GTPNewsWire
Contributing Writer
- 21,591
- GTPHQ
This is the discussion thread for a recent post on GTPlanet:
This article was published by Michael Leary (@Terronium-12) on March 15th, 2017 in the Project CARS 2 category.
Was very happy when heard there will be PC2, but now when I see it, seems like they missed the point of sim racing, cars and tracks still looks the same as PC1 (meaning that there is no need for new game, rather than milking it, looking at other serious sim racing developers best of them make 1 game in 5+ years, some 1 game in life and update it CONSTANTLY!), car still floats around weirdly like in GTA game... this particular video was played on keyboard or something, so lets hope the car will at least handle like in Gran Turismo 5 level simulation..
You do realize that there is far more to sim racing than visuals right? Things like, oh, I don't know.... PHYSICS and TIRE MODEL and TRACK SURFACE, and WEATHER. All of those items have been enhanced exponentially in the new game. Of all the tings that have been enhanced, VISUALS is by FAR the least important thing in a sim.
And oh God I hope the cars don't handle ANYTHING like the cars in GT.......
Yeah but I don't want it to have hundreds of confusing settings, like the first PCars.Lets wait and see. I hope the game will have a great ffb and great game physics.
Lets wait and see. I hope the game will have a great ffb and great game physics.
Yeah but I don't want it to have hundreds of confusing settings, like the first PCars.
You need a week off work to set everything correctly for the wheel.
Which really adds a lot to the game, as you'll have to adjust your driving and pit strategy mid-race. The dry-line with rubber driven into the tarmac gets slippery... etc.
The video doesn't look much improved over PC1. They can throw all the 4k they like, that's not going to fix the bland lighting and dull look to the game. Hopefully the game plays much better.
That was in GT6 by the way. Drying lines, slippery rubber when wet etc.
Don't worry, that's dealt with already. It's as simple as a Orange Micro Terror guitar amp.
it looks like the max playback resolution of this posted YT vid in the article is 2K.
This one is 4K and looks jawdropping great. Just 6 months and then we can experience it ourselves
That was in GT6 by the way. Drying lines, slippery rubber when wet etc.
Almost as funny as following these procedures, and then REPEAT for every single car in the game.
I play on Xbox One, not pc.Well... it's massively simplified just like that. When SMS is ready I am sure all will be disclosed officially.
It's still the same old under the hood though, but unless you have the PC game and delve into files it will never bother you anymore.
You just get a bunch of flavors, dial in the few knobs to suite your liking and so things do not clip... done!
The most bothersome thing about setting up your wheel is assigning the buttons you wish to use for what. That takes massively longer to setup than the force feedback settings.
Yeah makes me feel sick in 3rd personLooks good but... Again, in car driving please
I have to say, this is looking more Arcady than ever, perhaps that just outside view of the car to depict console playing? Also, those Merc GT3 are ugly cars, use a Audi or Porsche GT3 at least! Maybe GT Sport will offer that true looking sim racer, perhaps handlings will be opposite