Project CARS 2 Fun Pack DLC Detailed

I can only speak of the PC2 demo via PC with CSW1. I’m using the Spade files to try and increase FFB steength, default was very weak.

My issue with the feedback is this: during the initial moments of traction loss, namely oversteer mid corner, there is no feedback. This was the case with all 3 cars in the demo. [Edit] I have to rely on visual cues to notice the car is rotating 5 degrees more than anticipated, indicating a loss of grip while applying power.

Maybe that reflects what happens in real life, but sitting in a stationary chassis I can’t feel the cars momentum change. I need the games FFB to do that.

And in that sense, PCARS2 demo is worse than GT Sport, AC, iRacing, RF2, etc.
Ok so just ran a test of this and as soon as the back end gets loose the self aligning torque kicks in and you can feel it through the steering wheel. You can feel what is happening to the rear of the car immediately through the self aligning torque. Let go of the wheel and the self aligning torque will try and correct the slide for you. I've also got no idea why you think the FFB is weak. I'm using a CSWv2 and with default settings on raw the ffb is plenty strong enough. Post a vid of you letting go of the wheel once your car starts to oversteer so we can see what forces are acting on your wheel.
 
Let go of the wheel and the self aligning torque will try and correct the slide for you. I've also got no idea why you think the FFB is weak.

Are you talking about the SPR tuning option on the Fanatec wheel base, which is the Spring function to make the wheel want to return to center? Or something in the game?

I'll definitely try out your wheel/game settings if you relay them.
 
I knew that comment was coming. :sly: I've owned a dozen cars from a VW Vanagon to a Mini Cooper S, I've driven probably well over a hundred different cars, yes they all feel unique but they're all roughly in the same ballpark. In PC2 some are in the same ballpark, some are in the same town, some aren't even in the same country, at least on my system. The range is far too wide and thus they need to be adjusted to get them back into the same ballpark. Why do people think that wanting to have them in the same ballpark (like in real life) means we want them to all feel exactly the same? Please don't put words in my mouth. :)

Here's my car history if you're interested in my driving experience. Quite a range of driving types there.



Me too, but I have to adjust it from 40-80 depending on the car which seems a bit extreme to me. Why not let us have adjustments for each car like most other sims do so we're not constantly having to chase things? I believe it was an option in the first game, no?
Yes, it is quite an impressive list but the problem is they are all road cars from the same area. I would have to guess Race Cars are a lot different, no power steering to start. Not quite one for one. As for changing the FFB on the fly(mapped to button) changes by 5 units so a couple of pushes is all it takes to adjust.
 
Would a different force feedback setting for each car in the game no longer be an obvious reason?

If I'm right, a patch (3.0) for PS4 was released today. After the application, I can say if it has improved or not. And I really do wish, from the heart, that driving with a steering wheel might have improved.
Well in PC2 every car feels different si is in real life, in GT Sport there is no matter every car feels the same ffb ,That s what separate "real driving simulator " from " real driving simulator"
 
What is the ‘66 rtr exactly? Is it a resto-mod type of thing? I’ve never heard of it before.
I can only find the '69
28-1969-rtr-x-mustang.jpg


I don't mind the '66 if it's close in spec to the '69 Camaro. I'd love to do some Touring Car Masters races.
 
Are you talking about the SPR tuning option on the Fanatec wheel base, which is the Spring function to make the wheel want to return to center? Or something in the game?

I'll definitely try out your wheel/game settings if you relay them.

Here's a decent vid from a fellow sim racer who explains it.



I'll check my settings after work.
 
GT Sport is real what ???????:banghead:

GT:Sport is a fun online multiplayer game and I enjoy it a lot but it’s not even close to a sim IMO. It feels more realistic than Forza 7 but the gap between GT:Sport and PCARS/AC is huge when it comes down to being a sim.

PCARS 2 is a complex game with its weather and tire physics and I understsnd a game of this level of depth is not for everyone.
 
Are you playing on ps4 or PC?

I play it on PS4 and I can assure you that I tried all the possible settings to see if the handling was pleasing to me but I was not successful.
It does not feel like I'm driving a car, it seems more is that I'm inside a box (without wheels) being dragged by a truck and still being hit on both sides by a wrecking ball when I brake the car to start a curve or even in the middle of it. Sad but is MY reality.
Odd that your reality is so wildly different to most other peoples, then again you did make a load of nonsense up about a video I posted without bothering to tag me in it.

