GTPNewsWire
Contributing Writer
- 21,443
- GTPHQ
This is the discussion thread for a recent post on GTPlanet:
This article was published by Ali Samy (@sems4arsenal) on January 12th, 2017 in the DiRT Rally category.
Has anyone ever played a VR racing sim with a wheel and shifter? I've been playing Dirt with a TH8 shifter and finding it fun.. if a bit frantic. With a VR headset on am I going to still be able to find the phisical shifter or will sensory mismatch lead to flailing arms and missed shifts?
Your muscle memory will fix it after some time.
Likely to do with the costs sony and microsoft charge.Dirt Rally VR Oculus: Free if you had the standard game
Dirt Rally VR PSVR: Paid if you had the standard Game (independent expansion)
Something is not right here.
What is/was the issue with the T300? I played Dirt Rally recently for a bit and had no problems.Also looking forward to Dirt Rally in PSVR mode. Will also check if the compatibility with the T300 is working ok now?!
OT: If I have to read other topics about the T300 and Dirt Rally (again) I will do so, but I have put this sim aside for a while because of this issue. But now with this PSVR announcement I want to race asap!
Also looking forward to Dirt Rally in PSVR mode. Will also check if the compatibility with the T300 is working ok now?!
Has anyone ever played a VR racing sim with a wheel and shifter? I've been playing Dirt with a TH8 shifter and finding it fun.. if a bit frantic. With a VR headset on am I going to still be able to find the phisical shifter or will sensory mismatch lead to flailing arms and missed shifts?
Your muscle memory will fix it after some time.
My only concern, is the trailer shown looked pretty good, so was this the Pro or Standard PS4 (if PS4 at all!)?
Also would like to know what is optimised for Pro over the standard model.
Regardless, I'll be snapping this straight up, as already got the main game less than half price. The purchase for a Pro is even more on the cards now... sadly, still no time soon.
Shame this announcement came now, after all the great holiday sales. I already own on pc, Was going to get on ps4 as well. If only I knew, would have been a def buy. Now to hunt down a cheap disk. I need this with psvr.
Thx! Probably it is the user and not the soft/hardware I already put all FBB on 150% but still very little contact between car and track. This was a couple of weeks ago. May be I have to practice better? I will recheck the settings soon.
@Bush_Killa-73 yes, the pro has one extra USB port over the standard & slim. two on the front one on the rear.
have you considered a USB hub? I find myself in the same boat with this, I'l end up getting one soon no doubt.
@Bush_Killa-73 Do I have to be extra alert coming period? greetz Brains Bush I like Scotland and the Scotch
OT: Besides the extra USB port on the rear it is also confirmed that the PSVR version of DIRT Rally will have extra PS Pro compatibility. Better, crisp, clearer graphics.
It looks like most hubs only let you charge things giving part functionality when not USB 3.0 am I right?
That's not how i understand it, the key difference with USB 2.0 & 3.0 is data transfer speed. Some devices like external hard drives require more power to operate, and this is the type of device which may run into problems going through a standard hub. So to solve this they offer powered Hub's.
For us, the only device which isn't powered is the shifter (and a keyboard if you use one) the wheel and the PSVR both have there own power supply. So i would not expect issue due to power supply from the port.
Therefore the next thing to consider is data transfer. Now, I don't know how much available port speed the wheel and PSVR require, so I would recommend these be kept on separate ports(*). The shifter and a keyboard will be low speed device's, and only require a small piece of bandwidth from the port.
Image your sink at home having four taps on it, as long as the water coming from the taps does not exceed the escaping water by the drain/plug hole there should not be a problem (sorry if I'm telling you things you already know).
Now as USB 3.0 has a maximum rate of 5 gigabits or 625MB's per second, thats a pretty big plug hole!
USB 2.0 standard offers a theoretical maximum of 480 megabits or 60MB's per second, so even this is plenty.
My only concern is recognition of the device, by the PS4.
I've had problems with Assetto Corsa not seeing the shifter (or at least not responding to it) if I don't have it all plugged in before i turn the PS4 on
In my case the wheel, shifter and keyboard will all be based on USB 2.0, So my plan is to have a USB 3.0 hub (probably powered) and then "in theory" the bottleneck will be at the device, and not the PS4 UBS port. This will also serve for other uses. 👍
(*) I'm assuming that the 2 Ports on the front of the PS4 are in fact, separate ports and not a shared connection into the PS4... i.e a Hub!
Anyway, that's just my take on it, hope it helps.
Laters
Dirt Rally VR Oculus: Free if you had the standard game
Dirt Rally VR PSVR: Paid if you had the standard Game (independent expansion)
Something is not right here.