- 7,485
- East Midlands
- m8h3r
the good thing is that GTA V comes out on september 17th. that makes the waiting time until GT6 feeling shorter![]()
So much shorter that I anticipate "Wait, GT6 is out already? I should probably go buy that".
the good thing is that GTA V comes out on september 17th. that makes the waiting time until GT6 feeling shorter![]()
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Yep.
So much shorter that I anticipate "Wait, GT6 is out already? I should probably go buy that".
It's done. They're just adding a simulation for losing your keys. Whenever you go into a different menu screen, there's a chance you will lose the keys for your current car there. To find them, you have to go to your garage, re-select the car that you lost the keys for and via 5 different sub menus you have to enable key search mode. Then you go around to all the different menus and look for a tiny 1 second long sparkle which only occurs every 30 seconds and click on it while it's sparkling.
For each event you finish in b-spec you get 1 lanyard for one certain cars set of keys (you may not own this car and lanyards only work on that specific car). However, b-spec bob has a 90% chance of losing the keys somewhere in the pit. To find them you need to search each pit bay, with a 30 second loading screen between each one.
Lanyards will also be available as DLC in random generated car packs of 5 for the low price of $4.99 each pack. You don't find out what cars lanyard you get until after you've bought it, and you can get double ups.
It's done. They're just adding a simulation for losing your keys. Whenever you go into a different menu screen, there's a chance you will lose the keys for your current car there. To find them, you have to go to your garage, re-select the car that you lost the keys for and via 5 different sub menus you have to enable key search mode. Then you go around to all the different menus and look for a tiny 1 second long sparkle which only occurs every 30 seconds and click on it while it's sparkling.
For each event you finish in b-spec you get 1 lanyard for one certain cars set of keys (you may not own this car and lanyards only work on that specific car). However, b-spec bob has a 90% chance of losing the keys somewhere in the pit. To find them you need to search each pit bay, with a 30 second loading screen between each one.
Lanyards will also be available as DLC in random generated car packs of 5 for the low price of $4.99 each pack. You don't find out what cars lanyard you get until after you've bought it, and you can get double ups.
we know the release shelf date is Dec. 6th. So, let's work backwards.
Typically 5-6 weeks are set apart for disc manufacturing and shipping. In GT's case and sales volume that might be more like 7-8 weeks, but let's just say Nov. 1st is the day that discs start getting printed and shipped. That means the build of the game that ships on the disc will be "ready" a week ahead of time, or Oct. 25th. (In the span of that week is a lot of final testing. A build is also sent to Sony for evaluation, to the ESRB/PEGI for rating, etc.) Give it another 2 weeks for heavy testing (starting Oct. 11) where only broken things are fixed but no new content or features are added. Or in other words, the first proposed "finished" build of the game will be Oct. 11th. Working backwards from there is time for content fixes (ie cars with a texture out of place or holes in track maps) for at least a week (Oct. 4th). Content probably goes into lockdown about then - meaning everything that will be in the game is in the game, but might have a bug or two. Code is probably also in lockdown by then as well. Working backwards are minor code fixes and performance/load time gains. The actual game features should basically have been locked down a month ago (game modes, menu flow, etc.) Things going on right now would be things like finalizing UI sounds and texts, localization for text and VO, and TESTING TESTING TESTING and bug fixing. I would guess they have a team of testers playing through everything they can with each daily build, trying to find broken things and evaluating performance (ie framerate). Within the next month the car list that ships on disc will be finalized with all licenses in place for cars and tracks, the audio mix will be done, the lighting systems and shader systems will be finished up and then the code focus moves from "make it run" to "make it work well."
Usually about 2 weeks after disc production starts is when reviewer copies start being sent out, so 3-4 weeks after is when you'll start seeing published reviews. (This will be skewed for PS4 titles since consoles also need to be shipped out, but GT6 is on PS3 so it should be smoother on that front.)
Dates are approximated from a number of internet sources about times to develop games.
It's likely that some of the online will also be updated on day one. "I can be almost certain that there'll be a day one patch applied," said Yamauchi. "The online features are already working - we'll be updating it with a day one patch, and we're still overflowing with stuff we'd like to do. So I think the day one patch will be a fairly large patch."
Horns and custom wipers no doubt![]()