[1.9.1] GT5 Master Mod

  • Thread starter Nenkai
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You may have heard of me in a few threads here or in other places - I've created tools to view and edit the game. This mod is a result of all the research that has been made towards the game compiled into one.

This mod adds several features to the game - mainly hidden ones and trust me, there are a lot. A lot of these features were used by Polyphony Digital to help developing the game.

1. LAN Mod
This is based off the original LAN Mod made by Razerman. A couple fixes and improvements were made:
  • Chat logs now display properly when activating "Online Lounge Demo" in Secret Settings (which allows names to appear properly to others).
  • 3 new car set restrictions were added. (Could not add more, the game doesn't load them properly for some reason.)
  • The original LAN Mod broke the regular Rome track. This is fixed.
  • The original LAN Mod broke Course Maker and GT TV. These options are now accessible again.
  • More cars are available in the Arcade Section, which also appears in Recommended and people can use without owning them. Also means that you can do more specific One-Make races.
  • Shuffle now goes from 240 PP to 1000 instead of the original 300 to 500. The upper PP ranges car list was imported from GTPSP's Shuffle list.
  • Added three new car categories regulations - Tuned Car Class, Historic Cars (20 mil race cars), and Schwardzwald League B.
  • Time to finish minimum can now be changed down to 10 seconds instead of 20.
  • Now possible to use Karts and F1's without the one make restriction.
Gran_Turismo_5_11.png

2. Added PS2 Tracks
The game has nearly all of the PS2 era tracks. 42 of them are included in this mod.
List:
  • Driving Park - Test Course (PS2)
  • Grand Valley Speedway (PS2)
  • Tokyo R246 (PS2)
  • Costa di Amalfi (PS2)
  • High Speed Ring (PS2)
  • Hong Kong (PS2)
  • Côte d'Azur
  • Twin Ring Motegi Road Course (PS2)
  • New York (PS2)
  • Nürburgring Nordschleife (PS2)
  • Chamonix (PS2)
  • Twin Ring Motegi Super Speedway (PS2)
  • Opera De Paris
  • Seattle Circuit (PS2)
  • Suzuka Circuit (PS2)
  • Tsukuba Circuit (PS2)
  • Circuit de Valencia (PS2)
  • El Capitan (PS2)
  • Apricot Hill Raceway (PS2)
  • Autumn Ring (PS2)
  • Deep Forest (PS2)
  • Ice Arena (PS2)
  • Infineon Raceway (PS2)
  • Laguna Seca (PS2)
  • Fuji Speedway 2005 (PS2)
  • Swiss Alps (PS2)
  • Smokey Mountain (PS2)
  • Trial Mountain (PS2)
  • Driving Park - Beginner Course (PS2)
  • Driving Park - Motorland (PS2)
  • Seoul Central (PS2)
  • Complex String (PS2)
  • Circle60 (PS2)
  • Midfield Raceway (PS2)
  • Midfield Raceway (PS2)
  • Pikes Peak Downhill (PS1)
  • Autumn Ring Mini (PS2)
  • Grand Valley East Section (PS2)
  • Citta di Aria (PS2)
  • Grand Canyon (PS2)
  • Tahiti Maze (PS2)
  • Fuji Speedway '90 (PS2)

3. Restored Cut A-Spec Events
Note: Removed for the time being - needs some polishing.

Roughly 15 of them. Unfortunately game progress does not work for them (hardcoded).
Custom car rewards have been added for them (will require a fresh save).
<Picture Soon>


4. QA Menu
Allows you to easily edit your save ingame, unlock DLCs directly, used by testers during development.
Pressing SELECT on the main menu.
Gran_Turismo_5.png

Gran_Turismo_5_1.png

4. Any Car in Photo Travel
A bypass rather than hidden feature. You can use standard cars in Photo Travel.
Gran_Turismo_5_2.png

5. Race Editor
Used by Polyphony Digital to create game events, most notably licenses. You can use it to save events as an XML file to either the hard drive or an USB.
(Events are located at textdata/gt5 if you want to make custom events.)
Gran_Turismo_5_3.png

6. Extra Course Maker Settings
Presumably used during development to make events for the GT Tour.
You can set the track length, and type of track. Yes you can now make Point-To-Point tracks. You can also drive your current GT Mode car during testing.
Gran_Turismo_5_4.png

7. Painting Any Type of Car & Wheels
Also a bypass. Does not apply the color on all cars, rather unpredictable.
Gran_Turismo_5_5.png

8. Special Settings
Now without save editing required.
Gran_Turismo_5_6.png

9. All Cars in Dealership
Prices are balanced (aka more expensive), so the Used Car Dealership is still relevant.
Gran_Turismo_5_1.png

10. Offline Credit/XP/Presents Login Presents Reimplemented
Should balance the game a bit more.
Gran_Turismo_5.png

11. Added Scrapped Cars Entirely
Cars that were easy to re-add from older GT5 versions/builds were added to the game. (Attached image: Polyphony Digital X1)
Gran_Turismo_5.png

12. Debug Camera in Photo Walk Mode (Replays)
Gran_Turismo_5_3.png

And a lot more:

