- 96
- Essex
- clutchless
I could be mistaken because it's been a bit, but for some reason I thought we talked a little bit about this when we went on the Forza Monthly stream to show off the Warthog/Halo Showcase. I feel like one of us asked about about the whole licencing/putting vehicles in the game process, but I can't remember if it was in our segment or in one of the opening ones.
Is there a reluctance on your part to go too far behind the scenes in case you give away 'secrets' to your rivals? And if so, is that from a licensing perspective or how the game is created/coded? I work for a UK automotive title, and we like to keep quiet on what content we've got coming, but the process that we go through to get it will be largely similar to how our rivals work. Is that a similar story in the games world?