2 hours gone.

  • Thread starter SkylineR88
  • 33 comments
  • 12,024 views
923
SwoopGTR
Mission Challenge: Stage 6-8(final)

A 30 Lap endurance race around Lake Maggiore.
First attempt last night, Going into lap 30 with a good lead over 2nd place, however one racer Im passing decides to take a swipe at me and spins me out. Ok so I am under pressure now and 2nd place is closing fast. As usual he catchs me near the hairpin and as we are going around the corner after the hairpin I am driving defensive but he doesnt like it so spins me out and I finish 2nd.
Next attempt tonight, same idea but I have adjusted my fuelling strategy so I have a good lead going into lap 30. Again another racer spins me out near the start of the lap and Mr. 2nd place catchs me at the hairpin, again I take defensive lines and again he spins me out on the corner after the hairpin, I take 3rd place.
I will try again and maybe if this happens again Ill let him past since I know I am a lot faster in the final sector.

Overall very frustrating to race an hour and get spun out twice on the final lap to lose the race. Twice in a row.
 
It's not gone, it's all practice and builds patience, which you will need plenty for 8-6. I found that it's easier when you pit earlier than the AI. That way the rubber banding works in your favor. Getting in front early only makes them angry. It's also a bit of luck, sometimes different cars get the 'boost'. Once I got suddenly harassed by a car I had already lapped earlier, magically speeding up, forcing itself past me, slow down again to let me lap him, 4 times in a row. Luckily 2nd place was far enough behind to not catch up too much from this nonsense.
 
Yeah they must get a boost on the last lap because how are they so slow I can catch them from 40 seconds behind and get a good lead, then last lap he is like a charging bull behind and catchs me.

Edit: I have already done 8-6. In fact I only have to do the one spoken about and 8-4 and 8-8.
 
Purists don't like it but it is situations like this that make me appreciate the rewind function in Codemasters and Turn 10 / Playground games. I have enough real life responsibilities and other games to devote my time to, I don't enjoy having an hour of my wasted over a mishap (whether self inflicted or a situation as the OP's).

Sure, some people see it as a guaranteed win button but if you don't want to use it, you can turn it off. Options are good to have.
 
Yeah they must get a boost on the last lap because how are they so slow I can catch them from 40 seconds behind and get a good lead, then last lap he is like a charging bull behind and catchs me.

Edit: I have already done 8-6. In fact I only have to do the one spoken about and 8-4 and 8-8.
Pretty sure soon as they pass you the guy in right behind you gets boost.

It's comically stupid but I tend to either drive dirty and weave about, or just chill in second place until the last couple of corners. It's part of what makes racing the AI so joyless...
 
I have enough real life responsibilities and other games to devote my time to, I don't enjoy having an hour of my wasted over a mishap
I think you might be playing the wrong genre of racing game. I frequently see people make this point when discussing GT Sport and I think they are looking at it the wrong way- sims aren't necessarily designed to be "fun". They aren't designed to provide instant gratification.

They are designed to be rewarding. Start playing to build an understanding of what it takes to really fling 3,000 lbs of metal and explosions around a race track specifically intended to make that very task difficult. Once you get that it's not supposed to be easy, I think you'll appreciate the genre more. When you get it hooked up and really have control of the car and mastery of the track, it's much more satisfaction than you're likely to get anywhere else.

If you just want to chill after a long day of work, that's what the livery editor and photo mode are for. Watch some replays and snap some pictures.

But yeah, the AI can be frustrating, no matter your skill level- the rubber banding is incredibly patronizing and I think it gets worse with every game. That said, I've done this race twice- once during the demo and once after full release and managed to win both times with ease (once even with an unprovoked spin late in the race). How many stops are you doing- two or three? IIRC, the AI does three. If you can do it in two, you'll have a lot of clean air too run in due to being out of sync with their stops.
 
Last edited:
Spent some days in my inlaws, they have some issues with the electrical switchboard.

Once with a good lead, 18 laps into, power off on the switchboard...
Raced again in the next day, won the race, was watching the replay, power off again on the switchboard
GRRRRRRR
 
Wolfsburgraz I do agree that time is precious, however it makes the victory so much sweeter if you have to work for it.
FerrellJ I probably did 3 pitstops.
 
But yeah, the AI can be frustrating, no matter your skill level- the rubber banding is incredibly patronizing and I think it gets worse with every game. That said, I've done this race twice- once during the demo and once after full release and managed to win both times with ease (once even with an unprovoked spin late in the race). How many stops are you doing- two or three? IIRC, the AI does three. If you can do it in two, you'll have a lot of clean air too run in due to being out of sync with their stops.
I so agree with you. The first time I did this mission I had an 18 second lead going into the last two laps. My tires were worn, but I was only lapping about 1.5 -2 seconds off my fastest laps. In other sims, this is an easy win. But in GTSport the second place car makes up 18 seconds in ONE lap! Then, because his tires are fresh, he gets all pushy and bumpy in the corners, and forced me over the curb and into the grass. Position lost and unrecoverable.

