- 160
- Greece
I ran a test for almost all Gr.3 cars of the game. The two cars excluded, are Lexus RCF GT3 Prototype Emil Frey Racing 2016 (almost duplicate of 2017 model) and BMW M6 GT3 M Power Liver 2016 (duplicate of BMW M6 GT3 Walkenhorst Motorsport 2016). So 33 cars were tested. The track chosen, was Sainte-Croix Circuit B, one of the races of GT League>Amateur League>Group 3 Cup. By the nature of the test (one off), anyone understands that the times achieved are by no means definite but I think that the results (Race Times and Best Lap Times) considerably demonstrate each car's potential.
Methodology
1. For each of the 33 cars, Technical specifications (drive, hp, weight, hp/kg ratio) and Performance rating (speed, acceleration, braking, cornering, stability) were gathered in a spreadsheet and were arranged into tables* according to Kg/hp ratio and Average Performance rating (image 1,2).
2. The driving test, consisted of one warm up lap (in the race) and then restart of the 4 lap race. In case of an exit or a crash, a restart of the race took place but it was in no more than 1-2 occasions, therefore it was a one off race for almost all cars. There was no tuning at all and the tyres used were Racing Soft.
3. Race Time and Race Best Lap Time were gathered in a spreadsheet and were arranged into tables (image 3).
4. A new table was created, in order to summarize the previous data (image 4).
In the first column, the cars are arranged according to their kg/hp ratio (best first).
In the second column we see the Average Performance rating class** for each car.
In the third and fourth column we see the Race Time ranking and the Race Best Lap time ranking.
In this way we can eaisily see, in what degree the kg/hp ratio and the Performance rating ''tell the truth'' about each car's potential***
*
Black font is used for existing Gr.3 cars
Blue font is used for non existinng Gr.3 Cars (modified for the needs of the game)
Red font is used for fictional Gr.3 cars (Vision etc)
**
A > 5,5
B = 5,5
C = 5,4
D < 5,4
***
Fill color index
Red : difference between kg/ratio place and Race Best LT place is >4, negative
Green : difference between kg/ratio place and Race Best LT place is >4, positive
no fill : difference between kg/ratio place and Race Best LT place is up to 4
Methodology
1. For each of the 33 cars, Technical specifications (drive, hp, weight, hp/kg ratio) and Performance rating (speed, acceleration, braking, cornering, stability) were gathered in a spreadsheet and were arranged into tables* according to Kg/hp ratio and Average Performance rating (image 1,2).
2. The driving test, consisted of one warm up lap (in the race) and then restart of the 4 lap race. In case of an exit or a crash, a restart of the race took place but it was in no more than 1-2 occasions, therefore it was a one off race for almost all cars. There was no tuning at all and the tyres used were Racing Soft.
3. Race Time and Race Best Lap Time were gathered in a spreadsheet and were arranged into tables (image 3).
4. A new table was created, in order to summarize the previous data (image 4).
In the first column, the cars are arranged according to their kg/hp ratio (best first).
In the second column we see the Average Performance rating class** for each car.
In the third and fourth column we see the Race Time ranking and the Race Best Lap time ranking.
In this way we can eaisily see, in what degree the kg/hp ratio and the Performance rating ''tell the truth'' about each car's potential***
*
Black font is used for existing Gr.3 cars
Blue font is used for non existinng Gr.3 Cars (modified for the needs of the game)
Red font is used for fictional Gr.3 cars (Vision etc)
**
A > 5,5
B = 5,5
C = 5,4
D < 5,4
***
Fill color index
Red : difference between kg/ratio place and Race Best LT place is >4, negative
Green : difference between kg/ratio place and Race Best LT place is >4, positive
no fill : difference between kg/ratio place and Race Best LT place is up to 4