@breyzipp If that's the case, i'm sure you will buy Forza 7 at some point. I think we all love racing games and when you already got a great set up 50 bucks more for one game is not such a big deal
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Normally I would fully agree with you. Money is no issue for me (I'm over 40 with a well payed job) and in the past I have bought about every racing game for the XBox One that even slightly interested me (FM5/6, FH3/4, DR, D4, AC, NFS, The Crew (because it was free), F1 2016 and a few dozen of other non-racing games. I also bought the XBox One mainly for Forza 6 when I moved away from PS3 (because PD was not releasing a new game fast enough, 2 years later we're still waiting). But I honestly think PCARS2 will be so good I have no other interest in any other racing game on consoles anymore. The only reason I would ever see myself getting FM7 is because something would be terribly wrong with PCARS2. Giving the fact that I now already enjoy PCARS1 more with a controller than FM6 I would not know what could go wrong.
With PCARS2 comes full dynamic weather, full dynamic time of day, seasons, different tyre strategies, manual pit stops, race weekends with practice sessions and qualifying, formation laps and cool down laps, fully animated pit crew, true car classes, online custom championships, online racing license, rallycross, ice racing, double the amount of track locations as in FM7 (triple that of GT:S), live track 3.0 with full dynamic snow, rain, dirt and rubbering in a track. Honestly, once I have taken a bite of all that, how on earth could I possibly settle for anything less?
Someone summoned up a large list of what's supposed to be new in FM7. Do you even realise half of that list is already in PCARS1 since 2015?
I'm not going to mention iRacing, rFactor, RaceRoom and other PC-only racing games since I have no experience with those but honestly on the consoles there is absolutely no competition for PCARS2 whatsoever if you ask me.
You know I never liked Long Beach since I'm not a fan of street circuits and since it was really overused in FM5/6 I dislike it a lot. I wasn't too happy it got in PCARS2 as well until I saw a movie of an Indycar where time of day was accelerated to show off how the map changed from day to night. It was absolutely stunning to see that track during sunset and night. Tracks really come to live in PCARS2, again in FM7 only a selected few will have dynamic storms, that's it. Don't expect any time of day changes like in PCARS. Turn 10 already confirmed night races are in. You know what that means right? Static night maps, exactly the same as it is in FM6.
Yes I used to be completely into FM6 until I wanted to immerse myself deeper in the game and ran into its problems. I even bought PCARS1 a month or so before FM6, hated it at first, played FM6 for 6 months, started disliking that then and picked PCARS1 up. Dropped it again for FH3 and now that I'm bored with FH3 I went again back to PCARS1. Ok currently I'm into Dirt 4 but if I get bored with that before PCARS2 is out, it will be PCARS1 again.
Bottom line is that Turn 10 seems to be taking the backseat and cash in from copy/paste releases. Comparing FM6 with FM5 is a joke, the games are nearly identical if it isn't for the cars and tracks, apart from the silly static water puddles there is no innovation in the game. Playground (albeit with Turn 10 support - I'm aware of that) at least gave some innovation to FH3 compared to FH2 with the auction house, blueprints, Forzathon, body kits and probably some more things. So what is new in FM7? All those things copy/pasted from FH3 and then dynamic clouds + 300 driver suits. That does not make me warm to buy the new title to be honest.