Full Feature List
This mod for Gran Turismo 5 adds several features to the game:
- Debug features enabled for any game build.
* Pressing SELECT on the main menu brings up a debug menu.
* Holding R1 while going to the photo travel mode unlocks all locations.
* Holding R1 while openning all tickets/vouches runs in debug mode; no tickets are consumed.
* Pressing START in any event or license completes them.
* Pressing START in the Used Car Dealership on a car gives you the car for free.
* Pressing TRIANGLE in the Dealership on a car color gives you the car for free.
* Holding R1 while viewing a car in the garage does not make the car spin.
* Holding R1 while picking a car in arcade mode does not make the car spin.
* Runviewer/QA/Debug features enabled in Course Maker.
* Quick Location Switcher debug feature enabled in Photo Travel.
* Runviewer features (Resolution Changing) enabled in Options.

- LAN Enabled & Online Experience Improvements (Original credits to Razerman and others for the initial discovery)
* Improvements over the initial mod
* More cars allowed in One-Make.
* All tracks had their "rain_situation" enabled, meaning you can now set any track rainy.
* Template02 and 04 are now playable online along with Top Gear variants.
* It is now possible to use karts and F1's in Online Rooms without regulations. FGT vs F1's are now possible.
* Updated ALL online car sets, credits to goongumps. (Full list: https://docs.google.com/document/d/1wP0jUh-rrbH_lI8PL3m6wU39RNbn3qalawl_T0BOcl8/edit?usp=sharing)
* Changed default track to Autumn Ring - Mini for faster room loading.
* Shuffle list rebalanced.
* Time to pick tracks increased from 40 to 45s.

- PS2 Tracks re-added
* 42 Tracks!
* Added missing logos, maps, previews for them.

- Added scrapped cars:
Polyphony Digital X1 (fan) - From GT5 QA Build of Sept. 16th 2010
Red Bull X2010 S.Vettel (Old) - Model from GT5 QA Build of Sept. 16th 2010
Nissan SKYLINE Coupe 370GT (GT Academy Version) '07 - Car from GT Academy 2012 that never carried to GT5.

- Readded scrapped old template02 track (as template12).

- New racing modifications
* It's all up to you from now on. No list to provide to avoid spoilers 👀

- Other changes
* Special Settings are unlocked by default in options.
* Increased the AI difficulty of the arcade mode. Old "Professional" difficulty is "Normal".
* It is now possible to go in the Photo Travel with a standard car.
* Photo Mode in-race now lets you take the camera everywhere.
* You can go in the museum menu, but it does not work much, still.
* It is now possible to take photos of standards without the zoom restriction.
* You can now paint special cars in GT Auto.
* You can also paint wheels for special cars in GT Auto.
* Added a notice in the main menu with mod details.
* All Rally tracks had their AI in arcade increased from 4 to 12-16.
* Added a RACE_EDIT/Event Creator event in A-Spec (Beginner)
* Changed the base path for RACE_EDIT that makes saving xml files possible.
* Removed ALL annoying gttop (Main Menu) PSN prompts while connected to the internet.
* Update Main Menu year to 2020.
* Changed some RACE_EDIT strings "WRITE FILE DONE"/"WRITE FILE FAILED" to more human readable strings.
* Car dealership now sells all the cars.
* Restored cut A-Spec events. (Removed as of 1.0.5 while polishing)
* PS2 Tracks that did not have a map menu icon now have one. (Credits to Shy_Doge)
* PS2 Tracks that did not have a logo now have one.
* Restored a GTHD/GT5P scene for a car selection in GT Mode which looks a lot cooler.
* Money limit increased from 20,000,000 to 2,000,000,000 (possibly only new saves).
* Online: Minimum Shuffle Base changed from 300 to 240.
* Online: Maximum Shuffle base changed from 500 to 1000.
* Online: Shuffle list for higher PP ranges imported from GTPSP.
* Online: Time to finish minimum changed from 20 seconds to 10.
* Online: Time to pick during track vote has been increased from 40 to 45s, due to the added tracks.
* Reimplemented offline login presents (and increased XP/Cash ratio).
* Added some A-Spec dummy events just to test out template02 and 04.
* It is now possible to use karts and F1's in GT Mode (the former will see grids full of F1 AIs though).
* Added an Easter Egg. (Hint: IA-15 AI) - Credits to Xenn
* Added Top Gear test tracks variants to Arcade and Online Modes.
* Template02 and 04 can now be selected in Course Maker.
* Some unobtainable tuning parts are now given when using the "Add All Tuning Parts" option. (New saves only).
* Increased favorite limits :
- Courses (Online?) - 50 -> 200
- Photos - 50 -> 200
- Replays - 50 -> 200
- Cars - 100 -> 1000

- Fixes
* Made RACE_EDIT functional and fixed some native bugs. (View 1.0.4 changelog)

Changelog
[1.9.0] 13/06/2023
Wow it sure has been a hot while since I modded instead of doing research/reverse-engineering/writing tools.
This is the first release of the mod that incorporates recompiled game code (arcade & main menu). It will also
expand to gtmode in the future, this is just a small update to test the waters.

