GTPNewsWire
Contributing Writer
- 21,557
- GTPHQ
This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on June 23rd, 2017 in the Forza Motorsport 7 category.
Can't say I'm not worried about the comments on the physics engine being similar. I find Forza 6 tedious when driving anything Supercar and upward - the physics are just so obsessed with oversteer.
I did see that comment but the pessamist in me got worried!Did you intentionally skip over my part about the 911 understeering?
I'd need to sit down with Assetto Corsa again, but the 911 exhibited some tendencies I seem to remember were shown there in things like the GT3 RS. Under steady power — but not so much that the tires lose grip — a 911 should understeer, since so much of the weight will be hanging out behind the rear wheels. It's why 911s require a slightly different approach to turns, really exaggerating the slow-in-fast-out business.
The physics do feel similar to FM6, which I expected. I certainly didn't see major changes happening. But, on first encounter, I'm optimistic that the balance towards oversteer has been minimized. To be honest, a different car selection would've helped: the truck and 911 gave little away. Something like the Ford GT or the Ferrari F12 would've helped.
"...if you start me up, start me up! I'll never stop. "here we go
I own the ultimate editions of FM5, FM6, FH2 and FH3 (all XBox One Forza games). This will be the first Forza game I will completely pass on, I'm not even interested in the standard editions.
While the competition is taking giant leaps forward with Project CARS 2 and GT:Sport there is simply not enough new stuff in Forza to warrant buying a new game.
broken PI system,
unrealistic car classes (for example GTE, GT3, Super Trofeo, Super GT all mixed together under "modern GT racers"),
arcade physics, no full dynamic time of day and weather (instead it has dynamic storms on some of the maps), no tyre strategies, no adjustable FOV or even seat, no full controller/wheel mapping, etc etc. The list of shortcomings really goes on and on.
.
While the competition is taking giant leaps forward with Project CARS 2 and GT:Sport
Like mentioned by everyone, sure Pcars2 definitely looks like its taking leaps. However, GT seems to be pretty stagnant with things. They have definitely pushed those graphics, but where else? You're condemning the 4k resolution and 60fps, yet guess who else is aiming for that? It's not a hard guess so I'll let you go for it.While the competition is taking giant leaps forward with Project CARS 2 and GT:Sport there is simply not enough new stuff in Forza to warrant buying a new game. Turn 10 seems to be taking baby steps but in the wrong direction. 4K and 60 FPS is nice... if you have a great game underneath it. Spending developer resources on 300 driver suits is nice... if you have a great game underneath it. The same can be said about the mystery new career mode, the new cars and tracks or all the other things copy/pasted from FH3 like auction house, Forzathon, wide body kits, etc... it is all nice.... if you have a great game underneath it.
This is the Forza forum, not the GTS foru... oh wait, I should have read the whole thing first. Oh wait, are you describing those leaps and bounds that GTS is making?Sadly that great game isn't underneath it all, what you have is a broken PI system, unrealistic car classes (for example GTE, GT3, Super Trofeo, Super GT all mixed together under "modern GT racers"), arcade physics, no full dynamic time of day and weather (instead it has dynamic storms on some of the maps), no tyre strategies, no adjustable FOV or even seat, no full controller/wheel mapping, etc etc. The list of shortcomings really goes on and on.
It was literally it's aim to be more realistic, thats what they planned for. That is no surprise to anyone that can see what these two games are trying to do. Pcars aimed for physics and physics first, making it more of a hardcore simulator, where as FM is more of an entry level in comparison. It's simulating enough of the real world for it to be up there on the console sims though.In 2015 both Project CARS and FM6 released, I purchased both games as a car enthusiast. PCARS sure had its struggle and bad handling but the career mode and entire game felt much more realistic. FM6 on the other hand felt very polished but once you want to immerse yourself deeper into it you run against its shortcomings I listed above. Now in 2017 I have the impression PCARS2 continues on the path towards realism and seriously worked on its shortcomings (like controller handling) where FM7 continues on it's arcade-feel path (with a lot of copy/paste content from previous games) and completely ignoring its shortcomings.
Yeah and that's where the differences beween the games come in, because that is literally the goal that Pcars was aiming to achieve from the get go, that wasn't what Forza was trying to do. GTS is looking very much like Pcars, but from a pure physics aspect I would imagine its right on par with Forza.For the serious racer in me who wants a realistic experience there is no question, FM7 and GT:S aren't even competition for PCARS2. PCARS 2 will hands down be the only real driving simulator (pun intended) on consoles. Assetto Corsa comes as a distant second.
An arcade game it is not, that fits more towards games like NFS, and Burnout. I think GTS and Forza are at a nice middle ground between the hardcore, and the arcade, maybe a bit higher than the middle ground.I like arcade games as well though but there FM7 has no place for me, I enjoyed FH3 a lot and if in the future I'm in the mood for an arcade game I'll fire up that game, it's open world and at least doesn't pretend to be a sim. If for whatever weird reason I would be in the mood to play some FM then there is still FM 5&6 on my XBox.