So I might be under the impression that you have a little bit of an agenda.

A video in which I also say that the GT3 RS in AC and PC2 are very similar.

 
Yes, it is quite an impressive list but the problem is they are all road cars from the same area. I would have to guess Race Cars are a lot different, no power steering to start. Not quite one for one.

Well, there's road cars in the game too and those suffer from the same issue. :sly: That's not even accurate though, NASCAR has power steering, GT3s have power steering, LMP has power steering, F1 has power steering.

As for changing the FFB on the fly(mapped to button) changes by 5 units so a couple of pushes is all it takes to adjust.

Which is completely missing the point. I don't mind a couple of key presses to adjust the car, what I do mind is having to do it every single time I get in a car instead of just doing it once and being done with it. I guess this is just another case of a widely used feature that was present in previous sims being removed from new sims. Not that I'm all that bothered by it since I will only play this game once a week for some club racing.
 
I can only find the '69
28-1969-rtr-x-mustang.jpg


I don't mind the '66 if it's close in spec to the '69 Camaro. I'd love to do some Touring Car Masters races.

I think it's possibly a typo? Vaughn Jr. indeed had a '69 Mustang RTR, I would be surprised if he has a '66 as well. That '69 RTR looks as incredible as the new one, if not better. Here are a few more pics and an article :

1969 Ford Mustang RTR-X Fastback article:
http://www.speedhunters.com/2011/12/car_feature_gt_gt_this_is_the_rtr_x/

02-1969-mustang-rtr-x-1304018104.jpg


01-1969-mustang-rtr-x-sema.jpg


I hope in PCARS 2 we get the proper window stickers as well. ;)
 
I think it's possibly a typo? Vaughn Jr. indeed had a '69 Mustang RTR, I would be surprised if he has a '66 as well. That '69 RTR looks as incredible as the new one, if not better. Here are a few more pics and an article :

1969 Ford Mustang RTR-X Fastback article:
http://www.speedhunters.com/2011/12/car_feature_gt_gt_this_is_the_rtr_x/

02-1969-mustang-rtr-x-1304018104.jpg


01-1969-mustang-rtr-x-sema.jpg


I hope in PCARS 2 we get the proper window stickers as well. ;)

Not a typo, the RTR in the game looks like this:

Project-CARS-2-Mustang.jpg


I think it's suppose to be a fictional race version of the Mustang to go against the 1969 Trans Am Chevrolet Camaro Z28.
 
Not a typo, the RTR in the game looks like this:

Project-CARS-2-Mustang.jpg


I think it's suppose to be a fictional race version of the Mustang to go against the 1969 Trans Am Chevrolet Camaro Z28.
Yes, that's what I'm hoping. Much like the GT4 RTR. Can't wait to see what liveries it comes with. It'll be an awesome sight in replays.
 
I think it's suppose to be a fictional race version of the Mustang to go against the 1969 Trans Am Chevrolet Camaro Z28.

If so it's a very strange car choice by SMS - the Mustangs which battled the Z28 Camaro for the Trans Am title in period looked like this:

Mustang & Camaro 1969.jpg


This car has great historic significance because this body style was also raced successfully in the UK by Frank Gardner in the BSCC and in Australia by Allan Moffat. This would be a much better fit within the game as it raced against both the Camaro and Mark One Escort in period and is also more similar to the ones which raced the Mercs in the ETCC.

I'll be pleased to race the Mustang - although it would have been much better to have a 1969 model, but I'm fearful it might be another drift car.

Nice to see the Brands Hatch classic RX course on the list as that is a track which I wanted. Also nice to get the RS200E and the Audi. I used to go to the Motaquip European Rallycross Grand Prix each year at Brands in the 1980's - this was the biggest and most important RX event in the world at that time. The main competition for the RS200E's was the Metro 6R4 of which there were many - the Audi was a much rarer sight. Hopefully SMS can complete the set of Rallycross Group B refugees by adding the Metro 6R4 and Peugeot models.

I'm not sure why they added the Renault 5 Maxi Turbo - yes it's fun, but it doesn't really fit into existing categories within the game - I would much rather have seen a De Tomaso Pantera GT4 or Porsche 911 RSR or Corvette which raced the Ferrari Daytona in period.