Recompiled game code may cause issues - make a mention if this is the case

--------------------------------------------------------------------------
Thanks to ddm for the following arcade mode improvements!
* Filters (manufacturer, drivetrain, special categories)
* All Cars tab in car selection
* Power, Torque, Weight shown are always data values instead of display values
* Standard (aka PS2) courses can be shown/hidden from course select by pressing Triangle
* Master arcade difficulty
* SELECT shows/hides filters for arcade car select

Main Menu:
* Update main menu notice & year.
* Added credits screen.
* Main menu target framerate has been raised to 60 (vanilla locked to 30 - RPCS3 users with decent enough hardware can reach this target framerate.).
* The DLC menu is now accessible offline and can be used to install paid DLCs without entitlement.
* Added cut Red Bull Charity DLC packs.
* All previously unavailable buttons (Online Lounge, GPS Replay) are now available as-is.
* The debug menu can now be used to set money to 0.
* Added prompts to certain debug menu options.
* Fixed a bug with the vanilla debug menu which would reset units.
* Fixed a bug with the vanilla debug menu where the cursor was invisible.

Misc:
* Fixed an oversight where the tuning shop had options that did not function.

[1.8.1] 24/12/2021
* Updated discord invite link.
* Updated main menu year to 2022.
* Made debug camera optional. Apply the Debug Cam Addon PDIPFS AFTER the Master Mod.

<<<< Merry christmas! >>>>

[1.8.0] 25/07/2021
* Fixed many issues with PS2 tracks (invisible roads, props, etc) by forcing them to appear at all times.
Major credits to ddm for figuring it out.
Fixed tracks:
- Ice Arena
- Chamonix
- Smokey Mountain (Partial)
- Complex String
- Costa di Amalfi
- Hong Kong
* Added Sabine-Schmitz-Kurve to Nurburgring corner list.
[1.7.1] 13/05/2021
* Swapped walking camera to Debug Camera in Photo Mode within Replays.
* Fix missing thumbnail for the added Nissan SKYLINE Coupe 370GT (GT Academy Version) '07.

[1.7.0] 28/04/2021
[NOTE]
This is an experimental release as it actually adds cars to the game.
Be cautious! If you want to remove the mod make sure to first remove the cars from the save.
Make a backup if needed before installing.

* Added scrapped cars:
Polyphony Digital X1 (fan) - From GT5 QA Build of Sept. 16th 2010
Red Bull X2010 S.Vettel (Old) - Model from GT5 QA Build of Sept. 16th 2010
Nissan SKYLINE Coupe 370GT (GT Academy Version) '07 - Car from GT Academy 2012 that never carried to GT5.

* Tweaked AI in Arcade (Professional Difficulty). i.e AI was too slow behind.
[1.6.0] 22/02/2021
* Major Change: system.db deletion is no longer needed ever!
* Increased the AI difficulty of the arcade mode. Old "Professional" difficulty is "Normal".
* Increased max cars from 4 for the following tracks to:
- Chamonix (All) : 16
- Chamonix (PS2) : 12
- Ice Arena (PS2) : 12
- Grand Canyon (PS2) : 12
- Tahiti Maze (PS2) : 12
- Toscana : 16
- Eiger (all) : 12
- Templates : 16
* Some tweaks/fix to the course list. (Monza regular no longer has change weather, ps2 oval tracks now properly marked, all tracks allow karts)
* Increased favorite limits :
- Courses (Online?) - 50 -> 200
- Photos - 50 -> 200
- Replays - 50 -> 200
- Cars - 100 -> 1000
Note: It may take a little while on the Gran Turismo 5 logo ingame after installing this mod/update. This is normal, as it updates the system.db during that time.

[1.5.1] 20/01/2021
* Debug Mode: "Add All Tuning Parts" can now give you unobtainable parts (possibly new saves only).
* Online: Shuffle list is fixed for PP above 600. (Broken in 1.5.0).
* Online: Car sets have been changed (again) to make better use of the 250 car slots. Credits to Goongumps
* Other: Changed main menu year to 2021. Happy new year!

[1.5.0] 29/12/2020
* Tracks: Motorland, and Opera de Paris are now fully working (aside from cameras). Credits to Jonny_0093
* Tracks: Added Fuji 90's missing minimap. Credits to Doge_Plays
* Tracks: Added missing Motegi Road Course (PS2) to the freerun section.
* Online: Shuffle list has been tweaked - credits to Goongumps
* Online: Time to pick during track vote has been increased from 40 to 45s, due to the added tracks.

[1.4.1] 27/12/2020 - system.db deletion is required for the new track.
* Added Fuji 90's (PS2), Credits to Jonny_0093
* Added missing icons, ported some cameras from PS3 versions of tracks to PS2, Credits to Jonny_0093
* Added some missing PS2 loading backgrounds
* Fixed an car that literally morphed into an unexplainable shape while applying a racing modification.
* Added mod notice to the polyphony logo screen.

