3 months to release

  • Thread starter JEMcG
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the good thing is that GTA V comes out on september 17th. that makes the waiting time until GT6 feeling shorter :D

So much shorter that I anticipate "Wait, GT6 is out already? I should probably go buy that".
 
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Yep.

Nice touch with the Translator-san portrait on Kaz's desk!
 
Im hoping they have left the physics and all the bugs alone and spent the last few months just concentrating on adding as many racing suits and helmets as possible so that we can play Gran Turismo dress up again, then im hoping for Matching handbag and Y front DLC.

We need as many as possible as there is nothing worse than turning up to race in the same get up as someone else and getting involved in a cat fight
 
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I hope all they are focusing on at this point is the better sound model that Kaz had mentioned. Everything else seems to look awesome at this point.:)
 
It's done. They're just adding a simulation for losing your keys. Whenever you go into a different menu screen, there's a chance you will lose the keys for your current car there. To find them, you have to go to your garage, re-select the car that you lost the keys for and via 5 different sub menus you have to enable key search mode. Then you go around to all the different menus and look for a tiny 1 second long sparkle which only occurs every 30 seconds and click on it while it's sparkling.

For each event you finish in b-spec you get 1 lanyard for one certain cars set of keys (you may not own this car and lanyards only work on that specific car). However, b-spec bob has a 90% chance of losing the keys somewhere in the pit. To find them you need to search each pit bay, with a 30 second loading screen between each one.

Lanyards will also be available as DLC in random generated car packs of 5 for the low price of $4.99 each pack. You don't find out what cars lanyard you get until after you've bought it, and you can get double ups.

The saddest part is that I really believe pd could do something like that. I mean common which fool invented that stupid paint coin system...
 
It's done. They're just adding a simulation for losing your keys. Whenever you go into a different menu screen, there's a chance you will lose the keys for your current car there. To find them, you have to go to your garage, re-select the car that you lost the keys for and via 5 different sub menus you have to enable key search mode. Then you go around to all the different menus and look for a tiny 1 second long sparkle which only occurs every 30 seconds and click on it while it's sparkling.

For each event you finish in b-spec you get 1 lanyard for one certain cars set of keys (you may not own this car and lanyards only work on that specific car). However, b-spec bob has a 90% chance of losing the keys somewhere in the pit. To find them you need to search each pit bay, with a 30 second loading screen between each one.

Lanyards will also be available as DLC in random generated car packs of 5 for the low price of $4.99 each pack. You don't find out what cars lanyard you get until after you've bought it, and you can get double ups.


Someone give this guy an award :lol::lol:
 
we know the release shelf date is Dec. 6th. So, let's work backwards.

Typically 5-6 weeks are set apart for disc manufacturing and shipping. In GT's case and sales volume that might be more like 7-8 weeks, but let's just say Nov. 1st is the day that discs start getting printed and shipped. That means the build of the game that ships on the disc will be "ready" a week ahead of time, or Oct. 25th. (In the span of that week is a lot of final testing. A build is also sent to Sony for evaluation, to the ESRB/PEGI for rating, etc.) Give it another 2 weeks for heavy testing (starting Oct. 11) where only broken things are fixed but no new content or features are added. Or in other words, the first proposed "finished" build of the game will be Oct. 11th. Working backwards from there is time for content fixes (ie cars with a texture out of place or holes in track maps) for at least a week (Oct. 4th). Content probably goes into lockdown about then - meaning everything that will be in the game is in the game, but might have a bug or two. Code is probably also in lockdown by then as well. Working backwards are minor code fixes and performance/load time gains. The actual game features should basically have been locked down a month ago (game modes, menu flow, etc.) Things going on right now would be things like finalizing UI sounds and texts, localization for text and VO, and TESTING TESTING TESTING and bug fixing. I would guess they have a team of testers playing through everything they can with each daily build, trying to find broken things and evaluating performance (ie framerate). Within the next month the car list that ships on disc will be finalized with all licenses in place for cars and tracks, the audio mix will be done, the lighting systems and shader systems will be finished up and then the code focus moves from "make it run" to "make it work well."

