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This is the discussion thread for a recent post on GTPlanet:
This article was published by Michael Leary (@Terronium-12) on September 24th, 2017 in the Forza Motorsport 7 category.
We will probably forced to use it during career and multiplayer event (Forzathlon, Rival, League...).I just hope we're not forced to use this. Sometimes it can be fun trying to overcome a significant performance disadvantage, or seeing how faster cars stack up against slower ones.
daang, i was hoping this was a system that would penalize the fastest cars for an online event. For example: say there is a time trial event and everyone is using "Car X" because that has the fastest time, best tires, best power, best weight for the class. So what the levelling system would do is slowly add weight or cut power to the car. This would be long-term solution to leveling the playing field and not the best option for a single time trial. After a few months of collecting data they would have a really good idea of what car is going to be the go-to car for every event and degrade it (or them, there could be more than just one car) to a point that the leaderboard looks less and less like a one-make race event.
If T10 werent so lazy and cheap they would create a Class System like Project Cars 2. but we cant have that cause most of their ingame Race Cars are also outdated. The Aston Martin GT Car is from 06. no up to date GT3s besides the Bentley and that is only a re-skin anyway.