[1.4.0] 22/12/2020 - system.db deletion is required, but only for the removal of cars specified above.
* Road surfaces for Tahiti Maze, Grand Canyon, ...and Citta di Aria have been fixed, huge credits to Xenn for fixing them!
* Added a LOT more racing modifications. It's all up to you from now on. No list to provide to avoid spoilers 👀 . Credits to TheAdmiester for a base list.
* RM Cars have been removed from the dealership. They should not have been there.
* Fixed tracks unavailable in 2-Player mode due to track weather changes.

[1.3.0] 30/11/2020 - system.db reset required due to added track.
* There is no more Lite version, annoying to maintain.
* Added a brand new track, real template02 as template12.
- It is the original template02 that was overwritten entirely with alaska in later updates.
* It is now possible to take photos of standards without the zoom restriction.
* Added tracks now display in the Practice (GT Mode).
* Added the correct 787b to the Group-C car class (not the stealth one).
* Added the correct R390 to the Road Going LM class (not the race one).
* Some shuffle list rebalances:
- RUF CTR "Yellow Bird" '87 is considered as 485PP rather than 508.
- Nissan OPTION Stream Z is considered as 585PP rather than 603.
* Fix: Softlock in special events.
* Removed the cut events again, as they still seem to cause issues for some. Besides, they are unfinished, the AI sucks.
Note: The F1 one make restriction might be back - need to solve an issue related to the specdb before bringing it back.

[1.2.0] 25/11/2020 - system.db reset required
  • Unrelated to this mod, but fixed a possible GTToolsSharp packing related issue - might fix some weird softlock issues
  • Added three tracks, not 100% working as intended, but are playable by using reverse layout files, road surface is messed up mainly (Creds Jonny_0093)
  • Citta di Aria - Was present previously, but changed to use reverse layout files which fixes missing textures
  • Grand Canyon - Course was originally crashing with original files - Most of the road is road rather than dirt though
  • Tahiti Maze - Course was originally crashing with original files - Road is dirt, dirt is probably road
* Fixed some snow/dirt courses that allowed non-normally allowed cars to be in the track

[1.1.11] 23/11/2020 - system.db reset could be required
  • Attempted to fix the ranking menu in online mode softlocking.
  • Attempted to fix one of the Sarthe tracks not working.
  • Added a working camera to Mid-Field Raceway (PS2) (thank you Xenn).
  • Restored some Cut A-Spec Events "as is". Notes:
  • Some events will softlock if you press the typical opponent button on them.
  • Some regulations don't work. Pick an appropriate car!
* Removed the rain condition for the first High Speed Ring which was conflicting with the Wet version (same name).

[1.1.1] 12/11/2020 - No system.db reset required (if you started from 1.1.01).
* Added a lot of missing PS2 tracks arcade previews (Credits to Jonny_0093)
* Added missing debug functions to the course maker.
* Template02 and 04 can now be selected in course maker to create tracks on.
* Online Lounge Demo is no longer required in LAN Mode to get names and chat logs working.

[1.1.01] 12/11/2020 - MAJOR UPDATE. system.db clear REQUIRED.
* Added some missing tracks.
* Attempted to fix B-Spec softlock
* Updated main menu discord invite.
* Added missing icon to Opera & Map to Pikes Peak.
[1.1.0] 11/11/2020 - MAJOR UPDATE. system.db clear REQUIRED.
* No more track swaps! Tracks are now actually added rather than swapped.
* Restored a couple more PS2 tracks.
* No more swaps means all reverse tracks are back.
* No swaps reverts license events that were changed back to original.
* This marks the total tracks added to 39 (!).

[1.0.61] 30/10/2020
* Fixed some car set issues introduced with 1.0.6.
* Added an Easter Egg (most likely to be temporary and removed on the next update.) - Credits to Xenn

[1.0.6] 30/10/2020
* Updated ALL online car sets, credits to goongumps. (Full list: https://docs.google.com/document/d/1wP0jUh-rrbH_lI8PL3m6wU39RNbn3qalawl_T0BOcl8/edit?usp=sharing)
* Changed default track to Autumn Ring - Mini for faster room loading.
[1.0.5] 25/10/2020
* Huge AI rebalance for all A-Spec Events. Credits to Klitlika for the changes (& con360 for suggestions)
* Fixed some restored events with small issues. Credits to Klitlika
* Added two images to some of the dummy template events in A-Spec.
* Added prizes for restored A-Spec Events, but will require a fresh save
* Dirt Shuffle List had a few additions for higher PP ranges
* It is now possible to use karts and F1's in GT Mode (the former will see grids full of F1 AIs though)
* It is now possible to use karts and F1's in Online Rooms without regulations. FGT vs F1's are now possible.

[1.0.41] 23/10/2020
* Changed/Fixed the Gran Turismo Online discord invite link.
* Fixed IC-4 happening on Smokey Mountain. It now happens on Eiger West Dirt instead of reverse, but was made tougher.

