing Seasons...one lucky SNAIL driver will win a free enrollment in the Motor Racing Checklist!
The Motor Racing Checklist —your comprehensive guide to mastering essential driving techniques and refining your skills. Whether you're a seasoned racer or just starting out, this step-by-step program is designed to help you reach your full potential.
What's Included in the Motor Racing Checklist?
Step-by-step program: Learn crucial driving techniques from the ground up.
Skill honing: Refine your existing skills and discover new ones.
Perfect for all levels: Whether you're a beginner or a seasoned pro, this checklist will benefit you.
Money-back guarantee: We're confident you'll see results, or your money back!
To be eligible for the one draw at the end of the April SNAIL Spec Racing season…
* Race in at least 75% of the March AND April seasons.
Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.
What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!
Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!
Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.
Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).
Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.
Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.
Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:
Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote) Prize A: The right to select the new car and track combo to replace the combo that was voted off Prize B: The right to replace either the car or the track of the combo that received the second most votes Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes
Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.
Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.
Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums
How To Join Us Step 1: Post a reply (by clicking the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread). Step 2: Watch the thread for a reply to your post and follow the instructions provided. Step 3: Purchase the three cars listed in the lineup for our next races. Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List
For a list of helpful links and FAQ's, please click here.
This was from the final round, you really gotta nail the esses just right, I go about full throttle towards the apex then lift and trail brake, it’s a lot of fun when you get it down.
Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:
We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:
1. You start a conversation and add zer05ive, JLBowler, nmcp1,llNovall, Akzl298 & Dragonwhisky
as participants.
The conversation title should be "Request To Join".
2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.
3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.
During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL
New PS enthusiast at the ripe old age of 60. Have always wanted to Race - I have a c7 corvette z51 convertible - would love to track it for fun but instead bought my first PS when the Pro came out. Been going through the game and reached level 50 in a few months.
Loving this new racing hobby and would like to join a league!!!
I Look forward to viewing all of your rear bumpers for awhile
USA - logitec G pro wheel and pedals
PS5 Pro
1 game - GT 7