Second attempt I just stopped for fresh rubber on the 3rd from last lap, easy peesy, lemon squeezy.

But the rubber banding, ughh, it's just not very simlike.

Spent some days in my inlaws, they have some issues with the electrical switchboard.

Once with a good lead, 18 laps into, power off on the switchboard...
Raced again in the next day, won the race, was watching the replay, power off again on the switchboard
GRRRRRRR
:ouch::ouch:🤬:banghead:
 
The AI is a huge problem. Kaz seems to not have done anything to change it since GT6. I thought I was over the last lap ramming they do when I switched to Sport, but ooooh noooo. :mad:
 
Rubber banding AI sucks, there is no way around it. When you build AI for a console game, it has to have more information and help compared with the player in order to compete. However, when you don’t permit the AI these advantages with any kind of slight of hand, it feels cheap and empty.

GT single player is not racing, it’s pretending to be something remotely like racing.
 
I drove this race relatively cleanly and won only by maybe a second or two. Though this was more of a product of my insane hypermiling strategy which allowed the AI to be much faster on track.
 
Update: Ran this race again tonight and pushed hard from the start. After first pitstop i remapped my fuel and ran for 9 laps I think. Leaving me 2 more stints at full power. However the 3rd stint I managed an extra lap and that left me with a short stint at the end with fresher tyres then usual. I won comfortably with over 20 seconds lead.
 
I'm doing this right now as we speak. Currently on lap 18 with a 43 second lead.

Soft tires, full power, cutting across the red tarmac and pitting every 6 laps. You lose so, so much time for using hard tyres that I couldn't justify anything but soft.
 
Well my strategy involved medium tyres and 7,8,8,7 stints. I felt the softs were too risky after 6ish laps, but my strategy changed during the race as you can see in my previous post.
 
I think you might be playing the wrong genre of racing game. I frequently see people make this point when discussing GT Sport and I think they are looking at it the wrong way- sims aren't necessarily designed to be "fun". They aren't designed to provide instant gratification.

They are designed to be rewarding. Start playing to build an understanding of what it takes to really fling 3,000 lbs of metal and explosions around a race track specifically intended to make that very task difficult. Once you get that it's not supposed to be easy, I think you'll appreciate the genre more. When you get it hooked up and really have control of the car and mastery of the track, it's much more satisfaction than you're likely to get anywhere else.

The problem is once you know about the rubber banding all the reward and satisfaction kind of goes out of it. You don't win because of driving skill or appropriate application of racing strategy. You win by taking advantage of the fact that the AI cheats like a bastard. Your opponents are not even trying to appear that they play by the same rules that you do.

There's a lot to be said for games that are hard by design, because when you succeed you really feel like you excelled, you yourself through your own hard work won through. In many simulators that's true, if you're not quick or consistent enough then you simply won't win, ever. And if you've built a lead, you can feel satisfaction knowing that it buys you comfort and safety.

Neither of those are true in Gran Turismo. It's physically a passable simulation that is still stuck with arcade gameplay elements from the 90's. And while I think having a game that is more accessible than the average sim is probably good for Gran Turismo's target market, in the 20 years since GT1 most games have gotten a lot better at disguising that they're letting the player win. Or at least offering them a selection of difficulties so that they can choose their own challenge.

If anything, I feel like Gran Turismo has gotten worse at this over the years. Normal Car was hard. I should really go back and play that again and see if it still is.
 
Yeah, I've found the rubberbanding AI to be present but much less of a problem. Running the same race back-to-back, first tearing to the lead and second staying in last place the whole time - there wasn't that much difference. I agree it's an archaic mechanic that should be dropped, but I can safely say I'll probably never think, "I lost that because of the rubberbanding AI."

Anyway, I won the race with 1 minute 15 seconds ahead. Could have gotten under 1hr if it wasn't for a couple spinouts.
 
I'll probably never think, "I lost that because of the rubberbanding AI."
Do a GT League race with an outclassed car and see if that still applies. The class system doesn't mean much when the Ferrari up front is willing to wait for you to catch up in your Golf before finally opening the tap. It makes any race against the AI, victory or no, feel incredibly shallow.

I think it was GT4 that had qualifying in the longer events. I don't know why they don't just do that again and let the AI run whatever pace they are supposed to run. Maybe they just can't see how immersion breaking the rubber banding is...
 
Purists don't like it but it is situations like this that make me appreciate the rewind function in Codemasters and Turn 10 / Playground games. I have enough real life responsibilities and other games to devote my time to, I don't enjoy having an hour of my wasted over a mishap (whether self inflicted or a situation as the OP's).

Sure, some people see it as a guaranteed win button but if you don't want to use it, you can turn it off. Options are good to have.

Absolutely agree! I'm almost hitting the touchpad when **** hits the fan, and I'm sure it's a feature we would all welcome, of-course with a toggle boo-lean.

Twice in a row though is much, I suppose what softens the blow is that the AI is absolutely **** anyway! (Bar the aggressiveness) but catching them a couple seconds a turn is just crazy!
 