[1.0.4] 29/09/2020
* Fixed RACE_EDIT's load button. First Adhoc bug fixed caused by Polyphony Digital. Technical notes below.
* - Was meant to possibly get something from the save data like last used load or save paths to display a list of local files. (main::GAME_STATUS) however some tables werent defined and caused object dereference.
* - Fixed by passing NILs to the function arguments for loadGameParameter when pressing the button, and removing further instructions that checked with save params.
* Fixed RACE_EDIT's course map. Was using an inexistant path.
* Fixed some RACE_EDIT car thumbnail paths that were using GT5P path style.
* Changed the RACE_EDIT default sample a bit to appear less broken. It also allows AI without crashing.
* Reimplemented offline login presents (and increased XP/Cash ratio)
* Online: Minimum Shuffle Base changed from 300 to 240.
* Online: Maximum Shuffle base changed from 500 to 1000.
* Online: Shuffle list for higher PP ranges imported from GTPSP.
* Online: Time to finish minimum changed from 20 seconds to 10.
* Money limit increased from 20,000,000 to 2,000,000,000 (possibly only new saves).
* Added some A-Spec dummy events just to test out template02 and 04.
* Fixed some missing stardard makers missing in dealership including PSP standards. (AC Cars is missing - this is intentional, made the debug menu crash for some reason.)
* Fixed some A-Spec events causing soft-locks.

[1.0.32] 13/09/2020
  • Release of LITE version.
  • Attempt fix 2: B-Spec causing softlocks.
  • Fixed Pagani maker missing in dealership.

[1.0.31] 10/09/2020
* Readded RACE_EDIT event as it was accidentally removed while restoring cut A-Spec events.

[1.0.3] 10/09/2020 ** system.db reset & backup required due to new track swaps if you want**
  • Car dealership now sells all the cars.
  • Restored cut A-Spec events.
  • PS2 Tracks that did not have a map menu icon now have one. (Credits to Shy_Doge)
  • PS2 Tracks that did not have a logo now have one.
  • Restored a GTHD/GT5P scene for a car selection in GT Mode which looks a lot cooler.
  • Removed Pikes Peak due to being almost unplayable. Eiger Long Reverse is back in.
  • Swapped Reverse Tokyo to Nurburgring PS2.
  • Fix: Certain licenses that were running on Hong Kong instead of Sarthe due to track swaps.
  • Fix: Mod notice was not showing in a few game languages.
  • Attempt Fix: BSpec Debug feature which was causing a softlock.

Install & Download
Instructions are within each zipped file. No instructions on how to mod your console to use the mod are provided.
http://www.mediafire.com/folder/6ye4yod7voapb/Gran+Turismo+5+Master+Mod+(2.11)

Credits

It's by crediting and acknowledging other individuals and effort that the modding community can advance!
If you have an interest in modding or would like to know more, feel free to join on the GT modding community discord!
-> https://nenkai.github.io/gt-modding-hub/

Credits list
- ddm - All Arcade Mode improvements
- Klitlika - Added cars to arcade and recommended, course list changes, UCD cars to dealership & restored & fixed cut events
- ddm - Work towards track vision files (VLS)
- Shy_Doge - Making the missing PS2 tracks maps and logos.
- Xenn - Additional fixes to certain ps2 tracks
- Jonny_0093 - PS2 tracks arcade previews, additional fixes to certain ps2 tracks
- Goongumps - Online Mode car category changes, shuffle list
- TheAdmiester - RM Suggestions
- Original creators of the LAN Mod.
- xFileFIN for the RT2 tool.
- Xenn for the Easter Egg, help with boost params.
- Paiky (GT Archive) & Dezent / Contributing and getting GT5 QA Build which allowed content to be ported over to GT5
- Content Creators / DoVe_7, DustinEden, Paiky/GT Archive, Gustingorriz, ThunderTHR, Grand Prix, R4BBIT G4MING, ...
- Gran Turismo Research Discord server.
- Gran Turismo Modding Community Discord server / https://discord.io/gtonline / https://nenkai.github.io/gt-modding-hub/
- You, for using this mod

Tools Used
https://github.com/Nenkai/GTToolsSharp - GT5/6 Volume Unpacking/Packing
https://github.com/Nenkai/GTAdhocParser/ - ADHoc Script disassembler
https://github.com/Nenkai/TXS3Converter/ - TXS3<->Standard Image
https://github.com/Razer2015/GT.RText - GT5/6 Localization String Editor
https://github.com/Nenkai/GT-SpecDB-Editor - GT5 SpecDB Editor
HxD - Hex Editing
Notepad++
 
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First of all. this mod is gonna be a game changer for sure no need using garage editor for repaint the car that cant be repaint
and for me this is gonna be a best mod for GT5

about the install & download you can just make a tutorial on youtube and post all the stuff that needs to be downloaded in description on youtube
that my opinion.

overall i very salute that to this day people still modding stuff on GT5

Cheers
Farik
 
Looks, sounds and feels absolutely amazing! Except for the fact that the PS3 has to be modded... bummer. Oh well, hope that's easy.

I would prefer a way to disable some of the Debug options like instant completion of Events, though. However, I noticed that the Player can have more than 20 Million Credits. That's amazing, too.
 