Overall I'm pretty pleased with the fun pack list and hope it won't be too long before it arrives.

Cars Slide 2.jpg


Above I took these pictures sometime in the late eighties when ridiculously powerful (750bhp) Porsche 911's were still being used by some competitors, but most drivers were using the Ford RS200E or Metro 6R4; there was also a sprinkling of 600bhp+ Xtrac Astra's and Escort Mark 3's breathing fire, but RX Audi's were a rare sight (there is a yellow one in the bottom right corner). I look forward to re-creating this event in game.
 
Odd that your reality is so wildly different to most other peoples, then again you did make a load of nonsense up about a video I posted without bothering to tag me in it.

So I might be under the impression that you have a little bit of an agenda.

A video in which I also say that the GT3 RS in AC and PC2 are very similar.



Ok, let's try to clarify things a bit here:

First, I'm using Google Translator, if something ends up incomprehensible it may mean that Google may have a place to improve ...

Second, if I did not tag you it's because I simply did not know how to do it.

Third, in your video is proof of why I do not like the drivability of PC2. Look at the times 0:09 0:50 1:08 1:17 (here 'the best of the worst') and 1:42. Notice that in Assetto Corsa the steering wheel does not have that inexplicable movement we see in PC2, which I detest.

And here we will have some math: If for these two games (AC and PC2) I feel a different response from the simulated physics in the driving of the car, and I like one and not the other, so at least for me, one of those games is mandatory It has to be better than the other.
Anyone here in GTPLANET would be crazy or dumb enough to claim that PC2 is better than the Assetto Corsa in terms of simulated physics in the steering wheel?

Try to understand what I'm complaining about: Drivability on PS4. I think in a computer PC2 can have a great handling, but here (for me, on PS4) it is very bad when compared to GTS, AC, F1 2017 and Dirty Rally, because in these I can enjoy myself instead of irritating.

Fourth, my AGENDA is: That the producers of the game manage to improve this badly programmed handling on PS4. Either that or give me back the money I paid for the game.
 
Third, in your video is proof of why I do not like the drivability of PC2. Look at the times 0:09 0:50 1:08 1:17 (here 'the best of the worst') and 1:42. Notice that in Assetto Corsa the steering wheel does not have that inexplicable movement we see in PC2, which I detest.
Its not inexplicable at all, as I and oters have already explained in detail, and you chose not to reply to.

I braked too late and had to turn in harder that you ideally should over the rise, which upset the rear of the car, resulting in the rear trying to step out and having to be corrected.

It's a trait of paddock hill, as watching any racing from Brands Hatch will show.

You complain about having to correct oversteer in PC2 and the movement of the wheel back and forth to balance on the edge of slip (and that is what you are taking issue with here, the small opposite lock corrections and steering corrections being applied) and single out times when it occurs in PC2, yet have ignored the times when its occurring in AC, often at the same corners and near as damn it the same time.

Here it is in PC2:
gt3 1.jpg


And here in AC:

gt3 2.jpg


If you watch back the video from 1:06 to around 1:17 in x0.25 replay speed (youtube settings will let you do this) the degree of 'hunting' for the slip limit and oversteer correction is near as damn it identical in both.

You also seem unaware that this is exactly what happens in reality:



And here we will have some math: If for these two games (AC and PC2) I feel a different response from the simulated physics in the driving of the car, and I like one and not the other, so at least for me, one of those games is mandatory It has to be better than the other.
Anyone here in GTPLANET would be crazy or dumb enough to claim that PC2 is better than the Assetto Corsa in terms of simulated physics in the steering wheel?
Insults in place of a reasoned point, not a great way to go at all.


Try to understand what I'm complaining about: Drivability on PS4. I think in a computer PC2 can have a great handling, but here (for me, on PS4) it is very bad when compared to GTS, AC, F1 2017 and Dirty Rally, because in these I can enjoy myself instead of irritating.
I've tried PC2 on a PC, its almost indistinguishable from my PS4 Pro.


Fourth, my AGENDA is: That the producers of the game manage to improve this badly programmed handling on PS4. Either that or give me back the money I paid for the game.
The handling is not badly programmed, and so far you have failed to show otherwise.

