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This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on July 3rd, 2018 in the Forza Motorsport 7 category.
... looks at PS4 Pro with beginnings of distaste...
Fair to say I am envious of the non-stop selection of cars for Forza. Yes, some are coming for GTS, but I can't enjoy the arcade'ness of that game and as such don't have much in-game cash. At least in that regard it is in fact a sim...
2004 996 GT3So the 2019 Gt3 goes into the garage with the 2018 and the 2012?
Seems to be a lot of GT3s... and I'm pretty sure the 996 GT3 original is there too?
Not only the car selection, but the track list blows GTS into the weeds. Here’s hoping we also get the Pink Pig 911 RSR.But I my opinion the car selection is far more diverse and fun
From what I heard, FM7 is not more simulation than GTS (I only own FM7). But I my opinion the car selection is far more diverse and fun
2004 996 GT3
2012 997 GT3 RS 4.0
2016 991 GT3 RS
2019 991 GT3 RS
Seems like a lot, sure, but the more the better I suppose. I think they can do away with the 2012 4.0 GT3 RS. And as much as I like the new GT3 RS, it woulda been nice to see the brand new base model GT3 rather than the RS version since we already have the 2012 and 2016 GT3 RS.
I can't even remember last time a 911 Carrera of some sort has been in a racing game outside the 2.7 Carrera RS, but even that is a top tier model. I guess in the case of the 911s in racing games they prefer to stick to the the highest performing models unless they want to flood the game with 911s.The 911 really drives home the issue with T10's usual "one model per gen, usually the highest-performing" approach. It's thankfully broke that here by including both the GT2 and GT3 RS (or the Turbo/GT3 RS for the 991.1 gen), but I'd love to see the regular GT3, or even some version of the Carrera, alongside it.
What I'd love to see is a return of the 2010 Porsche 911 Sport Classic from FM4. Naturally aspirated and RWD, it is my favorite of the modern 911s.The 911 really drives home the issue with T10's usual "one model per gen, usually the highest-performing" approach. It's thankfully broke that here by including both the GT2 and GT3 RS (or the Turbo/GT3 RS for the 991.1 gen), but I'd love to see the regular GT3, or even some version of the Carrera, alongside it.
I can't even remember last time a 911 Carrera of some sort has been in a racing game outside the 2.7 Carrera RS, but even that is a top tier model.
What I'd love to see is a return of the 2010 Porsche 911 Sport Classic from FM4. Naturally aspirated and RWD, it is my favorite of the modern 911s.
The only reason I’d be fine with the 4.0 going is bc they butchered it with the front Forza splitter and the freaking front wheels always lifting in turns. Don’t enjoy driving it much bc of that; hard to push the car for lap times when it’s 3-wheelin out of corners.2004 996 GT3
2012 997 GT3 RS 4.0
2016 991 GT3 RS
2019 991 GT3 RS
Seems like a lot, sure, but the more the better I suppose. I think they can do away with the 2012 4.0 GT3 RS. And as much as I like the new GT3 RS, it woulda been nice to see the brand new base model GT3 rather than the RS version since we already have the 2012 and 2016 GT3 RS.
Agreed. The 4.0 is one of my least favorite cars to drive in the game because of this issue. Waiting for a fix, but I'm not holding my breath.The only reason I’d be fine with the 4.0 going is bc they butchered it with the front Forza splitter and the freaking front wheels always lifting in turns. Don’t enjoy driving it much bc of that; hard to push the car for lap times when it’s 3-wheelin out of corners.
Join the dark side brother. The grass is really green and fresh (it was starting to turn dry but T10 quickly made it back green again.) Forza 7 has everything you love as a car person, and it's only going to get better from here via next week.That car list wants me to buy a xbox......
The only reason I’d be fine with the 4.0 going is bc they butchered it with the front Forza splitter and the freaking front wheels always lifting in turns. Don’t enjoy driving it much bc of that; hard to push the car for lap times when it’s 3-wheelin out of corners.
Hopefully it does.I'm not near my consoles right now, but is that splitter on the 4.0 in the Car Collection screen? I'm wondering if the Great Unlocking will make it available in purely stock form...
The three-wheeling is a weird thing indeed. The GT2 RS feels a lot better now than it did in the demo and pre-launch, but the old Turbo 3.3 has a bad habit of lifting its front inside. I don't know what tweaking T10 did to the physics compared to FM6, and while I generally like it, the rear-engined vehicles (and the Polaris) seem to suffer for it.
I'm not near my consoles right now, but is that splitter on the 4.0 in the Car Collection screen? I'm wondering if the Great Unlocking will make it available in purely stock form...
The three-wheeling is a weird thing indeed. The GT2 RS feels a lot better now than it did in the demo and pre-launch, but the old Turbo 3.3 has a bad habit of lifting its front inside. I don't know what tweaking T10 did to the physics compared to FM6, and while I generally like it, the rear-engined vehicles (and the Polaris) seem to suffer for it.
Seems like a lot, sure, but the more the better I suppose. I think they can do away with the 2012 4.0 GT3 RS. And as much as I like the new GT3 RS, it woulda been nice to see the brand new base model GT3 rather than the RS version since we already have the 2012 and 2016 GT3 RS.
It's not even an issue isolated to rear-engined vehicles in the game. While completing today's Forzathon I noticed similar behavior to the extremes on the Ford Fairlane Thunderbolt.
If that's how the car behaves in real life, then I don't have a problem with that.This is what worries me about FH4 and future Forza titles. From the monthly stream, it sounds like the devs are doubling down on the wheel lifting and wobbly suspension and made them even more extreme in FH4.
Has July 10 passed everywhere in the world? Its July 11 here.