First of all. this mod is gonna be a game changer for sure no need using garage editor for repaint the car that cant be repaint
and for me this is gonna be a best mod for GT5

about the install & download you can just make a tutorial on youtube and post all the stuff that needs to be downloaded in description on youtube
that my opinion.

overall i very salute that to this day people still modding stuff on GT5

Cheers
Farik
Could do that, preferably I'd like to know if posting it is fine rather than going through all that stuff. I've already released it on various places.

Looks, sounds and feels absolutely amazing! Except for the fact that the PS3 has to be modded... bummer. Oh well, hope that's easy.

I would prefer a way to disable some of the Debug options like instant completion of Events, though. However, I noticed that the Player can have more than 20 Million Credits. That's amazing, too.
I plan on releasing a version that doesn't have the debugging options.
 
Thanks a lot. I'll look forward to being able to make hundreds of Events, hopefully with no PP limits.

By the way, will Gran Turismo 6 have a similar Mod in the future? Or would that need an external PC Program to make custom Events? I'm asking this because nobody seems to have found Debug menus in that game, unlike with Gran Turismo 5.
 
Thanks a lot. I'll look forward to being able to make hundreds of Events, hopefully with no PP limits.

By the way, will Gran Turismo 6 have a similar Mod in the future? Or would that need an external PC Program to make custom Events? I'm asking this because nobody seems to have found Debug menus in that game, unlike with Gran Turismo 5.
Gran Turismo 6 will have a similar treatment. There are several debug features in there *including* menus.
Creating events for it is also much more customizable than GT5 - it is an improvement in almost every way. Most notably AI scripting directly within an XML file, for the Sierra events.

Events are XML, you can edit them with any text editor.
 
I've released 1.0.3. Still cannot post a link to it though, however with the appropriate changes I will release it with 1.0.4.
[1.0.3] 10/09/2020 ** system.db reset & backup required due to new track swaps if you want**
|> Car dealership now sells all the cars.
|> Restored cut A-Spec events.
|> PS2 Tracks that did not have a map menu icon now have one. (Credits to Shy_Doge)
|> PS2 Tracks that did not have a logo now have one.
|> Restored a GTHD/GT5P scene for a car selection in GT Mode which looks a lot cooler.
|> Removed Pikes Peak due to being almost unplayable. Eiger Long Reverse is back in.
|> Swapped Reverse Tokyo to Nurburgring PS2.
|> Fix: Certain licenses that were running on Hong Kong instead of Sarthe due to track swaps.
|> Fix: Mod notice was not showing in a few game languages.
|> Attempt Fix: BSpec Debug feature which was causing a softlock.

Internally i've been making changes to allow me to release a version without the game breaking debug options. There will be no guide to allow modding into a PS3 in the first place to avoid discussion about piracy and such.

I plan on releasing the "light" version with 1.0.4 here.

Gran_Turismo_5_1.png
 
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Light version? I wonder what that means.

By the way, is the possibility of adding in a custom Announcer in the game possible, or would that demand editing scripts or code of the game itself? I had been thinking about recording myself as an Announcer for when Tracks, Cars and Events are chosen, Level Ups, Countdown and Laps Remaining, etc.
 
Light version? I wonder what that means.

By the way, is the possibility of adding in a custom Announcer in the game possible, or would that demand editing scripts or code of the game itself? I had been thinking about recording myself as an Announcer for when Tracks, Cars and Events are chosen, Level Ups, Countdown and Laps Remaining, etc.
Some of these just come down to sound editing but some others aren't present by default so editing scripts would be needed (and as of now, not really possible)
 
Everything works wonderfully! Just need to get to grips with the race editor!

But here is a list of a couple of bits that you may already be aware of:

B-Spec soft lock with 2nd Bob. (Edit: Just got a lock when I only have one Bob. Might just be Debug B-Spec messing about?)
Maybe soft lock when finishing an entry in the custom race editor.

Missing from Dealership:

(Manufacturers)
AC
Alpine
Mugen
NISMO
Opera Performance
Pagani
TOM's
TRD
Trial

(Individual Cars) - These mostly seem to be Standard prize cars, but do not show up even after you win the related series.
Buick Special
HPA Stage II R32
Jaguar XFR '10
Nissan GT-R SpecV (GT Academy SPECIAL)