Usually about 2 weeks after disc production starts is when reviewer copies start being sent out, so 3-4 weeks after is when you'll start seeing published reviews. (This will be skewed for PS4 titles since consoles also need to be shipped out, but GT6 is on PS3 so it should be smoother on that front.)

Dates are approximated from a number of internet sources about times to develop games.
 
we know the release shelf date is Dec. 6th. So, let's work backwards.

Typically 5-6 weeks are set apart for disc manufacturing and shipping. In GT's case and sales volume that might be more like 7-8 weeks, but let's just say Nov. 1st is the day that discs start getting printed and shipped. That means the build of the game that ships on the disc will be "ready" a week ahead of time, or Oct. 25th. (In the span of that week is a lot of final testing. A build is also sent to Sony for evaluation, to the ESRB/PEGI for rating, etc.) Give it another 2 weeks for heavy testing (starting Oct. 11) where only broken things are fixed but no new content or features are added. Or in other words, the first proposed "finished" build of the game will be Oct. 11th. Working backwards from there is time for content fixes (ie cars with a texture out of place or holes in track maps) for at least a week (Oct. 4th). Content probably goes into lockdown about then - meaning everything that will be in the game is in the game, but might have a bug or two. Code is probably also in lockdown by then as well. Working backwards are minor code fixes and performance/load time gains. The actual game features should basically have been locked down a month ago (game modes, menu flow, etc.) Things going on right now would be things like finalizing UI sounds and texts, localization for text and VO, and TESTING TESTING TESTING and bug fixing. I would guess they have a team of testers playing through everything they can with each daily build, trying to find broken things and evaluating performance (ie framerate). Within the next month the car list that ships on disc will be finalized with all licenses in place for cars and tracks, the audio mix will be done, the lighting systems and shader systems will be finished up and then the code focus moves from "make it run" to "make it work well."

Usually about 2 weeks after disc production starts is when reviewer copies start being sent out, so 3-4 weeks after is when you'll start seeing published reviews. (This will be skewed for PS4 titles since consoles also need to be shipped out, but GT6 is on PS3 so it should be smoother on that front.)

Dates are approximated from a number of internet sources about times to develop games.

Good job at doing your research. :)
 
If the release date doesn't change I will most likely be busy with my semester exams when it comes out. Maybe I should just wait for christmas then but it's no problem. I have no intention of getting a PS4 anytime soon as I still don't feel I have got enough out of my old PS3 games, and then there's GTAV coming out in a few days. :drool:
 
They probably found the Paint coin system such a good idea that they are busy with a same system for spoilers, tuning parts and CARS...
This sothat we have around 1000 untuned cars like the Fiat 500 where we will race with because we love slow sh**ty cars...
The good part is that the offline opponents drive a fast car they won't be able to handle because off their stupidness sothat we still win easily.

I really can't wait till GT6. I love GT5 but it has some really stupid features.
 
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http://www.eurogamer.net/articles/2013-09-18-gran-turismo-6-will-have-a-large-day-one-patch

It's likely that some of the online will also be updated on day one. "I can be almost certain that there'll be a day one patch applied," said Yamauchi. "The online features are already working - we'll be updating it with a day one patch, and we're still overflowing with stuff we'd like to do. So I think the day one patch will be a fairly large patch."

Well there goes the idea of buying GT6 popping it in the old ps3 and playing. Now we'll have to suffer through downloading a patch, and in good old SA that could take a while if the connection drops or the speeds are terrible as per usual :grumpy:
 
How many patches have we had for GT5 since it was launched. Apologies for asking a question already answered somewhere.
 
I think they are probably ready with the GT6 disc now and that they are now working on the first day patch. The disc factories are pobably pretty busy now. ;)
 
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