I'm a fairly competent B/S driver that's one shot Gold almost all of Driving School, Mission Challenge, and Circuit Experience. I love the 911RSR and this version of Maggiore. I really don't want to blow an hour on a bad strategy. The full power, soft tire, six lap pit strategy sounds like my style of play but I'd like some advice from the community.

Sark
 
I'm a fairly competent B/S driver that's one shot Gold almost all of Driving School, Mission Challenge, and Circuit Experience. I love the 911RSR and this version of Maggiore. I really don't want to blow an hour on a bad strategy. The full power, soft tire, six lap pit strategy sounds like my style of play but I'd like some advice from the community.

Sark

This mission frustrated me for many days. If I remember correctly? I went Racing Softs to start. I pitted at the end of lap 7 and lap 15 both times taking racing hard tires because of wear and tear and not wanting to screw up the last few laps on a bad turn. I too tried for days with different fuel settings before saying screw it and going aggressive because I wasn't getting where I needed to by the end of the race. One time losing because I didn't have anything left on the tires and couldn't accelerate out of one of the final turns and ended up getting passed.

It also helps to spend the mileage points on the upgrades in the car sheet for the weight reduction and power increase. Best of luck to you and I hope you figure it out sooner than I did. I believe it took me 3-4 days to get it right. I work split shifts so my gaming time is limited.
 
It also helps to spend the mileage points on the upgrades in the car sheet for the weight reduction and power increase.
Mileage points upgrades make no difference here, it's a BOP'd race.

@Sarkazmo .. Fuel map 1 and RH tyres all the way, pitting end of laps 10 and 20. It's a simple race if your are fast and clean. 👍
 
Mission Challenge: Stage 6-8(final)

A 30 Lap endurance race around Lake Maggiore.
...
Next attempt tonight, same idea but I have adjusted my fuelling strategy so I have a good lead going into lap 30. Again another racer spins me out near the start of the lap and Mr. 2nd place catchs me at the hairpin, again I take defensive lines and again he spins me out on the corner after the hairpin, I take 3rd place.
I will try again and maybe if this happens again Ill let him past since I know I am a lot faster in the final sector.

Overall very frustrating to race an hour and get spun out twice on the final lap to lose the race. Twice in a row.

I think the game spins one out!!

My tactic after quitting when spinning on lap 9 on medium tyres twice. OK history of the race 6-8 for me was that after my first try I finished 23rd driving on hard tyres on minimum fuel (bronze and off you go if you want), then 8th, then a couple of spins on the first lap - I then found that I could run 8 easy laps on the medium tyre with maximum power.

So I started on medium tyres, ran maximum power, and despite having lots of fuel left (and I never lowered the fuel use in the first stint) I pitted at the end of lap 8, and changed the tyres to hard, and filled the fuel tank, and went to one click more than the minimum fuel usage. I intended to race until the end of lap 22 so I would have 8 laps left, because I had found the mediums lost their mojo on lap 9. So then after 16 laps of one off the minimum fuel usage on hard tyres, I'd then change back to the medium tyre and run full bore of 8 laps to the end of the race. In fact I changed at the end of lap 24 so I had just 6 laps on the medium tyre - the medium tyre would have to maintain its grip with just 6 laps.

Tactics:
First stint - medium tyres, maximum fuel usage, drive fast but not radical, don't touch any other cars, I did have a touch here or there due to brake testing in front! Typically pass them under brakes and lift the throttle a touch if they are on an essential racing line. Pit at the end of lap 8 (I could not run properly with the medium tyres 9 laps old).

Second Stint: turn the fuel down to one off the minimum amount of fuel. Run the hard tyre. The hard tyres went off a little around lap 21, but they were not bad enough to really slow me down. I got into the lead too, but the 2nd car passed me just a bit before I pitted, on lap 24. Around lap 22 I had enough fuel to go to maybe lap 25 or 26 but I increased the fuel usage upwards as the second car closed on my lead and aimed to pit at the end of lap 24 anyhow so I could increase the power. It might be possible to run to lap 25 and change to the soft tyre, but I don't know how long they'd last.

Final stint: Medium tyres and switching back onto full power as soon as I could, full tank full of fuel (not necessary but I was not able to stop it filling!) Left the pits on now lap 25 so I had just 6 laps on the medium tyres, and I still lost the car once which IMO was the game, not me. I was soon up to 4th place, then third, then second, with a 24 second I think gap to first. But I presumed the lead car had to pit, and it did, one lap from the end, it came out of the pits in front of me. I had a problem too with my wheel - the "D" pad had failed just before this final race, and when I grabbed the hand control to change the tyres to medium whilst sitting in the pits, the hand controller had gone asleep. I lost maybe 4 seconds trying to wake up the hand controller while in the pits trying to select the medium tyres. At the end of the race I thought I'll loose due to the hand controller. But I passed the leading car on the last corner.

Summary: I suspect if I had not had the hand controller costing me four seconds, I still would have had only a close win, I think the game wants it that way. This method means its an enjoyable drive and you only have a couple of fuel economy changes to make.
 
Last edited:
Back