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This is the discussion thread for a recent post on GTPlanet:
This article was published by Matej (@Matej) on December 7th, 2016 in the Gran Turismo Sport category.
Dynamometer? surely it should be Dyson.
Wow, I forgot about the 7 post rig for GT6. Why would you want a dyno for a video game? Or a wind tunnel?
It's possible theyalways keep the full GT for themselves and only give us half of what they have at locals, otherwise I don't see a reason.Not gonna happen, which begs the question why do PD waste time modeling such environments?
Just remember when dealing with GT settings everything is backwards or doesn't work.While I won't be holding my breath, having these as features would be awesome. Currently I'm in the motorsports engineering program at my university and while I won't expect GT Sport to get everything right, playing around with these can help prepare my cars for racing online, and give me an idea what to expect when we start dealing with simulations, CFD, and aerodynamics at university. That's the best-case scenario anyway, there's a whole lot more that will go into the real deal but an introduction nonetheless.
Worst-case scenario is that I'll continue what I have been doing and running straight-line tests for speed optimization.
With GT6 yes. Hopefully things will be straightened out on the new installment but if not then it won't be the end of the world for me. Just have to take notes!Just remember when dealing with GT settings everything is backwards or doesn't work.
Camber settings anyone LOL