You don't like it, that however is quite different to it being bad or unrealistic. Now my apologies if it comes across the wrong way, but so far we have been told that four cars are 'undrivable' in PC2 because they are so wrong and PC2 is so 'rubbish'. Yet in every case numerous members have driven them and found them to be not only drivable, but that they react very realistically and in comparison to AC, very similar to it.

The cars in question have been the M3 E30 Grp A, Enzo, '66 Mustang and GT3 RS.

The GT3 I have already covered, the rest....







...so you can see that to date these claims have been rather baseless.

Now to reiterate a few questions you didn't answer in the other thread, how do you have your wheel configured in PC2?
 
I can only find the '69
28-1969-rtr-x-mustang.jpg


I don't mind the '66 if it's close in spec to the '69 Camaro. I'd love to do some Touring Car Masters races.

I think it's possibly a typo? Vaughn Jr. indeed had a '69 Mustang RTR, I would be surprised if he has a '66 as well. That '69 RTR looks as incredible as the new one, if not better. Here are a few more pics and an article :

1969 Ford Mustang RTR-X Fastback article:
http://www.speedhunters.com/2011/12/car_feature_gt_gt_this_is_the_rtr_x/

02-1969-mustang-rtr-x-1304018104.jpg


01-1969-mustang-rtr-x-sema.jpg


I hope in PCARS 2 we get the proper
window stickers as well. ;)

I was hoping that this model would be put in the game.
 
Now my apologies if it comes across the wrong way, but so far we have been told that four cars are 'undrivable' in PC2 because they are so wrong and PC2 is so 'rubbish'. Yet in every case numerous members have driven them and found them to be not only drivable, but that they react very realistically and in comparison to AC, very similar to it.

The cars in question have been the M3 E30 Grp A, Enzo, '66 Mustang and GT3 RS

In an effort to narrow down to my top 20 cars that I want to commit the most time to driving/tuning setups for over the next 3 years, I have driven every car in the game many times and have not found an "undrivable" one yet. I must have missed the one about the Enzo, which blows my mind because that car is glued to the track on the loose setup. GT3 RS is perfectly loose and one of the more enjoyable road cars. "Undrivable" cars in this game: pure nonsense. There are better default setups than others, that is all.
 
Its not inexplicable at all, as I and oters have already explained in detail, and you chose not to reply to.



You complain about having to correct oversteer in PC2 and the movement of the wheel back and forth to balance on the edge of slip (and that is what you are taking issue with here, the small opposite lock corrections and steering corrections being applied) and single out times when it occurs in PC2, yet have ignored the times when its occurring in AC, often at the same corners and near as damn it the same time.

Here it is in PC2:
View attachment 696121

And here in AC:

View attachment 696122

If you watch back the video from 1:06 to around 1:17 in x0.25 replay speed (youtube settings will let you do this) the degree of 'hunting' for the slip limit and oversteer correction is near as damn it identical in both.

You also seem unaware that this is exactly what happens in reality:




Insults in place of a reasoned point, not a great way to go at all.



I've tried PC2 on a PC, its almost indistinguishable from my PS4 Pro.



The handling is not badly programmed, and so far you have failed to show otherwise.

You don't like it, that however is quite different to it being bad or unrealistic. Now my apologies if it comes across the wrong way, but so far we have been told that four cars are 'undrivable' in PC2 because they are so wrong and PC2 is so 'rubbish'. Yet in every case numerous members have driven them and found them to be not only drivable, but that they react very realistically and in comparison to AC, very similar to it.

The cars in question have been the M3 E30 Grp A, Enzo, '66 Mustang and GT3 RS.

The GT3 I have already covered, the rest....







...so you can see that to date these claims have been rather baseless.

Now to reiterate a few questions you didn't answer in the other thread, how do you have your wheel configured in PC2?


I believe there was a claim bout the clio beening wrong that you showed to be correct also. :P
 
I just get PC2 in the amazon BF and previously download the Demo and for me there a good difference in the feel is better in the demo so lets wait till next DLC and see if they included those upgrade in my case have de CSL PS4 and is noticeable the handling improve
 
I just want to get this cleared up. VG Jr.'s '69 Mustang RTR was featured in Shift 2 and is a real car. Ken Block's '66 Mustang RTR has nothing to do with this game and is also a real car. The '66 Mustang RTR coming to the game is a fantasy version not built (or at least not yet, don't know if there are plans to) in real life. It is a fantasy car like the Nissan Skyline SMS-R.
 
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