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This is the discussion thread for a recent post on GTPlanet:
This article was published by Brendan Rorrison (@Brend) on August 24th, 2017 in the Forza Motorsport 7 category.
They look like they're driving to me.I just can't buy this car handling.. too much floating
How do the physics feel? Has the ffb been improved? What car did you use?I just can't buy this car handling.. too much floating
I just can't buy this car handling.. too much floating
Adjustable race length is a plus and one of the good things they borrowed from PCars.Something they added, that maybe flying under the radar, is the ability to extend the length of a career race (11:50 in the video), you could do this in Free Play in previous games, change the number of laps, but in career mode you where always forced into fixed number of short laps, sprint, win at the first turn.
Still wonder will there be endurance races and or with the extended laps will the weather be a bit less dynamic running in real time.
I'm not yet feeling the hate. I hope the demo comes out soon so I can decide whether to put some money down.I am already feeling love and hate for this game. Fingers crossed there is more love than hate.
I do so desperately want it to be a good racer game. At least they are trying to mix up the career mode. 👍
While the mod cards can be seen as controversial for making it easier in some aspects, there is also one good tidbit of information missing. They also worked as handicaps on the player as well, if they wanted to. Things like forcing you to use cockpit view, or removing a set amount aids, and things like a percentage of grip reduction for the vehicle you're driving. If anything, it's a system that works for just about anyone because you can either boost yourself up, or handicap yourself and whatever you choose do to, it'll give you extra credits/exp.
But aren't mod cards an exhaustable source? You won't have the ones you want to use all of the time. Well, that's one way to push the loot crates, I guess.The handicaps are still in, in the Suzuka race from the Gamescom demo the handicap is "only braking line" so they cannot use the full driving line. To be honest I like how they changed credits and XP gained from assists to mods. Well in a way it is still kinda the same, just not all assists at once. In this example in FM6 you would get more XP/cr from setting the driving line to braking only, now in FM7 it's basically similar except you will equip a mod with this "handicap" added.
Some are permanent reusable and some are onetime usable consumables, at least in FM6.But aren't mod cards an exhaustable source? You won't have the ones you want to use all of the time. Well, that's one way to push the loot crates, I guess.
it's on PC tooThat Suzuka footage at 12:30ish looks incredible, I have to say. Great weather FX.
Big fan of that track too. Jealous of you Xbox guys.
That's a very poor quality vid as well. The direct capture 4k footage in similar conditions around the Nurburgring looks absolutely incredible.That Suzuka footage at 12:30ish looks incredible, I have to say. Great weather FX.
Big fan of that track too. Jealous of you Xbox guys.
That's a very poor quality vid as well. The direct capture 4k footage in similar conditions around the Nurburgring looks absolutely incredible.
That's a very poor quality vid as well. The direct capture 4k footage in similar conditions around the Nurburgring looks absolutely incredible.
Apologies, it was Gamersyde where I got them! I've been saying DF since e3. Two vids at the bottom of this page https://www.gamersyde.com/news_forza_7_in_hdr_on_gamersyde_-19287_en.htmlWould love to see that, you have a link for lazy me?
I'm aware, I was just noting it because it wasn't in the article. Either way, that's how it always worked. You've always equipped the mod for the handicap.The handicaps are still in, in the Suzuka race from the Gamescom demo the handicap is "only braking line" so they cannot use the full driving line. To be honest I like how they changed credits and XP gained from assists to mods. Well in a way it is still kinda the same, just not all assists at once. In this example in FM6 you would get more XP/cr from setting the driving line to braking only, now in FM7 it's basically similar except you will equip a mod with this "handicap" added.
Would love to see that, you have a link for lazy me?
MotoGames own 4k footage looked fine on my set.
I'm wondering if that's just because the same race that was set-up at each event. They all appear to be the same 2 lap event from the initial reveal.I’m hoping this is just the demo, the weather supposed to be dynamic, but every race I’ve seen so far at Nurburgring has played out the same scenario, start dry then heavy rain, no other weather or TOD scenario.
Hopefully online custom races and free play will allow for custom weather and TOD.