It's two generations' difference in hardware. The issue there is the PS4 successfully emulating PS2 hardware. While it is possible, it could potentially be too taxing on the hardware.How costly is it really to put a ps2 game up on ps4? (ps2 games can be emulated on PS4 at 4x resolution and 60fps) I think sony would probably do the work for them too.
It is possible and in practice already.It's two generations' difference in hardware. The issue there is the PS4 successfully emulating PS2 hardware. While it is possible, it could potentially be too taxing on the hardware.
If you're referring to the Xbox One with its 360 compatibility, think about how long it took to implement that after the One's release date and how limited the game pool is. Last I remember, it was a bit over 100 something games out of the thousands out there. And that's one generation difference. The PS2 could be running a completely different database structure which would be difficult to emulate on the PS4.It is possible and in practice already.
No, I'm talking about playing PS2 games on PS4. Its already being done. There are already nearly 40 PS2 games available on PS4.If you're referring to the Xbox One with its 360 compatibility, think about how long it took to implement that after the One's release date and how limited the game pool is. Last I remember, it was a bit over 100 something games out of the thousands out there. And that's one generation difference. The PS2 could be running a completely different database structure which would be difficult to emulate on the PS4.
Huh, I didn't know that. If that's the case, you could argue that profit is another factor in this.No, I'm talking about playing PS2 games on PS4. Its already being done. There are already nearly 40 PS2 games available on PS4.
Yeah thats why I was wondering how costly it is to do "PS2 on PS4" games. The games run at roughly 4x the original resolution and 60fps. They are also able to add trophies to the games, which is likely the most involved part of the process.Huh, I didn't know that. If that's the case, you could argue that profit is another factor in this.
I think Sony does it so there older consoles hold value instead of just getting dumped. Imagine how any ps1/2/3s would get dumped if you could just play them all on the latest gen. IMO I prefer it this way so when you want to play an older game, it gives you more of a nostalgic feeling.If you're referring to the Xbox One with its 360 compatibility, think about how long it took to implement that after the One's release date and how limited the game pool is. Last I remember, it was a bit over 100 something games out of the thousands out there. And that's one generation difference. The PS2 could be running a completely different database structure which would be difficult to emulate on the PS4.
Oh, makes sense. I bolded a section of concern for myself with PS2 emulation - the highest most PS2 games rendered at is 480P, with only two examples (By PD, go figure) able to render at 1080i.Yeah thats why I was wondering how costly it is to do "PS2 on PS4" games. The games run at roughly 4x the original resolution and 60fps. They are also able to add trophies to the games, which is likely the most involved part of the process.
There must be some underlying issue there though, if only 40 games have been made available in the whole entirety of the PS4's life. It's likely not as easy as you're assuming.No, I'm talking about playing PS2 games on PS4. Its already being done. There are already nearly 40 PS2 games available on PS4.
How is adding trophies going to be more involving than porting over a whole game? I'm not sure I follow.Yeah thats why I was wondering how costly it is to do "PS2 on PS4" games. The games run at roughly 4x the original resolution and 60fps. They are also able to add trophies to the games, which is likely the most involved part of the process.
Another possibly larger issue is that "PS2 on PS4" seems to be mostly a western initiative because there are no PS2 games available in japans ps store as far as I can tell.
No, I'm talking about playing PS2 games on PS4. Its already being done. There are already nearly 40 PS2 games available on PS4.
No, I'm talking about playing PS2 games on PS4. Its already being done. There are already nearly 40 PS2 games available on PS4.
It might not help that the western publisher of the TXR games Crave are dead.Agreed, and it is also the same with import tuner challenge. Xb1 has many backwards compatible games from the original Xbox and Xbox 360. MS has helped every game so far, but it is up to the vendor.
Sorry about the DP I thought someone had already posted after me.@Devil240Z - Please don't double post, that's what the Edit and Multi-quote features are for.
That's nearly 40 games in over three years of the PS4's existence. That actually points to it not being easy.
The PS2 was a bespoke platform. It's not something that could easily be fully emulated via software. There's a reason only the early models of PS3 could play PS2 games: they literally had the CPU and GPU of the PS2 inside.
Porting a PS2 game to the PS4 isn't the problem. It's revisiting all the licenses for the cars, tracks, and music that makes racing games a difficult proposition.
I'm disappointed, but at the same time, Genki's starting from square one again, and a mobile gatcha game is a good way to prop up the coffers to bring us what we truly wanted.
Most of the TXR music were done in house, right? I don't exactly know how that could make it a problem like with licensed music in games like NFS, etc.
Ditto for the tracks too, considering that it's not based on actual courses, more based on the Wangan and subsequent routes in Osaka and Nagoya.
Right, just using a blanket example there, but with the TXR games the cars were always a problem even in the PS2 days. Manufacturers such as Ford, Lotus, DeTomaso, and the tuner Gemballa were routinely removed from the Western releases. So were many aftermarket wheel manufacturers. Hard to see how any of those problems would improve with age.