(Standard versions of Premium cars) - I doubt these are of high priority!
Acura NSX '91
Audi TT Coupe 3.2 quattro '03
BMW Z4 '03
Chevrolet Corvette ZR1 (C6) '09
Chevrolet Camaro Z28 '69
GT by Citroën Concept '08
Daihatsu Copen Active Top '02
Enzo Ferrari '02
Ferrari F2007
Honda NSX Type R '02
Honda CIVIC TYPE R (EK) '97
Lancia DELTA HF Integrale Evoluzione '91
Lotus Elise 111R '04
Lotus Esprit V8 '02
Mazda 787B Race Car '91
Mazda Autozam AZ-1 '92
Mazda éfini RX-7 Type R (FD) '91
Mazda Eunos Roadster (NA Special Package) '89
Mazda Eunos Roadster J-Limited (NA) '91
Mazda RX-7 GT-X (FC) '90
Mazda RX-7 Spirit R Type A (FD) '02
Mercedes-Benz 300 SL Coupe '54
Mercedes-Benz SL 55 AMG (R230) '02
Mitsubishi Lancer Evolution IV GSR '96
Nissan Fairlady Z 300ZX TwinTurbo 2seater (Z32) '89
Nissan GT-R SpecV '09
Nissan SKYLINE GT-R V・spec II (R32) '94
Nissan SKYLINE GT-R V・spec (R33) '97
Nissan SKYLINE GT-R V・spec II Nür (R34) '02
Clio Renault Sport V6 24V '00
Shelby Cobra 427 '66
Suzuki Cappuccino (EA11R) '91
Suzuki Cappuccino (EA21R) '95
Toyota CELICA GT-FOUR Rally Car (ST205) '95
Toyota SUPRA 3.0GT Turbo A '88
TVR Tamora '02
TVR Tuscan Speed 6 '00
Volkswagen Golf IV GTI '01
Volkswagen Golf V GTI '05

Events:

Beginner - Civic Race - Race type is set to no restrictions one-make with whatever the player enters with.

Beginner - MR Challenge Race 3 - Drivetrain restriction set to FF

You have done an astonishing job with this mod, thank you!
 
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Everything works wonderfully! Just need to get to grips with the race editor!

But here is a list of a couple of bits that you may already be aware of:

B-Spec soft lock with 2nd Bob. (Edit: Just got a lock when I only have one Bob. Might just be Debug B-Spec messing about?)
Maybe soft lock when finishing an entry in the custom race editor.

Missing from Dealership:

(Manufacturers)
AC
Alpine
Mugen
NISMO
Opera Performance
Pagani
TOM's
TRD
Trial

(Individual Cars) - These mostly seem to be Standard prize cars, but do not show up even after you win the related series.
Buick Special
HPA Stage II R32
Jaguar XFR '10
Nissan GT-R SpecV (GT Academy SPECIAL)

(Standard versions of Premium cars) - I doubt these are of high priority!
Acura NSX '91
Audi TT Coupe 3.2 quattro '03
BMW Z4 '03
Chevrolet Corvette ZR1 (C6) '09
Chevrolet Camaro Z28 '69
GT by Citroën Concept '08
Daihatsu Copen Active Top '02
Enzo Ferrari '02
Ferrari F2007
Honda NSX Type R '02
Honda CIVIC TYPE R (EK) '97
Lancia DELTA HF Integrale Evoluzione '91
Lotus Elise 111R '04
Lotus Esprit V8 '02
Mazda 787B Race Car '91
Mazda Autozam AZ-1 '92
Mazda éfini RX-7 Type R (FD) '91
Mazda Eunos Roadster (NA Special Package) '89
Mazda Eunos Roadster J-Limited (NA) '91
Mazda RX-7 GT-X (FC) '90
Mazda RX-7 Spirit R Type A (FD) '02
Mercedes-Benz 300 SL Coupe '54
Mercedes-Benz SL 55 AMG (R230) '02
Mitsubishi Lancer Evolution IV GSR '96
Nissan Fairlady Z 300ZX TwinTurbo 2seater (Z32) '89
Nissan GT-R SpecV '09
Nissan SKYLINE GT-R V・spec II (R32) '94
Nissan SKYLINE GT-R V・spec (R33) '97
Nissan SKYLINE GT-R V・spec II Nür (R34) '02
Clio Renault Sport V6 24V '00
Shelby Cobra 427 '66
Suzuki Cappuccino (EA11R) '91
Suzuki Cappuccino (EA21R) '95
Toyota CELICA GT-FOUR Rally Car (ST205) '95
Toyota SUPRA 3.0GT Turbo A '88
TVR Tamora '02
TVR Tuscan Speed 6 '00
Volkswagen Golf IV GTI '01
Volkswagen Golf V GTI '05

Events:

Beginner - Civic Race - Race type is set to no restrictions one-make with whatever the player enters with.

Beginner - MR Challenge Race 3 - Drivetrain restriction set to FF

You have done an astonishing job with this mod, thank you!

Ah thank you for the details, didn't think someone would list it all - i'll attempt to fix that by the next update. As for Race Edit it's pretty unstable by default, not caused by the mod.



For now, i'm releasing the "LITE" version - with all the game breaking features removed to fit here.

1.0.32
Install instructions are inside. Supports EU, US, JP: http://www.mediafire.com/folder/be1r1zcamq4a1/Lite
No instructions on how to mod your console.
 
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Ah thank you for the details, didn't think someone would list it all - i'll attempt to fix that by the next update. As for Race Edit it's pretty unstable by default, not caused by the mod.



For now, i'm releasing the "LITE" version - with all the game breaking features removed to fit here.

1.0.32
Install instructions are inside. Supports EU, US, JP: http://www.mediafire.com/folder/be1r1zcamq4a1/Lite
No instructions on how to mod your console.
No worries! I've been replaying through every GT as of late with any cut content restored where possible and 100%ing them. You honestly couldn't have timed this mod any better for me if you tried!

