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It's not an issue in isolation, but PD feeding consumers newish cars only after they've been replaced is a trend they've developed recently. The RC F GT500 is new enough, sure, but that the LC500 is replacing it is well documented and PD should have pushed for that instead. Having the newest cars adds to the topical attractiveness of the game and adds to the immersion, which may not matter to you but it does matter for some of us. PD can do better in this regard and their game planning comes across as lazy (or at least inflexible).
Though, as SlipZtrEm pointed out, perhaps complaining about elements of situational immersion are a moot point with mixing classes and Vision GTs abound.
Mr. Strawman, we are talking about car selection and licensing, not replays. This isn't game vs game, I'm using AC as an example to help illustrate my dissatisfaction with a certain element of PD's operation, nothing more. Get your belligerence and baiting out of here.
I'm pretty sure a lot of games nowadays include the previous car when the its replaced for a new one. Take the Toyota TS040 in Project Cars; that came out after it was announced that the TS050 would be unveiled soon. It's really not GT doing these things.