Kids, adults, elders, and everything in between. Its a video game, and it's not set for a special demographic. Pcars wasn't really much harder than Forza with all it's assists off to be honest. What made Pcars seem difficult was its horribly fluctuating FPS, weird slow down/speed up moments due to fluctuating fps, and the super crappy pad optimization. If it wasn't for that, its very easy to jump between either game.But I guess the FM series have a place on the market. Kids who play Need for Speed or Forza Horizon and want something more serious might better first jump towards Forza Motorsport or Gran Turismo before going for the real sims like Project CARS or Assetto Corsa. Otherwise the step might be a bit too big, I don't know.
It was literally it's aim to be more realistic, thats what they planned for. That is no surprise to anyone that can see what these two games are trying to do. Pcars aimed for physics and physics first, making it more of a hardcore simulator, where as FM is more of an entry level in comparison. It's simulating enough of the real world for it to be up there on the console sims though.
Not only that, but do they not understand the scope and aim of the games they're talking about? It makes sense that Pcars would be heavy in the physics department compared to the two.I never understood the immense hate that Forza and GT generate in the hardcore sim community, who do they think gets people into the genre?
Unlike FM7 which will just feel like FM5.2 (you know what FM5.1 is no doubt).
Super Premium cars has always sounded just like some name they decided to call their models. They could have coined the term last gen, it wouldn't have made a difference. The gap between the modeling of the cars in these games are getting smaller and smaller that the minor differences are so insignificant. Where GTS Shines with its models is due to it's amazing lighting. They have a lot more room for improvement considering they're coming from the last game that was on a different generation of consoles. They have a lot more room for improvement in those aspects. With that said, they still aren't taking giant leaps your saying, they're doing the exact negatives that you explained against FM.Well GT:Sport does bring significantly improved graphics, super premium cars, an e-Sports platform. Granted they were MILES behind everything else after GT6 so they had to take giant leaps. Granted they are taking leaps to even come on par with everyone else. Still, it does not feel to me like much is copy/pasted from GT6 so hence why I say they take giant leaps (for them, starting from GT6). Unlike FM7 which will just feel like FM5.2 (you know what FM5.1 is no doubt).
Thats because they did a complete 180 and butchered a lot fo old aspects that people grew to love.For the record I currently don't plan to buy GT:Sport either. As said above, they have way too much fantasy cars for my taste. A GT4 Veyron, a modern Mustang rallycar, all this Vision GT nonsense, way too few tracks to not get bored fast. But still, it's a completely new game compared to GT6 (albeit a little too late) so PD does get some credit in that regard.
My greatest concern about Forza today is also its greatest strength : they play it too safe. Disruptive innovations bring excitement, anticipation but often disappointment because the project was too ambitious (IMO : Gran Turismo 5). Forza is different, its incremental innovation guarantees a "polished game +1" but it will look a lot like the previous product.
Do they have to change everything? Clearly no they shouldn't, the base is too good. Though, I hope one day they will try something different with Forza Motorsport, this series is getting very predictable.
So... who won E3??
I think @breyzipp has some valid points there. If i had to choose, i would propably go with pCars 2 with its hardcore motorsport focus and great set of features. If i had to choose two games, maybe i would pick GT Sport because of the car porn sensation, serious eSport direction and that special charme Gran Turismo always had.
However. I dont have to choose. I can pick every one of the three and i will. Letting Forza 7 slip would break my heart. I always appreciated that steady flow of new content and huge list of cars and tracks. Its not a true sim, but i does a great job of delivering driving pleasure in an easy and accessible way. And yes, for someone who owns a 4K TV, there is a huge temptation to play this on the Xbox One X. It will be expensive, though... :-(
That's why they did Forza Horizon.
I'm not sure what is incremental innovation about Forza 6 doubling the car count, adding weather(puddles with hydroplaning for the first time ever in a sim racer); adding tons of life to the tracks with fog, blowing sand, flying helicopters and so on.
People can drone on about Forza 5 but it had sub-surface scattering, physically based material rendering, the first laser-scanned version of Nurburgring in a racing game and is also the biggest racing game to launch with a console by far.
Forza Motorsport is not the game where they are going to sacrifice resolution or performance to do something crazy, they are going to maintain their standards while improving over time and now we are finally getting dynamic weather but with the polish and performance we expect.
With Forza 7 we are getting:
- 4K native, 60 fps locked
- dynamic lighting
- dynamic weather
Of that list those are the only things that would seemingly put any more stress on the system and even than T10 has said themselves that the X1X isn't being used 100%.
There's nothing wrong with how T10 does their releases, but at the same time it's a bit disappointing that they aren't trying to milk every last bit of potential out of the X1 and X1X.
Except for the fact that all those features(with the exception of 4K) are going to be available on Xbox One and Xbox One S.
And? They still seemingly aren't milking the regular X1 for all it's worth.
I really don't get why you're being so confrontational about this, neither myself or @queleuleu have said it was a bad thing.