I expected as much, definitely not designed to be user friendly that is for sure! If you need me to find anything else just give me a shout, it's been pretty spot on for the 15 hours I've put on it the last 3 days! Thanks dude!
 
Missing from Dealership:

(Manufacturers)
AC
I should note that was in the mod at one point but was deliberately removed later on because it was causing issues with the game. Eventually, it will be put back in there if they can figure out what the issue was. As for the others, I don't know why they aren't there.
(Standard versions of Premium cars) - I doubt these are of high priority!
I brought this up, but from what I gather, they won't be added to the dealership. Not going to lie though, I wouldn't mind it, especially since some of them have somethings their premium counterparts do not.
 
Apologies, 2 more bits. 2 Events in the Professional class are bugged. The Indy Prototype race can never show as completed even if you try and force it, and the Beetle Cup will show as complete but the Event tile itself will not, causeing you to not be able to 'complete' the Professional class.

Cheers!
 
Hey, I'm Paiky from Discord. I'll do with this mod a 100% A-Spec run and give you as much feedback as possible. I'm looking forward to it! I will publish the run on Youtube as an "Lets play". (Unfortunately only in German.) The run begins at the beginning of november. I will of course link you and your topic in the video description

Thanks for the great work!
 
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How hard would that be? Sounds like it wouldn't be really possible inside the game itself, unless the Event Editor includes the License Tests and Special Events?
 
Apologies, 2 more bits. 2 Events in the Professional class are bugged. The Indy Prototype race can never show as completed even if you try and force it, and the Beetle Cup will show as complete but the Event tile itself will not, causeing you to not be able to 'complete' the Professional class.

Cheers!
One thing I forgot to mention is that seemingly progression is hardcoded, so completing these events doesn't seem solvable, at least yet.
 
One thing I forgot to mention is that seemingly progression is hardcoded, so completing these events doesn't seem solvable, at least yet.
Ahh, no worries! It's all still fun either way! At least the events work and are stable! :cheers:

Cheers!
 
i'm currently working on the unused events issues we had and trying to get more of them in there that function fine... i'll be finishing up soon hopefully so nenkai can go ahead with another update that'll also include the additional cars mentioned by con360... thx for that list btw... (if you join the discord hit me up and you can be a TESTER, ideally you'd have EU)
 
Is there any way of enabling reflection mapping on all tracks?

The only track that has it in GT5 is SSR7.
 
i'm currently working on the unused events issues we had and trying to get more of them in there that function fine... i'll be finishing up soon hopefully so nenkai can go ahead with another update that'll also include the additional cars mentioned by con360... thx for that list btw... (if you join the discord hit me up and you can be a TESTER, ideally you'd have EU)
Already on the discord! :D Will message you on there, and I am indeed using EU!
 
1.0.4 Changelog

[1.0.4] 29/09/2020 ** system.db backup & reset required due to fixes for the dealership **
* Fixed RACE_EDIT's load button. First Adhoc bug fixed caused by Polyphony Digital. Technical notes below.
* - Was meant to possibly get something from the save data like last used load or save paths to display a list of local files. (main::GAME_STATUS) however some tables werent defined and caused object dereference.
* - Fixed by passing NILs to the function arguments for loadGameParameter when pressing the button, and removing further instructions that checked with save params.
* Fixed RACE_EDIT's course map. Was using an inexistant path.
* Fixed some RACE_EDIT car thumbnail paths that were using GT5P path style.
* Changed the RACE_EDIT default sample a bit to appear less broken. It also allows AI without crashing.
* Reimplemented offline login presents (and increased XP/Cash ratio)
* Online: Minimum Shuffle Base changed from 300 to 240.
* Online: Maximum Shuffle base changed from 500 to 1000.
* Online: Shuffle list for higher PP ranges imported from GTPSP.
* Online: Time to finish minimum changed from 20 seconds to 10.
* Money limit increased from 20,000,000 to 2,000,000,000 (possibly only new saves).
* Added some A-Spec dummy events just to test out template02 and 04.
* Fixed some missing stardard makers missing in dealership including PSP standards. (AC Cars is missing - this is intentional, made the debug menu crash for some reason.)
* Fixed some A-Spec events causing soft-locks.

Download: http://www.mediafire.com/folder/tf8sgesf71msg/Lite
 
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* Online: Minimum Shuffle Base changed from 300 to 240.
* Online: Maximum Shuffle base changed from 500 to 1000.

One of the best things about Shuffle was the fact it was PP & tyre compound limited. I don't think that 1,000PP would work with SH tyres...
 
Will Nitrous eventually be put into the game thanks to this Mod? From what I heard, Nitrous was going to be in the game, but it got dummied out.
 
Will Nitrous eventually be put into the game thanks to this Mod? From what I heard, Nitrous was going to be in the game, but it got dummied out.
Would need to look into it. Had a quick glance and there is leftover NOS handling code along with purchasing.
In fact that would be a whole section in the Car Settings "Shop" according to a script. Just not selectable.
 
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