GTPNewsWire
Contributing Writer
- 21,622
- GTPHQ
This is the discussion thread for a recent post on GTPlanet:
This article was published by Brendan Rorrison (@Brend) on July 2nd, 2017 in the Project CARS 2 category.
I'm interested to see how it pans out. It isn't an easy thing to do by any means, which is why it isn't common place in the genre on the whole.This is a nice feature, but difficult to do accurately - for instance modern touring cars use a large centre nut fitted by an air wrench, but historic ones use a four or five stud fixing and manual wrench, while historic sports cars use a knock on / knock off centre nut fitted by a mallet. The picture looks a bit odd as it shows a road car with five stud wheels, but the pit crew is holding an air wrench for a large centre nut.
I'm interested to see how it pans out. It isn't an easy thing to do by any means, which is why it isn't common place in the genre on the whole.
Let's allow them to walk before we ask em to run eh?This is a nice feature, but difficult to do accurately - for instance modern touring cars use a large centre nut fitted by an air wrench, but historic ones use a four or five stud fixing and manual wrench, while historic sports cars use a knock on / knock off centre nut fitted by a mallet. The picture looks a bit odd as it shows a road car with five stud wheels, but the pit crew is holding an air wrench for a large centre nut.
This is a nice feature, but difficult to do accurately - for instance modern touring cars use a large centre nut fitted by an air wrench, but historic ones use a four or five stud fixing and manual wrench, while historic sports cars use a knock on / knock off centre nut fitted by a mallet. The picture looks a bit odd as it shows a road car with five stud wheels, but the pit crew is holding an air wrench for a large centre nut.
SMS. Because they want to do it right. That's why each pitstop type is different. IndyCar, NASCAR, VASC and a GT3 are different in regulations.Yes true, but who cares. Why bother spending time creating a seperate animation for a multiple lugnut wheel.
It's a shame the GT pit stops appear to just be a cut scene.Weird that this is a story the same weekend @Aderrrm discovers the pit stops in GT...!
>Sees Chikane commenting on articleCool Great picture on the article
You do not "control pit crew". You only control the car. You park the car correctly and based on your selected pit stratgey the game will play the required animations. (i.e. if you selected Fuel Only then the game will not do the tire change animations, etc.)
I heard (unconfirmed) that you can have your pit crew run down the pitlane to save you after you regret your decision.Will it be as easy to control the pit crew with a controller as with a wheel? Or will the selected crew member turn violently, flip out and lose control on a turn of the left analogue stick?
I heard (unconfirmed) that you can have your pit crew run down the pitlane to save you after you regret your decision.
Good idea. So the guy who keeps dropping my wheelnut stops screwing me over.Maybe a rewind feature on the pit crew?
Good idea. So the guy who keeps dropping my wheelnut stops screwing me over.
We can't call the game a sim if the nuts aren't right. Even if literally everything else is.Maybe they should do soft, medium and hard wheelnuts of varying grip to stop from dropping? Gonna contact SMS to get this in. If they do then this is instant pre order.
We can't call the game a sim if the nuts aren't right. Even if literally everything else is.
You do not "control pit crew". You only control the car. You park the car correctly and based on your selected pit stratgey the game will play the required animations. (i.e. if you selected Fuel Only then the game will not do the tire change animations, etc.)
Ah. You're after the Dale Coyne Racing 2015 Experience.This is great news for us console plebs, for me at least it will be the first racing game where manual pit stops are available. I can't wait to massively mess it up and take one of my pit crew out.
Are you from Saturn or something? Come on man, tapping buttons rapidly, will determine how fast or slow your time in the pits will be.I know. I don't know how some developers sleep at night, or have the gaul to get up on stage in front of thousands of people and call their measly game a "simulation" with a straight face, when such big ommissions are so glaring?!
I say a puzzle type mini game where you have to drop the nuts in the corresponding hole and it gets faster with every wheelnut. Maybe a button bashing qte event to tighten the screws quicker. And the crowning glory: shake the controller as hard as possible to get every droplet of fuel out of the pump for more mileage before your next pit stop. This has the potential to become the ultimate simulation party game.
Now that's the realism I'm after!Are you from Saturn or something? Come on man, tapping buttons rapidly, will determine how fast or slow your time in the pits will be.